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Messages - C

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1
Shootin' the Breeze / Re: Official Sk.net Goal Thread!
« on: May 13, 2009, 03:56:52 PM »
Congratulations dude. Glad to know everything's working out fine for you!

Congratulations man. Where are you moving to?


Thanks.   :serpico:


Probably Fairview, TN. It's not too far away from my job, and it's out of Davidson county. Davidson is the central county, Metro, and it costs a lot more, taxes and fees, to live there.      :mozgus:

Gonna try to save some money, one day.   :carcus:

2
Shootin' the Breeze / Re: Official Sk.net Goal Thread!
« on: May 13, 2009, 06:37:31 AM »
I am getting married in August, and by then will have a house in my name with a new house loan and an $8,000 tax write-off.   :daiba:

Moving right along.   :guts:


Other than that, goals to be happy. 

3
Video Games / Re: Age of Conan
« on: April 02, 2009, 10:54:05 PM »
I don't want to rain on the parade but I think its a little too late for Conan. It had such potential but meh. I know they added a couple of things in the mid levels which is a good thing because grinding them friggon house missions got old real quick.

I suppose the biggest thing I hope they improved on was their GM staff. Man did those guy suck. There was no consistency and they just didn't understand the game.

The issue that made a lot of goons (Somethingawful) leave was that we had sieged a city on our "PVP" server for a couple of hours. We just destroyed everyone. Well a GM comes in and whispers to our raid leader that we cant pvp there because the other players didn't consent to it.  :ganishka:

We laugh about it and start having our way with everyone and welp.. the D-bag GM starts to warp people around to random places on the map.

That wasn't the first time things like that happened to us. At the beginning a GM said that we couldn't run around in "packs" of players to pvp. What the shit is that?  :???:

Anyways I will admit that Conan had/has AMAZING graphics! It was one beautiful place.  To those that try it, stick with a class that can stealth and walk around without having your stamina drained.(Barbarian, Hunter, Assassin). It will make things much easier since everyone else will see you walk by and treat you like a 2 dollar whore in Thailand.


It's a lot better than it was. Many things have been fixed and a lot has been added. I play in dx10 now, and the beatuiful graphics are amazing.

I have been there since day 1 and almost quit a couple of times, but the new director came in and has really turned things around. I think it's about where it should have been on release day.

Give it a shot, it's free.   :troll:



Here is a pic of a couple of friends and I deciding who to kill first, way South in Khopshef Province (this is in dx9, back from a few weeks ago, dx10 rocks!):


4
Video Games / Re: Age of Conan
« on: April 02, 2009, 06:36:56 PM »
I have been lurking around sk on and off, too much happenoing in my life. That's a story for another day however.  :serpico:


As expected. It's really too bad they couldn't handle the post-release development. The game literally worsened over time. The 3 months I've played were quite fun though, it's unfortunate they couldn't handle that potential properly.



That is true. However, they got rid of the main guy, got another one, and really turned the game around.

Here is a new Euro gamer review, I will post some of it below as I know some poeple cannot go to certain links at work, and also a free trial:

Review:
http://www.eurogamer.net/articles/co...article?page=1  (read the clips below if it you can't see it at work)


Free trial:
http://forums.ageofconan.com/showthread.php?t=189229

I am on the Cimmeria pvp-rp server. Come say hi, it's a blast now. I am currently running dx10 at high on my mid range computer between 30 - 60 fps and it looks great!    :guts:



clips from the review:

Quote
Funcom launches free trials for its fantasy MMO Age of Conan today. You can pick up one of 20,000 exclusive free trial keys here at Eurogamer - just head on over to the giveaway pages for European servers or North American servers as appropriate. There are 10,000 keys available for each, and anyone can play on any server. Each trial key unlocks seven days of free play, and three exclusive in-game items.

But why should you give Age of Conan a second chance after its launch disappointed so many last year? Funcom has made many claims for fixing the game's flaws and flooding it with new content, but do they stand up? We sent our long-suffering Hyborian correspondent Rob Fahey back into the game to find out.

An hour into my latest adventure in Age of Conan's Hyboria, I'm discovering that playing a long-abandoned MMORPG character is absolutely nothing like riding a bike.

Unaccustomed to the pace of the game, my chubby digits mash helplessly at the number keys like a chimpanzee trying to play Chopin. My combos fail, my buffs don't shine and my health bar falters perilously as I struggle to relearn the input sequences.

