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Messages - Lithrael

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Anime Asylum / Re: 2016 Berserk TV series: Episode 6
« on: August 09, 2016, 03:40:30 PM »
Man this one stands out for scenes that would have been amazing properly animated but that just got 1/4-assed.  Any number of Luca closeups that should have been hand drawn.  No innovative animation in the orgy scene at all.  The beloved slap is all CGI puppets.  The ought-to-be-evocative burning corpses look like CGI stills from an arcade zombie FPS.  Etc.

There were a few directorial gaffes too like you guys have mentioned with Joachim's Baby Soup Adventure looking like it hadn't even been storyboarded well.

Still, I enjoyed watching it somehow.  And there's a little Hirasawa at the end to raise my mood.

Berserk Miscellaneous / Re: 2016 Berserk album from Susumu Hirasawa
« on: August 05, 2016, 01:17:29 PM »
It's fun to buy it straight from Teslakite if you can wade through the forms.  I got a big pile of DVDs and CDs a while back and it had a lil thanks note from the guy that packed them up. 

Berserk Miscellaneous / Re: New Digital Art Techniques in Berserk
« on: August 02, 2016, 03:51:22 PM »
Aheh yeah no I don't like it either, it kills so much detail.  I meant pretty in the scare quotes kind of way.  "Pretty."

Berserk Miscellaneous / Re: New Digital Art Techniques in Berserk
« on: August 02, 2016, 12:58:10 PM »
I just wanna quote this out cause it's such a concise demonstration of how different post production filters affect the art.  The darker, grainier version is what we're 'used to' I guess, for scanned Berserk traditional ink art, and the pretty, filtered version is SO pretty that it gives us the impression of being possibly fully digital - and seeing the original art in hand there, I'm gonna assume that the pretty filter is meant to have the look of a photograph of the art. 

this here is a comparison between 2 panels, the panel on the top is guts from digital volume 38 which might i add looks very similar to the print volume 38 and the bottom panel is from the digital YA issue. as you can see, the top panel looks grainy and has texture to it, looks traditional. the bottom panel looks much smoother, the screentones are cleaner, they dont have those random white dots or texture that the top panel has. the lines on guts' hair look smooth and done with a digital brush with pen pressure.

The great thing about that panel is, that we have seen the actual manuscript in the behind the scenes video of the 2016 Berserk anime.

Creation Station / Re: Lith's colors & tutorials
« on: June 28, 2016, 08:23:02 PM »
Thanks!   :serpico:  And yeah, one of the filters is a bloom. 

Current Episodes / Re: Episode 344
« on: June 27, 2016, 04:02:00 PM »
Impossible? A big guy wearing a strange black armour with a face that's riddled with scars and a sword that's bigger than most men? I think you dont need a glimpse into his inner psyche to recognise that there's something wrong with the guy XD

Haaaa  :guts:  OK that made me smile.  But yeah, these days though he's certainly intimidating just because of the figure he cuts, whenever he's being scary AF he's hidden in the armor anyways.  We don't get bystanders witnessing Guts all holy shit like Jill did back in Lost Children anymore.  I mean, we do still get bystanders going holy shit but the context is a lot different recently.  Nowadays it's more like 'oh no a billion eldritch monsters - oh SHIT, the armor guy is outmonstering them!'

Manga Mausoleum / Re: Volume 38 Release
« on: June 24, 2016, 04:22:48 PM »
I think the digital work looks a little off-putting too but I also think that we can chalk that directly up to the nuts and bolts of a media change.  I'm frankly surprised to see the digital brushwork on, for example, the pumpkins; it's what you get when you use default round brushes.  The exact same strokes would produce a much more visually appealing look if he used a more sophisticated brush.  And the line quality itself is what you get when you have line/brush smoothing/stabilization turned completely off. 

So it looks like the work of someone who has just picked up digital tools and is self-teaching, and hasn't got around to everything yet and/or hasn't had an experienced digital painter over in person for tips and pointers. 

