Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ThePiedPiper

Pages: [1] 2
Video Games / Re: What Are You Playing?
« on: June 14, 2018, 04:58:04 AM »
Again, I can't really recommend getting Agony if you're looking for a decent game. But it is stunning to look upon at times.

I couldn't not screenshot this.

Video Games / Re: What Are You Playing?
« on: June 09, 2018, 09:04:06 PM »
Agony, mild spoilers about level design are ahead but it's nothing you wouldn't know by the trailers, heavier spoilers about the experience are censored.

I think the game's story is alright. There's not much depth to the gameplay, but it's entertained me well enough. It's just about your journey through 'hell' in pursuit of that which is named in the trailer. I thought it was going to be a survival game, but there's next to no gameplay mechanics, the game is centered around you "dying" many many many times; sometimes progression means to die and have your soul take another body, many times you're dying in story related events and are put in a body in the next area of the level, and you're stripped of control too many instances for me to remember. But that's not to say survival isn't a goal, it absolutely is, there's just little you can do in the game. The shoddy voice-acting took some time to getting used to; the first time I experienced it, I was taken from immersion because of its mediocrity. For those empathetic to the main character, the feelings of hopelessness aren't overwhelming, though some sections can be frustrating. Not sure what IGN's beef is with the game's difficulty, but avoiding demons and keeping quiet wasn't hard to me... The scenery and aesthetics are nasty, and there is nothing but grim times for your helpless sorry soul. I really can't rate this game anything above an average score, but the hellish atmosphere and experience itself keeps me coming back to try and conquer it. Oddly enough, I felt a sort of relaxation/calm in some slower moments. Maybe I was in a bad mood and it showed me I don't have it so bad lol

This shouldn't need to be stated, but you're not going to want to have kids anywhere near the room you play the game in (maybe not even home at all). Between the extreme violence, blood, gore, screams of horror, moans of agony, genitalia everywhere, people slipping on and rolling around in feces, succubi making love with each other (and the men who are rolling in the feces), you're going to be in for an experience. Limbs, torsos, heads are littered in many areas, and some walls and hallways are made of flesh and body parts themselves. I heard the studio was considering releasing an X-rated patch but decided against it. That would have no doubt showed actual penetration with the numerous instances of succubi having sex, but that probably would have been the least of it.


Pokemon Ultra Sun. I was under the impression the direction gaming would take is one of action and thrills on-demand, putting less focus on storytelling and more on core mechanics. That we could drop straight into the world and get busy. Now this isn't to say games (specifically those aimed at younger audiences) shouldn't take the time to guide one through the basics and teach everyone how to play. But the number of hoops I've had to jump through so far has been giving me blue balls. On a personal note I have fond memories of getting Red and Blue for Christmas the year they released and having to figure out everything as I go, including investigating the world enough to find out NPCs and signs teach you game mechanics. It seems we're moving further and further away from the philosophy of exploring things on our own, and making the tutorial portions mandatory. Would be nice to have a option for vets in the beginning, giving you the ability to skip all the lessons, but I can see that never happening.

I'm a Genwunner who views the first few gens as the golden standard of Pokemon aesthetics, but I'm really looking forward to playing this game. The slight change in formula is interesting to me. I'm hoping that after I figure out a way to complete the Trainer School chapter I'll be given freedom to terrorize the world with my Celebi.

Manga Mausoleum / Re: Dark Horse Berserk Blurb Compendium
« on: January 16, 2018, 03:19:26 PM »
Yeah, I mean hopefully I'm not coming off as some kind of prude when it comes to the violence in Berserk since I love that shit, whether its Guts taking Rochine's horn through his face or Mozgus grinding up nightmare penis monsters, I'm 100% down for that, but to act like it is ONLY that while simultaneously ignoring everything else the series has to offer is just sad.

Right, this is a consistent point of contention in the fanbase. I can't overstate how much I agree with it, because to entertain the label put forth would be to suggest the graphic violence and gore is the purpose, meaning, and themes to be extracted. But Berserk isn't some mindless slasher flick. The violence is a vehicle a lot of times, but I wouldn't even say it is most of the time. It doesn't take much intuition to see the nuances in the narration (even in the first volume), to see that there is a big reason Guts is the way he is (and that he isn't one-dimensional), and that there is a dense story waiting to be unraveled.

