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Messages - Cyrus Jong

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Current Episodes / Re: Episode 357
« on: October 12, 2018, 05:31:57 PM »
Well uh, if he's releasing a series, it's not really a break now is it.

Well, yeah. That's why I put "break" in quotation marks.

Current Episodes / Re: Episode 357
« on: October 11, 2018, 10:55:15 AM »
I'm guessing we're done for the year unless Santa Griffith has a big surprise for us.

C'mon, Santa Griffith! Give us a present! I assure you, we've all been very, very evil this year! :griffnotevil:

I haven't been a Berserk fan long enough to go through the really long indefinite hiatuses. That must have been rough. But this new schedule seems pretty regular. More Berserk would be better but I can live with 6 releases a year.

I used to think we Berserk fans had it rough. But to be honest, compared to the likes of, say, Hunter x Hunter or Black Lagoon, which have hiatuses that last for years on end, we don't really have it that bad. Berserk's release schedule might be slow, but it's steady, especially in recent years. And those other manga don't exactly boast the art quality or story complexity that Berserk does, so I have no idea what their excuses are.

And Miura still threw us a bone in the form of Gigantomakhia during that one lengthy year-long "break," so it's not like he left us starving during the worst periods.

After Berserk, Nausicaa of the Valley of the Wind is my number 2, and Akira is my number 3. Currently, there's only one other manga I follow besides Berserk, and that's No Matter How I Look At It, It's You Guys' Fault I'm Not Popular (or just Watamote for short).

Speculation Nation / Re: Death
« on: October 10, 2018, 02:28:44 PM »
I think Griffith will die, one way or another. Maybe not by Guts' hand, but the Dragon Slayer will most certainly have something to do with it.

As for what will become of the child, it's possible he'll somehow be separated from Griffith as Walter says, but I think it's also possible he might get the more bittersweet treatment, and sacrifice himself at the decisive moment leading to Griffith's defeat.

Berserk Miscellaneous / Re: Berserk: The Flame Dragon Knight novel
« on: September 27, 2018, 06:03:39 AM »
Nope, not buying it at all. Don't want any more trash like this to be made (better yet, I want it definitively stricken from the canon), and the best way to ensure that is to not support it. Whatever money spent on it would be better spent just buying additional copies of the manga. Same reason I didn't buy the DVDs for the most recent anime (hell, I didn't even watch the second cour).

Video Games / Re: What Are You Playing?
« on: September 23, 2018, 09:47:07 PM »
Grandia has one of my favorite combat systems in an RPG, but the grating voice acting ruined it for me, and I never finished it.

I was able to complete it (back when I was a young whippersnapper), but you're right about that voice acting. There were a number of moves I just couldn't use because they were grating to hear and embarrassing to watch, like Sue's "Rah-Rah! Cheer."

I'm going to buy Grandia 2 on Steam and I hope it's just as good as the original.

Grandia 2 is good (at least, I remember it was good when I played eons ago on the Dreamcast), but it's considerably more streamlined, which may or may not be a good thing depending on what you liked about the first game. The combat system is the same, but the leveling, skill, and magic systems were tweaked that on one hand reduce the grind, but on the other make things more simplistic. It's also a shorter game that'll take you about 30-40 hours to beat, as opposed to the original's 70-80 hours, though that's in part because it's a more tightly-paced narrative, whereas the first one sprinkles a lot of hilarious misadventures along the way that don't really contribute to the plot.

Manga Mausoleum / Re: Volume 40 release
« on: September 13, 2018, 07:40:35 AM »
The 40th volume of Kentarô MIURA's Berserk manga will be released on September 28. On this occasion, there will be one (or more?) project around this outing. More information will be provided in the 19th issue of the Young Animal (Hakusensha), which will also be released on September 28.

I think a big fat apology for the anime, the Musou game, and the light novel would be a worthy Berserk project in and of itself. As would an assurance that the people responsible for greenlighting them have been sacked, but I guess I can't get too greedy.

Current Episodes / Re: Episode 357
« on: August 22, 2018, 03:28:59 PM »
Hmmm...according to Puck in v17, these Stonehenge-like structures served as shrines of sorts to the Elves (according to Dark Horse's translation, anyway), and Guts even used it to take refuge from the spectres and incubi. So to see Griffith, a God Hand, appropriate it for his own purposes is...kind of unnerving me. Not only can his army launch an invasion seemingly anywhere in the world, which is already a scary proposition, but it's like nothing is sacred anymore.