Speculation Nation / Re: The Count's Daughter
« on: May 09, 2016, 03:23:15 PM »
Sure, but the big tree was their home and what still carried their aura. And it's gone. So in my opinion it wouldn't be the case.

Ah, true, I had forgotten.

I agree the circumstances or desires for the separation them may be different, the reasons given are justified in the mind of that protector / father figure.

However, do you not see the effect, the purposeful distancing of those who should, by rights, be closer to them, and their their feelings of being "trapped" and alone, as similar?

I see what you're trying to get as but as Aazealh details, the commonality there is really just "broken parent/guardian relationships" and you might just as well throw Guts & Gambino, Rochine & her folks, Jill & Zepec in there too. 

The closest parallel you get is Theresia and Charlotte, with Charlotte just being sheltered and Theresia more literally locked away, and their fathers both seeing them as objects of affection - though weirdly enough Slug Count ended up with the healthier desire to just have a kid who liked him.  So Theresia's affection was taken away from Slug Count by the fact of his monstrous nature (and his upsetting actions), and he was distressed that he couldn't get away with being a monster, but Charlotte was taken away from the King by ANOTHER MAN RARG I GO NUTS NOW.

But these girls didn't crave anything themselves, unless you count Theresia wishing she wasn't locked up and everything wasn't nuts.

And absent Casca doesn't want anything besides just not to be literally restrained.  Guts just wants to help her and keep her safe but didn't know how and was frustrated by that, but he learned that leaving her alone didn't help - not because she needs him, but because she needs the protection he can provide.  Similarly, the girls from Lost Children just needed parents who would represent safety and love instead of being selfishly cruel or thoughtless (or too afraid to stand up for them) and letting awful things happen to them. 

As far as the craving, it's the other way around with Farnese, lil Guts, and Falcons Casca.

Daddy Vandimion didn't want anything either except not to be troubled; he would have been happy with a dutiful cipher of a daughter he could marry off to somebody.  It was Farnese who craved affection and attention from an absent family, and didn't know how to get it.  As far as that goes, Gambino and Guts are a closer match, and Griffith and Casca even.  Guts and Casca both craving the approval and affection of their, IDK, senpai, and doing all kinds of stuff to get it but only getting little shreds of what they really wanted (Casca of course wanting a bit more than just approval, which she got just fine).  The difference there was that they were both doing exactly what should have got them approval, where Farnese was just like I KNOW, I'LL SET FIRE TO THINGS. 

Speculation Nation / Re: The Count's Daughter
« on: May 06, 2016, 04:41:27 PM »
Since the elves left presumably many years before, there is no reason for that to happen unless they came back. Plus the place completely burned down...

Well, I meant in the 'area of effect' sense, like the mine.  And places recovering from forest fire have their own liminal feeling already.  Imagine the site of the old Misty Valley looking like this or this

I'm not trying to make a serious case but it's still an interesting thought. 

That all sounds hilariously improbable and pointless.

Yep.  Fanfic.  I could maybe see Owen running into Theresia and doing his 'gosh is she talking about the falcons guy?  what is UP with that guy?' thing.   :ganishka:

Speculation Nation / Re: The Count's Daughter
« on: May 06, 2016, 02:42:19 PM »
On the subject of Jill, I'm sure someone else has mentioned it before by now but I wonder if, with the world merge and all, Misty Valley became a more literally magical/protected place again (the actual elves left it long ago right? but something like that) and Jill has towed a crew there, and keeping that little community together is what she's been busy doing.  That and trying to keep her drunk idiot dad from getting eaten. 

Theresia, well.  The story options basically are, she's already been killed, she's decided she has other priorities, or she's following through and figuring out how to get revenges.  And if it's the last, then apart from anything else she has only had a few years to beef up/find allies.  Honestly I'd think that the current situation with all the fantasy monsters would have her restacking her priorities anyway.    In her position, if she was trying to track Guts down, I can imagine that the kerfuffle at Vrittanis would be big enough news to get around, and she could probably guess that was him and find out that he'd left on a ship with Roderick.  But then, you know, fantasy monsters, so that would leave her with survival as a more immediate priority - and if she did head for Falconia would she make the Griffith-Femto connection and be like OH HELL NO.  NOW I GOTTA KILL THIS GUY TOO?