I'd forgotten how intense and tightly sequenced Age of Conan's battles are. Accustomed to World of Warcraft, where the global cooldown on abilities seems glacial by comparison, I'm taken aback all over again by how much direct input Conan wants from me. As my fingers slowly recall the patterns they need and I start being able to string together hits, I'm recalling something else, too. Conan's combat is damned good fun. I wonder if the rest of the game is finally living up to that?

A little context: you can track my tempestuous relationship with Age of Conan through its review and re-review here on Eurogamer. I was cautiously but enthusiastically optimistic about the game at launch. Half a year later, I was crestfallen and cynical. Promises hadn't been kept, content hadn't arrived and the game had been "polished" with all the efficacy of a tramp cleaning your car window with a mouthful of spit and yesterday's newspaper.

I'd manfully struggled through the game to deliver one character to the level cap, but my two others remained stranded. My Guardian was sitting at level 37, dumped unceremoniously in a corner of the Wild Lands of Zelata. I had ground to a halt with him - literally. I simply couldn't face another round of bugged quests and sparse content.
'Conan's Second Coming' Screenshot 1

Funcom staff manning the Content Improvement Machine.

Yet, all these months later, Age of Conan is making all the right noises again. From those still playing, the news has been glowing - almost suspiciously so. The engine is fixed! The content is polished! New zones and dungeons have been added! From shortly after the arrival of new game director Craig Morrison, it seems, Funcom has taken to keeping its promises and Age of Conan has been turning into the game I'd hoped it could be from the outset. I'm dubious - but it's worth a look, right?

Thus, I rejoin my noble Guardian. He's got a log full of quests I don't remember, bags full of stuff I don't recognise and an action bar filled with abilities whose purpose I can't fathom. It's going to be a slow start.

As I push my way through a handful of the quests in my log, I put the game engine through its paces. A lot has changed. For a start, Age of Conan is now running smoothly and consistently at 60 frames per second. Aside from the occasional glitch with texture loading, the game's graphics are now pretty much perfect, barely stressing my mid-range PC even at high settings. Best of all, across the entire three weeks spent playing the game for this feature, I didn't experience a single crash. The technical issues which dogged Age of Conan after launch have, it seems, completely disappeared.

In the last few days, Funcom has even managed to put to rest one of the biggest criticisms levelled at the game, the lack of the heralded DirectX 10 support. It has finally rolled out, albeit in a "test" form which needs to be switched on by the user. It's not perfect, but it does look pretty - the most notable changes are to foliage in the game, with trees and lush grass swaying gently in the wind, but other additions like "god rays" (sunbeams piercing the clouds) and enhanced underwater lighting are also very nice to look at.

Technologically at least, Age of Conan now works - but as frustrating as the game's hitches were, they weren't the reason I dropped my Guardian. To tempt me back, the game's content is going to have to have improved - a lot.

I began my rapprochement by hauling my heavy-armour-clad backside back to Old Tarantia, the game's central and most impressive city, which boasts a fairly large outdoor quest area and a handful of dungeons. It's a good stepping stone to haul me up into the early forties, whereupon I can head off to the Field of the Dead, a huge zone in the mountainous north where should bring me right up to level 50.

I'm a little concerned about this part of the journey. Funcom's headline addition to the content comes later in the game, with the Ymir's Pass zone, which is aimed at levels 55 to 65. If I have to spend 17 levels grinding through weak content to get there, I suspect that I'll be abandoning my Guardian again in a hurry.

A day later, I'm level 42 and I'm wondering what on earth has happened. I've blasted through the Tarantia Noble District, delved into the Outflow Tunnels solo dungeon, and travelled around a little to hand in various quests. In the process I've picked up five levels and, more importantly, I've had a huge amount of fun.

The same pattern repeats itself in the next couple of days, as I edge my way up to the low fifties. The gaping chasm in content which faced players in Age of Conan only a few months ago has been filled - but not by a single new zone or dungeon. It's hard to put my finger on what has made the difference. Certainly, there have been new quest lines and objectives added to many of the areas, giving much more density of content to work through. The game has also sprouted a variety of parallel objectives.
'Conan's Second Coming' Screenshot 3

"I call this one the PVP Class Balance."