Creation Station / Re: Kelpie Coloring
« on: August 17, 2018, 07:40:42 PM »
Very cool! Most coloring jobs just kind of fill in the space between the lines, which tends to make liquids, gasses, or anything that doesn't have a defined outline look weird, but you blended it all together in a way that looks like this page was always meant to be in color.

Video Games / Re: Your Top Games of the Last Decade
« on: August 16, 2018, 07:10:13 PM »
I guess my Top 10 games of the decade would be, in no particular order...

Fallout: New Vegas
Dark Souls
The Witcher 3: Wild Hunt
Trine 2
Salt and Sanctuary
Papers, Please
Shadowrun: Dragonfall
Grand Theft Auto V

This may not necessarily be the most honest list though. With how much I played and enjoyed Demon's Souls, Dark Souls, and Bloodborne in comparison to most everything else, they probably should ALL be on this list, but that would make things feel a tad repetitive. Games like Monster Hunter World, Horizon: Zero Dawn, and Nier Automata could qualify, but they still need some time to sink in; they were great when I played them, but are they really great enough to qualify as games of the decade? Only time will tell. And I have mixed feelings about putting GTAV up on the list; I loved the game a lot, but I hate GTA Online and the effect it's since had on Rockstar and the rest of the industry. Well, when push comes to shove, I can always kick it to the curb in the event that I decide to incorporate the other games I have in consideration.

And just for fun, I decided to do what Griffith did, and post my top 3 games for every year of the last decade.

2008: Fallout 3, Valkyria Chronicles, Metal Gear Solid 4
2009: Demon’s Souls, Dragon Age: Origins, Trine
2010: Fallout: New Vegas, Amnesia: The Dark Descent, Limbo
2011: Dark Souls, The Witcher 2, Trine 2
2012: Giana Sisters: Twisted Dreams, Dishonored, XCOM: Enemy Unknown
2013: Papers Please, Grand Theft Auto V, The Last of Us
2014: Shadowrun: Dragonfall, Dark Souls 2, Deception IV
2015: Bloodborne, The Witcher 3, Shadowrun: Hong Kong
2016: Dishonored 2, XCOM 2, Salt and Sanctuary (with an honorable mention from The Witcher 3: Blood and Wine, which was an expansion pack that frankly could have qualified as its own game)
2017: Nier: Automata, Horizon: Zero Dawn, Persona 5
2018: Monster Hunter World

I have Nioh, but haven't played it yet, so 2017 is liable to change. Monster Hunter World is the only game of 2018 I've actually played through, so that list will remain incomplete for quite some time.

Video Games / Re: Bloodborne
« on: July 26, 2018, 04:07:05 AM »
I think it's just as well that the multiplayer in Bloodborne is rubbish. The blood gems force you to grind in the Chalice dungeons just to stay competitive.  That, and because I ain't spending money just to do something that I can easily get for free on PC.

The Beast Claw seems like it could be a cool weapon to use, especially in conjunction with the Beast Rune. Unfortunately, you won't catch me dead wielding it because that constant hissing sound it emits is absolutely infuriating.

Anything else I should consider? I've heard good things and enjoyed playing around with the Burial Blades, Church Pick, Chikage/Rakuyo, basically all blood weapons, etc. Of course, there's also guns to consider, which is why I'm still holding onto my rocks, so to speak. Of course, I'll be able to grab a bunch more soon in NG+3.
You heard correctly, they're all fantastic weapons for Skill-based builds (well, Skill+Blood for the Chikage). Burial Blade has great range, the best rally in the game, and it's a fricken scythe, and the Rakuyo has a ridiculously flexible moveset that makes it useful in every situation. As for guns, Evelyn is pretty much all you need if you've pumped up your Bloodtinge, but the Cannon can be wicked fun if you like to see huge numbers, and the Piercing Rifle has its uses when you're facing large groups.

Video Games / Re: Bloodborne
« on: July 21, 2018, 12:02:48 AM »
I'm kinda bored with Arcane now at 79, like I don't really use it and how much better can it get, versus boosting and messing with bloodtinge on an upgraded Evelyn, the repeater or other blood weapons. Ultimately, I'm just a simple hack n' slash kinda guy though.