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: May 04, 2016, 01:10:52 PM »
I've been hitting the redbox rentals a little lately, seeing things I was curious about.

Jurassic World: Lots of parts that were fun to watch, but overall, just so deeply dumb.  More or less what I expected. 

Terminator Genisys: Enjoyed it a lot more than I expected based on the terrible reviews.  I had the impression that there was barely going to be any Arnold in it, but there was plenty, and I'm fond of the ol T-800 so I was happy.  The dad/boyfriend rivalry was cliched but cute.  I didn't like the casting for John Connor at ALL though, he just rubbed me the wrong way the whole time, couldn't take him seriously as a good guy or as a bad guy etc.  Just couldn't buy him.  The plot itself was not great, but it didn't bother me either.  The threat and resolution at the end were pretty hollow.  They go to all the trouble of bringing in Skynet as a nascent character and then there's not any exploration, more just 'so here I am and you want to kill me but I'm going to kill you' and they waste time stopping over and over to listen to it deliver lines and then don't respond in any meaningful way.  Felt like I was watching a video game playthrough.  But the only part of the movie that was outright dumb as hell was the helicopter chase.  So, overall, it wasn't actually at all good, but I enjoyed it, except for the forgettable bits.  The nostalgic parts were fun, JK Simmons was fun, T-800, Kyle and Sarah were fun, and some of the time fuckery was fun too. 

Crimson Peak: Pretty as heck.  Just kind of a straight up love letter to gothic horror/mystery, though, nothing new or innovative, just is what it is and is very pretty and stylish.  The lead becomes such a ridiculous mouse though after the first act introducing her like she's supposed to be strong headed, which is, I guess, because that's how you do in these stories so it's traditional, but still obnoxious.  And then after being all too weak to do anything about being gently murdered, she's badass enough to have a shovel fight after falling two stories onto a bannister and breaking the shit out of her leg. 

Creation Station / Re: zzhn's Berserk 3D art
« on: April 15, 2016, 04:27:47 PM »
I never said i was proud of it,I just said it's looking cool, especially after just two days of work.

True, apologies, I'm sure I overstated, I was going for the general feeling and didn't intend to put words in your mouth. 

Of course,thank you for posting,I know everything you said was for the best. ;)

Thank you for the benefit of the doubt.  :slan:

Creation Station / Re: zzhn's Berserk 3D art
« on: April 14, 2016, 03:38:27 PM »
Don't sweat it too much, guys, Theoden's critique is good and so is zzhn's work.  Zzhn's just in that position that most artists get, where you complete a work and you're proud of it, and you're still too close to want to see anything wrong with it that you didn't already notice yourself.  Especially when you already got non-technical feedback from people who just think it's great, which gave you that wonderful and rare-for-artists feeling of confidence and pride, even more so if it was a quick project just for fun.  A solid critique at that point feels like someone stepping in your sandcastle. 

But Theoden's never meant a critique to feel like 'your work is substandard and here is why.'  He's got some very good points for if/when you want to tweak your work closer to perfection!

Creation Station / Re: zzhn's Berserk 3D art
« on: April 10, 2016, 02:01:06 PM »
Love it!  Especially love the one you lit so that the spec of the big splatter near the end is reflecting the light so brightly.  If you ever have time (and a nicely textured patch of dirt and grass) I'd love to see this thing lit for the outdoors. 

Podcast / Re: Skullknight.NET Podcast: Episode 74
« on: April 06, 2016, 01:18:35 PM »
What you're asking for definitely does not fall under fair use laws.

That would depend on how it was done.  A full read-along with every panel would overstep fair use to be sure.  But the US version of fair use at least, specifically allows showing material for commentary or review purposes; you just, essentially, can't reproduce practically all of the material.  So showing a few short sequences and a few pointed panels under commentary would not violate the spirit or the letter of US fair use. 

