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Messages - Cyrus Jong

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1
Video Games / Re: Bloodborne
« on: July 21, 2018, 12:02:48 AM »
I'm kinda bored with Arcane now at 79, like I don't really use it and how much better can it get, versus boosting and messing with bloodtinge on an upgraded Evelyn, the repeater or other blood weapons. Ultimately, I'm just a simple hack n' slash kinda guy though.

Arcane tools continue scaling. In fact, a good chunk of them (like Blacksky Eye, Auger of Ebrietas, Executioner's Gloves, and Accursed Brew) scale better from 80-99 than they did from 50-79, so they'll see a much sharper increase in damage from here on out. However, if you don't like slinging spells around now, I doubt you'll change your mind when you get up to 99 Arcane. Bloodtinge will be a lot more fun for a hack n' slash guy like you. Means you can now use guns to complement your hacking and slacking damage, you can use the very powerful Bloodletter and Chikage for some high-risk-high-reward melee, or Simon's Blowblade if you want to add archery to the mix. Though like all stats, they hit their biggest soft caps at 50 and scale poorly from there.

Holy ... After many hours of fighting I've beat Ludwig. This was really exhausting, I think I fought him more than 40 times. Now it's gonna be easier for me and I have "only" 4 bosses to beat in DLC and 2 in base game.

 :ubik: Congratulations! He's one of the toughest bastards in the game, so you scored a major victory. The two bosses left in the base game are nothing in comparison to him, so you should be able to smack them around once you get around to it. As for the rest of the DLC, well...

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Video Games / Re: Bloodborne
« on: July 19, 2018, 11:25:43 PM »
I don't know where the reply went to my comment, about the difficulty of the Boletrian Palace, that mentioned the giant flying Storm Beasts that spear you and how they and the Amygdalas make you feel so small and insignificant in an uncaring world, but I liked it and wanted to add that the Boletrian Palace dragons were like that for me as well, and fittingly enough the Amygdalas are basically filling that "dragon on a castle wall" role relative to Bloodborne, particularly the one's that will actually grab, laser or interact with you. It's too bad you couldn't otherwise hit or fight them like the dragons (maybe if you had enough Insight =).

I deleted it because I suddenly realized Dark Souls II had something similar with the Dragon Aerie, so the Storm Beasts in Demon's Souls weren't quite the one-off thing I originally thought they were. That and because I didn't think you managed to read my post before then, but you're more sneaky than I thought :rakshas:. Sorry. I won't do that again, I'll just edit in my correction in future posts.

Would have been cool if you could shoot the Amygdalas in any case. Even if you couldn't kill them, it'd be neat if it made them switch from being passive observers (usually) to swatting you like the annoying bug you're being. Kinda like the wyverns in Dragon Aerie when you mess with their eggs.

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Video Games / Re: Bloodborne
« on: July 18, 2018, 05:16:52 AM »
Sorry to bring this back up so late, but I've been thinking about this since playing through the game and I pretty much agree, except part of me wishes they WOULD go all in on the weirder, Lovecraftian elements in a sequel and do it justice, like basically make it as off the wall, weird and surreal as possible from the get go and all the way through. Unfortunately, based on From/Miayazaki's history with sequels, I don't think it's likely they would, so you're right.

If they wanted to go all crazy with the Lovecraftian goodness, FROM would probably do much better making a new IP entirely. Though, I suppose they could do a decent sequel if it was more like something that took place in the same universe as Bloodborne, rather than a direct continuation of its themes, like what Dark Souls' sequels tried to do to disappointing effect IMO. A kind of "stealth sequel" as the case would be. In the days leading up to its release, there was some speculation that Bloodborne might in fact have taken place in the Demon's Souls world, thanks to a line Father Gascoigne uttered in an alpha build, but which was ultimately cut.



I think the implications would have been pretty neat if that were indeed canon.

I'm struggling ( for real ) now with Logarius and Gehrman. I was about to finish Logarius 10 times and I died every time :(  I was really scared about safety of my PS4 controller. Something similar is happening right now with Gehrman. I can already tell that Logarius and Gehrman are doable for me but I will need more perfection in my attempts. Especially at the very end of boss fights, because I'm getting too greedy when their HP is getting low.

