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Messages - Serpico

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51
Creation Station / Re: New Art, Berserk Game, etc
« on: May 20, 2009, 04:16:01 AM »

I"ll be waiting to see the finished drawing. Keep it up Serp! Your stuff is great :guts:

Thanks dude.

I'm looking forward to your next completed drawing! It's clearly still in its rough stages, so I'm not sure what you're planning on changing besides Guts and Schierke. Even so, I'd suggest that you watch out for Casca's height, since she's a bit taller than Farnese. Actually, I'm pretty sure that she'd be around Guts' shoulders. :guts:

Duely noted on the hieght. I went ahead and adjusted it some. Its hard for me to tell sometimes because when you stare at the same image too long you lose perspective on those kinds of things. I'll probably change a lot still. I'm only halfway satisfied with everyone, except I am liking how Casca has started to come out. I'm fairly sure Serpico and Farnese will be re-drawn again. Third time is the charm, though I am not ruling out 4th or 5th attempts if it comes to that.

Here is where we're at now
http://www.ninetenths.org/team-composition2.jpg

52
Creation Station / Re: New Art, Berserk Game, etc
« on: May 19, 2009, 03:50:46 PM »
I just started this picture. It will probably take me at least a week to finish it. Don't worry that Schierke looks strange and apathetic, I'm gonna re-drew her, and Guts. It usually takes me a couple tries with any character to be satisfied. Casca will be sane in this picture.



For anyone interested I am about done writing the engine I was using for the 2D Berserk game. I am using it for a different project but once it is totally complete then its really just a matter of making more Berserk related sprites and a plot to complete a game (thought sprites are actually fairly tedious). I'm going to pick up network programming over the summer so I plan to eventually make some kind of multi-player thing.

53
Creation Station / Re: New Art, Berserk Game, etc
« on: January 15, 2009, 01:18:25 AM »
That's good, but I have one thing to say : pay attention to the shoulder's position, they are not perfectly settled... Actually when you're gonna rig it as you surely know, you'll see the problem...
In my mind if you rig just for test one arm, try to rotate this arm from the shoulder to the hand from 90 degrees to the ground, and you'll see that the arm will go throught the body of your mesh.

Texture and modeling of the character are quite interesting, keep it up ! :badbone:

Thanks for the tip. I can see what you mean about the position just by rotating my own shoulders in the mirror. I think I can get that mostly fixed.

As for the rigging, do you have any advice how you would go about it in 3dsmax? I took a beginner class on modeling which only covered using a biped and the physique modifier to skin. The tests I've done using that don't really have great results. I think I am better off to build the bones myself so I can customize them to account for her cape and skirt. It seems like it will be kind of tough to get a realistic rig due to the mix of cloth and metal in the mesh. I'm really not sure though.


54
Creation Station / Re: New Art, Berserk Game, etc
« on: January 14, 2009, 02:51:35 AM »
Cool, Farnese cheeks look a little too wide though.

Yeah, I think I agree. I will keep tweaking the face, but mostly I am doing detail work on her body and armor right now.

Just to update everyone though progress will be slow on an actual game, school started back up, and I need to use most of my energy to keep up with calc and physics. I have calculus III at 8:30 every morning; pretty awful.

55
Creation Station / Re: Guts digital sculpture.
« on: January 02, 2009, 02:44:31 PM »
He is looking pretty good. Definitely recognizable as Guts at this point even without any of his trademark gear. About how many polys is your model?

56
Creation Station / Re: New Art, Berserk Game, etc
« on: December 30, 2008, 02:53:44 PM »
Thanks for the input guys. She does look a little young, but eventually I will overhaul the original models I use.

Right now I am a little stuck implementing the physics library, so I will probably wont get much farther on anything else till I solve those issues. As far as the graphics rendering though Ogre is fairly straightforward. Here is a shot rendering a small scene with it.


57
Creation Station / Re: New Art, Berserk Game, etc
« on: December 26, 2008, 12:05:29 PM »
Hi guys,

I have been pretty busy with school stuff, but I haven't given up my game projects. I need to keep advancing though so I can't spend time just making sprites for the 2D game. Its tedious work. I decided to move the project over to 3D so I can learn more about the coding involved with 3D applications and work on my modeling skills. I will release a 3D Berserk demo once its ready.