Video Games / Re: What Are You Playing?
« on: January 14, 2018, 06:37:45 PM »
Anyway, again, disappointing that Dark Souls is getting the treatment many we're hoping to see for Demon's Souls, but I understand why. I guess DeS just isn't valuable property we'd like it to be treated as, but it could be worse, if they did see it as some exploitable brand they might commission an awful third party remake... or sequels. :magni:

Yeah, I kinda expected them to slip it in after porting Dark Souls II to this gen, even if it was a little low-key. But even now, I don't completely rule it out. Maybe they'll consider it after their next release, which is apparently the next Armored Core :)

And yeah I'd much rather let the series be laid to rest right now than to have someone else --anyone else-- try to make more.

Video Games / Re: What Are You Playing?
« on: January 12, 2018, 12:14:47 AM »

Prepare to 1080p 60fps!

Japan is getting a nice little collection of the three games, soundtracks for each game, knight and bonfire bookends, an encyclopedia, and art. Though it's not cheap  :P

I think if Demon's Souls got treatment like this, I think it would be enough for me to cry.

Video Games / Re: What Are You Playing?
« on: January 08, 2018, 11:09:38 PM »
Beating fatty first then facing giant gold prick is definitely nothing to sneeze at. It took me nearly ten tries to do it on NG+. I was completely unaware on NG when I first played because I went in blind and actually beat Smough first and almost killed Ornstein, but because of a stupid mistake I died. And the next try I just so happened to kill Ornstein first and Smough next. I wasn't aware of the hype surrounding killing one or the other first, I only needed both of their weapons for the platinum (100% completion).
I remember talking about the fight with a friend and him saying something along the lines of, "Ah, you beat them in two tries, well done. But who did you kill first, hmm?? I bet it was Ornstein!" Me:  :???: *feeling so stupid*

Anyways, speaking of a challenge, fighting Organization XIII in KH2 Final Mix on Critical difficulty is insane. When you first come across their Absent Silhouettes early in the game, it's best to move along. I made the mistake of entering one when I was around level 20-30 and was killed instantly by their first attack. I am now level 48 and was able to beat Larxene with Stitch, 'Damage Control' x2, a bunch of defense boosts, and several tries of analyzing her. I don't know how I'll fare against the other 12 members, especially their Data versions which make the Silhouettes look like pathetic children. But shoot I love this challenge, it's exhilarating!

Video Games / Re: What Are You Playing?
« on: December 28, 2017, 06:52:16 PM »
Don't get to hear a lot of accounts of people playing Demon's Souls after getting spoiled on the Dark Souls series.

Very true, I can't help but think the essence of what makes it great will be felt by anyone, but may disappoint with its size. Movement and combat mechanics could go either way. I'm hoping those fears are wrong, I wish everyone had access to the game and gives it a chance despite it being a little clunkier

Speculation Nation / Re: What kind of ENDING you hope you will NOT see?
« on: December 26, 2017, 01:58:23 PM »
i would not like an ending with major questions unanswered

Yeah, this would be the only answer I'd have for the topic's question. Assuming the series runs its full course, I'm certain nothing will be abandoned. There may be minor things about characters we'll have to connect the dots to on our own, as everything isn't just spelled out for us like an Encyclopedia entry :P but I'm not worried.

I don't find the topic of "The End" that interesting, because as soon as you formulate an 'ending', you'd have to justify it with the paths that get you to that point. What good is seeing the final scenes inside a crystal ball without knowing why and how those events are occurring? Besides, trying to predict Miura's plot points is futile, so we'll most likely be wrong. There are innumerable variables in the form of characters and individual action that could radically change the future, not to mention the potential for additional variables to be introduced. This 'formula' could be made invalid in the next episode for all we know.

I predict the final victor in this conflict to be... causality! :puck:

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 20, 2017, 04:58:19 PM »
Yeah, with regards to the animal rights, post-modernism, and feminism, I'm not quite sure how we got to this point. That we have to taint a series such as this by injecting American politics into it, and not even having the decency of veiling it with clear/tangible benefits to the narrative. And as for the post-modernism toward the Jedi religion, I think the fact it's a thing is silly. I'm on the verge of excommunicating the trilogy from my head-canon :mozgus: I generally reject most of what comes out of the Expanded Universe, but I'd swap in a hell of a lot of things from it if I could at least enjoy some semblance of immersion. Rose is the absolute worst character. I can overlook how quirky she acts and speaks, but she went overboard with what you and others have said. When she told Finn that we must "save who we love", there was an audible reaction from the audience. Because as she's trying to make the case for defending those we care about, the blast door is getting blasted open, rendering all of our heroes exposed and defenseless. And of course props to Finn the janitor for taking on Chrome-dome, who I originally thought would have been insane in a fight. I guess not...

