Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Walter

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 20
101
Berserk Miscellaneous / Berserk: The Roguelike Game
« on: May 22, 2013, 02:43:10 PM »

Downloadable here: http://berserk.chaosforge.org/

It's pretty fun! Once you figure out what you're looking at (character is the @ symbol, enemies appear as letters on map, and your viewable range changes as you move), it's kinda a neat dungeon crawler with Guts as the main character. You have access to cannon, bow gun, bombs, etc.

102
Podcast / Skullknight.NET Podcast: Episode 34
« on: May 04, 2013, 06:57:14 PM »

Episode 34 (05/04/2013): The Underlying Vein

The admins talk about one of the lesser known themes of the series: water in the astral world. The discussion is a longer talk on a thread made back in 2006. Walter also talks about his depressing yard sale, and the guys list their top 5 Zelda games at the end of the show.

103
Video Games / E3 2013
« on: April 26, 2013, 02:55:58 AM »
E3—2013 Edition
June 11-13, 2013

It's right around the corner folks. And while there are no times scheduled for the big press conferences yet, there is already big news about what to expect... or rather, NOT expect at the upcoming show.

Nintendo isn't hosting a big press conference this year. Instead they'll do smaller shows, one for distributors and one for the press, closed doors to everyone else. Also, no live-broadcast show for all to see.

The initial analysis of the decision has been that Nintendo is inherently admitting that it has nothing to show that wouldn't be swallowed by the wake of the impending announcements to come from Sony and Microsoft. Understandable. It also allows them to save a chunk of money as a result. But, I think this is a pretty critical time for the company to generate excitement for the Wii U. This is a huge missed opportunity to showcase what makes the console special and worth investing in. So far, they haven't done that. And Nintendo Direct only has so much impact... I think it's a pretty short-sighted move, and bound to merely continue the current sales trend of the Wii U, which is pretty dismal at the moment.

Things to look forward to at this year's show:
NINTENDO
-New Mario for WiiU
-More on Zelda 3:2 for 3DS: Hopefully the world isn't truly a carbon copy of the original's
-Will we finally learn what Retro Studio has been working on?

MICROSOFT
-What will make this console unique?
-Will it truly be "always-on" ? And what will that mean for its viability?
-What games is it aligning itself with?
-How closely will its features align with PS4? True parity or a third tier?

SONY
-With hardware mostly out of the way, will they totally slam dunk this show with a huge showing of games?
-Will Kaz Hirai come down on the stage from a crash-landing zeppelin, while petting a cat and walking away as everything explodes behind him?

THIRD-PARTY
-What's Respawn been working on? (Former CoD creators, allegedly working on an online, sci-fi shooter)
-Will Square reinvent itself with a bold new game? (haha, no)
-What trend will the new age of consoles usher in? Services? Enhanced AI? Graffixxx?
-Will Blizzard finally show off Titan? (No.)
-Half-Li- (No.)

Post your own expectations.

104
Current Episodes / Berserk Hiatus for 19+ Weeks—A New Record
« on: April 24, 2013, 12:58:17 PM »
It looks like we're in the midst of a record-breaking hiatus for Berserk, folks.

The latest information on Young Animal releases indicates that the May 10 issue will once again not include a Berserk episode. May 10 is 19 weeks after the release of Episode 333. So, we're looking at May 24 (21 weeks) at the earliest for Episode 334—a new record for the series. In three instances over the course of the series, Miura has gone as long as 19 weeks on a break, but never longer than that: http://skullknight.net/images/eps.htm

I've always thought it was strange that 19 weeks was consistently the high-water mark for breaks. It could just be an incidental number—the result of a conflation of factors—but the fact that Miura adhered to that duration as the maximum over the years somehow seems significant to me. In spite of his daily workload or the section of story he happened to be working on, it almost seemed like he was keeping his own personal deadline even well after his print deadlines had long since lapsed. Well, now we're in uncharted waters, because the new big number is 21.

To put this in the context of volume releases, Volume 37 came out in March and has everything that’s been released so far. That means there are currently no episodes queued up for Volume 38. So we’re probably looking at Volume 38 coming in mid-2014 at the earliest—which would also make it the longest duration between volumes.