So far I have only modeled Farnese. Its only my second character model so I will probably do a better version at a later point. I am a little stuck on getting her rigged properly at the moment, mostly due to her skirt and cape, but once I have that done it shouldn't be long before she is animated and running around in a game environment; hopefully.

Right now I am thinking of using Ogre3D as the graphics engine, but I am open to suggestions.
http://www.ninetenths.org/3D_farnese_wip4s.jpg

EDIT:
revised the model some, not finished with it but it looks a little better to me.

58
Creation Station / Re: New Art, Berserk Game, etc
« on: June 24, 2008, 04:44:01 PM »
I added 2 pieces of artwork to the top post. Both are reworked from stuff I drew awhile back. I know Serpico doesn't usually use a cutlass but it looked better in perspective than the rapier I gave him originally.

Still working on the game but for the most part I've been making coding changes and not adding tons of content yet so there isn't much point to post it again. The next version will have 4 directions for attack and actions. I fixed the dialogue issues and added support for multiple lines of text. I fixed a few issues I had with the map and placing sprites. Working on refining some timing and framerate control stuff. Unrestricted it runs for me at 120fps so I think I can still add a lot of features.

Making content is sloooow though without any help just for the mere fact I can only do 1 or 2 things at a time, so it might take awhile to get anything else out.


I think the idea would be great for a Flash game or an "RPG Maker" game, but I think it's too limited for a continual project with its own engine and no issues with size.

I dunno about RPG maker but I would have a lot of trouble fitting her idea into a flash game. I actually started in flash before and decided it just wasn't going to work how I wanted.


59
Creation Station / Re: New Art, Berserk Game, etc
« on: June 10, 2008, 12:57:10 AM »
!! the game is awesome so far! its so weird cause lately out of the blue I've gotten back into Berserk and I was wondering why nobody has ever made a berserk game for those rpg maker program things.  SO i decided i was going to make one but rpg makers are too complicated for my simple mind...

I wanted to make a game that starts when you arrive in elfhelm and the .... (shortened)

YOU however!!!

I thought it was really awesome! it suddenly just ended though when i tried to talk to Farnese but after all its a demo i think you should def keep working on it.  It's A*mazing . And it i know its probably not the compliment you're looking for but all i could think seeing Serpico's little feet shuffle around was how cute he looked.
Great work<3

Band pic's hot too<3

Thats an interesting idea. It sounds like a pretty good plot. I will add Casca into the game soon but it will take awhile to get entire quests and levels built. I actually had a similar idea about doing missions for the characters at all different ages so that might happen. I can always use help thinking up ideas. I'm glad you like it so far.

I really enjoyed this game, as short as it was. The little characters are adorable, and the music gives it such a whimsical feel. I look forward to playing future versions. Keep it up, Serp! :serpico:

Thanks Grail. I wish I could say I made the music but I borrowed it from a professional game. I should have a longer version up in 1-2 weeks.

60
Creation Station / Re: New Art, Berserk Game, etc
« on: June 09, 2008, 04:32:06 AM »
@nfries

Well, for this project I wasn't going to be using DirectX, I just meant in general I am more interested in it. The SDL/openGL combo, seems popular and logical. I'm just not sure how much effort I want to put into learning openGL yet. So far I don't think framerate is a big issue. I have it intentionally slowed atm or it goes into hyperspeed.

I am an American citizen by the way, forgot to answer that before.

61
Creation Station / Re: New Art, Berserk Game, etc
« on: June 09, 2008, 03:47:54 AM »
Thanks for the tips nfries. The code snippet is interesting. I wasn't sure how I was going to handle that stuff yet so its good to have an idea of where to start. My way was going to be hackish, hehe. I will probably go with a binary file like you suggested as well for holding the data. I am learning DirectX and more interested in that than openGL, but if I need more power on this particular project I probably will go with openGL just to keep it portable. I've been trying to keep anything windows specific out of this one.

Okay so I just fired it up again, I was attempting to see what would happen if I died. I let one of the trolls kill me and I watched as my health went to zero at which point my health bar went back to full and no death occurred.

Glitch or dieing is not yet part of the game?

Next issue(s):

I pressed T to Farnese and she talked to me, I decided to walk away and the speech menu remained open. I let it remain open and I killed everything, her text changed and without even returning to her I got the shed key.

When I press the left and right key simultaneously Serpico stands in one place but his legs move as if walking.
Same thing with up and down.