That said, I think there was decent writing in quite a few places. And I loved every interaction with Ben and Rey, even if The Force nearly lost all of its nuance when they were able to touch one another. And I mean the times they influenced/touched each other BEFORE they actually touched hands --that was just incredible. Kylo Ren/Ben is still the most interesting character, as I'm heavily conflicted with Rey. And I think I like Poe even more now.

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 20, 2017, 06:30:52 AM »
I didn't really feel it made complete sense that Rey could hold her own against those supposedly highly trained guards with as little training as she's had in....anything really. She must be some kind of a force/fighting genius I guess.  :???:

Yeah doncha know, The Force allows you to do anything and everything apparently, it's the plot device to rule over all plot devices. Watch out 'nano-machines', The Force is on your six!  :troll:

I didn't like what they did with Luke for the most part. As others have mentioned I didn't feel like him seriously considering killing Ben rang true for his character and also then going into seclusion with no attempt to right things that had gone wrong and completely abandoning his only living relatives and close friends didn't feel like something he would do either.

Yeah, they completely dropped the ball with this trilogy.

It seems the whole purpose of the trilogy is Kylo Ren and his salvation/damnation with Rey serving as the key to move him to and fro. Sure we have Poe and Leia, but everything with the First Order and Resistance is just going through the motions because the movies require a large conflict. I just think it's silly to go through all this trouble just for one character, when there could have been so much more to the trilogy. Man, I thought they squandered Mark Hamill before I saw this movie...

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 18, 2017, 10:56:30 AM »
Nope, and that was the main attraction for me too. Like I said, the fanfic everyone had in their head, including the screenwriters, of him showing up to save the day in the third act of TFA would have been a much more fitting return (but I actually think what they did was better, TLJ just doesn't pay it off properly).

I do remember hearing people 2 years ago wishing Luke did 'save the day', or at least come in right after that one death. I don't think I wanted anything to happen in particular besides having all of the old characters involved.

I'll never forget the moment I saw the opening crawl, and the words "LUKE SKYWALKER", because it was hard to believe that the movie was really happening. That I was watching a new movie with Luke in it taking place after the events of VI. The rush did nothing to convince me I was not dreaming :rickert:

I think they talked about this making TFA and why they kept pushing his reveal back from the first act to the third to ultimately right out of the movie basically. They would have been better off just ripping off the Band-Aid and sticking him in there so they could move forward with him as a regular character again quicker.

Agreed. If this was a different film series, I wouldn't care. In fact, I'd even say the movie was decent. But I hold every bit of SW content to a high standard. It doesn't always have to be legendary in quality, but it needs to use the old characters responsibly.

I was expecting (or rather, wanted) a simple setup for the plot, perhaps even run-of-the-mill --so long as there was some substance in every part of the formula. No matter what the details were, or what form the quest or conflict took, I wanted the movie to be of a pace that not only rewarded with its climax, but with every step of the way. And that is what many arguments for VII fail to address.

Needless to say, Episode 7 wasn't a predictable film. I certainly wasn't expecting a Death Star III --which was what, Death Star multiplied by the power of Death Star?! If I would have copied anything from previous movies, it would not have been that... :schierke: and the Luke jokes that arose after Episode 7 really spoke to how much they squandered having Mark Hamill on deck (Missing: Grandpa, Last Seen: Walking his pet rock) seriously, none of the jokes were even funny...

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 17, 2017, 01:26:17 AM »
Should I go in with any expectation with Luke? I only care about him, Ben (Kylo Ren), and Leia. Nothing about 'VII' makes me excited to watch another Star Wars movie, and I'm pretty sad about that as a long time fan

Manga Mausoleum / Re: Little Things You Love About Berserk
« on: December 15, 2017, 04:44:18 AM »
Casca's facial expressions always melt my heart, and she was especially adorable in Volume 26. I can't help but laugh even during rereads. Miura is simply a creative genius.

Context: Guts had just saved her and Farnese from trolls. She really does not like Guts right now, haha!

Unrelated, but I cringed a little a few pages later at Dark Horse's translation of the mini bombs Guts gave to Isidro. "Nut crackers" *shudder* I prefer the translation on here, 'Big Bang'..

Speculation Nation / Re: What kind of ENDING you hope you will NOT see?
« on: December 14, 2017, 11:21:52 PM »
Seriously, ppl, this topic is not about reviewing what I said...