There are more subtle changes here too, though. Content which was already in the game has become easier to find, with more NPCs and quests which point you in the right direction. Moreover, lengthy quest chains seem to have been broken up into distinct pieces, so missing out on a starting quest at level 35 isn't preventing you from accessing a major chain at level 45 any more. They're minor changes, but their effect on the game experience is anything but. I gain 15 levels without ever once having to go off and mindlessly kill monsters for the next ding, or stare at an empty quest log.

And then I hit Ymir's Pass. This icy, frozen wasteland, the home of the Frost Giants, shows Funcom's creativity firing on all cylinders. Perhaps the team knew how much was going to be measured by the quality of this new zone; the pressure was on, and you can almost sense that from the intensity of the zone's design. Ymir's Pass is a stricken, violent and war-torn zone, dripping with atmosphere and Conan lore. It's one of the most visually stunning areas in the game - and it's hopefully an indication of where Funcom is going to set the bar for quality in future updates.


It's hard to avoid comparisons with WOW's new Wrath of the Lich King zones when you play through Ymir's Pass. Here, too, is a northern wasteland, scarred with battle and filled with lore-heavy races and locations - Frost Giants, forces of Atzel burning and looting their way into Cimmeria, and various dodgy black magic types. Ymir's Pass sees Age of Conan wearing its "mature content" badge with pride again - not just in the form of naked breasts for the teenage contingent, but also by being downright nasty in a way most MMOs just don't do. There's screaming, blood, pain and unpleasantness, but there's also a solid narrative supported by a number of key, well-composed quest chains which put the nastiness in context.

Between Ymir's Pass, a little more work on my Destiny Quests (a character-specific quest chain which runs from the start of the game the whole way to level 80) and a handful of trips into group dungeons, I made 70 in no time: clean across the former content gap. Moreover, the whole journey was incredibly good fun - the best fun I've had in an MMORPG since I first got to rampage through the Death Knight's starting zone in WOW. But in Conan's case, the enjoyment lasted for a couple of weeks rather than a couple of hours.

Yes, I just compared Age of Conan to WOW, and favourably. Don't misunderstand - Conan still has issues with content and polish which WOW worked past years ago. The forthcoming changes to the game's itemisation are desperately needed, with Conan's armour and weapon systems still being utterly dull and uninspired. It's not the realistic models that are the problem, it's the fact that upgrades are largely meaningless - you find yourself discarding level 60 items because they're no better than the gear you first wore at level 40, which simply shouldn't be happening.

Moreover, Conan's endgame still needs work, even if it's getting there. Resurrecting my level 80 character, I managed to blag my way into a quick run around one of the new endgame raids, Xibaluku. I say "quick" - it actually turned out to be quite a time-sink, filled with boss encounters which turned out to be taxing even for a pretty decent six-man team. It's clear that Funcom is toying with ideas for evolving its endgame PVE encounters; several of Xibaluku's bosses came with mechanisms that had to be puzzled out, rather than being straightforward tank-and-spank fights. It's a step in the right direction, as are the technical fixes to the endgame PVP sieges, which are pretty much in working order now. The game is moving towards having enough to entertain its level 80 population.
'Conan's Second Coming' Screenshot 4

Now all we need is some players.

On the downside, finding a group to enjoy all of this content with can be a little tricky. Age of Conan is, for the most part, extremely friendly to solo players. But even after the server mergers, it seems that the populations aren't high enough to make finding a group easy, and as ever, there's a chronic shortage of tanks and healers. Other MMOs solve this by diversifying those roles to make them available to other classes, a trick which Funcom could certainly do with learning. However, the community itself, after the mass exodus of the first few months, is for the most part friendly, helpful and mature.

The final test of Conan's newfound quality (and quantity) was the toughest. Having brought my Guardian up to 70 (he'll make 80 in no time, I'm sure), my eyes fell on another character on my login screen - a Tempest of Set, abandoned at level 30 but now apparently one of the best characters to play in PVP. Could I face going through the levelling curve all over again, so soon?

My cursor hovered uncertainly over the Tempest's character panel for a moment - but really, there was little doubt in my mind. Age of Conan isn't perfect yet, by any means, but the game is finally living up to its early promise. It's intense, entertaining and rewarding to play - and bringing a third character up to the level cap is looking like a pleasure rather than a chore. If it can sustain this rate of improvement - and that is a big "if" - it won't be long before Funcom has one of the best MMOs in the world on its hands.


7
Shootin' the Breeze / Re: I'm so excited!!
« on: October 09, 2008, 02:47:16 PM »
Hello again everyone! I, like most, have had my budget greatly reduced by this ridiculous situation called our 'economy'. That being said, I have saved my time and money, and finally bought some new accessories needed to make Lilly complete!