Arcane tools continue scaling. In fact, a good chunk of them (like Blacksky Eye, Auger of Ebrietas, Executioner's Gloves, and Accursed Brew) scale better from 80-99 than they did from 50-79, so they'll see a much sharper increase in damage from here on out. However, if you don't like slinging spells around now, I doubt you'll change your mind when you get up to 99 Arcane. Bloodtinge will be a lot more fun for a hack n' slash guy like you. Means you can now use guns to complement your hacking and slacking damage, you can use the very powerful Bloodletter and Chikage for some high-risk-high-reward melee, or Simon's Blowblade if you want to add archery to the mix. Though like all stats, they hit their biggest soft caps at 50 and scale poorly from there.

Holy ... After many hours of fighting I've beat Ludwig. This was really exhausting, I think I fought him more than 40 times. Now it's gonna be easier for me and I have "only" 4 bosses to beat in DLC and 2 in base game.

 :ubik: Congratulations! He's one of the toughest bastards in the game, so you scored a major victory. The two bosses left in the base game are nothing in comparison to him, so you should be able to smack them around once you get around to it. As for the rest of the DLC, well...

Video Games / Re: Bloodborne
« on: July 19, 2018, 11:25:43 PM »
I don't know where the reply went to my comment, about the difficulty of the Boletrian Palace, that mentioned the giant flying Storm Beasts that spear you and how they and the Amygdalas make you feel so small and insignificant in an uncaring world, but I liked it and wanted to add that the Boletrian Palace dragons were like that for me as well, and fittingly enough the Amygdalas are basically filling that "dragon on a castle wall" role relative to Bloodborne, particularly the one's that will actually grab, laser or interact with you. It's too bad you couldn't otherwise hit or fight them like the dragons (maybe if you had enough Insight =).

I deleted it because I suddenly realized Dark Souls II had something similar with the Dragon Aerie, so the Storm Beasts in Demon's Souls weren't quite the one-off thing I originally thought they were. That and because I didn't think you managed to read my post before then, but you're more sneaky than I thought :rakshas:. Sorry. I won't do that again, I'll just edit in my correction in future posts.

Would have been cool if you could shoot the Amygdalas in any case. Even if you couldn't kill them, it'd be neat if it made them switch from being passive observers (usually) to swatting you like the annoying bug you're being. Kinda like the wyverns in Dragon Aerie when you mess with their eggs.

Video Games / Re: Bloodborne
« on: July 18, 2018, 05:16:52 AM »
Sorry to bring this back up so late, but I've been thinking about this since playing through the game and I pretty much agree, except part of me wishes they WOULD go all in on the weirder, Lovecraftian elements in a sequel and do it justice, like basically make it as off the wall, weird and surreal as possible from the get go and all the way through. Unfortunately, based on From/Miayazaki's history with sequels, I don't think it's likely they would, so you're right.

If they wanted to go all crazy with the Lovecraftian goodness, FROM would probably do much better making a new IP entirely. Though, I suppose they could do a decent sequel if it was more like something that took place in the same universe as Bloodborne, rather than a direct continuation of its themes, like what Dark Souls' sequels tried to do to disappointing effect IMO. A kind of "stealth sequel" as the case would be. In the days leading up to its release, there was some speculation that Bloodborne might in fact have taken place in the Demon's Souls world, thanks to a line Father Gascoigne uttered in an alpha build, but which was ultimately cut.

I think the implications would have been pretty neat if that were indeed canon.

I'm struggling ( for real ) now with Logarius and Gehrman. I was about to finish Logarius 10 times and I died every time :(  I was really scared about safety of my PS4 controller. Something similar is happening right now with Gehrman. I can already tell that Logarius and Gehrman are doable for me but I will need more perfection in my attempts. Especially at the very end of boss fights, because I'm getting too greedy when their HP is getting low.

A good, if cheesy, tactic, to use on bosses once they're low on health is to go all-out with your guns (Cannon if you've got the strength to hold it, Repeating Pistol if you don't). Bone Marrow Ash makes your shots very powerful, even if you're Bloodtinge is low. Though if you failed to disrupt Logy's ritual, that likely won't help.

James Gun director of guardians of the Galaxy teased a image on twitter from maybe Bloodborne. Maybe it has something to do with a Bloodborne movie or even Bloodborne 2. Sony also had a panel that day. I don't want to buy into all of this but being a huge fan it's hard not to.