A good, if cheesy, tactic, to use on bosses once they're low on health is to go all-out with your guns (Cannon if you've got the strength to hold it, Repeating Pistol if you don't). Bone Marrow Ash makes your shots very powerful, even if you're Bloodtinge is low. Though if you failed to disrupt Logy's ritual, that likely won't help.

James Gun director of guardians of the Galaxy teased a image on twitter from maybe Bloodborne. Maybe it has something to do with a Bloodborne movie or even Bloodborne 2. Sony also had a panel that day. I don't want to buy into all of this but being a huge fan it's hard not to.

https://screenrant.com/bloodborne-movie-james-gunn/amp/

I wouldn't buy it myself. The Caryll Runes in Bloodborne draw a lot of inspiration from the Germanic runes of yore, which in turn are very common in horror stories. People are speculating that a Berserk film may be in the works for the exact same reason, and I'm even more skeptical of that.

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Video Games / Re: What Are You Playing?
« on: July 08, 2018, 08:18:51 PM »
Got bored with DS3, so now I'm venturing into Persona 5 territory!

I beat that not too long ago. If you want a classic ass-kicking, tear-drinking Atlus experience, play on hard mode, 'cause normal was way too easy for me.

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Video Games / Re: Bloodborne
« on: July 06, 2018, 01:20:02 AM »
 :ganishka: BA-HAHAHAHAHAHA! Oh, man, that was a close one Griffith. Good thing you were able to cheat the system, or else that probably would have soured your opinion of Bloodborne forever. Thanks for th eongoing commentary in any case, it was very entertaining to hear about your progress.

Oh wait, what the hell with that ending? Am I the squid or helped make it or what? I liked the other endings I looked up after better. :guts:

Yup, that's you. Consuming the umbilical cords and slaying the Moon Presence turned you into an Infant Great One who will presumably grow up to continue guiding Hunters on future hunts for the beasts, and likely other Great Ones. Or maybe you'll just be a god who does you're own thing. I think, anyway. But until then, you're just a squid. Who's a kid. You're a squid-kid. You're...

Oh my god...Splatoon has been the sequel to Bloodborne all this time! :isidro:

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Yeah, I put 20 into arcane to try most of the tools, but at they level they really don't do enough to justify the investment, except Beast Roar which can be a life saver or make some of the tougher human encounters simple. Considering the rate I'm leveling in NG+ I should be able to invest more in it but right now my priority is capping strength and then I'll decide between more skill or arcane.

Most tools aren't particularly useful until you get to about 40 Arcane. After that, they get real nasty, and they only get nastier from there, continuing to scale in damage all the way up to 99.

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Got 'em, was almost a cakewalk but I let my guard down after killing the ceiling one and getting the other down to like 5% life... :mozgus: Then I HAD to beat them or lose like 60,000+ echoes.

They're one of the funner opportunities to try the Shaman Bone Blades on.

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Video Games / Re: Bloodborne
« on: July 03, 2018, 07:55:43 PM »
I couldn't quite get into the Kos Parasite weapon myself, but it's not a bad idea to stat up for it; Arcane builds get stupidly overpowered with all those beautiful hunters tools you can now use that were just gathering dust in your inventory before.

Thanks, but you know, I didn't know what you meant by the Deep Assholes in the Well until I remembered the two Sharkboys. That them? I never actually fought them because I snuck around the room, didn't find anything, the one on the ceiling never dropped, so just left lol. I think I'll go back and kill them for good measure. Along with Willem and all those other NPCs that might drop something unique for me. :zodd:

Yup, those are the guys I was talking about. Those two are hands-down the most hated non-boss enemies in the game, with many citing them as being tougher than most bosses. But there's a very good reason why players go through the pain of hunting them down. They drop a really kickass weapon.

Good call on killing Willem. The senile bastard deserves it, considering this whole mess is his fault! :mozgus:

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I did finally put on my Tomb Prospector gear, which is damn snazzy, and descend! Very cool idea, it's like they gave you Diablo Souls on top of the base game. But yeah, despite the thrill of new enemies and even bosses, it's already kind of repetitive and I've only done the first couple and a Root but have been using different weapons and minimal healing to keep it interesting (Moonlight Sword beams have actually been useful). I do die occasionally out of carelessness though! Hopefully it'll get more compelling once the scenery changes or I have to take things a bit more seriously. It's pretty awesome that it's like it's own game though, but I'm not into it yet and may just be a bit fatigued (I'd played 250 hours of DS3 before this, and by now am well into over 800 hours of SoulsBorne and derivatives). Maybe I'll just make sure I have everything I need/want from this run and finally go see Gehrman and then take a break, since you say the Chalice's are unaffected by NG+ and I can just resume them exactly as I have them next game? Anything I should watch out for though, like supplies or ritual materials I should buy now that I won't have access to at the beginning of the next cycle? The idea of casually jumping into and doing Chalice Dungeons at my leisure has appeal. Man, it's a shame this is a PS4 exclusive; this should be a PC game.

