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Messages - Slime_Beherit

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Anime Asylum / Re: 2016 Berserk TV series: Episode 1
« on: July 03, 2016, 03:57:54 AM »
I liked the part where the intro misleads you into thinking you might get some fluid animation... Normally people tend to say that if it feels long its because it was so boring that it felt longer, but even though the episode was terrible for all the reasons already mentioned, it felt like 15 minute show. I guess it was just the fast pacing mixed in with very little actually going on. I also didn't realize Guts invaded other worlds

Dark Souls III spoilers?

He killed the tree with the Dragon Ruler!

Podcast / Re: Skullknight.NET Podcast: Episode 76
« on: June 28, 2016, 03:53:30 AM »
Anyone got the name of the song at the end of the podcast? That be appreciated :)

Podcast / Re: Skullknight.NET Podcast: Episode 76
« on: June 27, 2016, 03:53:15 PM »
I think Schierke will bring up that the Moon Child being sent by the Fairy King, to which he will refute any involvement, and then transition to a scene of Griffiths aerial/aquatic troops making their way to Skellig.

Great show as always.

Berserk Miscellaneous / Re: Berserk Musou game...?
« on: June 13, 2016, 03:40:00 AM »
First, Zelda, then Dragon Quest, and now Berserk! All my favorite series are being turned into a musou... Can't wait for Dark Souls Musou  :schierke:

It's funny that I just finished listening to the 8-4 Play podcast, and they were talking about the teaser site potentially being about a Star Wars Musou cause the description sounded like Darth Vader. I'm guessing the site was talking about a sword wielding man in black.

I wonder which one will look better the Anime or this games cutscenes?

Movies, TV, Books & Music / Re: Star Wars: The Force Awakens
« on: December 23, 2015, 06:40:15 PM »
Because they're unneeded to appreciate the new movie and because I find them pretty terrible, including ROTS. Tama is better off leaving what happened before the OT to her imagination, for it's guaranteed to be better than those prequels.

Honestly I feel it makes them worse. Who would have thought Vader had such ridiculous back story. It really try to forget prequel Anakin and Vader  are the same person. Not to mention it literally takes away the magic from the force.

Movies, TV, Books & Music / Re: Star Wars: The Force Awakens
« on: December 19, 2015, 08:51:55 PM »
Well at least we found out how the King of the Flower Storm looks, I can't wait for Luke to cure Casca. Seriously though, it must be pretty cool for Miura to have his main character arrive at skellig in the same year as the Star Wars protagonist.

Site & Forum News / Re: Like SKnet? Donate to Help Us Become Even Greater
« on: October 08, 2014, 01:02:34 AM »
Thanking Puella never seemed like enough, so I'm gladly supporting : )

Video Games / Re: Nintendo 3DS
« on: August 29, 2014, 03:44:53 PM »
I'm actually struggling to decide to get the regular size or the XL. I have the XL and though the screens are nice, I find I don't play as often because I can't just stick it in my pocket. The regular size has definitely caught my eye, especially with those snazzy looking interchangeable plates. The only issue is that Nintendo just can't figure out where to leave the stylus. They change it with each revision of the 3DS, it's like clockwork now. It will be on the left side when the Newer 3DS XL comes out.

Podcast / Re: Skullknight.NET Podcast: Episode 49
« on: June 18, 2014, 04:47:18 PM »
As for the bruise on Girffith's shoulder, I've always wondered about it and I'm kind of surprised that it hasn't been brought up more (by myself included). I've always thought it was something in Griffiths mind. Not really anything Guts could have did to him, but something he views on himself. But now that I look at it, I like Aaz's point that it's just as likely he did it to himself. The way he's running his fingers over it makes it seem that way.

Not to mention you can see the scar when he's being whipped by the king and Griffith is no longer focusing on his shoulder. It also doesn't look like a bruise in those panels but much more like a scar.