No major issues, I guess.

Thats all.

Well, I didn't write in any death sequence yet. The health bar goes back to full because your health ends up at a negative number which makes things screwy.

Thank you for the tip about the dialogue. I had no idea it there was any consequence to leaving it open. Never would have caught that. I will have it fixed on the next update.

As for walking in place I will probably wait to resolve that. I am going to revamp the controls for movement and attacks later to use multiple keys for different things so I will probably work the kinks out then.

Thanks for the diligent work!

62
Creation Station / Re: New Art, Berserk Game, etc
« on: June 09, 2008, 02:40:18 AM »
Serpico, as luck would have it I am a C++ programmer. I've never done too much work with games, but I have been helping a friend with his project (of creating an open-sourced version of this 2D game we both play) so I've got a touch of experience. I'll be leaving to join the military in a few months though, so I don't know how much I'll be able to help. My suggestion would be to make it open-sourced (under the GPL or similar license) and allow people to submit patches, etc; that way it can continue to be updated even after you are long gone.

I like that you're using SDL, it's an excellent library for this type of thing. Are you using SDL for rendering as well, or only for windowing and event management? You should also try to cut down on the number of libraries you're using. You have more than most larger games do.

EDIT: Haha, like the background music.
Judging by the title of the window, I'm guessing you're a little new to programming with SDL? Or just copying old code and forgot to edit that?  :troll:

I am using SDL for the rendering as well, and yeah, and I am pretty new to it. I've only been using it for the last month. Its good for its ease of use it seemed like it had all I would need for 2D, except its text rendering is not too great. I still have to build a function that automates outputting more than a single line of text. I am experimenting with directX but I don't want to write a game with it at the moment.

I might make it open source, however since this is really the first time I've written something like this, my code is in a state of flux while I figure out how I should organize the methods and classes and whatnot. I need to standardize how I am doing things and add a lot more documentation or it would probably be a nightmare for anyone else. I should be able to continue supporting this indefinitely, just not as much at certain times.

As for the libraries I copied over most of the the ones I installed for my IDE just to be certain if someone else ran it they would not end up with a missing dll. 3 or 4 of them are related to the .ogg audio, and I wasn't sure which were needed. Since they are lightweight I just slapped them all in there.

As for coding help there are 2 things I will be working on soon which I am not sure about yet. One is packing image/audio data into a resource file and still being able to load it with SDL, and the other is setting up and loading savegame data. If you have any experience with those things I might need some tips.

If I get stuck I might consult with you so thanks for the offer.  Good luck when you get to the military. I am considering joining myself after I finish my degree.

63
Creation Station / Re: New Art, Berserk Game, etc
« on: June 09, 2008, 01:36:15 AM »
Checking it out now!!! will update. :guts:

Update: AHAHAAAHHA this is frickin hilarious I love it. That sound when you stab shit lol. Great, I see that some color is missing for the characters but even like this it's pretty cool. Is there an ultimate objective? Well I guess I'll find out. I do kinda wish there was more then one way to attack though.

So far it's great.
NOOO I can't find the shed. In fact it doesn't exist. It would be cool if you put some trees around the place.
Cute art btw.
I really hope you continue to work on this, I'm now officially a fanboy of this project.
Oh and no problems so far. I use xp so I can't speak for Vista users.

Edit II:
Suggestions:
Giving more sides to the characters and movement. So the characters would have 8 sides. All different when travelling left, right, up, down, north west, north east, south west, south east.

And of course a bigger map, more enemies, being able to play as Farnese (After you finish an objective with one character, being able to switch to another.) Since Farnese can't really fight, a puzzle or maze would be interesting.. with traps or something. Or if you plan on just keeping it as Serpico's quest, thats fine too.

More songs in the soundtrack, I do like the song that's currently in their though.

Thats all for now. I wish I could somehow help, but I have no skills in anything relating to game making. Apart from suggestions, and play testing.

Thanks for all the positive input. I appreciate it.

You're right that there is no shed at the moment. I probably should have mentioned that. I will add some trees, and a few more objectives and enemies to the next update though.

As for doing 8 directions and coloring the characters, that is coming, but I have to make dozens of images and animate them for that so I kept the movement simple for now. New attacks will be added as well. The map will be expanded as I make content to fill it up with. I am open to making quests for any and all Berserk characters, so I will almost certainly make Farnese playable at some point.