There's a high attention to detail in discussion threads such as this. And it's generally not a good idea to base your thoughts on information that isn't accurate, especially when you have people like myself that are relatively new to the series still trying to grasp certain concepts

I hope to see a lot more of the God Hand in the future, the puppet masters behind all of the supernatural events up until this point deserve more than simply being relegated to members of Griffiths team of baddies.

Are God Hand members simply "puppet masters" though? It's my understanding their influencing of the world isn't by their personal interests, but in accordance to God's will. The hand can pull strings, but it's God that wills the hand to move, the actual master.

Video Games / Re: Games to look forward to!
« on: December 09, 2017, 05:23:28 AM »
Not sure how people felt about this ghoulish game back in the PS1 era, but it's being brought back from the dead! :SK:

It's a remaster of MediEvil for PS4, if you don't want the surprise

Site & Forum News / Re: Like SKnet? Donate to Help Us Become Even Greater
« on: December 07, 2017, 11:09:41 PM »
For more Info

Welp, guess there's only one thing to do but increase my pledge so the total rounds up to the next dollar. Whole dollars is generally more convenient for me.

Site & Forum News / Re: Like SKnet? Donate to Help Us Become Even Greater
« on: December 07, 2017, 02:37:19 AM »
Thank you very much for your contribution. It's highly appreciated!

Not a problem. I swear the more I browse the more gold nuggets I find. Not just [critical] info pertaining to original Japanese text, but discussions on very interesting or highly revealing topics. I'm reading an old thread with one of Dark Horse's translators (ahem, "assistant consultant") right now and holy crap you just don't get this kind of stuff anywhere else (sometimes I'm lucky and see cool stuff on reddit, sometimes nah). On many forums it's just a bunch of people with opinions talking hypotheticals, or wanking (or crapping) on the characters in the source material, but there's some actual stuff here. And that's not even mentioning the podcasts I keep hearing about. Once I finally catch up on the latest episode of Berserk I'll be checking them out.

Video Games / Re: The Elder Scrolls V: Skyrim
« on: December 01, 2017, 10:57:10 PM »
Considering how the landscape of Daggerfall is mostly empty space, all the cities and villages are interchangeable, and you pretty much have to fast travel to get anywhere in a reasonable amount of time, that really wouldn't have been much of an accomplishment. Anyone can make a ginormous game world, hell, we've already gotten a couple of whole game galaxies with Spore and No Man's Sky, but making it worth seeing and exploring is a whole other mess entirely. And as the current glut of open world games shows, huge worlds aren't really all that.

It's definitely a double-edged sword. Having a game with millions of hours worth of content probably only translates into 100-150 hours worth of original content, though that's a crude estimate. And of course some people like the game enough to stretch their playthroughs out a lot and play far beyond the point in which most would accumulate fatigue. For the flak TESV (and Fallout 4) gets for radiant quests, TESII was built upon radiant quests. And there were a lot of things about the size of the world that just didn't really work: you could join the Mage's Guild in Sentinel and be asked to retrieve an item from the Wrothgar Mountains (this actually happened). I don't think I need to tell you how ridiculous that is. By the time you make the trip and come back, the quest-giver could have gotten married, had kids, and died of old age (kidding, but the journey would be veeery long).

For its time, TESII did a lot of great things, and had some of the series' greatest features. I'm pretty biased when it comes to the series, so if we had a modern version of TESII (in a different province), I'd love to play it. I never really get bored of the world, the lore, or the freedom to go and do as you please. Take away those three things and I couldn't justify playing any of the games, because the combat system and other mechanics are pretty flawed.

Site & Forum News / Re: Like SKnet? Donate to Help Us Become Even Greater
« on: December 01, 2017, 07:08:12 PM »
Just subbed a little while ago under 'fox hound'. Because, well, the world needs such a site dedicated to Berserk content, and of course the effort put into accurate translations of the series. Keep up the good work.

Video Games / Re: The Elder Scrolls V: Skyrim
« on: December 01, 2017, 06:50:48 PM »
After getting the Special Edition for cheap on PC I tried out the Beyond Skyrim: Bruma mod. It has its goods and bads.

There were a few things that bothered me such as their use of landscape and recycled animal/creature models, but they are AFAIK amateur modders so I won't be too hard on them. They put in more work than just about all modders, what, with taking on the task of building all of Tamriel. The city of Bruma was well done, I enjoyed its keeping up with current events and having 'first visit' scenes. The banners on display for the Fighter's Guild and Mage's Guild are beautiful.