I don't think anyone can justifiably question Miura’s dedication to Berserk. That’s not the issue here. If anything, he's TOO dedicated to making his series great at the cost of a consistent schedule. When Miura responded to our interview request in 2009, he talked about how he works 15-16 hours a day, taking no holidays. In another interview, he said that on average he’s able to produce about a page of art per day.

We presume these breaks are taken so that Miura can chart the story out during this critical upcoming juncture in the series, and of course keep producing the art at his own pace. And I understand the argument that it takes time to plot out the big-picture elements in a complicated story like Berserk. But is that truly the hurdle keeping him from releasing Episode 334? Is there something especially significant about this episode that has to be nailed down to keep consistency with the course of the future he's still plotting? I'm very interested to know the reason, even though an answer will very likely never come. Has he been ill? It sure would be ungrateful to complain about a delay if he was suffering from some illness or physical setback…

Without much information to go on, we're left to guess at the root cause, but there’s also no reason to assume the worst. We're just going to have to wait, and that's all that can be done. Berserk will continue, and we'll be here when it's ready.

105
Podcast / Skullknight.NET Podcast: Episode 33
« on: April 14, 2013, 07:57:11 PM »

(Cover art by vee209)
Episode 33 (04/14/2013): Ganishka

The group talks about our favorite widemouthed emperor, Ganishka. We also discuss the state of Berserk in the USA, and the release of Volume 37.

Podcast Notes:
0:00:30 Whoops -- Episode 33, actually!
0:01:01 "Me llamo Moses."
0:02:00 Aaz' Weekend
0:11:50 Dark Horse's Predicament (thread we mention)
0:34:25 Ganishka
1:21:36 Volume 37
1:43:40 Video Games (FarCry 3: Blood Dragon, Shovel Knight, Dark Souls II, Metal Gear Solid V)
* Blood Dragon Trailer: http://www.youtube.com/watch?v=0dofacvjRkc
* Shovel Knight Trailer: http://www.youtube.com/watch?v=oy8iGGPc7zc
* Dark Souls II Trailer: https://www.youtube.com/watch?v=OMU5DBsrpe4
* Metal Gear Solid V GDC Trailer: http://www.youtube.com/watch?v=-fo5KmreiiE

106
Creation Station / Pepita
« on: April 03, 2013, 07:17:27 PM »
http://www.viz.com/manga/print/pepita-takehiko-inoue-meets-gaudi/10487

Remember this old thing? IncantatioN reviewed it last year, and it's headed to the US courtesy of Viz later this month (4/16).

Quote
Takehiko Inoue (Vagabond, Slam Dunk, Real) is one of Japan’s leading manga artists, and he has long been obsessed with the architecture of Antoni Gaudi.  Pepita is a travel memoir about Inoue’s travels to Catalan, the people he meets, and the stunning architecture he experiences. It’s also an art book of the highest quality, constructed and framed by a leading practitioner of Japanese comics.

107
Podcast / Skullknight.NET Podcast: Episode 32
« on: March 25, 2013, 12:07:52 AM »

Episode 32 (03/24/2013): Volumes

A smorgasbord of podcasting awaits you as Walter gives dramatic readings of the Dark Horse back-of-volume blurbs. The gang also dissects the meaning behind Flora's reference to hellfire, and gives their thoughts on volume covers across the ages. Also in the outtakes section this week, Griffith and Walter chat about Vagabond while waiting for Aaz.

Podcast Notes:
0:00:19 Dry spell
0:04:30 Volume 37's cover/Bersrek covers
0:15:45 Dramatic Readings of Dark Horse Volumes
0:25:40 Walter loses his shit
0:27:20 Flora and hellfire
0:38:15 Video Games (Castlevania: Mirror of Fate; Assassin's Creed 3; Day of the Tentacle; The Cave)
1:05:00 Outtakes: Vagabond

108
Vagabond / Shrinkwrap on Vagabond Made me Break my Keyboard
« on: March 21, 2013, 07:26:37 PM »
I just got in volumes 33 and 34 from Amazon. While trying to rip open the shrinkwrap, my hand slipped off and volume 33's corner went smashing into my keyboard. BASH! There goes keys W and 3, with tiny plastic parts missing from the scissor-like connector piece, it's forever damaged and not under warranty.

