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Messages - Aazealh

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Video Games / Re: Games to look forward to!
« on: Today at 06:43:15 PM »
I think the style's fine. Fits the game's top down view.

By the way, check out this Japanese TV commercial for the game that aired in 1993:

It seems they're re-using the assets they have on hand, not re-licensing additional editions from Hakusensha. After all, the Japanese volumes don't have the color pages either. Only a few international editions brought those over, along with of course the original episode publication.

The "MyBestRemix" reedition in Japan included a bunch of color pages (but not all of them) from the early volumes.

I have a question, is there a good reason why Dark Horse didn't include Miura's original color pages in the Deluxe Editions?  Seems like an obvious missed opportunity.

I see two possibilities: the first is they didn't have access to them, the second is that they went for the cheaper option. My guess is #2.

Video Games / Re: Games to look forward to!
« on: February 14, 2019, 12:15:40 PM »
It pales next to Link's Awakening, but the sequel to Hollow Knight looks neat.

Berserk Miscellaneous / Re: Is there a black and white print of this image?
« on: February 08, 2019, 06:42:46 PM »
This is an illustration made for the first Berserk TV series, released in 1997. It's not from the manga and was not drawn by Miura, but by the series' lead artist. There's no black and white version of it.

Creation Station / Re: Photorealistic Guts: The Black Swordsman
« on: February 07, 2019, 04:37:28 PM »
I wouldn't call it photorealistic but it looks great. Good job!

Site & Forum News / Re: BERSERK emoticons!
« on: February 04, 2019, 11:31:57 PM »
There is a TCG illustration of Serpico kind of uncharacteristically giving a thumbs up which I really like but I'm not sure how well it would transfer to emoticon format.

Haha, he's not giving a thumbs up actually. This card (BK1 51) is based on a panel from episode 197 (first episode of volume 24), and Serpico's thumb is up because he just threw an acorn at Guts and is telling him it'd be nice if he died.

Site & Forum News / Re: BERSERK emoticons!
« on: February 04, 2019, 07:31:49 PM »
What's next, more hand gestures? Molda flipping the bird? :daiba:

Actually the one we desperately need is someone giving a thumbs up.

Podcast / Re: SkullKast: Episode 98 - Nosferatu Zodd
« on: February 04, 2019, 07:28:02 PM »
I think I'm the one who had suggested the idea he might have been a child. Both that and being an old man have been done, but I think what matters is how Miura presents it.

Another idea I like is he might have been maimed, not unlike Gambino. Maybe in that diminished state he lost a battle he wouldn't have otherwise, and wished for more. That's not too far from the old age thing, and that would give extra meaning to his advanced regenerative ability. There could also be an additional component, like him being betrayed by his protégé, in a reversal of what happened between Guts and Gambino.

And I must also reiterate an old favorite of mine: the Skull Knight tried to recruit Zodd to help him fight against the God Hand, like he did with Guts, but things went wrong and he became an apostle.

Video Games / Re: What Are You Playing?
« on: February 04, 2019, 10:29:47 AM »
Of course, you're right, how could I forget the franchise's real S.T.A.R player:

Goddamnit. :sad:

Video Games / Re: What Are You Playing?
« on: February 03, 2019, 03:29:55 PM »
Hmmm a knife only run seems more possible now but I haven't played the game yet so I cant be sure.

Yeah, they must have planned for it.

Video Games / Re: What Are You Playing?
« on: February 03, 2019, 10:33:23 AM »
All I care about is getting the unbreakable knife (turns out I was actively ignoring what leads to it :schierke:). That thing is like an invitation to attempt an S+ Hardcore run. :carcus:

Haha, there's an S+ now? I guess it stands for what the old S used to? If so, the unbreakable knife probably won't help all that much. :magni:

It would have probably been better just to go all the way and make their scenarios completely unique; different routes to and through the station from the start

Yeah, I think I would have liked that better.

I'm fucking up pretty bad too! Wasting tons of ammo and health, playing perfect for like an hour and they saving after I mangle some dumb zombie room and saving with less to show for it because I don't want to use the progress. I might not be saving enough. I'm almost out of the station and have like 6 ribbons but only like two usable healing items (lots of blue and red herbs though =).

Sounds like a mess. :ganishka:

Well, if it's any consolation she's A #1 now and even then she was the one that went to the sequel. Also, Leon's the best RE character period, and in 2 he brought a different energy where he was capable and heroic yet appropriately in over his head, whereas Claire was a little more fantastical and irrationally confident for a college student (that super REDFIELD DNA =), so I'm fine with him being the face of RE2 and basically the franchise. :carcus:

Pfff, I liked Leon in RE2 back in the day, but neither he nor Claire are the real S.T.A.R.S. of the franchise! (see what I did there)

Video Games / Re: What Are You Playing?
« on: February 02, 2019, 12:18:43 PM »
I've needed a little pause after finishing the 2 scenarios in a row last weekend. I just started Claire's A story today and stopped at the orphanage.
Still haven't finished that damn "The 4th Survivor" mode... got killed near the end (thanks to the two Ivy zombies and the G-monster).

