Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Serpico

Pages: [1]
Berserk Miscellaneous / Berserk PS2 Model/Scene Rip
« on: August 20, 2009, 03:44:05 PM »
Well, I was just fooling around with ripping PS2 models that I could temporarily use for my game. Apparently its not supposed to be possible to rip them from an emulator, but through some complicated means I got pretty far with it. At least beyond the limit of a completely flat mesh which is the most I've seen from anyone else. It ended up looking like an awesome pop-up book or something. I don't think its useable though, because fixing the remaining problems is at least as much work if not more than modeling from scratch. I thought you guys might find it interesting though.

Creation Station / New Art, Berserk Game, etc
« on: April 20, 2008, 05:15:54 AM »
Since a hard disk failure which wiped out a bunch of my old projects I started a series of new and better ones.

I have a lot in the works, many Berserk related, but its hard to find time to color them or polish them up. I might just start posting lineart if anyone is interested in trying their hand at coloring it. Here is one of the ones I completed. Bob made some suggestions on the lineart for this one so I figured I would post it here.

added a small demo of the game I am working on. So far I only have about a week that I've put into this specifically so there isn't much as far as content. I still need to expand the dialogue, combat, and inventory systems, which are all very tedious tasks, before I bother with making more sprites or improving what is there. I basically just slapped the graphics together.

Probably within a couple weeks I will improve the map generation system so that I can make a tool others can use to build their own levels and whatnot if people are interested. When I finish all that I will work on improving the combat system to be more engaging. I've considered going pure RPG style with it but I'm not sure. Its coded with C++ if anyone is interested. I am still an amatuer with game specific stuff but I am learning as I go. It should be fairly solid in a couple months.

you can DL the demo here

the password to the .zip is skullknight

the basic controls are, arrow keys, space to attack, T to talk, I for inventory. Like I said not a lot there atm, but any suggestions or bug reports if it runs funny are welcome.


Update : 6/24
some of my older artwork I revised

Creation Station / Serpy Colors
« on: February 22, 2007, 09:44:27 AM »
Nothing too amazing here (aside from Miura's art), but my style is different (aka. messy) than most other people on the board (wow, you guys do some clean smooth colors!) so I thought some diversity is good. I put a good deal more effort into Griff than the background since I wanted him to stand out more. He was the only part I wanted to color actually... and its tough do it all in one sitting.

I have more WIP and finished stuff scattered about my PC so I might get to finishing some and posting it on occasion.

and the old pic from my sig, 90% done... close enough

Creation Station / Help with Flash
« on: December 19, 2006, 07:24:14 AM »
Hey guys, I know some of you are pretty good with flash so I was wondering if anyone knew the answer to this. I started a Berserk game and I'm a little stuck on getting the basic movement to work properly. The walk cycle isn't playing when the character moves.

You can see a little demo of what I mean here. The controls are the arrow keys to move, and spacebar to attack.

Serpiko is a movie clip with the following code attached. Frame one is his idle stance. Frame 2 is his walk animation, and Frame 3 is his attack animation. For some reason the attack animation works and not the walk.

this._x -= 8;
} if(Key.isDown(Key.RIGHT)){
this._x += 8;
} if(Key.isDown(Key.UP)){
this._y -= 8;
} if(Key.isDown(Key.DOWN)){
this._y += 8;

Any help or ideas are appreciated.

Creation Station / Farnese fanart & new projects
« on: January 18, 2004, 01:01:29 AM »
*EDIT: Ok here is the final pic, modified according to some of your critisisms, now i can go back to working on my farnese pics for awhile :P

Pages: [1]