The maze and traps are a good idea. I will try to incorporate those in once I get a little farther. As far as help, the testing and suggestions are appreciated.  Also anyone who is interested in making tiles, sprites, maps, or music is welcome to help, but I haven't finalized the graphics scheme or map layout yet so it is a bit early.

Thanks for the input. I will continue to work on this at least for the next 2 months pretty consistently, then off and on during the semester.

64
Creation Station / Re: New Art, Berserk Game, etc
« on: June 09, 2008, 12:06:17 AM »
Added a game demo to the top post.

65
Creation Station / Re: Berserk Character studies
« on: June 02, 2008, 04:55:54 PM »
Nice composition. A very well done portrait overall.

66
Creation Station / Re: Berserk Character studies
« on: May 28, 2008, 12:59:28 PM »
The eyes on Luca look ok to me, but I agree with CnC about the hands. On the bottom hand I would define the knuckles just a bit more and make the thumb distinct from the other fingers. Both pics are good though. The Sonia picture is pretty cool, she would look good in Silent Hill.

67
Video Games / Re: Age of Conan
« on: May 28, 2008, 12:47:06 PM »
Wow. My Conqueror is level 20 now, and Ive been playing it for a week. Of course, Ive probably only invested about 8 hours total in the game. My job doesn't allow me to  hardcore it through 20 levels in one sitting unfortunately.

Heh, yeah I don't really recommend it either. I felt my real life health drop 20 points by the time I was done. I have poor self control when I get into MMO games, and while I have the summer off, I wanted to finish a 2D engine and game, then move on to 3D before school starts again.

68
Video Games / Re: Age of Conan
« on: May 24, 2008, 06:24:49 AM »
I started on the first day of early access. Game ran about perfectly with only 1 crash in 12 hours. The framerate was 50 something on max settings (4xAA though). I was using a barbarian which worked pretty well for PvP. I killed roughly half the people who tried to gank me, even one guy 5 levels ahead, and beheaded a few in the process. Had I been ambushing people I could have scored a lot of kills.

I leveled up to 20 in my first sitting, then decided to return the game since mine is still unopened. When I finished I had a killer headache and realized I wouldn't accomplish anything all summer if I keep it. My projects are coming along nicely now though.

69
Video Games / Re: Age of Conan
« on: May 14, 2008, 03:28:48 AM »
I pre-ordered about 2 weeks ago. I'll be playing on one of the PvP servers. I am mostly looking forward to the Sieges. They were fun in Lineage 2 and AoC looks even better in that regard.

70
Creation Station / Re: Vax's Colors
« on: May 03, 2008, 11:46:32 PM »
Nice work Vax. Locus is impressive. I would put a little more gleam in zodds eye. It should look slightly glossy or wet at that distance.

71
Video Games / Re: Video games and piracy
« on: May 02, 2008, 08:31:13 AM »
I don't want to pick things apart too much so I will agree with you on the point the PC gaming industry is taking hits. I hadn't heard that about Crysis though. I thought it sold over a million which is pretty good at $50 bucks a pop, plus profits from licensing the engine. Unless they put over 50 million in production and advertising I'm not sure what could have went wrong for them to say that. I don't doubt it is possible though. I think the potential is always there for the PC with a with a proper strategy.

I have pretty varied interests so I probably won't need a cold shower anytime soon unless we get a heat wave or something. I am taking up C# and directX on top of C++, and both those apply to console games on the xbox as well if I go that route. There is a lot I can do in AI and physics aside from games. They have game development degrees these days but I went with computer science because it is extremely flexible. I do plan to write games on my own just because it is interesting though.

And yeah, Zelda is more an action game. I am considering RPG style battles though. I am just not sure because making fancy animations for them might be difficult. Sprites are tedious enough as it is.


72
Video Games / Re: Video games and piracy
« on: May 02, 2008, 03:47:19 AM »
Id say the Dreamcast Berserk game was actually a better GAME than the PS2's. The DC one had a unique, if stand-alone story that also added to the Berserk mythos, where as the PS2 version was a kind of truncated, BS version of volumes 21-27 with some fanservice thrown in. That being said, it had the best opening theme song of all time and the combo system was GLORIOUS, but got old pretty quick.

Way to derail the thread though guys, and yeah I know Im just as guilty, but I couldn't stand there and see the DC game get trounced.