Yeah I'm kind of on a little break myself, while at the same time considering to try and get the Frugalist achievement (no healing) on my Claire A run. I think I only used 2 herbs on the Claire B scenario and I certainly could have managed otherwise, so... Still, trying to pace myself so I don't just get fed up too quickly.

Ironically, the thing that made RE2 really unique was this truly interchangeable A/B system (the "ZAPPING" system! ZAP ZAP!), which they never replicated in later games where they'd just dictate the order chronologically, and still didn't even do it for a remake of the game that originally did it... but they pretended to? Weird.

Yeah, I have to say, one of the most disappointing aspects of this game is how half-assed the "zapping" is. The original game wasn't perfect by any means, but they at least made it clear you were going after someone else. The environment had changed, things had evolved, there was a new threat, etc. Vastly superior to what they've done here, which is to simply reuse (and barely mix up) 95% of the game, occasionally switch G for Tyrant or vice versa in the boss fights, and change some cutscenes.

Anyway, after saving a bit into Claire B I backed out and started Claire A Hardcore and am to the point where I can reach the S.T.A.R.S office. Not much of an appreciable difference thus far (was hoping for more streets, and stores =), to start. Hardcore makes it a different game though, Less like RE2: The Arcade Game, and not an unfair one either.

Told you guys, Hardcore is the only way to play. Otherwise what's the point? The entire concept of the game hinges on having to be methodical and careful in how you progress, which is just not compatible with auto saves. (Yeah I know I'm just a grumpy old man :ganishka:).

OH, another big change, I had a few bucks in my PS Store wallet from that Left Behind return and I sprung for the classic music and sound pack and HOLY SHIT combined with Hardcore and Ink Ribbons  you can dial up the nostalgia to 11! It's implemented very well too, I was half expecting some cheesy footsteps and zombie sounds (ok, hoping =), but they're very judicious with the classic score and sound design as if they meant for it to be that way all along, the quality is excellent and not an anachronistic retro setting by any means. All the right music in all the right moves makes it a joy to explore and those damn orchestral booms, crashes and random rattling sounds! It's actually probably scarier AND more pleasurable (it's certainly better than the forgettable music in the vanilla game). So, kudos to Capcom on that even though it probably should have just come with the game.

Hahaha yeah I actually bought the "deluxe edition" just for that and it's awesome. That OST hasn't aged at all, it's still amazing. I'm also going to play my next run using classic costumes! :guts:

Video Games / Re: What Are You Playing?
« on: February 01, 2019, 09:40:52 AM »
Being dense, it took me nearly until the lab to realize what Capcom did: They took the original RE2’s A scenario and made that Claire’s main story, and they took the original’s B scenario and made that Leon’s main story. Once I realized that it all started to make sense. I think they, intentionally or not, made Claire’s A scenario the “real” story line with Leon’s scenario there just to explain why the lab’s self-destruct mechanism activates.

I haven't done Claire's A story yet, but I was telling Griff yesterday that I suspected this was what they did. I think part of the logic behind it is that Ada's rocket launcher drop makes more sense for Leon than for Claire, and Birkin as an antagonist works better with Sherry in the picture. I'll have to play through Claire A / Leon B to give a verdict though.

All in all, they should have just made her story THE story, and used Leon for a complementary post-completion bonus game that shows his actions during the game’s events as well as explaining behind-the-scenes events like they did in RE4 with Ada’s Separate Ways.

Yeah this is also something I thought to myself. I'm fine with switching things up and making Claire's story the main thing, but then they should have probably gone all the way. Because the game's presented to you like the original: Leon first, Claire second. That's just misleading, and considering how few people are likely to finish the game twice, it's a shame to present them with a disjointed, confusing story.

Berserk Merchandise / Re: 2019 20th Anniversary Guts AoW
« on: January 31, 2019, 09:18:21 PM »
I have to say, I find it amusing a "20th Anniversary" statue is being released in 2019, considering Berserk is actually going on its 30th anniversary this year (first prepublished in December 1989).

Video Games / Re: What Are You Playing?
« on: January 30, 2019, 04:32:27 PM »
Wait for you were able to resist the urge to go on a murdering spree with the magnum your will is strong.
 my mentality for every resident evil boss

Haha, I have to add my own Predator reference to the lot:

And that one's for when you're out of ammo:

Video Games / Re: What Are You Playing?
« on: January 30, 2019, 07:58:04 AM »
I'm not putting a lot of thought into the memos unless there's a safe or letter combo to be discovered

Haha, me neither to be honest and this is another difference with the original games I feel, where the memos really told a part of the story and mattered more.