All items you unlocked from the shops on NG will be available right from the beginning of NG+, so don't worry about losing anything once you complete the game. The only thing I would recommend to make sure you do before starting NG+ is get the two Red Jellies from the Lecture Building if you haven't gotten them already. You need 4 of those total to reach the deepest layers of the Chalice dungeons, and frankly, just grabbing the ones from the Lecture Building on two NG cycles is the most painless way to acquire them all.

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Video Games / Re: Sekiro: Shadows Die Twice
« on: July 03, 2018, 02:53:27 PM »
Spoilers for Sekiro or another From game..?

Just for Sekiro.

8
Video Games / Re: Bloodborne
« on: July 02, 2018, 11:00:33 PM »
I did "Make Contact" and got a Moon rune out of it. =)

Ah, so you did communicate with it. Ne'er mind!

Congrats on beating Ye Olde Huntyrs in any case. The game is pretty much over now; Gehrman is nothing compared to the likes of malformed centaur, the not-so-beautiful baby boy, and those two Deep Assholes in the well. I suppose the biggest challenge you'll face now is not dying of boredom in the Chalice Dungeons, considering you'll be breezing through the first few with your super-inflated levels.

9
Current Episodes / Re: Episode 356 part II
« on: July 01, 2018, 03:58:40 PM »
Just for fun while we wait for news, anobody else wondering if Griffith told Grunbeld before the fight that he's gonna ride on his back to make the end kill badass?  :ganishka:

As much as I like these scenes, I always enjoy thinking about pointless stuff like that. Haha

He wouldn't need to! He knows he just needs to do as he will, and the rest will fall in place. If Grunny has a problem with being used as a glorified springboard without permission, well, tough shit. Griffith is one of his five supreme lords, so he'll just have to put up with it.

10
Well...shit. Now on top of all the usual politicization bullshit that goes with every shooting from every revolting vulture with an agenda to push ("It was video games!" "It was toxic masculinity!" "It was the NRA!" "It was Trump!"), now my favorite goddamn manga has to be dragged into this.

And geez, sorry it had to happen so close to you, Walter. :sad:

11
Video Games / Re: Bloodborne
« on: June 29, 2018, 09:29:23 AM »
That fight was a lot of fun and never frustrating despite the difficulty because you kept learning things and getting better, reminding me of the Sister Friede and Gael fights from the DS3 DLCs. Anyway, I want to fight him again so maybe before I move on I'll be ringing my bell in the area. Is there another way to consistently repeat boss fights besides NG+, like in Chalice Dungeons?

Sadly, no. Maybe FROM should consider adding in a boss replay feature for future games...

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Oh, I also played around with the Holy Moonlight Sword/Moonlight Greatsword, hoping it was a possible upgrade to Ludwig's, but I have issues... As much as I love the claymore, it's not much of change up switching between a greatsword and essentially an ultra greatsword, especially considering the value the speed of longswords have in Bloodborne and DS3 alike. Also, I don't like the strong attack waves that cost bullets and seemimgly gimp it at close range, hitting with the sword rather than the blast is weaker, etc; the R2 jump of Ludwig's is half the point. I'm still leveling it (need more twin shards) but I don't know that whatever additional scaling it has will overcome these reservations, especially for my build. Will it really be worth it for me over a fire/bolt/arcane buffed Ludwig's? I have my doubts. Then again, if those L/R2's hit hard enough at a distance, they might make some tough encounters rudimentary.

Never used it myself, so I can't comment. It's designed for a specific build I have yet to try (Strength + Arcane) and likely requires a certain playstyle to get the most out of it, whereas Ludwig's Holy blade is good for, well...just about every build (Strength, Skill, Strength PLUS Skill, and Arcane) and is as straightforward as it gets.

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Lastly, I found and dispatched that nasty Mensis Brain last night as well. Good riddance to horrifying rubbish.