Unrelated to this particular circumstance, since we are self-policing on this issue anyway and nobody is likely to ever actually legally object...  but, most people don't realise US fair use isn't a rule that automatically excuses a person from any trouble.  The way fair use works in the US is, anyone whose work you quote can sue you no matter what.  THEN you'd invoke fair use in court to show your use was fair.  It's only if the suit was clearly silly that the court might throw it out without any penalty or hassle for you.  All the stuff about takedowns on Youtube isn't usually court related, it's usually Youtube covering its ass preemptively when someone complains, and then sometimes deciding for itself that fair use would apply if anyone escalated the complaint, and being willing to stand up for you enough to continue to host your material.   Being sued and then defending the material as fair use usually doesn't enter into it. 

Podcast / Re: Skullknight.NET Podcast: Episode 74
« on: April 05, 2016, 12:54:41 PM »
That's a pretty cool idea, and could be done as a post-production extra kind of thing.  It would be time consuming though.  If it's cool with the casters, maybe some other board members could try putting together a video for one of the existing podcasts and see how it goes. 

Speculation Nation / Re: How do you think Berserk will end?
« on: March 29, 2016, 01:41:49 PM »
I think where we differ is that you believe the God Hand are lying to the world, they’re pretending to act in the interests of humanity but are secretly plotting to create hell on Earth, and Griffith is waiting reveal his grand deception.

And I think there is no deception in either the God Hand or Griffith, that fantasia is something humans truly wanted, and Griffiths goal is to create a kingdom where is subjects live in happiness, not to suddenly turn cruel and rule them like a dictator.

You are mistaken.  Griffith is not even slightly a Jesus figure.  He's an antichrist figure.  Like, plain as day he's an antichrist figure.  He's even got a powerful classic-vampire Charisma field that forces humans to feel like they totally love and trust this guy while they are near him.  He's not even a Veidt-like guy doing all this terrible shit because he believes it is necessary to save humanity, or a Beherit-Apostle-like guy doing it because he believes the world is too awful and someone needs to burn it all down and try something else.  The very last time he genuinely thought about other people was when the God Hand suggested that giving up his dreams would mean that those who had fallen in his struggle in the past would have died in vain, and that made him feel terrible.  And he saved himself from the idea of having led friends to die in vain for his now-failed dream, by murdering more friends to keep his dream going.  It was a perverse way to deal with that pain.  And even that pain was burned away when he became Femto.  It's gone.  He's in it for himself now.  If there are happy people it's because he wants pet happy people.   

You say there is no deception but has he said "By the way, the way the countryside is filled with monsters now?  Yep, down to me, part of my big plan, it'll all be for the best I promise?" It's a pretty big lie of omission.  As Delta Phi and others in the past have said: rescuing people from harm you've caused entirely on purpose expressly so that you can rescue them and thus gain their gratitude?  It is an evil act.  If you set fire to someone's house, and then save them from the fire - and let them believe you have just saved them from a freak accident - that is a deception

I don't understand how you can think that a plan whose steps include causing 99% of the world to be overrun with fuckoff bloodthirsty fantasy monsters is in the interests of humanity.  Unless you're casting Griffith as Noah and his fancy little city is Noah's Ark, with the entire rest of the world drowned.  Drowned in powerful, bloodthirsty fantasy monsters. 

If you're interested in the Idea of Evil's endgame specifically, I made an IOE post over in aiguille's thread the other day that's more or less pointed at that question.

Anime Asylum / Re: New Berserk Anime for 2016
« on: March 27, 2016, 04:25:23 PM »
The colors themselves are fine, but I think it comes across as garish because they're so uniform, undetailed and brightly lit. The characters are supposed to be in a forest after having traveled for weeks or months, so this crude texturing gives them a "plastic" look more than a "textile" one. Of course, this also applies to every other part of the characters...