Podcast / Re: Skullknight.NET Podcast: Episode 49
« on: June 16, 2014, 07:29:10 PM »
Today's Smash pic of the day features chrakrams for the mii sword character. I thought it was nice coincidence

now I could play with Silat...with a sword :T

Podcast / Re: Skullknight.NET Podcast: Episode 49
« on: June 15, 2014, 05:27:09 PM »

I've always drawn a parallel to Griffith's and Charlotte scene to statutory rape. Charlotte is not as mentally developed or matured as Griffith and he's taking advantage of that. I don't deny that Charlotte wanted Griffith, but it's probably not the way she wanted it to happen.

Video Games / Re: Dark Souls II
« on: May 22, 2014, 01:13:04 AM »
I haven't experienced a ton of PvP yet. Will do so once I complete the main story. I love co-op, but I still find the notion of having solo players hunted by players who are specifically geared for PvP combat (by equipping whatever is exploitable in the current build) a little unfair. I have some great equipment against standard enemies. But to duel well, I'd have to swap in my badass poison rapier and some heavier armor for survivability.

It would have been remedied by the Blue Sentinels but that has been largely an unsuccessful venture for me. The whole idea of that covenant is to punish invaders, but the issue is that persistent invaders know they have a high sin level, so they frequently roll with 2 other phantom or summon more phantoms as they are getting invaded. I have been summoned to help ward off a blue phantom, and I felt it was unfair but all i could think was "well I'm here to aid the host" The blue phantoms are just being blown up! So there really doesn't seem to be much of draw back for red invaders, while players may lose a huge chunk of souls. I thought a way to even the odds would be to banish all of host phantoms if they are being hunted down by a arbiter phantom.

Speaking of Looking Glass Knight, did it in one. I figured that would be a really rough battle. But it was simple. Quite disappointing. After that  dramatic preamble,  walking past those statues, and fighting in the rain, I was prepared for a major throw down.

I got the sense that a few of the bosses were nerfed in the first run through, and the real versions were reserved for new game+

Video Games / Re: Dark Souls II
« on: May 12, 2014, 04:24:25 PM »
Same with the Rat Covenant, you are really only doing them a favor by going in the designated areas. The worst part when your taunted by someone who only did 10% of the work, the other 90% going to enemies in your world.

One time i was doing some jolly cooperation to help some lady up the Belfry Luna, we got to the second floor when we were invaded by two grey phantoms. We each pick an opponent and begin to fight, when i roll into one of the holes, but I didn't fall to the second floor but to the secret room. A room I had never been in, so I was having trouble getting out of it. Meanwhile, the host has to deal with the phantoms. Right when I see the exit, I see the host kill one of the dudes and is dealing with the remaining one in a narrow corridor. Since I've been so useless through the entirety of the encounter I decide to throw a Sunlight Spear, killing the last Phantom. We head up and "WE DEFEATED" the gargoyles, and then I get a message from the last phantom: "Gank Fags..."

Podcast / Re: Skullknight.NET Podcast: Episode 47
« on: May 05, 2014, 09:22:36 PM »
About Griffith yelling at Guts to pick up the sword, I always thought this showed how nervous Griffith was. He doesn't need to tell Guts but he was so anxious about it that he blurted it out.

Video Games / Re: Dark Souls II
« on: April 26, 2014, 06:38:00 PM »
Maybe the PC online is better, cause I gave up on the Blue Sentinel covenant after the 10th forward facing backstab. Also getting ganked at Heide's Tower of Flame but that's more of a design issue.

Video Games / Re: Dark Souls II
« on: April 25, 2014, 05:23:37 PM »
Also, noob question... did I miss the torch? Based on the number of sconces, I would swear I'm supposed to have it by now, but I don't see it anywhere in my inventory: items/equip or otherwise.

Yeah you missed it. It's behind behind that wheelbarrow cart thing next to the only bonfire in things betwixt. Although it's also worth mentioning, that there isn't a singular torch, each torch you find in the game will add 5 minutes to your torch time.

Berserk Miscellaneous / Re: What Would You Ask Miura?
« on: April 07, 2014, 10:34:29 PM »
How did you refrain from taking a Dragon Slayer to everyone involved with the Berserk movies? Was that "mysterious smile" caused by the thought of all the  :mozgus: -like torture you were planning to instill?

What do you to unwind besides creating an excellent short story?