That thing is an abomination and it makes your journey to Mergo's Loft a pain in the ass, but I can't help but feel a bit sorry for it. It has to have some sort of intelligence, I mean, it's a big brain and all. If only there was a way to communicate with it... :???:

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P. S. Ludwig and the sinister forces of the Eldritch truth may have got the last laugh on me because I'm getting so little sleep my real life Frenzy resistance is vulnerably low and this morning I woke up with a horrible cold.  :mozgus: :ganishka:

Those FIENDS! :beast: Guess you're going to have to go get some special medicine to cure that illness. I hear there's this city that, while it's not the most welcoming place, has physicians that can treat just about every ailment under the moon. Try asking around for Paleblood, I'm sure that'll do the trick. :carcus:

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Video Games / Re: Bloodborne
« on: June 27, 2018, 07:58:33 PM »
Well, speaking of bosses, I already ran into a familiar face after I killed that hunter in the blood cave, none other than the Bloodstarved Beast, just creeping around as a regular enemy now! I wonder who else I'll see just casually strolling around? :ganishka: :magni:

I love that cave, just because of the unexpected hodgepodge of enemies it throws at you without warning. A bunch of beastmen, a hunter armed with a goddamn minigun, and a blood-starved beast for good measure. Although in retrospect, it shouldn't have been that surprising; it seems like it was meant to be something of an ultra-condensed Old Yharnam.

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Also, cleared the Nightmare Frontier and Amygdala (I must have managed to skip EVERY optional area =). I think the environment was scarier than the boss though, especially considering how prominent and iconic it is throughout the game it was a disappointing fight. If they'd been able to hurt me when they jumped it'd have been a different story (can it? I rolled though it seemed like it didn't matter), but I basically had no incentive not to camp under their crotch and hack their legs to death.

You're not the first to lament on how easy Amygdala was. I think the reason for that is because it was balanced for relatively low levels; you can go to the Nightmare Frontier after killing Vicar Amelia, but most people end up tackling it near the end of the game.

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Now Ludwig on the other hand... that's going to take some careful consideration. I actually think a similar strategy might be in order, going at, inside, or under, because I don't think he'll ever get tired of chasing. I was actually fending him off pretty good and doing decent damage in return, got him down to almost half life, but then he hit me with his charge in a corner and finished me with his damn squirt gun, which I'd previously found to be a preferable attack to avoid in order to heal/rally. That was disappointing because it was too late to continue, but I'll be back at it tonight hopefully! Lookin' like a great boss fight and I'm sure there's more wrinkles to it once I get him lower because he hasn't even used that sword I saw on his back yet.

He's a nasty son of nag, but there really is no "safe distance" from him. He's relentless, he's unpredictable, and he's got a LOT of attacks to counter whatever you can do from nearly any range or angle. You really do have to learn his tells and react accordingly. Which makes him an AMAZING fight. I have to say, it's actually really tragic you didn't even get him down to half-health. You'll likely see why tonight.

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Video Games / Re: Bloodborne
« on: June 27, 2018, 09:46:21 AM »
And that Cthulhu-looking axman... he's one of those regular enemies that's more intimidating than most bosses.

They're not even the worst things! There's an enemy that's even more hated and feared than these guys down the road. :ganishka:

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The Chalice Dungeons are actually one of the things I find most intriguing about the game, but also seemingly impenetrably complicated (I'm sure it's simpler than it looks)? I see all the graves, chalices, and ingredients along with these codes people share and it makes my head hurt, but seems like there's some rhyme or reason to it in addition to the random generation element I've heard so much about. Looking forward to that as sort of an end game for my character, though maybe it would benefit me to explore some now because I hear they contain some pretty enticing stuff? Again though, no idea how they work yet.

Hmmm, you're right on both counts. They are intimidatingly confusing at first blush, but get pretty straightforward once you dive into them. There are effectively two types of chalices: "normal" and root. The normal chalices create pre-determined dungeons with set layouts, enemy arrangements, item placements, and bosses. Think of them as a kind of an old-school RPG superdungeon where you start at the top and work your way to the bottom, with each new chalice you acquire serving the purpose of a "door" that opens up a new level in the dungeon. Root chalices are the ones that create the randomized dungeons. They're more like "side areas" in the main dungeon; you don't need to set foot in them to reach the end, but they're typically where you go for more lucrative rewards. You can also add more ingredients to them when you open them up to increase their difficult, but which will in turn make the rewards even better.