Yes, this exactly.  It's the huge broad uninterrupted swaths of bright color that make them look off.  There's just too much of the plain base color and not enough shadow and no hilight.  The same color scheme would look fine if the cloth was being drawn by an animator instead of carelessly rendered by a machine.  A good CGI lighting/surfacing guy would change the lights/cloth settings to make sure the final renders didn't look this appallingly flat.  An animator would put in a lot more shadow to break it up.  Just look at any anime, the bright colors will be broken up by the shadow color in probably a good ten percent of the area.  They should only look like this in unusual circumstances like being hit by a frontal spotlight.  Which they aren't. 

Speculation Nation / Re: God helps those who help themselves
« on: March 27, 2016, 03:37:26 PM »
Ah, very good points!  Flora does have this spiritual outlook and she seems to know what she is doing. 

And I really like the comparison to "Red Son" Superman.

You are correct that the IOE exists because of humanity.  It understands that the reason for its existence, if I remember correctly, is to give reason to the suffering that humanity endures.  But it isn't 'the Idea of Why,' it is 'the Idea of Evil.'  It isn't just the question, with an answer like 'because there is a struggle between good and evil' - it is humanity's answer to the question: EVIL.  It is the reason for suffering, and that reason is evil.

So - does that mean that the IOE ultimately wants to keep humanity around so that it can continue to exist for that reason?  Maybe it just wants to provide a really great reason for suffering and if that wipes out humanity, "so what"?  I don't think it wants to keep humanity around to "farm" suffering as an end in itself, but rather wants to give lots of really impressive reasons for the suffering that humanity endures.  Does it prefer quantity or quality? 

I would guess, since what humans find satisfying is something really narratively satisfying, that that is ultimately why all the IOE's plans are so epic.  Humanity's zeitgeist does not question suffering and look for an answer like "Suffering is a side effect of the mechanisms of being alive, motile, and complex."  Humanity is desperate for the reason to be cool

I think the problem, the reason that the question of 'why' created such a bleak thing as the IOE, is because humanity is as fascinated by hell and terrible reasons as it is by heaven and good reasons.  A typical human soul wonders why there is suffering, and it finds four possible answers: 1) You suffer by accident and nothing supernatural is there to protect you from that (not satisfying.)  2) You suffer because it's a necessary part of a plan/world that is good or balanced (an idea many would like to believe but which requires faith.)  3) You suffer because you deserve it and something is giving you what you deserve  (amazingly popular.)  Or, 4) you suffer because of terrible forces outside of your control (also very popular.)  I can only imagine that the IOE is essentially made of the last two ideas.  The Idea Of Evil, then, could be both the idea that YOU are evil (and so deserve to suffer) and the idea that evil is 'out there' in other people and in supernatural forces, making you suffer.

Speculation Nation / Re: God helps those who help themselves
« on: March 25, 2016, 12:39:29 PM »
Hello and welcome aiguille!

Ah, interesting thoughts.  I agree that Berserk is not really anti-religious.  Rather, it explores humanity's relationship to religion (and to civilization itself) and the way power, religious or otherwise, can end up running away with itself.  Schierke's arcs show how, when the new religions fail to respect the old ones, everyone suffers - but that when respect is brought back, the different ways can coexist peacefully. 

We have Flora's (in-universe true) respectful relationships to the older powers, powers of nature etc, that can be dangerous and wild as well as serene.  We also have things like Slan's cult (in-universe true) that's just frenzied hedonism in the face of hopelessness, which murders babies but at least everyone is having a good time.  Which is juxtaposed with Mozgus with his sincere and (as far as we know) completely wrong beliefs, which murders babies while creating pretty much nothing but suffering.  His religion brings people together but then allows the crowd's fear and fury to turn, uselessly, on scapegoats.  Mozgus, in the end, might be the best example of real gods' favors coming down on someone who is out there helping himself, and he's so excited about it that he can't see the corruption in it any more than he could see the corruption in the way he practiced his religion in the first place.  And while all that is going on, it's the Beherit Apostle alone, who never had the power to help himself as a human, who 'helps himself' within the context of the God Hand's plans. 

