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Topics - ryOtoha

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Movies, TV, Books & Music / The Expanse
« on: January 16, 2015, 07:38:11 PM »


Don't know if the result will be any good but the universe seems interesting.

Here's the first trailer

Quote from: Syfy
A thriller set two hundred years in the future, The Expanse follows the case of a missing young woman who brings a hardened detective and a rogue ship’s captain together in a race across the solar system to expose the greatest conspiracy in human history.

This hour-long, ten episode series is based on the popular New York Times bestselling book series collectively known as The Expanse, written by Daniel Abraham and Ty Franck (under the pen name James S. A. Corey). Abraham and Franck will be show producers. The multi-installment, best-selling book series is published in 17 countries, including China, France, Japan, Australia, Canada, Germany and the United Kingdom. One in the series, Leviathan Wakes, was nominated for a Hugo Award as well as a Locus Award, while “Caliban’s War” was nominated for a Locus Award.

Thomas Jane (Hung, The Punisher) will play the lead character of Detective Miller, a native of the asteroid belt between Mars and Jupiter. Detective Miller works for a corporate security force that operates as the law in the asteroid belt. Ragged and in search of something he can't identify, Miller finds a new sense of purpose when he's put in charge of the investigation of a missing heiress.

Shohreh Aghdashloo (The House of Sand and Fog, 24, House of Saddam) will portray Chrisjen Avasarala, a smart and passionate member of a political family legacy who has risen high in the ranks of Earth's governing body.

Steven Strait (Magic City, City Island, 10,000 B.C.) will play Holden, an officer on the ice-carrying freighter, the Canterbury. Holden is a natural leader who's not sure he wants responsibility, but will soon have no choice when he is drawn into a dangerous plot.

Other series regulars include Dominique Tipper (Vampire Academy), Cas Anvar (Olympus), Wes Chatham (The Hunger Games: Mockingjay) and Florence Falvre (Alpha House, The Following).  Jonathan Banks (Community, Breaking Bad), Paulo Costanzo (Royal Pains) and Jay Hernandez (Nashville, Gang Related) will appear as guest stars during the first season.

The Expanse is produced by Alcon Television Group, a division of Alcon Entertainment. Academy Award-nominated screenwriting duo Mark Fergus and Hawk Ostby (Alfonso Cuaron’s Children of Men, Iron Man) wrote the pilot; they will continue to serve as writers, as well as executive producers. Alcon's co-founders and co-CEO’s Andrew Kosove and Broderick Johnson will serve as executive producers with Sharon Hall. Alcon Television executive Ben Roberts will serve as co-producer. Ben Cook will serve as producer. Sean Daniel (Graceland, The Mummy) and Jason Brown of the Sean Daniel Company developed the original pitch, with Fergus and Ostby, and will also executive produce.

STARRING

Thomas Jane
Steven Strait
Shoreh Aghdashloo




Bonus

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Shootin' the Breeze / Kickstarter projects you want to back
« on: December 01, 2014, 07:57:14 PM »
I've backed many Kickstarter projects of different nature (shoes, video games, design) and i'll be interested to know those current projects you want to support and ultimately get.

It doesn't matter if you already backed, if you want to, what kind of projects you wish to talk about, it just have to be in an active state.

I just backed a few minutes ago Hollow Knight



DESCRIPTION

Quote
Currently under development, Hollow Knight is the first game by Team Cherry, an indie games team comprised of 3 people, based in South Australia. We have been working our hardest on the game for months to produce a fantastic foundation and have launched a Kickstarter so that we can bring this world fully to life.

Hollow Knight is a challenging, beautiful action adventure game set in the vast, inter-connected underground kingdom of Hallownest. A 2D action game with an emphasis on skill and exploration, Hollow Knight has you fighting a fearsome host of deadly creatures, avoiding intricate traps and solving ancient mysteries as you make your own way through fungal wastes, forests of bone, and ruined underground cities.

The atmosphere is eerie and sometimes unnerving, but there is a good-hearted core of humour and levity in there too, especially when conversing with all of the weird and wonderful NPCs you’ll find along the way. Hollow Knight has beautiful traditional art, fluid and responsive action, challenging but fair gameplay, and an incredible, bizarre insect world begging to be explored and conquered. Step into the depths of Hallownest and experience Hollow Knight for yourself!