These volumes had better make up for it!  :schnoz:

In all seriousness, I'm clearly way behind in the series. I checked the publication date on 33, and it was printed in Oct. 2010. Wow. I'm THAT behind. Looking forward to catching up. I think I like reading this series in particular in volume format rather than episode.

109
Manga Mausoleum / Dark Horse Berserk Blurb Compendium
« on: March 09, 2013, 06:03:35 PM »


Ever read those promotional blurbs on the back of the Dark Horse Berserk volumes? With a few exceptions, they're different for each volume. And they're all hilariously terrible. "Enjoy" them all!



Volume 1
Created by Kentarou Miura, Berserk is manga mayhem to the extreme-violent, horrifying, and mercilessly funny- and the wellspring for the internationally popular anime series. Not for the squeamish or the easily offended, Berserk asks for no quarter–and offers none!

Volume 2
Created by Kentarou Miura, Berserk is meat-grinder manga at it's most extreme–gruesome, violent, and darkly funny–and the inspiration for the wildly popular anime series. Look elsewhere if your craving sweetness, subtlety, and good manners. Berserk is the bull in the graphic-novel China shop–and who wouldn't watch a bull getting medieval on the dishes?

Volume 3
Created by Kentarou Miura, Berserk is exactly what its title advertises, a savage, gruesome, and often darkly funny roller- coaster ride, inspiring the internationally popular anime series. If you're looking for graphic fiction to take home to Grandma, this ain't it–unless Granny smokes cigars and rides a Harley!

Volume 4
Created by Kentarou Miura and the inspiration for the wildly popular anime series, Berserk is an unholy hurricane of blood, carnage, and horror! Brutal, crude, and darkly funny, Berserk is not exactly for the theater crowd...unless the theater features pit fights!

Volume 5
Created by Kentarou Miura, Berserk is maniacal manga to the max-relentless, harrowing, and gruesomely funny-and the inspiration for the popular anime series. If you're looking for graphic fiction tied up with a pretty, pink bow, you'd better run for the hills–because Berserk will show you what you can do with that bow!

Volume 6
Created by Kentarou Miura, Berserk is a bloodstained manga juggernaut, equal parts savage violence, gruesome horror, and black humor packed inside a flaming powder keg and rolled downhill into a crowd of terrified civilians. Let the weak-kneed get out of the way, 'cause Berserk ain't about to give up any ground!

Volume 7
Created by Kentarou Miura, Berserk is pedal-to-the-metal manga madness, a raging blur of savage action, grisly horror, and dark humor that has inspired legions of rabid fans and rendered aghast hordes of terrified civilians. Duck and cover and look out for flying glass, because Berserk is going... well, Berserk!

Volume 8
Created by Kentarou Miura, Berserk is medieval manga mania at its bloodstained best, a volatile concoction of raging action, abyssal horror, and graveyard humor that has the initiates lining up for more and the fainthearted heading for the hills.  Thank you sir, may I have another!

Volume 9
Created by Kentarou Miura, Berserk is a bleeding-edge manga battering ram, an epic fantasy of intense action, unsettling horror and gallows humor that has spawned legions of devoted readers and scores of horrified onlookers.  You can’t handle the truth!

Volume 10
Created by Kentarou Miura, Berserk is a smoking manga chainsaw, a sweeping epic of gripping action, ghastly horror, and graveyard humor that has produced an army of fanatical readers and countless shellshocked civilians.  Duck and cover!

Volume 11
Created by Kentarou Miura, Berserk is a roaring manga dragster, a grand epic of red-line action, white-knuckle horror, and black hearted humor that has spawned a fervent legion of acolytes driving a host of horrified nonbelievers in their wake.  The bell tolls for thee, puny mortal!

Volume 12
Created by Kentarou Miura, Berserk is a churning manga mosh-pit, a take-no-prisoners epic of white-knuckle action, cold-blooded horror and black-hearted humor that has inspired legions of fanatical acolytes to spread terror and chaos across the land. Run for your lives!

Volume 13
Created by Kentarou Miura, Berserk is a hurtling manga avalanche, a pit-dark epic of relentless action, repellant horror, and remorseless humor that has hordes of initiates sharpening their blades while sending the timid into full retreat. The bell tolls for thee, wimp!