I absolutely loved Underpall Cave; its design was more functional than its TESIV version, and was dark, contained crammed and narrow walkways (major plus), and had a very cool little spot deep down.

And I appreciated the difficulty of one of the bandit hideouts. If you weren't prepared, you would get stomped. Difficulty and effort is something I always gladly accept.

ALSO. Not sure if this will tickle anyone's fancy, but there's an interview with the creator of the Elder Scrolls series, Julian Lefay: My favorite things were when he briefly touched on the state of Bethesda at the time of Daggerfall's and Morrowind's production. If he would have never left, TESIII would have been just as massive as TESII: Daggerfall, and that trend would have likely continued to today's current games. What an interesting thing to contemplate.

Speculation Nation / Re: Guts's Lineage
« on: November 21, 2017, 10:34:31 AM »
Yeah, we need to adjust our gauge a little bit when examining ability in the world in Berserk and using reality as reference. Their strongest humans will always be greater than our strongest.

While it's true that Guts receives notable reactions from people when wielding his sword so effectively, there are feats people in reality pull off that receive awe, notable comment, and/or shock (and usually rightly so). It's relevant to notice the greatness of feats displayed in Berserk, and necessary to pay attention to reactions witnesses give, but there's something more important than those things that is missing. There have been several instances of people slicing the bodies of armor-clad soldiers clean through, moments that people displayed incredible agility and acrobatics (Casca, Silat), and times when some pulled off other insane feats as listed above, yet received no mention of them being special other than being especially talented, or mighty. We can only assume they are incredible people born through normal means until told otherwise in the narrative.

Video Games / Re: What Are You Playing?
« on: November 20, 2017, 11:46:21 AM »
The Galaxies continue to impress and in context are clearly the evolutionary link between Mario 64 and 3D Land; controls and play areas designed like 64, but more course/goal oriented like 3D Land, albeit more loosely. So, for those that haven't played, it's like semi-open environments but you select from multiple obstacle courses designed for each that act more like linear stages (you can run to the sides a bit, but you progress a certain way), which SMG2 made more explicit before 3D Land made it literally Mario levels again. Too bad I couldn't just refer to this handy chart before to know that

The chart definitely does clear things up as far as the style of the games, and it reminds me I need to brush up on my Japanese. The substitution of goal-post endings for specific tasks (power stars), punching enemies (without being able to run around supersized, throwing fireballs), and having so many techniques at your disposal is why I believe Mario 64 was less 'Mario' (that is, 'Mario game') than the main-line Mario games before it. Dealing with enemies after you take a hit and lose your powerups takes a bit more care in pre-64 Mario games. All you could really do as base Mario is make carefully timed jumps to either defeat or avoid enemies. But base Mario in Mario 64 yields so much versatility, what with ground pound, which allows you to land in a specific area with timed precision, and diving on the ground toward an enemy, which gives you a bit more of a tactical edge over an enemy than a stationary punch would. Punching and sweep kicks are a bit more risky, as either one leaves Mario open to punishment, so I'd say they require timing more or less comparable to timing your moment in the 2D games and jumping upon the enemies.

I don't know why tf I wrote Mario 64 was open-world, considering I initially typed hub (I specifically had Demon's Souls in mind when thinking of SM64). I was second-guessing it because of how large the castle interior is, not taking into account that open-worlds wouldn't have loading screens such as the ones in 64. I also completely ignored the painting worlds, surmising that if GTA Vice City could access Liberty City through a cutscene at the airport, it would still be considered a sandbox open-world game. I applied that same logic to the castle and painting worlds in 64. But I totally over-thunk it  :schnoz:

So far I prefer the looser creativity of the original Galaxy to the streamlined refinements and extra features of SMG2; I like the charms of the Observatory hub (including the wistful Yoshi's Island-styled backstory) and the overall dedication to the space theme, whereas SMG2 is basically just floating 3D Mario courses made in half measure with classic Mario concepts and the Galaxy engine. I see this debated where SMG2 is either the perfect version of the Galaxy concept or merely derivative of it, and so far I'm in the latter camp and find myself drawn back to looking for more stars in SMG1 than desiring to progress in SMG2 at the moment. Anyway, I certainly see why Galaxy and its successor was such a successful iteration of Mario; plus, it's just larger than life and mindbending having Mario literally circumferencing planetoids and jumping between them changing gravity. If I keep playing and enjoying it so much I'm going to have to add it to my transcendent Marios (though it wouldn't bump 3D Land because while I see now what it owes to the Galaxies they're still different animals in my book, whatever Nintendon't says).