So most directly in Berserk's context, it's the God Hand who help those who help themselves - the Apostles!  Whereas Guts is probably the epitome of the guy that just stands up and helps himself, and I would argue that it's one of the main themes of Berserk that he is helped by the people that he meets and inspires, rather than by any gods in particular.  Literally speaking he gets help from spiritual entities all the time, through Schierke's ability to call on them, but those are all examples of directly asking for help which these entities are willing to provide when asked in the right way, which is not what I think of with the phrase "God helps those who help themselves." 

And a big counterexample is Ganishka, who did nothing else but help himself, and pretty successfully, but all the gods had in mind for him was a bizarre world-changing defeat. 

Shootin' the Breeze / Re: Amazing manga you've read?
« on: March 21, 2016, 01:00:14 PM »
Ushio and Tora!?!  Man I remember the anime for that from waaaay back.  I had a couple on VHS!  Care to tell me a little about the manga?  How'd it get in your Top Ever list?

As for mine, well, it's silly but the only manga I actually own all of, besides Berserk, is Dragon Half.  It's like one long cute Zelda pun and pretty steeped in the style and tone of the late 80's (I think it started in like 1988).  I've always wished someone would licence the damn thing for an English release, but, I guess being so pun-and-joke heavy and so out-of-style-stylized nobody has really wanted to try. 

And I really liked the first Battle Angel Alita/Gunnm manga but I've tried to pick up Last Order and Other Stories a few times and not really been able to get into it.  It didn't help that I liked Ido as much as Alita and so when the focus shifted to just being about Alita and Nova all the time I started to lose interest anyway.  Last Order looked cool but just didn't hold much appeal for me.  Still, the first chunk of the first manga of Gunnm, up till the Ido Disappoint, is one of my all time favorites. 

Creation Station / Re: Lith's colors & tutorials
« on: February 27, 2016, 08:31:24 PM »
Awwww Proj  :slan:

Creation Station / Re: Lith's colors & tutorials
« on: February 27, 2016, 04:22:11 AM »
Oburi: yaaaas omg yes his splash panels are so enthralling and enticing and epic, aaahhh

Ahhh thanks for the kind words you guys.   :guts:  Yeah I'm not 100% settled on how bright the grass is, but I have to figure out how to bring it down without making it too dull in comparison to the bright sky which I really like.  I might have a remix later. 

I always thought mangas were in black and white because of the release schedule being tight, don't you think that if Miura could color it he would do it?

That's not exactly what he means.  Most published black and white manga itself is composed for and meant to be in black and white.  Any art Miura intends to be in color will have different techniques, rules of composition etc, from all the way back in the sketch phase that work intended to be in black and white.  Coloring any black & white manga by a good artist who did not intend to leave some of the visual work to a colorist, is more for fun and to see what you can do than ever an improvement on it. 

For a counter-example, you can really do great stuff with black and white Mśbius art because most of it was composed with the idea in mind of maybe going back and doing watercolors later. 

Creation Station / Re: Lith's colors & tutorials
« on: February 26, 2016, 07:26:40 PM »
Thanks guys!   :serpico:  Nothing was particularly hard, I just took absolutely forever cause of how i wanted to treat the grass lineart/shading and it didn't really turn out how I meant anyway but still it worked out overall.  Also I decided to put a little hilite in literally all of the lil spirals but that was more meditative than hard as such!  Tried a different technique on the party as well, a blue/white tone layer for the whole group with a flat color adjustment thrown on top.  Then last of all an instagram style filter to bring it together and to mask how simple the color treatment was in general.  Cleaning up the halftone to fill the dialog bubble and the page seam took forever cause I want things to be unnecessarily perfect. 

Patreon colors would be fun but yes legally unsound.  There are a few manga-coloring patreons out there, which seem to work on the basis of, "I am coloring this for you, the client, what you do with it after that is your business."  I'm not really sure for myself, I mean, just more splash panels like I do would probably not bother me, they're not really any more infringey than the unliscenced casts/art that go around, but "whole chapters" would necessarily mean illegally distributing the manga.

Creation Station / Re: Lith's colors & tutorials
« on: February 26, 2016, 05:05:04 PM »
One million years later

They have arrived at Skellig

Full huge res here:

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