Volume 14
None.

Volume 15
Created by Kentarou Miura, Berserk is a streaking manga fireball, an epic riot of galvanic action, grotesque horror and grim humor with an army of fanatic loyalists ready to convert unbelievers or drive them screaming into the wilderness. Speak, hands, for me!"

Volume 16
Created by Kentarou Miura, Berserk is a howling manga hurricane, an epic blast of unrelenting action, unsetling horror and unhinged humor that has turned formerly productive citizens into malign servants of darkness! Hell hath no fury like Berserk!

Volume 17
Created by Kentarou Miura, Berserk is an out-of-control manga flashfire, a searing epic of blazing action, blasphemous horror and black humor that has left scorched earth and toasted readers in its fiery wake. Burn, baby burn!

Volume 18
Created by Kentarou Miura, Berserk is an unstoppable manga avalanche, an overwhelming epic of unbridled action, unsettling horror and uncivil humor that has crushed both friend and foe alike in its relentless path of destruction. No pain, no gain!

Volume 19
Created by Kentarou Miura, Berserk is a crushing manga jackhammer, a bone-splintering epic of extreme action, excrutiating horror, and excessive humor that sets its fanatic followers afire and puts its detractors in their place–six feet under!

Volume 20
Created by Kentarou Miura, Berserk is a bludgeoning manga bulldozer, an epic rumble of propulsive action, primal horror and profane humor that cuts no corners, pulls no punches and suffers no fools gladly.

Volume 21
Created by Kentarou Miura, Berserk is a crashing manga leviathan, a perfect storm of impassioned action, impious horror, and improper humor that makes your most twisted nightmares play like treasured childhood memories. Cry "Havoc"!

Volume 22
Created by Kentarou Miura, Berserk is a towering manga monolith, a crushing slab of bone-rattling action, teeth-chattering horror and rule-breaking humor that has conscripted thousands into its legion of the damned and tossed the unbelievers from the battlements. Awake the iron!

Volume 23
Created by Kentarou Miura, Berserk is a fiery manga apocalypse, an ominous omnibus of furious action, fearsome horror and funereal humor that strikes a power chord in the hearts of its devoted followers and strikes down the rest like a scythe through wheat. Bring in the sheaves!

Volume 24
Created by Kentarou Miura, Berserk is a runaway manga locomotive, a crashing colossus of teeth-rattling action, spine-chilling horror, and taboo-breaking humor that fires the boilers of its devoted devotees and just fires the rest. Ashes to ashes!

Volume 25
Created by Kentarou Miura, Berserk is the hammer of the manga forge, a white-hot amalgam of bruising action, breathless horror and brimstone humor that separates men from boys, wheat from chaff, and heads from shoulders. Do you want to live forever?

Volume 26
Created by Kentarou Miura, Berserk is the hammer of the manga forge, a white-hot amalgam of bruising action, breathless horror and brimstone humor that separates men from boys, wheat from chaff, and heads from shoulders. Do you want to live forever?

Volume 27
Created by Kentarou Miura, Berserk is a pounding manga sledgehammer, a captivating combination of the blistering action, brazen horror, and bughouse humor that proves beyond doubt that whom the gods would destroy, they first make Berserk!

Volume 28
Created by Kentarou Miura, Berserk is a fearsome assault on the senses, a manga masterpiece that leaves no sensibiity unturned and no blade unbloodied. A complex blend of horror, humor and action, Berserk is definitely not for the faint of heart, the weak of stomach, or anyone who still needs to sleep with the lights on!

Volume 29
Created by Kentarou Miura, Berserk is a howling manga tsunami, an epic graphic-fiction masterpiece that leaves no stone unturned and no blade unbloodied. A boiling blend of action, horror and humor, Berserk is not for the faint of heart, the weak of knee of the lilied of liver. No Guts, no glory!

Volume 30
Created by Kentarou Miura, Berserk is a point-blank manga broadside, a relentless barrage of action, horror and humor that asks no quarter and gives none. Damn the torpedos!

Volume 31
Created by Kentarou Miura, Berserk is a derailed manga locomotive, an epic graphic-fiction masterpiece as unstoppable as it is dangerous. A screaming shrapnel blast of action, horror and dark humor, Berserk takes no orders, gives no ground, and suffers no fools. No apologies, no remorse!