One thing to note about the Chalice dungeons is that your progress in them is not reset on NG+ cycles. You keep all the chalices you acquired, and any dungeons you had active when you beat the game will still be active when you start NG+ and can be hopped into first thing. So don't feel too pressured to see all there is to them before you beat the game, because you can immediately pick up where you left off.

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Video Games / Re: Bloodborne
« on: June 25, 2018, 09:13:44 PM »
Holy binging Batman, you just about ran through the whole game and nearly completed it over the weekend?! Including most of the optional places? :schnoz:

Well, at least you still got the Old Hunters to do, which'll give you more of that Lovecraftian goodness. And the Chalice Dungeons, if that's your cup of tea.

Got through the Forbidden Woods of endless snakes to pretty easily defeat the three guys that inexplicably weren't snake-related (I used the whip instead of Ludwig's and forgot I could parry again with my other hand until halfway through).

Sounds like you killed them too fast, because they are snake-related. After a certain point, they sprout snakes out of their robes and get more stretchy attacks, and really late into the fight (typically when there's only one left), they start to summon big honking snakes that erupt from the ground and eat you.

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After that I accidentally backstab-killed Patches thinking he was an enemy and don't feel bad about it. Probably the best thing I've ever done in one of these games. :guts:

And that's why Bloodborne is the best Soulsborne game ever: because it's the only one where you can give the rat bastard his just desserts without consequence.

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I naturally hated the Mensis Nightmare and that cage-headed bastard's marathon fight, which even caused marital strife when my wife distracted me and I died (totally her fault, can't even count it as a loss really :iva:).

Since Micolash is, in a way, the main antagonist of the game, it's only fitting he nearly destroyed your marriage. The evil of those who delve too far into the eldritch truth runs deep. :femto:

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Then I took down Mengo's Wetnurse sight unseen with another awkward ending because I killed it just as it was casting that weird fog and had to wait for that to dissipate before the nightmare ended (I was half scared it's double would still be in there).

That wasn't a a strange awkward ending, that's a feature normal. It always takes upwards of about half a minute for the game to acknowledge the Wet Nurse's death. First time I killed her, I was similarly paranoid her double was going to appear out of nowhere and disembowel me.

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Video Games / Re: Bloodborne
« on: June 21, 2018, 04:25:14 PM »
Paarl was surprisingly fun for how scary it looked, I didn't even go back to buy Henryk's gear, because I realized early it was a "get under them" boss and Ludwig's was powerful enough to almost always stagger them before they could perform their lightning explosion to counter. I felt like a Hunter rather than the hunted for once because it's a boss that's actually trying to get away and create distance from you. :ganishka:

Especially since there's no real reason to kill him. You were just exploring this creepy place you got dumped in by a guy with a sack because why the hell not, bumped into this big skeletal dog, woke him up and made him cranky, and instead of just respecting his boundaries and getting back on your way (which he is most definitely not in), you slew him merely for ticking you off. The blood really is its own reward for a Hunter. :zodd:

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Ah, good to know. I've done very little online besides Old Yharnam because I don't seem to get summoned with my bell elsewhere (which is annoying because the fucking message about it keeps perpetually appearing and taking up like 15% of the screen =), and I don't really want the help on my end, especially at the cost of Insight (so I don't get invaded either). Speaking of which and missing out, I know that things change partly based on events, like it got dark after I beat Amelia, and also depending on my Insight, which I've been keeping around 10 or so via the Insight Messenger shop. Should I just pump up my Insight and see what happens? I have like a dozen or so Madmen's Knowledge and I'd like to see whatever those black hole/beasts are that grab me in certain areas and don't know if I'm sparing myself unnecessary hardship or more fun sights to see/beasts to hunt? :carcus:

A number of interesting thing happens when you boost your insight, though having it too high can also make things potentially more difficult. Some enemies get access to new attacks for one thing, and the more insight you have, the more vulnerable to Frenzy you become, something you might have experienced at the hands of those two staff-wielding assholes guarding the entrance to the Grand Cathedral. It's your call.

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Video Games / Re: Bloodborne
« on: June 20, 2018, 03:54:18 PM »
 :ubik: Congrats on killing the Bloodstarved Beast on your first try! I'm one of those poor bastards who still has nightmares of the first encounter with him, so hearing someone turn him into a bloody little bitch brings a smile to my face.