I have purchased a set of Foose Nitrous wheels. They measure 18x8 for the front set, wrapped by some sticky Michellen summer tires coming in at 245/45/18Z. The rear wheels measure 18x10, wider for more rubber in the back(better traction), and the tires come in at 275/40/18Z. That's a bunch of rubber back there!

I am rated now at 445 horsepower and 418 pounds of torque, ready for the track. I will hopefully be visiting very soon and bring back some pics and videos!

Here are some pictures of Lilly's new shoes:






Lilly has mirror clean paint, Excellent.   :carcus:





8
Shootin' the Breeze / Re: Adventures in YouTube
« on: July 29, 2008, 01:02:55 PM »
Fan made video, brought a tear to my eye. The song's awesome, but cannot compare to what some give:   :judo:

http://www.youtube.com/watch?v=8rafTabdvvw


Now off to go have my blood work done.    :idea:

9
Video Games / Re: Age of Conan
« on: July 21, 2008, 12:31:00 PM »
I have a Guardian and a Tempest of Set, my two favorite characters. I have tried all the classes, these just suit my fancy.  :carcus:

I have three operating systems and tried it on each to see which goes around the memory leak problem they are working on the best, and here are my findings:


Xp 64bit with 4 gigs of ram:
Plays on high, but suffers from low fps with shadows on. Turn them off, wonderful even with the particles on high. Randonly crashes, requiring a hard restart from about 30 min - 3 hours after starting.

Vista 32 bit with 3 gigs of ram(laptop):
Very similar to Xp 64, same with shadows on and off. have been playing it for weeks with only one crash. Much more stable for vista.

Vista ultimate 64bit with 4 gigs of ram:
Plays on high, shadows and particles on full, bloom on. Everything perfect. Between 35 - 70 fps, depending on when in cities or not. has not crashed even once because of memory leaks. They are still there, but the operating system, plus the ram, plus the two 8800 cards in sli mode knock out the problem. I play on this the most, obviously.

I have all my character slots full, and play different characters randomly as I am always getting new friends who want to play. My highest character is level 46, my Guardian. I have had a blast and can't wait to delve into more of the game as they add more features and fixes. I read the forum a bit at work, the AoC forum, and see the fixes they are working on and features they are adding.

It is very fun and enjoyable, even with the few glitches I have played with. just like any new MMO, I'm sure they will iron it out.   :guts:

 - C

10
Video Games / Re: Age of Conan
« on: July 19, 2008, 05:14:52 PM »


Here is my level 46 Guardian, Tellis, at the tree of woe at about 2 in the morning (game time):




I had to scale it down a tad to fit the forum ok, but click here for the original     :carcus:

 - C

11
Shootin' the Breeze / Re: Adventures in YouTube
« on: June 27, 2008, 02:36:22 AM »
http://www.youtube.com/watch?v=fqEehp5h_5c


Hey, they're calling back!!!!!!   :guts:


ps. do you smell egg salad?   :carcus:

12
Video Games / Re: Age of Conan
« on: May 27, 2008, 07:14:09 PM »
I am on the 'Thog' server. Easy to remember. I have 3 characters, but my level 11 Guardian is my favorite. I's pretty fun, but I don't have as much time to put into as I would like.   :troll:

 - C

13
Video Games / Re: Official SKnet Wii thread
« on: April 15, 2008, 02:21:30 PM »
I will definitely check that out as it looks awesome. I just got Assassin's Creed for my new computer, and will see how it looks soon.  :serpico:

 - C

14
Shootin' the Breeze / Re: The New Picture Thread
« on: April 15, 2008, 02:20:26 PM »
yota821, you work with engines? Maybe I need to talk to ya.  :carcus:

 - C

15
Shootin' the Breeze / Re: I'm so excited!!
« on: April 15, 2008, 02:17:59 PM »
Hello everyone! I have a new video with a track mixed by my friend BIG MIKE. The link below will take you to a site that has all my car videos on it, enjoy.

http://thekingswolf.com/forums/index.php?topic=1297.0


Any questions?   :carcus:

 - C

16
Shootin' the Breeze / Re: Walter's Wedding
« on: April 15, 2008, 02:15:06 PM »
Congratulations. I hope and pray you will have a wonderful marriage. I have almost been married twice in my illustrious career as a man. Glad I didn't with one of those two.  :troll:

Anyways, have happy times, and get us some more pics.  :serpico:

 - C

17
"I am Legend" was ok, as the third version of this film. "Omega Man" with Charleton Heston was pretty descent, but I really enjoyed "The Last Man on Earth" with Vincent Price. I thought that version of this story on film was the greatest, and I enjoyed Vincent price as the actor as well.