Volume 32
Created by Kentarou Miura, Berserk is a bare-knuckled manga brawl, an anything goes cage fight of action, horror and humor that breaks no rules–because there aren't any! Morituri te salutant!

Volume 33
Created by Kentarou Miura, Berserk is an erupting manga volcano, an exploding fire wind of extreme action, horror and humor that burns the unwary to ashes, then buries the ashes. Feed the fire!

Volume 34
Like sledge striking anvil, Berserk hammers the sensibilities of readers worldwide, pounding out a steady stream of epic action, gruesome horror, and dark humor that paces Berserk among the most respected–and feared—manga series ever published.

Volume 35
Like a gauntleted fist to the face, Kentarou Miura's Berserk is a shocking explosion of epic action, gruesome horror and dark humor that places Berserk in the pantheon of adult manga.

Volume 36
"The Godfather of all fantasy manga," (Anime-Planet.com), Kentarou Miura's Berserk is a white-hot blast of action, horror and humor that is still going strong after more than twenty years of publication.

Volume 37
Kentarou Miura's Berserk is a blazing inferno of action, horror, and humor with more than twenty years of publication.

Volume 38
Kentarou Miura's Berserk is a blazing inferno of action, horror, and humor with more than twenty years of publication and over a million Dark Horse editions sold.

110
Podcast / Skullknight.NET Podcast: Episode 31
« on: March 04, 2013, 04:13:43 AM »

Episode 31 (03/03/2013): &

We discuss the origins of two young characters, how they've been perceived, and where they're headed. Aaz and Griff bury the 3DS hatchet and Walter shares a steamy Ghostbusters fanfiction concept.

Podcast Notes:
0:01:20 Isidro's origins
0:17:10 Future Isidro/Time Jump
0:25:10 Schierke's reception
0:39:15 Lisa Simpson
0:43:20 Guts & Schierke
0:51:04 Schierke & Isidro
1:07:48 Griffith's big news
_________________________
1:12:50 Outtakes (3DS; Kagan's podcast debut; Crimson Shroud; Ghostbusters alternate ending, etc.)
1:30:22 --End--

111
Podcast / Skullknight.NET Podcast: Episode 30
« on: February 10, 2013, 11:22:55 PM »

Episode 30 (02/10/2013): Let's Talk Berserk

We celebrate our 1 year anniversary recording the podcast with a show based on how we started: Just talking about Berserk stuff. We explore Miura's art style, the Berserk Dreamcast game,  the perception of Berserk at large, and the legacy of the series.

Podcast Notes:
0:01:36 The Secret of Mr. Pibb
0:03:45 It's been a year ... What worked, what didn't?
0:11:17 Berserk: Page 1
0:25:30 The Greatest Story
0:37:40 The perception of Berserk at-large
0:43:00 Berserk Games
1:10:00 Video Games: Sony Playstation 4, Fire Emblem, Hyrule Historia (click for the Aghanim image I mention...)
1:36:40 Member questions

112
Podcast / Skullknight.NET Podcast: Episode 29
« on: January 28, 2013, 02:17:58 AM »

Episode 29 (01/27/2013): Azan / Serpico / Farnese

The origin and future of the former Holy Iron Chain Knight commanders are discussed at length. Also, we poke fun at a recent clip from Movie III involving a certain Bone Knight, and share our new hopes for J.J. Abrams' Star Wars Episode VII.

I really enjoyed our Farnese talk, which is sort of interspersed between all three characters. By the end, I think we touched on some really interesting stuff.

Podcast Notes:
0:00:19 Bone Knight
0:13:30 Azan, Serpico and Farnese
1:02:54 Video Games (Fire Emblem, 999, Diablo)
1:17:17 Star Wars: Ep. 7
1:36:24 Windwaker HD

113
Character Cove / POLL: Vote for Your 2 Favorite Characters
« on: January 23, 2013, 03:36:25 AM »
It's been a while since we made one of these character polls, and people's allegiances may have changed over time. We've also picked up a bunch of newer members since the last one. I imagine the #1 spot is pretty predictable (maybe not though?), but that #2 spot could go a number of ways, I think.