I wouldn't buy it myself. The Caryll Runes in Bloodborne draw a lot of inspiration from the Germanic runes of yore, which in turn are very common in horror stories. People are speculating that a Berserk film may be in the works for the exact same reason, and I'm even more skeptical of that.

Video Games / Re: What Are You Playing?
« on: July 08, 2018, 08:18:51 PM »
Got bored with DS3, so now I'm venturing into Persona 5 territory!

I beat that not too long ago. If you want a classic ass-kicking, tear-drinking Atlus experience, play on hard mode, 'cause normal was way too easy for me.

Video Games / Re: Bloodborne
« on: July 06, 2018, 01:20:02 AM »
 :ganishka: BA-HAHAHAHAHAHA! Oh, man, that was a close one Griffith. Good thing you were able to cheat the system, or else that probably would have soured your opinion of Bloodborne forever. Thanks for th eongoing commentary in any case, it was very entertaining to hear about your progress.

Oh wait, what the hell with that ending? Am I the squid or helped make it or what? I liked the other endings I looked up after better. :guts:

Yup, that's you. Consuming the umbilical cords and slaying the Moon Presence turned you into an Infant Great One who will presumably grow up to continue guiding Hunters on future hunts for the beasts, and likely other Great Ones. Or maybe you'll just be a god who does you're own thing. I think, anyway. But until then, you're just a squid. Who's a kid. You're a squid-kid. You're...

Oh my god...Splatoon has been the sequel to Bloodborne all this time! :isidro:

Yeah, I put 20 into arcane to try most of the tools, but at they level they really don't do enough to justify the investment, except Beast Roar which can be a life saver or make some of the tougher human encounters simple. Considering the rate I'm leveling in NG+ I should be able to invest more in it but right now my priority is capping strength and then I'll decide between more skill or arcane.

Most tools aren't particularly useful until you get to about 40 Arcane. After that, they get real nasty, and they only get nastier from there, continuing to scale in damage all the way up to 99.

Got 'em, was almost a cakewalk but I let my guard down after killing the ceiling one and getting the other down to like 5% life... :mozgus: Then I HAD to beat them or lose like 60,000+ echoes.

They're one of the funner opportunities to try the Shaman Bone Blades on.

Video Games / Re: Bloodborne
« on: July 03, 2018, 07:55:43 PM »
I couldn't quite get into the Kos Parasite weapon myself, but it's not a bad idea to stat up for it; Arcane builds get stupidly overpowered with all those beautiful hunters tools you can now use that were just gathering dust in your inventory before.

Thanks, but you know, I didn't know what you meant by the Deep Assholes in the Well until I remembered the two Sharkboys. That them? I never actually fought them because I snuck around the room, didn't find anything, the one on the ceiling never dropped, so just left lol. I think I'll go back and kill them for good measure. Along with Willem and all those other NPCs that might drop something unique for me. :zodd:

Yup, those are the guys I was talking about. Those two are hands-down the most hated non-boss enemies in the game, with many citing them as being tougher than most bosses. But there's a very good reason why players go through the pain of hunting them down. They drop a really kickass weapon.

Good call on killing Willem. The senile bastard deserves it, considering this whole mess is his fault! :mozgus:

I did finally put on my Tomb Prospector gear, which is damn snazzy, and descend! Very cool idea, it's like they gave you Diablo Souls on top of the base game. But yeah, despite the thrill of new enemies and even bosses, it's already kind of repetitive and I've only done the first couple and a Root but have been using different weapons and minimal healing to keep it interesting (Moonlight Sword beams have actually been useful). I do die occasionally out of carelessness though! Hopefully it'll get more compelling once the scenery changes or I have to take things a bit more seriously. It's pretty awesome that it's like it's own game though, but I'm not into it yet and may just be a bit fatigued (I'd played 250 hours of DS3 before this, and by now am well into over 800 hours of SoulsBorne and derivatives). Maybe I'll just make sure I have everything I need/want from this run and finally go see Gehrman and then take a break, since you say the Chalice's are unaffected by NG+ and I can just resume them exactly as I have them next game? Anything I should watch out for though, like supplies or ritual materials I should buy now that I won't have access to at the beginning of the next cycle? The idea of casually jumping into and doing Chalice Dungeons at my leisure has appeal. Man, it's a shame this is a PS4 exclusive; this should be a PC game.

