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Messages - Aphasia

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901
Creation Station / Re: Lith's colors & tutorials
« on: October 07, 2009, 05:00:17 PM »
Really fantastic job Lith! I'm enjoying looking through your work.  Really a treat to see some of my favorite pages rendered out in full color.

902
Berserk Miscellaneous / Re: How did you get into Berserk?
« on: October 07, 2009, 04:09:29 AM »
I was surfing the DVD section of an anime website several years ago, and I said "Hey, berserk...blood, this looks cool." So I ordered the whole boxset.  I watched the whole series with a friend over the weekend and I decided I had to read the manga. :D I believe it's one of the most in depth, beautiful, and tragic stories I've ever come across.  I'll surely be a fan until they print the last page, har-har.   :troll:

903
Creation Station / Re: Gobolatula's Wacky Berserk Art
« on: October 06, 2009, 05:28:23 PM »
Ha-Ha! That last one made me chuckle.  Griffith is so pretty in the last frame, you can't help but feel bad yelling at him.  Great drawings, would love to see more. : D  I think I remember the picture from volume 5 you're talking about.

904
Creation Station / Re: Skull Knight 3D Model (Roar!)
« on: October 05, 2009, 02:45:59 PM »
Aaz, Thanks! Those are values that can be tweaked pretty easy.  I thought I'd try something a little different for the color scheme, but I'll try black and see how it looks. 

@Serpico, You're right, but I thought it would be fun to see him all messed up.  I'll clean his armor up some. : D We're moving on in my class - doing game environments now.

905
Creation Station / Re: Skull Knight 3D Model (Roar!)
« on: October 05, 2009, 05:23:13 AM »
Alright time for a real update! I've been working hard! :puck: So this is the model at it's current stage - been working on textures this weekend.  The project is due tomorrow and I'm looking forward to seeing what everyone else in my class did. :schierke: (I love these icons)

The normal maps I kind of threw together - I need to finish painting my heightmap and other stuff.  Far from being done, but making progress...let me know what you think.  Crits still very welcome.  Thanks!













906
Creation Station / Re: Skull Knight 3D Model (Roar!)
« on: October 02, 2009, 05:57:06 PM »
Thanks for your help Walter! I've finished modeling and unwrapping the character and I'm a lot happier with him now.  I've started texturing, which has to be finished by monday.  Hopefully post an update and start on the high poly soon!

EDIT: Okay, quick update! Here are some texture shots.  Still a ton to be finished, haven't touched anything but color right now.  Still needs specular, reflectivity, AO, all the good stuff.  Peace and thanks again for the comments! :badbone:




907
Creation Station / Re: Skull Knight 3D Model (Roar!)
« on: September 18, 2009, 12:11:58 AM »
Thanks Guys!

Thanks Zodd for the screencap, big help. : )

Here's a Skull Knight update.  Lather me in critiques! It'll only be harder to fix later. : ) Proportion, color scheme, accuracy, anything really.



















Okay, so...Materials wise, that is armor right? As in it's made of steel? I've started searching for materials, and I collected a ton of bone and metal textures, and I'm not sure I should go more of a bone route, rusty metal or kind of a combo of sorts.  I envision a worn metallic gray. 

For a turntable I was thinking of having his hands propped in front of him on his sword and his head slightly downturned, with a small environment around him consisting of twisted trees that kind of hang off the platform.  The polycount is still high right now but shouldn't be hard to get down later.  I'd love to animate him even further down the road - twould be so much fun. : D 

Will start z-brushing soon hopefully.  I tweaked the skull quite a bit, hopefully it doesn't look so cheesy now.  Still working on making the teeth look alright.

Thanks for any help in advance.  Peace <3

908
Creation Station / Re: Skull Knight 3D Model (Roar!)
« on: September 15, 2009, 01:50:11 AM »
Thanks for all the comments! I'm glad you like him.  It was more of an abstract interpretation of the armor.  So I've been painting up a storm since Maya is being so laggy.  Here are a few very unfinished sketches.  I wanted to paint Schierke,  so I did this:



But then I recognized that it looked very similar to a page in the Manga.  I abandoned the rotten god direction and started on one of her enjoying a peaceful evening on the porch of her awesome treehouse.  Still very rough.



And this is the beginnings of Guts in the snow facing Griffith.



Made a few tweaks to the skull, not enough to update though. : (

909
Creation Station / Re: Skull Knight 3D Model (Roar!)
« on: September 12, 2009, 11:10:20 PM »
Thanks for the comment Serpico!  I've taken your comment into consideration and made some changes, and I think it looks alot better.  I'm still hardly able to work within maya and it's basically put progress at a standstill.  I should get my new Imac next week though, Hurray! : D

15 is high for an average game model.  I heard that Kratos from God of War 3 will have like 20 K.  I'm still thinking about how to do the teeth: extruding from the skull or just creating..20 teeth.  Unwrapping would be easier if they were seperate, I think.

Anyways, I got frustrated with the lag in Maya and decided to do some good ole' 2D.  Let me know what you think of this guy. : D ROAR!


910
Creation Station / Re: Mozgus Statue (Work In Progress)
« on: September 12, 2009, 12:08:26 AM »
This is really awesome.  Keep up the great work.  He's such a freaky character.  Really wierded me out.

911
Creation Station / Re: Skull Knight 3D Model (Roar!)
« on: September 12, 2009, 12:06:09 AM »
@Walter: You think it's the most difficult? I kind of thought that Guts berserk armor would be more complex than Skull Knights, but maybe that's just me.  :badbone:  I actually just recently noticed that his skull is a helmet, and has two little bolts, and a cut that goes around the head right behind the cheekbone.  I've got some good shots of it.  I'll probably add that detail when sculpting.  I'll address those issues with his skull - I think he'll look better when he gets teeth, too.  You're right, the shield is too tall.  I've deleted the back side of thorns on his head, they stop where that armor plate comes up.  Thanks a lot for the help. : D

@ Showguynie: Still have a lot to learn in Z-brush, but it's a sick app. Yeah, if I were to do a disp. map it would be to just to make it look pretty.  I'm shooting to keep everything under 15K, which is still heavy, but hopefully less.  Thanks Bro!

Maya isn't my friend today.  I'm using our lab computers which are plenty capable but there's something wrong with the licensing or somesuch and it causes extreme lag every 15 seconds.  Really hard to work.  Good news is I have a new I-mac coming next week which should stomp all over anything I throw at it.

Peace for now! Updates soon hopefully.

912
Creation Station / Aphasia's 3D/Painting Madness.
« on: September 11, 2009, 06:06:31 PM »
Skip to page 5 to see the newest stuff.

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Hey guys! How cool that there's a whole berserk community.  I've read the majority of the manga, just have a few chapters to go before I finish it (at least what's done, that is)

Anyways, I'm a student studying digital art and media.  My class project requires everyone to create a game character.  I've decided to do Skull Knight, just because.  I basically want to make this as badass as possible, and would love any critiques concerning accuracy, armor, or anything else you think sucks.  I'm still working on the low-res mesh, but once I finish, I'll take it into Zbrush and pimp it out with normal and or/displacement maps.  

I've collected a lot of reference, and even have a real skull to model from, but If anyone has any pics of the skull nights upper arm/upper leg/ hand armor, I would appreciate it.  Those are the parts that are kind of shielded by the cape.  Back shots would be appreciated too.

Here's what I have..











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