It's not an exhaustive list, for obvious reasons (is anyone going to choose Zepec for anything other than a joke?). I merely selected characters I felt could realistically be picked as favorites, but if there's someone you genuinely feel should be added, don't hesitate to nominate them, and I will add them to the list post-haste.

My two picks were  :guts: and  :badbone: .

114
Podcast / Skullknight.NET Podcast: Episode 28
« on: January 14, 2013, 02:05:54 AM »

Episode 28 (01/03/2013): Casca

We dive into Casca's development as a character and what the future may hold for her and Guts. And despite no planning or research, we pull this episode off with panache. Walter complains about his awesome PC, and we talk about PC vs Consoles. That's all that I remember. Jump in for the rest!

Podcast Notes:
0:00:19 Casca
0:52:56 Video Games/Movies
1:43:57 Outtakes

115
Podcast / Skullknight.NET Podcast: Episode 27
« on: December 31, 2012, 02:22:33 AM »

Episode 27 (12/30/2012): Paradise

Booze is imbibed as we pore over Berserk episode 333 in detail, including what the future may hold for Rickert, Raban and Silat in this new world. Aaz unveils an interesting theory about the nature of the world spiral tree.

Podcast Notes:
0:00:19 Booze
0:08:00 Episode 333
1:01:45 Video Games
1:32:00 Member Questions, sans Walter
1:48:00 Outtakes

116
Current Episodes / Episode 333
« on: December 26, 2012, 01:01:52 PM »
Title: 楽土 - Paradise




Rickert gets a ride from the Falcons, and shows Raban(?) that he was once a member himself.

117
Video Games / Your #1 Game of this Console Generation
« on: December 20, 2012, 04:48:47 PM »
It's no secret that Microsoft and Sony are both finalizing their next generation of consoles, likely to be unveiled at the next E3. That would finally signal an end to this long, storied generation that began in 2005 with the XBOX360.

I never owned either a 360 or a PS3, but felt like I experienced many of the best games through hearing stories from friends and listening to hundreds of hours of podcasts. I owned a Wii, DS, 3DS and most importantly, a PC, which is where I played most of my games this decade.

As for my pick, I tried to think of it like this: If you could squeeze out all the enjoyment you got from these games into a bucket, which one would fill it the most? That includes both the volume of the experience and the length over which you were absorbed by it.

For me the answer comes pretty easily: Dark Souls. I needed two buckets for that one. Close runners up are Mass Effect 1 and Infinite Space. All of them are actually games that Aazealh played first then recommended to me, and all of them have been pretty big hits among SKnet members. I've played dozens and dozens of games since 2005, but no other game absorbed me like Dark Souls.

So what's yours?

118
Podcast / Skullknight.NET Podcast: Episode 26
« on: December 17, 2012, 12:30:17 AM »

Episode 26 (12/16/2012): Golden Age II Movie Review

Guests Gobolatula and Grail join the admins for a discussion of Movie II's merits and downfalls. We also discuss our individual picks for the game of the generation.

Podcast Notes:
00:00:19 Movie II Discussion
01:01:44 Favorite Game of the Generation
01:32:24 Outtakes

119
Berserk Anime / Berserk Golden Age Arc II: Capture of Doldrey [Review]
« on: December 04, 2012, 03:46:49 AM »
For those who have seen the second Berserk movie, please post your reviews here, and leave a vote in the poll.

Thanks in advance!  :void:

120
Podcast / Skullknight.NET Podcast: Episode 25
« on: December 02, 2012, 10:10:52 PM »

Episode 25 (12/2/2012): Griffith (3)

We finally spend time wrapping up our discussion of Griffith and what his legacy will be once the series is over. We also discuss Sonia's powers and her role in the story, and why Zodd intervened at Doldrey and with Wyald. Tons of video game talk, Walter's Steam Vault, and more than an hour of Skyfall spoilers at the back end.

Podcast Notes:
0:01:00 Griffith
0:37:15 Sonia
0:53:00 Zodd's intentions
1:15:25 Video Games (Diablo 3, Darksiders, Assassin's Creed 3, Paper Mario, Cargo Commander)
1:50:45 Member questions
2:03:30 Bond: Skyfall [SPOILERS]

Related:
http://www.skullknight.net/griffdeath/
http://www.skullknight.net/griffith/ThornbirdSE.jpg

121
Podcast / Skullknight.NET Podcast: Episode 24
« on: November 19, 2012, 05:20:15 AM »

Episode 24 (11/18/2012): Babycast

Walter reviews the big news in his life, and we chat about the new Berserk movie trailer and Skyfall. 