It's been a while since I played the first Galaxy, but I could tell in the first World that SMG2 was a lesser version of its predecessor just with new do-hickeys, and Yoshi. It wouldn't be wrong to say the game is like an expansion, and the fact that it's bare-bones in story helps. But I can't say I'm not having fun. I'm actually really enjoying playing as Yoshi and swallowing enemies like mad. Though when he runs away after we take a hit, I could just strangle the fecker.. kidding, not kidding :serpico: I never cared for the star bits feature, not as collectibles and not as a utility. I always thought they were invented to make some kind of use of the Wii-mote and cursor, but they don't do too bad in adding to the outer space setting.

I'm more a fan of having one single colossal stage than having a dozen tiny planetoids linked by launcher stars, but the circumnavigation is great. The changing of gravity and various interactions you can have with the environment is marvelous. The drilling bit and Cloud Mario are pretty cute.

Comparing the fun I'm having in SMG2, I'd still say Odyssey has an edge in my books, though it's not a big gap. Yoshi is pretty damn entertaining. But, in Odyssey, throwing the hat at enemies in a *GOTCHA BITCH* moment is the tops.. I'd say it's more of a release for me than punching enemies in 64 was. Attacking at a distance like that willy nilly is so cathartic, and addicting.

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: November 20, 2017, 01:27:28 AM »
I found Gal Gadot very charming in WW. I think she came off as irreconcilably childish at times, and a straight doofus in others, but I found her innocence in other instances refreshing. In JL she was passable (I saw her as much more mature and intelligent, and rightly so given the time jump). Sadly the movie suffered a lot from mediocrity, so there wasn't much in the way of scenarios that accommodated more varying [or interesting] expression. I had a decent lens in which to compare Gal Gadot in the films because I attended a double feature of both WW and JL.

Batman seemed ...lazy? tired? I dunno, there was a distinct lack of enthusiasm on his part, as opposed to him in BvS. To me he was just going through the motions of what the script demanded, and he never convinced me to care about anything. For myself, I was mostly running off sheer anticipation of seeing all the heroes fighting on-screen and how the dynamics between different members would play out. If I were to see it a second time I'd have nothing much to look forward besides a certain fight in the middle of the movie. The movie simply can't stand up to scrutiny.

The Flash was okay. He definitely got better as the movie progressed. Cyborg was alright, and I didn't mind Aquaman. The characters themselves made sure the movie wasn't terrible, but again they really didn't have much to work with. And the aforementioned fight in the middle was good. I actually caught a thrill during the sequence because of the Flash and Wonder Woman's part in it. The scene after the credits seems to promise something interesting, but at this point I'm only in it for the fight scenes and the actors themselves. I see the movies getting better never.

Manga Mausoleum / Re: Dark Horse Releases
« on: November 18, 2017, 12:59:09 PM »
Thank you for the information

Having resolved that I am probably never getting some of my loaned volumes back I bought a few of the digital releases.  I have a Surface Pro, which can be used as a tablet, and it has a native resolution of 2736x1824.  The scans easily hold up on that resolution and I spent so much time zooming around looking at little details without seeing any artifacts.  There is an option to read panel-by-panel which is a bit hit or miss but when it works well it is quite a treat.  As far as I know the digital versions require an internet connection so that is definitely a bummer.  At this point I'm sure most of us are used to reading new episodes digitally, so if you don't mind the format then it's a great way to support the series.

I can only imagine, I'm going to look into a Surface Pro myself (I generally don't like using my phone to read). I'm biased to a great many things, and Windows is one of them. Christmas is around the corner so screw it, I'll get one in the next month.

Owning all volumes both physically and digitally is the goal, this series is simply on another level. With a lot of manga, I have a habit of wanting to go through the content fairly quickly, especially when the series is heavy in fighting (because of testosterone, or maybe just some weird anxiousness? :P). But with Berserk, it's different. I connect with the content so well, and I haven't quite figured out why. I take in every detail and nuance of the work; it's truly an unprecedented type of enjoyment.
That, and when something is this masterfully crafted, or distinct when faced with so many options, the creator deserves to be supported. I can see myself rereading everything yet again when I get the device.

Manga Mausoleum / Re: Dark Horse Releases
« on: November 17, 2017, 02:39:25 AM »
So based on some of the visual examples of the digital episodes, Kindle editions would be a good idea? Are the translations consistent with physical releases, even up to the latest volume? I'm determined to buy the entire series digitally.

Pages: [1] 2