All items you unlocked from the shops on NG will be available right from the beginning of NG+, so don't worry about losing anything once you complete the game. The only thing I would recommend to make sure you do before starting NG+ is get the two Red Jellies from the Lecture Building if you haven't gotten them already. You need 4 of those total to reach the deepest layers of the Chalice dungeons, and frankly, just grabbing the ones from the Lecture Building on two NG cycles is the most painless way to acquire them all.

Video Games / Re: Sekiro: Shadows Die Twice
« on: July 03, 2018, 02:53:27 PM »
Spoilers for Sekiro or another From game..?

Just for Sekiro.

Video Games / Re: Bloodborne
« on: July 02, 2018, 11:00:33 PM »
I did "Make Contact" and got a Moon rune out of it. =)

Ah, so you did communicate with it. Ne'er mind!

Congrats on beating Ye Olde Huntyrs in any case. The game is pretty much over now; Gehrman is nothing compared to the likes of malformed centaur, the not-so-beautiful baby boy, and those two Deep Assholes in the well. I suppose the biggest challenge you'll face now is not dying of boredom in the Chalice Dungeons, considering you'll be breezing through the first few with your super-inflated levels.

Current Episodes / Re: Episode 356 part II
« on: July 01, 2018, 03:58:40 PM »
Just for fun while we wait for news, anobody else wondering if Griffith told Grunbeld before the fight that he's gonna ride on his back to make the end kill badass?  :ganishka:

As much as I like these scenes, I always enjoy thinking about pointless stuff like that. Haha

He wouldn't need to! He knows he just needs to do as he will, and the rest will fall in place. If Grunny has a problem with being used as a glorified springboard without permission, well, tough shit. Griffith is one of his five supreme lords, so he'll just have to put up with it.

Well...shit. Now on top of all the usual politicization bullshit that goes with every shooting from every revolting vulture with an agenda to push ("It was video games!" "It was toxic masculinity!" "It was the NRA!" "It was Trump!"), now my favorite goddamn manga has to be dragged into this.

And geez, sorry it had to happen so close to you, Walter. :sad:

Video Games / Re: Bloodborne
« on: June 29, 2018, 09:29:23 AM »
That fight was a lot of fun and never frustrating despite the difficulty because you kept learning things and getting better, reminding me of the Sister Friede and Gael fights from the DS3 DLCs. Anyway, I want to fight him again so maybe before I move on I'll be ringing my bell in the area. Is there another way to consistently repeat boss fights besides NG+, like in Chalice Dungeons?

Sadly, no. Maybe FROM should consider adding in a boss replay feature for future games...

Oh, I also played around with the Holy Moonlight Sword/Moonlight Greatsword, hoping it was a possible upgrade to Ludwig's, but I have issues... As much as I love the claymore, it's not much of change up switching between a greatsword and essentially an ultra greatsword, especially considering the value the speed of longswords have in Bloodborne and DS3 alike. Also, I don't like the strong attack waves that cost bullets and seemimgly gimp it at close range, hitting with the sword rather than the blast is weaker, etc; the R2 jump of Ludwig's is half the point. I'm still leveling it (need more twin shards) but I don't know that whatever additional scaling it has will overcome these reservations, especially for my build. Will it really be worth it for me over a fire/bolt/arcane buffed Ludwig's? I have my doubts. Then again, if those L/R2's hit hard enough at a distance, they might make some tough encounters rudimentary.

Never used it myself, so I can't comment. It's designed for a specific build I have yet to try (Strength + Arcane) and likely requires a certain playstyle to get the most out of it, whereas Ludwig's Holy blade is good for, well...just about every build (Strength, Skill, Strength PLUS Skill, and Arcane) and is as straightforward as it gets.

Lastly, I found and dispatched that nasty Mensis Brain last night as well. Good riddance to horrifying rubbish.