Farnese was in the PS2 game so I am pretty biased in that regard. Believe me though I was kicking myself in the ass when that game came out and I didn't have a dreamcast anymore. I might try to pick up both on ebay still.

73
Video Games / Re: Video games and piracy
« on: May 01, 2008, 11:56:38 PM »
Speaking of Berserk games, I've seen enough of the PS2 Berserk game from Japan to dig the Hell out of it. I have to say the Dreamcast game wasn't nearly as great. Unfortunately, instead of getting my PS2 modified and buying this game, I sold it when I got my PS3. I wish they'd come out with a Berserk game for the PS3... it would damn sure beat the 3 million 1st person shooters the consol has out...  :serpico:

Yeah, it was a great looking piece of work. I actually have the game myself but not the system. It looked amazing, so when I have some extra cash I will pick up a modded PS2 or some kind of capable emulator if one comes out.

74
Video Games / Re: Video games and piracy
« on: May 01, 2008, 10:27:04 PM »
Well, since those were triggered bugs, it turns out no legitimate copy crashed because of it. Anyway, as long as you have a valid CD Key I don't think customer support would ignore you. It seems to me that you're speculating a tad much here.

If you mean no legitimate copy crashed due to the intentional bug that is possible Aaz. The problem is that many bugs can cause the game to crash at any point and if it cooincidentally crashes there it complicates things. You can take my word on this or not, I've listened to 4 hours of programming lectures a week for the last year and written dozens myself, but it is actually more likely for legitimate users to crash specifically at that point. Why? Because at that point they run the copy protection function that very likely has bugs all of its own for different systems and configurations. My point is that they really confuse the issue writing in intentional crashes, and when the user reports an error they can't be sure it was legit or if it was the one they wrote in, especially since its long distance. It can take hours upon hours of staring at code and testing to track a bug. Its not something you would be too inclined to do if you weren't even sure there was a legitimate problem.

Probably a legitimate CD key would get you more credibility like you said. Even then though the bug is that much harder to isolate because you don't know whether to start with the game engine or the copy protection code, and you always have that doubt it is even real.

How is that certain at all? I mean I understand your logic here, but it's something that's been proven over time to simply be untrue. There's only a ridiculously small portion of people that test games illegally before buying them, something that likely numbers under 1%.

Well, I only said some would buy it otherwise. I think thats more likely proven true than untrue. I don't know the percent but I've actually done it myself for a few reasons. One would be just I happen to love the game. I did this with some Silent Hill games. Two is that sometimes your 6 gig download is going at 2kb or turns out to be corrupt after taking 2 days. A third reason is that people decide they want the code so they can use multiplayer or something like that. Out of a thousand or million people that stuff happens. Some will always buy it, but not if they think it will crash and be unplayable.


But the point you're missing is that a lot of companies are stopping PC exclusivities when they don't stop developing on PC altogether. The PC market is going to slowly die if this continues.

Hard to say. I'm considering going into this field so I think about this myself on a regular basis. I like AI, and I like physics, and I like games. I can't see it dying for a few reasons. One is that computers will likely always be ahead of consoles and its compelling to write cutting edge stuff. Two is that there are a lot of people who just have personal preference to game on the PC and and are willing to pay for games. That number is at least in the millions so thats a decent market. Third is that while the console market is limited to the number of consoles sold, the PC market is potentially triple that if you can compel them to buy the game somehow. I can't give you the numbers on this but it is also always possible to create a PC game with a cheap budget. I think with the consoles you incur more licensing fees.

Semi related but I'm already working on the engines for 2 games. I will get more into that after finals, at least untill AoC comes out but I wanted to do Berserk related stuff with each engine so you will probably get a look at some point. One is for classic zelda style RPGs and the other is similar to a dating sim engine. I'm thinking about doing a choose your own adventure style Berserk comedy with that one. Carcus would be the school bully or maybe the leading man.  :carcus:

75
Video Games / Re: War is coming in october!
« on: April 30, 2008, 10:04:03 PM »
I just pre-ordered Age of Conan today so I will be on one of the PvP servers as of the 17th. I am probably one of the few people who never played WoW as it never really appealed to me. I always thought it looked too cartoonish. AoC looks pretty amazing though. I am looking forward to the sieges, I know they were a lot of fun on Lineage II and AoC looks like it will be better than that.

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