Video Games / Re: What Are You Playing?
« on: January 29, 2019, 09:30:16 PM »
Also been playing Travis Strikes Back

Wow what the fuck it's out already? Man I'm really out of touch. :ganishka: I'll have to get it at some point. Sigh... Too many games, not enough time. :sad:

In RE2 news:
What the fuck  :troll:

Haha wow. To think I was happy to kill that boss without taking damage or using too much ammo.

what little there is of him in the RE2 remake makes him out to be Mr. Wild Ladies Man

Duuuuuude, don't tell me you fell for this. It's obviously a coded letter, the key part being the segment about "this girl with an extra large umbrella". He's gone into recon mode in Europe to scope out Umbrella's operations there and is discreetly signaling his friends back home. Come on, obvious stuff! Minor spoiler: in Claire's run she remarks on how this letter doesn't sound like Chris, further hinting at what I just said.

And Aaz was afraid crazies would do side by side playthroughs of both games, which I already see on youtube but don't want to watch yet (IDK why, it's not like there's been any surprises).

Haha not afraid, looking forward to it rather!

Video Games / Re: What Are You Playing?
« on: January 29, 2019, 04:57:24 PM »
I don't really see resident evil 4 story as half-assed

It was clearly written in a single afternoon when the project was a month away from launch. The characters are grotesque but not in a good way and it barely ties into the series' lore (which is explained by how it came to be, but isn't really an excuse). I could write a better story in literally two minutes.

Here, in fact I'll do it now: replace Ashley with Sherry Birkin, Leon is after her not because he's with the secret service but because of their history together (and he can still be an FBI agent or whatever you want). Las Plagas are the basis for the Nemesis parasite, which explains why Umbrella is/was involved. Sherry was kidnapped because of her ties to the G-Virus research. They want to combine Las Plagas with the G-Virus to create the ultimate bioweapon. Replace Salazar with someone less ridiculous. Ditch the useless codec conversations. The rest can be kept as is, but with deeper ties to bioweapons research (tweak Saddler for example, make him an ex-scientist who went a bit crazy). Change "Los Gigantes" to something less lazy. Ada's segment is fine, although I'd do without the Wesker reveal at the end.

the plaga virus was interesting.

"Las Plagas" is a parasite, not a virus. You're out of your depth here among the mega nerds. :iva: :ganishka:

If you don't like it that's ok at least the games are moving back to the more original playstyle and story I'm guessing RE2 is going to be one in a long list of remakes.

I love Resident Evil 4. That's why I wish its story was not terrible.

Video Games / Re: What Are You Playing?
« on: January 29, 2019, 11:09:54 AM »
Turnaround button! I wish the dodge was in this one too, I keep wanting to avoid or push off zombies but you're basically stll vulnerable from behind even if you get around them.

Yeah that's quite annoying actually.

It's an interesting discussion given their tortured co-development and role reversal. I think Nemesis works better exactly because it was supposed to be the smaller story, a side quest, rooted in the atmosphere of the first two, but leaner and meaner, and was then legitimized with Jill and the numerical designation. Code: Veronica, on the other hand, certainly expands on the story and gameplay ambitions of 2, but with decidedly mixed results that changed the franchise forever.

Yeah I mean if you put aside the gameplay (which was starting to feel dated at the time), the story is really the main problem. Resurrecting Wesker through cutscenes is of course the worst decision in the entire series (made worse by the fact he became "Super Wesker"), but the rest of the plot and characters are equally awful. Steve and Alfred are terrible characters, and Alexia is a lame boss based on a lame concept. T-Veronica virus? Talk about creative bankruptcy. And then there's stuff like Chris piloting a fighter jet to Antarctica. It's really too bad because the game has some good stuff in it. It also established the fact the series' storyline could be half-assed without problem, which continued in Resident Evil 4, 5 and 6.

I'll go ahead and call it now: it seems like a lesser version of the game in a fancier, modern package. It's very streamlined, to the point I don't know what took them so long.

Well you've basically summed it up. :ganishka: That's exactly how I would put it.

Video Games / Re: Games to look forward to!
« on: January 28, 2019, 05:13:08 PM »
Ok I give up at this point I don't think Cyberpunk is coming this year

I mean you've seen the demo right? There's no way it could have come out this year and kept its promises. In fact I feel like it'd be difficult for it to come out next year and keep them.