I got the regular edition bundled with my used PS4 (along with Horizon Zero Dawn!), but I'm planning on just buying the DLC electronically. I wasn't quite sure when the right time or best opportunity to start the DLC was though. Obviously before I beat the game, but I don't know if I'm missing out on other changes along the way besides the new areas/items? From what you guys are saying the later the better, but I'm not potentially missing a window on some event or quest in the interim, right (I'd look it up but am trying to avoid spoilers)? I want to experience as much of the game as possible in this playthrough...

The Old Hunters doesn't change or add anything to the base game. All the new stuff is accessed via the new areas. You won't be losing or missing anything if you put off buying it for the time being. Well, technically, they did add a few new things to the base game when it was released (a new NPC, a new "covenant" of sorts, and a bunch of new phantoms to summon), but those were all implemented via a patch and can be used without the DLC.

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Video Games / Re: Bloodborne
« on: June 20, 2018, 12:01:37 PM »
Do you have Game of the Year Edition? DLC is great in this one. I highly recommend it, but only when you have high enough level ( 70 )

It's not a bad idea to go into it early though, if only to suicide rush to all the new weapons and attires in the first area. Love me that Beasthunter Saif...and that Whirlgig Saw...and that Bowblade (though you have to be an asshole to get that particular item early). :slan:

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Video Games / Re: Bloodborne
« on: June 19, 2018, 05:50:47 AM »
Actually, Bloodstarved Beast only MIGHT be the third boss you fight. The paths kind of diverge at this point in the game, and depending on where you go, you might fight something else instead.

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Speculation Nation / Re: Casca's Role in the Future
« on: June 18, 2018, 11:50:34 PM »
She must be pretty rusty after not practicing for such a long time. I wonder if she still remembers how to be a soldier.
You also have to wonder what her motivation would be to pick up the sword again, because we haven't got to see what her thoughts for the future are yet. :???:
I would like for her to get back in on the action though.

From her perspective, the Eclipse probably feels like it happened yesterday, so I doubt she's forgotten anything from her mercenary days. If she has any problems, it would be that she's currently not in the best shape from being inactive for so long, but that's a temporary issue at worst.

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Video Games / Re: E3 2018 Reactions
« on: June 15, 2018, 11:15:03 AM »
They're certainly throwing everything at the wall, but it seems that includes all manner of Fallout Scrolls too, just no telling if they'll be any good.

They are indeed throwing out more Fallout Scrolls stuff...in the form of endless Skyrim ports and another one of those lazy survival games that never get finished that's likely going to be made up of recycled Fallout 4 assets. I think on some level, Bethesda's aware they're in danger of falling into irrelevance. They used to be able to coast by with their big open worlds, but everyone makes those now, and they do so with better graphics, better animations, more onscreen characters, and considerably fewer loading screens. Bethesda's behind the times, relying on the same outdated technology and development techniques for almost 20 years that just won't cut it anymore, and if they want to do anything comparable to what Ubisoft shits out on a yearly basis, they pretty much have to start from zero. That's my theory for why Elder Scrolls VI: Fallout in Spaaaaaaace is taking so long, anyway.

Anyway, I finally got around to watching the Death Stranding trailer. That's a game that I've largely tuned out because the way the news has been drip-fed has been very eye-rolling. It was revealed...what? Two years ago? And we still barely know anything about it. Selling a game entirely on the basis that it's being made by Hideo Kojima always rubbed me the wrong way, and showing nothing but a bunch of pre-rendered "weird for the sake of weird" stuff didn't help matters. And while it's nice to finally see some actual gameplay footage, I can't say it looks all that captivating so far.

- Mutant Year Zero: Road to Eden : A tactical adventure game with turn-based combat, story, exploration, stealth in a post apocalyptic world, it sounds really good to me.

Oooooh, that looks really cool. Definitely putting that on my radar.

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Video Games / Re: E3 2018 Reactions
« on: June 14, 2018, 02:03:39 AM »
Cyberpunk 2077: A cyberpunk-themed RPG made by the guys behind The Witcher games. Sign me up!

Sekiro: Shadows Die Twice: It's a From Software game with what appears to be similar mechanics to the Soulsborne games in a more feudal Japan-like setting (and which isn't Nioh). Course I'm likely gonna' get it.