FEATURES

Quote
A beautiful, eerie world of insects and heroes.
Traditional 2D animation brings creatures and characters to life.
Challenging gameplay that can be difficult but always fair.
Fluid and responsive action allows you to flow through combat like water.
A collection of challenging “feats” the most skilled players can strive for.
Find powerful new abilities and spells on your adventure to grow stronger and open new paths.
Speak with a weird, intriguing cast of characters.
Explore a vast, connected underground world.
Scour the world for hidden secrets – powerful artifacts, piles of riches, and surprising encounters.
Go Dream Diving! Venture into the minds of friends and enemies and discover the strange worlds that await within.
Head to town to seek advice, purchase new items, and chat with quirky townsfolk.
Hidden areas full of the toughest challenges and battles, for expert players.
Ancient mysteries hidden about the world waiting to be solved by the most observant  investigators.

Developer



Quote
Hollow Knight is the first release by Team Cherry. Our team initially formed around game jams, but we really bonded over our love for Zelda 2. Though we’ve all worked on games in the past, Hollow Knight is the culmination of the things we love in games. Its cute and creepy, quaint and epic. Together we’re putting all of our passion into this project.

Ari Gibson

Ari is an animator and co-owner of boutique animation studio mechanical apple. He’s worked on countless projects across film, games, music videos and advertising. Ari is guiding the art of Hollow Knight, animating its characters and detailing the world.

William Pellen

William has been designing and building games for years, and loves to create silly little worlds for people to poke around in and explore. He’s been enraptured with games ever since his Dad found the wing boots for him in Zelda 2, and wants to recreate that experience of adventure and excitement for other people.

Rohan Fraser

Rohan is an illustrator, comic artist and traditional painter. He transitions effortlessly across mediums and styles. Examples of his traditional work can be found at rohanfraser.com.au

3



After Dark Souls II, IGN did it again. Here's a exclusive 9 minutes walkthrough commented by Denis Dyack the chief creative officer. Apparently, he worked on titles such as Legacy of Kain, MGS : the Twin Snakes and obviously Eternal Darkness.


To support the game go to the official site : http://www.precursorgames.com/shadowoftheeternals/

4
Video Games / Soul Sacrifice
« on: May 10, 2012, 06:30:46 PM »


FIRST TRAILER

Quote from: ''Andriasang''
Keiji Inafune is listed in Famitsu in the game's "planning" and "development" role. Actual development is taking place at Marvelous AQL. The game's music component is from Yasunori Mitsuda and Wataru Hokoyama, with Hokoyama scheduled to head up overseas recording. On Sony Computer Enteratinment's side, the game's producer is Kentarou Motomura , and its assistant producer is Teruyuki Toriyama.

For Soul Sacrifice, the concept is "True Fantasy." The "True" part comes from the idea of making sacrifices and payments. If you want to get a lot of power, you have to pay or sacrifice something.
He hopes to deliver this truth in Soul Sacrifice.

Inafune took part in a live play demo as he spoke about the game. He revealed that you can you can select from multiple types for your player character, and make various customizations on top of this, resulting in your very own sorcerer.

The game does not have the notion of "MP" (magic points). Instead, you sacrifice things for magic. Make a big sacrifice, and you'll get greater power. For Excalibur, you sacrifice your life (as you can see in the first trailer). If you continually use powerful magic, though, you'll gradually begin to lose your human form.

During the demo session, Inafune showed how one can use trees and boulders in combat. He also demonstrated using your own blood to send yourself flying at enemies like bullets.

The main character is someone who was raised by a cruel sorcerer. Just as the main character is about to be given as a sacrificial offering, a special book appears before him. This book is a demon in book form. It contains the records of past fights between the sorcerer and monsters.

The player enters the world of the book and experiences the stories and fights depicted therein.

In addition to this background story, Sokuho's Famitsu summary mentions one magic attack that we didn't mention earlier: Salamander. This attack involves burning something (presumably a part of your body).

The game will have a customization component. You'll be able to select from a variety of styles for your character.