Video Games / Re: What Are You Playing?
« on: January 28, 2019, 02:32:39 PM »
I finished Leon’s A scenario last night and have started Claire’s. I don’t know. I don’t dislike it, but it hasn’t blown my skirt up by any means. I’m withholding judgement until I complete Claire’s story though. My gut’s telling me it might ease my concerns (For example, I feel like they really fucked over Willy B. by including Mr. X in the A scenario. The guy’s literally RE2’s main baddie, and the entire reason behind the game’s story, but by streamlining/condensing the story he’s become a (almost pointless, arbitrarily appearing) side character/villain. But maybe they give him more respect than a sad end-of-game info dump in Claire’s story since she deals with his daughter? I hope? ).

I share your concerns. I will also say that so far what I've seen of Claire's "2nd run" feels less unique and more rehashed/condensed than what the original game's B scenarios were. Including because by that point Mr. X is no longer a new and scary enemy, but a guy you've already dealt with as Leon. I'll wait some more to give my verdict, but I don't agree with every change they've made.

Video Games / Re: What Are You Playing?
« on: January 28, 2019, 08:23:53 AM »
On fleeing Mr. X: I don't like this game anymore. :sad:
I haven't even tried them; the idea of stunning my enemies is unappealing. Though I could see it being especially useful for groups and/or fast movers.

Or Mr. X. :slan: Useful to just go through him.

Damn, that's a pain (and speaks to old school difficulty/inconvenience that saves were limited by default =). I'm surprised you didn't do it for 3 too.

I know I replayed that one a few times (plus the Mercenaries mode) but going overboard with RE2 ("no save" runs, no retracing steps...) had kind of vaccinated me.

That's probably true, but I'm much more observant to the specifics of RE2 than 1, so every little difference seems more dramatic to me. I recall Ben having a bit more to do, but maybe he'll show more in story B. BTW, he wasn't too smart immediately revealing his adversarial relationship with RPD, but then neither was Leon under the circumstances ("gotta ask my boss, duh"). I liked that he actually wanted to be locked up in the original. =)

Yeah there's really quite a few changes in truth, and I don't think they're necessarily all for the better. I'd be curious to see side by side playthroughs and comparisons. I'm sure there's some crazy people who are doing that already.

I mean, the crazy is really baked in from the start, if anything I feel like RE2 is almost a little more gritty and down to earth than it's predecessor, the insane police station architecture aside (if I recall the original had no restrooms =). It felt much closer to a real world to me because the locations and characters weren't so exotic. RE1 is basically super cops exploring a haunted mansion explained by science fiction.

Haha, I don't know, it's the reverse for me: a crazy haunted mansion in some remote place that turns out to be a secret bioweapons lab is easier to accept than that insane police station and giant underground sewers facility. I still love both anyway. :guts:

But if I had to guess where they go in this vein it'd naturally be Resident Evil 3, the last one with the pre-rendered backgrounds they can't easily port or upgrade. It has a lot of potential in this style too. It was kind of the Action Horror version of RE before 4 took it to it's logical extreme. Aaz could be even more excited for that one. :guts:

Haha yeah that'd be cool. It's a great game that people seem to underestimate. Jill is awesome and Nemesis is basically Mr X on steroids. A lot of its tricks and mechanics were reused in later games, including this remake. And it's also the last "classic" game in the series before Code Veronica shat the bed.

It's like they updated the bad dialogue to contemporary standards as well. The lines I relate to most are Leon's annoyed reactions to zombies in his path, "Oh great," and my favorite, his resigned, "Goddamnit." It's like we're the same person.

Yeah I have to say I particularly enjoy the protagonist's (Claire or Leon) swearing whenever they come across enemies, that feels like what anyone would really say.

Video Games / Re: What Are You Playing?
« on: January 27, 2019, 09:21:53 AM »
They're still so valuable for dispatching downed enemies that I use them exclusively for cleaning house and switch to flash grenades or something for the emergency situations.

Yeah I mean the best thing is to just not get grabbed to begin with, because even the flash grenades can be much more useful than that.

If I recall in the old REs it paid special attention and penalty to First Aid sprays. Eh, I never got a good rating anyway. Not the point to me; if anything, you should get extra credit for minimizing your risk and blasting everything to Hell. =)

Haha, yeah doing challenge runs is really just that: challenging how you can constraint yourself. Back in the day I got to Rank S in the first two games but I doubt I'll have the patience/tenacity to do it with this new one. It's a neat game, but it's more of a straight remake than Resident Evil (2002) was IMHO.

The first boss fight ended with me furiously charging and slashing my way to victory while on DANGER, completely out of ammo and health items (I didn't bring them lol). It was rad. :guts:

Oh wow, nice!

Video Games / Re: What Are You Playing?
« on: January 26, 2019, 06:53:57 PM »
So no knife only runs :sad:

Yeah, you can get a few swings/stabs out of each knife, but you can't beat the bosses that way or anything, and there are segments where you only have a handgun available.

Well new challenge beat the game on hardcore without taking damage.

I think there's an achievement for not using healing items, but for now I'll stick to beating the game. :iva:

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