Podcast / Re: Skullknight.NET Podcast: Episode 44
« on: March 17, 2014, 06:43:26 PM »
Another great episode guys. I find it pretty cool that not only am I learning things from the re-read but that you guys are also still finding new meaning in certain panels. Truly a testament to Miura's skill.

You asked how do you drop the ball on the story part for Bravely Default in the podcast?

Ever since I read that they were inspired by 90210 and Glee, I've been calling it Beverly Deefault. I too picked up the game as another opportunity to get try to get into an FF game, and although it's not a "true" FF game, it shares a lot of characteristics with FFV I've heard. I only spent a total of 10 hours cause the characters were just too annoying. The sad thing is that people say that Ringabell offsets Agnes' indecisive nature, but his tropy ass self was even more annoying.They also said that the style was most appealing to anime fans, so that was another negative. "oh no what do we do now!?" "WHO KNOWS!! Oh wait my book will save us" At that point, i tried to just focus on the gameplay side of it..  That also didn't pan out, as I didn't like the idea of having to master most classes to be effective. Then all that talk of the Ch.5 nonsense. I lent it to my GF, told her to play on easy and see if she likes it. I'll definitely be playing on easy when I get it back. Oh well back to Etrian Odyssey

I'm also interested to hear what you guy have to say about the intro sequence to Dark Souls II.

This episode only left me wanting more :T Where as I was totally satisfied with waiting (a decade or two) after the seeing the previous episode. Oh well, i guess i could just read Berserk...I guess.... I kid I kid. I'm ecstatic that Berserk is on it's way back, chomping at the bit if you will  (just saw the latest the Final Bosman episode, heh).

Podcast / Re: Skullknight.NET Podcast: Episode 43
« on: March 04, 2014, 05:55:18 AM »
I also thought that Griffith didn't notice how familiar he acted with Guts, but then I thought about what Judo said about Griffith seeming child-like at times. Maybe I too came to the conclusion of Griffith being blind to his vulnerability around Guts because we have never seen Griffith interact with anyone else like that before. That along with Casca's comments of him never showing that kind of interest in anybody else.  It shows some kind of preferential treatment but only because its the only instance we have.

Video Games / Re: Dark Souls II
« on: February 20, 2014, 12:38:22 AM »
The trailer could have started with "In a world...with Darkness... and Souls... and death, One man..."

The sad part is, because they used the cinematic portions from the first DS, the gameplay footage from DSII did'nt look so hot. It's something about the lighting I feel. Either way a bad trailer will not lessen my excitement.

I hope to one day continue to read that story.

I'm so glad he's gonna continue, theres so much potential here. Though this is quite the preview, I don't imagine he will revisit it for a decade :T Still I will be there with bated breath

Video Games / Re: The Thread of Zelda
« on: December 18, 2013, 05:51:41 PM »
I guess I just wasn't enamored by the combat. There wasn't much variety to it, it slowed down the combat, it didn't always work, all in all it was just novel. The control scheme might have been innovative, but it wasn't executed as well as I would have hoped. With that aside, the rest of the game left much to be desired (i'm looking at you overworld, and theres not much to look at). It was one of the weakest zelda's for me, only contested by Spirit Tracks. Now that I think of it, if i had to replay one, i would rather play ST.

Video Games / Re: The Thread of Zelda
« on: December 18, 2013, 05:07:54 PM »
Uh... This isn't really what I want from the series. I guess they felt like they needed to put that Skyward Sword motion fighting to better use?

I dunno, with the amount of slashing that is needed in these games, I doubt they would go down the motion control road. Unless it's part of Nintendo's new WiiU marketing push. "Hyrule Histeria, game for Nintendo's Wii gamepad handheld, Linked with recent strings of arm injuries" least you made the news Nintendo.

Video Games / Re: The Thread of Zelda
« on: December 18, 2013, 04:52:36 PM »
I'm not a fan of the Dynasty Warrior's games, so I'm not really looking for it. I'll pass  :daiba:

Nintendo is really throwing around their IP's all over the place. It doesn't really bother me that mario stuff pops up in other games, but Zelda is more sacred. I feel this will cheapen the franchise, moreso than Skyward Sword that is...

The one thing I do like is the character model, looks pretty good. Sakurai should take note

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