Nioh 2: If the frst Nioh turns out to be good once I get around to playing it, there won't be much reason for me to ignore the sequel. I mean, it has similar mechanics to the Soulsborne games and is set in a more feudal Japan-like setting. Course I'm gonna...wait, didn't I say this before?

Devil May Cry 5: I'm skeptical, but Capcom appears to be on the upswing. This might be the long-awaited return to form for this series.

Resident Evil 2 Remake: Same as Evil May Cry 5.

Dying Light 2: I think the first one had some great ideas with its first-person parkour mechanics, but its execution was pretty flawed overall (fetch quests galore, padding to the extreme, combat that started off clunky as hell only to become stupidly easy, if tedious, stupid cliched story, and so on). Hopefully, they'll keep what worked and fix what didn't in the sequel.  However, it seems the trailer decided to emphasize player choice and reactivity instead, and while that's by no means a bad thing, the whole concept of player choice gets thrown around so often and is always so underwhelming that I just don't buy it anymore.

The Last Of Us Part II: Maybe. I liked the first game just fine, but I can't help but think that with all the praise that was heaped upon it for its (utterly predictable) storytelling (with the most nonsensical zombies ever), that the sequel is going to get very pretentious.

I don't have a Switch, but I have to admit, Daemon X Machina looks friggin awesome!

I feel like Bethesda is publishing new games under every IP they own, even the relatively unpopular ones nobody asked for.

I think they're throwing everything they have at the wall and seeing what sticks in the hope that it'll distract everyone from realizing it'll be a long time before they see another Fall Elder Out Scrolls.

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Video Games / Re: Dark Souls
« on: June 11, 2018, 04:10:07 AM »
I know a lot of people are probably disappointed that it's not Bloodborne 2, but frankly, I'm relieved. I loved Bloodborne, but it has the same issue Dark Souls 1 had; it pretty much revealed all there was to the setting. Sure, there are still tons of unanswered questions, but what worked so well about it was the gradual (or, depending on how you played, outright sudden) reveal of the Lovecraftian elements behind everything. You can't rehash that plot again, and going all-in with them in future sequels just runs the risk of diluting them and make them not feel as impactful as they're supposed to be.

Though I bet before the year is up, rumors about Bloodborne 2 will begin circulating all over again.

Regardless, I definitely like the looks of this Sekiro so far. Nioh is right around the corner of my backlog, so it'll be interesting to compare them.

23
Shootin' the Breeze / Re: Adventures in YouTube
« on: June 05, 2018, 01:05:14 AM »
Dark Souls Re-Bricked. What Dark Souls would look like if LEGO got the license.

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Current Episodes / Re: Episode 356 part II
« on: May 23, 2018, 01:38:30 AM »
Just to be sure, the "ominous large shadow in the thicket" Sonia mentioned in the previous release was definitely referring to the Hydra correct? We shouldn't expect some other entity to still be lurking about, right?

I would only expect another critter to show up if it's meant to be a narrative twist. And it's way too early to pull that sort of thing off.

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Current Episodes / Re: Episode 356 part II
« on: May 22, 2018, 05:38:42 PM »
Disappointing that we got such a short episode this month. I thought that the previous one's less-than-average length was partly a result of the longer-than-average 355, but I guess that isn't the case. If this really is the result of an episode being split in two, I really would like to hear the reasoning for it, and if it's going to be a more regular thing from now on, but I doubt we'll be getting any answers on that front.

Cool to see the hydra again in any case. This guy seems like he's bigger than the one we saw in Volume 34 though, considering how tiny the Jotunn look next to him. Now, I don't know if it's a malevolent creature or just an animalistic predator, but I can't help but feel a bit sorry for it after all the crap it goes through here (and likely before, when the big hairy guys captured it).

Zodd leaping into the fray the second it appeared amused me more than it probably should have. I can't help but think he's all like: "Oooh! Oooh! I call dibs on this one!"

Griffith certainly took down the chieftain in style, though I was kinda hoping the big guy wouldn't quite bite it just yet. I thought maybe we'd get a bit of insight into he and the Jotunn's perspective on this new world, the puny little monkeys that suddenly showed up, and those big freaky things are now killing them. But maybe they're just too primitive to be worth reading into.

Ah well, this is all just setup for the next plot development. Hopefully, we'll start to see where things are going next month.

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