Here is a link:

http://imdb.com/title/tt0058700/

For those who enjoy acting and older movies, this one is from 1964, check it out. It has the C seal of approval.   :guts:

 - C

18
Creation Station / Re: Berserk Comical Comic Championship: Round 1
« on: March 17, 2008, 08:26:09 PM »
Quote from: Griffith No More!

Well, I'm looking forward to eventually disappointing you all when I start slacking off, getting weeks behind, and making whiny excuses for why I haven't updated; just like a real Internet content provider! =)


Maddox does that and has one of the most hit, entertaining sites on the web. Give it a shot.   :serpico:

 - C

19
Creation Station / Re: Berserk Comical Comic Championship: Round 1
« on: March 17, 2008, 11:48:16 AM »
Thanks for the info, C.

You're welcome!  :guts:


Seriously though, I am enjoying the comics. Always adds a bit of fun to my monotonous work schedule.  :troll:

 - C

20
Shootin' the Breeze / Re: Hello to everyone!
« on: February 27, 2008, 11:20:51 PM »
Well I will say hello as well. You enthusiasm is quite welcome. I do not got on this board as near as much as I would like to, but I still come by when I get a chance.   :serpico:

 - C

21
Shootin' the Breeze / Re: I'm so excited!!
« on: February 13, 2008, 03:30:27 PM »
Yeah, I try not to drive fast, but sometimes she's ready to go.   :carcus:

 - C

22
Shootin' the Breeze / Re: I'm so excited!!
« on: February 10, 2008, 01:53:11 AM »
Ok, here it is, my first Lilly video!!!!!!!   :serpico:

445 horsepower, SWEEETTT!!!!!!   I am lovin the supercharger whine!! :guts:

http://www.youtube.com/watch?v=XgpB-1zbPgo


I will definitely have more stuff later when I get a chance. Be happy everyone, always glad to see you smile!   :troll:


The car is a dream. I always favoured american cars over german, that are almost standard issue here. And I see a normal mustang isn't so terribly expensive (around 25K), so I was wonderin how much a shelby goes for?


Sorry I haven't been on alot in a while. Sticker is around 45K, but you just have to know where to look.   :carcus:

23
Shootin' the Breeze / Re: are the specs on this computer good??
« on: January 11, 2008, 02:31:12 PM »
I finally bought it.  After fighting with UPS for several days, it's finally here and working. Plug and play, awesome! I run Crysis at ultra super incrible high mode!!!! The opening scene in Bioshock, when you come up out of the water, WOW!!!!!!!

I installed Quake 4, one of my favorite single player games, on ultra high, and I was amazed!! It came out in 2005 and blows away most of the newer games, the lighting is awesome!

Oblivion is most wonderful now, Titan Quest, and I will install gears of War eventually, I got it for Christmas.

It has extra power for video editing and pretty much anything else I wish to do.   :serpico:

The transition from XP to Vista wasn't bad at all, and I'm enjoying Vista. The only problem I have had so far is the sleep mode. Just turn that off all together and it runs great. It compatible with all my other software so far.



I'm very happy   :guts:


 - C

24
Shootin' the Breeze / Re: are the specs on this computer good??
« on: January 01, 2008, 04:03:52 PM »
Thanks for the replies and new perspectives everyone! I might have a couple of drives in there and put Vista on one for games and XP on the other for my other software in case it won't roll with Vista.  Thanks.   :serpico:

 - C

25
Shootin' the Breeze / are the specs on this computer good??
« on: December 29, 2007, 08:01:00 PM »
What do you guys think?

http://www.newegg.com/Product/Product.aspx?Item=N82E16883229013


I might build something close to that, and if the price of building it is close to this price, I might just buy that. The video cards are around $250 a piece, so that's 500 just for that.

To help you understand, my old computer is a socket 479 2.8 pentium 4, with an AGP 7800GTS. It works great, except on the newer games. I figure if I get something like the above computer, I won't have to worry at least for a little while, yes?   :serpico:

 - C

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