That thing is an abomination and it makes your journey to Mergo's Loft a pain in the ass, but I can't help but feel a bit sorry for it. It has to have some sort of intelligence, I mean, it's a big brain and all. If only there was a way to communicate with it... :???:

P. S. Ludwig and the sinister forces of the Eldritch truth may have got the last laugh on me because I'm getting so little sleep my real life Frenzy resistance is vulnerably low and this morning I woke up with a horrible cold.  :mozgus: :ganishka:

Those FIENDS! :beast: Guess you're going to have to go get some special medicine to cure that illness. I hear there's this city that, while it's not the most welcoming place, has physicians that can treat just about every ailment under the moon. Try asking around for Paleblood, I'm sure that'll do the trick. :carcus:

Video Games / Re: Bloodborne
« on: June 27, 2018, 07:58:33 PM »
Well, speaking of bosses, I already ran into a familiar face after I killed that hunter in the blood cave, none other than the Bloodstarved Beast, just creeping around as a regular enemy now! I wonder who else I'll see just casually strolling around? :ganishka: :magni:

I love that cave, just because of the unexpected hodgepodge of enemies it throws at you without warning. A bunch of beastmen, a hunter armed with a goddamn minigun, and a blood-starved beast for good measure. Although in retrospect, it shouldn't have been that surprising; it seems like it was meant to be something of an ultra-condensed Old Yharnam.

Also, cleared the Nightmare Frontier and Amygdala (I must have managed to skip EVERY optional area =). I think the environment was scarier than the boss though, especially considering how prominent and iconic it is throughout the game it was a disappointing fight. If they'd been able to hurt me when they jumped it'd have been a different story (can it? I rolled though it seemed like it didn't matter), but I basically had no incentive not to camp under their crotch and hack their legs to death.

You're not the first to lament on how easy Amygdala was. I think the reason for that is because it was balanced for relatively low levels; you can go to the Nightmare Frontier after killing Vicar Amelia, but most people end up tackling it near the end of the game.

Now Ludwig on the other hand... that's going to take some careful consideration. I actually think a similar strategy might be in order, going at, inside, or under, because I don't think he'll ever get tired of chasing. I was actually fending him off pretty good and doing decent damage in return, got him down to almost half life, but then he hit me with his charge in a corner and finished me with his damn squirt gun, which I'd previously found to be a preferable attack to avoid in order to heal/rally. That was disappointing because it was too late to continue, but I'll be back at it tonight hopefully! Lookin' like a great boss fight and I'm sure there's more wrinkles to it once I get him lower because he hasn't even used that sword I saw on his back yet.

He's a nasty son of nag, but there really is no "safe distance" from him. He's relentless, he's unpredictable, and he's got a LOT of attacks to counter whatever you can do from nearly any range or angle. You really do have to learn his tells and react accordingly. Which makes him an AMAZING fight. I have to say, it's actually really tragic you didn't even get him down to half-health. You'll likely see why tonight.

Video Games / Re: Bloodborne
« on: June 27, 2018, 09:46:21 AM »
And that Cthulhu-looking axman... he's one of those regular enemies that's more intimidating than most bosses.

They're not even the worst things! There's an enemy that's even more hated and feared than these guys down the road. :ganishka:

The Chalice Dungeons are actually one of the things I find most intriguing about the game, but also seemingly impenetrably complicated (I'm sure it's simpler than it looks)? I see all the graves, chalices, and ingredients along with these codes people share and it makes my head hurt, but seems like there's some rhyme or reason to it in addition to the random generation element I've heard so much about. Looking forward to that as sort of an end game for my character, though maybe it would benefit me to explore some now because I hear they contain some pretty enticing stuff? Again though, no idea how they work yet.

Hmmm, you're right on both counts. They are intimidatingly confusing at first blush, but get pretty straightforward once you dive into them. There are effectively two types of chalices: "normal" and root. The normal chalices create pre-determined dungeons with set layouts, enemy arrangements, item placements, and bosses. Think of them as a kind of an old-school RPG superdungeon where you start at the top and work your way to the bottom, with each new chalice you acquire serving the purpose of a "door" that opens up a new level in the dungeon. Root chalices are the ones that create the randomized dungeons. They're more like "side areas" in the main dungeon; you don't need to set foot in them to reach the end, but they're typically where you go for more lucrative rewards. You can also add more ingredients to them when you open them up to increase their difficult, but which will in turn make the rewards even better.

One thing to note about the Chalice dungeons is that your progress in them is not reset on NG+ cycles. You keep all the chalices you acquired, and any dungeons you had active when you beat the game will still be active when you start NG+ and can be hopped into first thing. So don't feel too pressured to see all there is to them before you beat the game, because you can immediately pick up where you left off.

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