I haven't updated the RSS file yet, so look for that sometime tomorrow! For now you can download the MP3.

122
Shootin' the Breeze / Walter's Son
« on: November 16, 2012, 03:40:32 AM »
What a wild ride the last week has been for me... My wife and I have returned after being (living) in the hospital since last Thursday, Nov. 8. My wife was in a car accident, T-Boned by another driver while turning left.



Being 37 weeks pregnant and complaining of a dislocated hip, she was transported to a hospital. She and my son survived, but she was diagnosed with five fractured pelvic bones--the same bones the baby's head would be touching down on in the moments before birth. They monitored her for several days, after which they decided to induce labor, 3 weeks before her due date. Being a midwife, this was pretty shattering news to her, since she wanted to deliver as naturally as possible.

Fast forward three days to Monday, my birthday, and the birth of my son, Kagan. He's 6 lb 11 oz., and 18.7 in. tall. All fingers and toes (no sixth Void finger, oh well). Speaking as objectively as possible, he's a cool little guy, with a very calm temperament. The perfect baby.



Those cheeks!











Since we just arrived home, everything is still settling in. I kept telling my wife that this is when reality began. Everything at the hospital happens in a surreal manner. Strangers constantly coming in to check on you, you don't get any sleep (I would estimate that I got about 8 hours over the course of the 7 days we were at the hospital), compounded by the fact that traumatic, life-changing experiences often don't take their toll until days later.



Our cats are still learning about him, realizing what this truly means for them (the jig is up).

As awesome an experience as it was, it of course comes with consequences. Without going into too many details, there was a moment when my wife truly could have died right there in front of me. She was bleeding out, and then had to have an emergency c-section.  On top of the injuries from the wreck, my wife's recovery period is about 6-8 weeks or more, during which she will need a walker, and isn't advised to use stairs, drive, etc. So she will need constant attention. I'm taking the next 6 weeks off of work.


123
Podcast / Skullknight.NET Podcast: Episode 23
« on: October 28, 2012, 10:27:49 PM »

Episode 23 (10/28/2012): Griffith (2)

We dive into Berserk Episode 332, the return of Rickert and where he's headed, and also continue our Griffith discussion with his downfall and ultimate rise as Femto. Also, Walter hates Subway with a passion and has no teddy bears.

Podcast Notes:
0:00:00—Pancakes, Episode 332
0:19:00—Griffith (Part 2)
1:12:26—Video Games (Streets of Rage 2, Double Dragon 2, Hotline Miami, Diablo 3)
1:24:00—Member questions

124
Current Episodes / Episode 332
« on: October 24, 2012, 04:53:37 AM »
Title: 幌馬車 - Covered wagon




Story transitions to the main continent. What do you get when you cross Rickert and Erica with the new Band of the Falcon?

As expected, the Falcons seem to be serving as magical creature exterminators. I wonder if they were sent specifically to find Rickert, or this is just a coincidence.

No date was given for next episode.

125
With the help of a forum member who is helping me with some coding, I am beginning the process of revising the Berserk Encyclopedia's Character Guide. This involves rewriting all of the entries and rescanning all of the character portraits.

Aaz and I talked about it, and I agree that moving forward it makes more sense to use black and white portraits for characters, unless there's a colored version directly from Miura.

There are two good reasons for this:
1) I was always lazy about updating this section because I would put off coloring a new character...
2) Black and white would make it uniform. There was always artistic inconsistency due to different artists helping with the colorizations.

So, since I'm going to rescan all of the images, what are the DEFINITIVE images of these characters? This was always a part of the Character Guide I spent a lot of time thinking about. What's THE Guts image? What captures his character? Ideally it wouldn't be one of him screaming. And the same for Casca, Griffith, etc.

It's a heavy task, but try to think of what images come to mind when you think of a character. Post your ideas in this thread and I'll go through and scan them for the project.

Thanks in advance!

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 20