Quote from: ''Andriasang''
Your play style will also affect your form. As part of the game's story setting, the monsters you fight are former humans who used their magic too much and lost their human form. Make the same mistake, and you'll also begin to lose your human form. When you defeat an enemy, you can chose to either sacrifice the enemy or revive/help it. You'll get different things depending on your choice.

Following the composer commentary, Inafune introduced the game's multiplayer component, not through a live play session, but through a video.

Soul Sacrifice has support for one to four players. Up to four players can play simultaneously. Inafune confirmed that the game is planned to have both ad-hoc and infrastructure play. Ad-hoc only is not sufficient nowadays, said Inafune, especially if you want to appeal not just to Japan, but to overseas. He added that nothing has been decided as far as an overseas release is concerned.

The game will have a number of other PlayStation Vita-ish features. These will be revealed later.

They're planning download content for the game. Inafune feels that in this era, download content is part of the game.

Sony announced that the game is due for release in the Winter. That can technically mean early next year, but Inafune says he'd like to get it out this year.


Quote from: ''Andriasang''
As shown in the multiplayer video, at the end of a boss fight, you can select to either save the boss, or sacrifice the boss. The players in the presentation video all voted to sacrifice the boss. So what happens if players don't agree? Inafune says that they have a system in place to deal with this, but he would not say what it is. Regarding this area of the game, he noted that he wanted to make a game that did not end just with players feeling relief at having defeated the enemy, but having to think about what to do after defeating the enemy.
The video showed one player near death following an attack from a cerberus. The player was able to sacrifice his life for the other players, and turned himself into "Salamander," a massive flame which struck the enemy.
The three remaining players were able to to select between saving the cerberus or sacrificing it. They all decided to sacrifice it.


Composers Yasunori Mitsuda (Chrono Trigger, Front Mission: Gun Hazard, Xenogears and a lot more) and Wataru Hokoyama (Resident Evil 5) appeared at the event to discuss their contribution. They're still working on music for the game right now, they said. Some of the songs will have large-scale recordings with overseas orchestras and full chorus.

Particular effort went into creating unique monster designs, said Inafune.

5
Video Games / Dead Space
« on: October 17, 2008, 05:03:25 PM »
Am I the only one who waiting for/buy this game ?  :schierke: And As I expected the game is really great. The atmosphere is amazing due to the amazing work on the sound effects, the game design and level design are subtle and detail. And more important, it's been a long longtime since I was so frightened by a game.
 

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Video Games / Castlevania Judgment
« on: June 27, 2008, 02:03:48 PM »
No Aaz, I'll kick your ass with Dracula because he is the man, the eternal opponent  :guts:
You're right, Rakshas too, a new concept cannot be so bad for the franchise but I'm just surprised and sceptic. Especially since it's the first castlevania on Wii.

In the new Nintendo Power Magazine some details have appeared :

1/ The complete name of this episode is Castlevania Judgment. A really good name for this game.

2/ The connection between OoE and Judgement allows to unlock Shanoa and certainly some other cool stuff.

3/ Some creatures (obviously well known to us) will randomly appear during the rounds (trying to take their revenge :guts:)

4/ Interactive/destructible areas

5/ Online Mode

6/ The roster is very good. We'll see about that. :serpico:

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Hi everyone, A newcomer arrived  :serpico:

There's two weeks ago, I found this on my usual anime news website (animenewsservice) :

Quote
In some of his sidebar comments printed in just about every issue of Young Animal where his Berserk manga serial appears, creator Kentaro Miura often gives some reference to events in his personal life or current goings on with the comic.

In recent issues he gave an explanation for the recent 3+ months of lapse in the manga's serialization. In late 2006 he first warned the manga may go to temporary irregular publication format as the coming storyline would deal with a huge army of over 1000 soldiers.
After returning to Young animal a few weeks ago, Miura confirmed the break was due to the fact that he was drawing soldiers during that time (he draws each one by hand with no computer aids).

Rumors spread online through the Japanese web in 2006 that the series could be coming to a grand finale soon.
Those sentiments apparantly sprung from another one of these sidebar comments :
"Finally 30 volumes. At first though I was going to end it within 2-3 volumes."


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