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Messages - Walter

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Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: November 06, 2018, 05:50:40 PM »
Yikes, thanks for the heads-up on that Walter. I still want to read the interview, but time and time again, Dark Horse manages to put their foot in it. They're clearly trying to appeal to the bottom of the barrel here.

I don't necessarily think Dark Horse is to blame here; it's whoever originally wrote this trash at Hakusensha. As a result, that section is fundamentally offensive, faithfully translated or not.

I suppose one could question whether Dark Horse should have included it at all, but at that point it'd effectively be censorship, which would be a strange precedent to set when it comes to Berserk. At the end of the day, the guidebook absolutely shouldn't be touting any language like "official" when it clearly is at odds with the tone of the series.

Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: November 05, 2018, 07:28:37 PM »
Thats pretty much... sketch for the modern standards. Then again, am I surprised? Not really. Bad tastes for these page titles etc etc.  :sad:

I think it's pretty surprising that the "official guidebook" is recontextualizing scenes of depravity as scenes of cuteness. Honestly, why isn't Casca's rape at the Eclipse in here? It's amazing it didn't make the cut, by these lecherous standards. What I didn't include here was a panel where the writer admires Erica's underwear. It's not fit to bear Berserk's name.

Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: November 05, 2018, 07:15:10 PM »
Hey remember a few weeks back when I was recommending this stupid book purely on the basis of the Miura interview? I rescind my endorsement.

Yeah I'm honestly puzzled at some of the choices they made. I appreciate the ways in which they stayed faithful to the series, but instead of all that filler with the generals and devil forgemasters we could have had 2 episodes of the heroes actually dealing with the castle itself, fighting a variety of its denizens (like Olrox, I mean why not) and traps as they went up to Dracula's throne room. I mean the star of the games was always the castle, which is why it's the title of the series.

I also kept waiting for them to explore the castle. That's more than half the fun of CV games -- experiencing the different weird environments. Oh well, I do think it deserves praise for the overall visual quality alone, and I think it's far better than other game adaptations we've gotten so far. But the pacing problems genuinely kept me from rooting for this thing. It seems to me they stumbled onto a successful formula in Season 1 (ahem, 4 episodes), garnering them a bigger budget. Only they didn't alter their original trajectory for the A to B plot. They just lengthened how long it took to get there. The Camilla/generals plot was an absolute slog to get through, and ended up being circular, having zero consequence for the story.

I wish they hadn't included the PS2 game lore though (with Hector and Isaac)...

There was also a painting of Leon Belmont that was spot-on from Lament of Innocence  :badbone:

Spent my morning watching Castlevania season 2.

"Eat shit and die."
"Yes, fuck you."

Alright, I'm mostly caught up. Episode 7 starts where this entire season should have begun, oh my fucking god, what a bunch of Netflix filler.

Video Games / Re: Games to look forward to!
« on: October 29, 2018, 07:06:49 PM »
As inexplicable as I expected, maybe worse actually considering what's missing.

It's not a bad list, there are just some curious standouts missing, along with a few stinkers that no one in their right mind would spend more than 30 seconds playing (Toshinden I can at least rationalize because while shitty, it was the quintessential early PlayStation game — but the original Rayman, really?).

A lot of the obvious omissions here are probably due to licensing problems and/or Sony not wanting to step on the toes of recent remasters (Parappa and Crash in particular). That being said, it is really hard to squeeze in all the top-notch games on the platform in a list of 20, so why are they wasting time with Jumping Flash?

Anyway, here I've "fixed" the list, bolding the new ones:

Breath of Fire 3
Castlevania: Symphony of the Night
Colony Wars
Final Fantasy VII
Final Fantasy Tactics
Grand Theft Auto
Gran Turismo 2
Metal Gear Solid
Parappa the Rappa
Resident Evil 2
Soul Edge/Blade
Spyro the Dragon
Street Fighter Alpha 3
Super Puzzle Fighter II Turbo
Syphon Filter
Tekken 3
Tony Hawk’s Pro Skater 3
Twisted Metal 2
Vagrant Story

Current Episodes / Re: Status of Berserk's Pre-publication
« on: October 24, 2018, 05:15:51 PM »
doesn't Berserk only come out on the 4th Friday of a month? Or am i remembering it wrong?

For the past four years it has been sticking to the fourth Friday in a month, but there aren't any rules for it.

Current Episodes / Re: Status of Berserk's Pre-publication
« on: October 24, 2018, 11:41:55 AM »
Those previous 6 month breaks were preempted with announced returns (summer, spring, winter). We don't have anything like that right now, so I wouldn't assume anything. But 6 months from May's release (356) would be November 23. And 6 months from August's release (357) would be February 22.

Video Games / Re: What Are You Playing?
« on: October 23, 2018, 02:58:48 PM »
:ganishka: Halfway to heaven. The second part of that dungeon is really the challenging part tbh. Also when you finally get to the top floor, make sure you don't overlook ANY room. That seems to be how they get everyone stuck XD just the design of the world in cross code is so confusing sometimes.

Yeah, it's a very imbalanced game, I've discovered. There's a lot of junk food, but too few meals, if you know what I mean. The game sorely needs an editor to call the shots of what they should include, not just what they could include. I get the impression they kept adding features during the open-beta portion of development and simply never scaled it back for full release to make a cohesive game.

Sigh... There's a lot to like, but I'd personally have preferred a more focused action-RPG than the sprawling MMO-style game that it ended up being.

Shootin' the Breeze / Re: Adventures in YouTube
« on: October 23, 2018, 02:06:59 PM »
Here's an awesome rendering of Flora's mansion in Unreal 4's engine:

Video Games / Re: What Are You Playing?
« on: October 23, 2018, 12:58:14 AM »
Damn kids these days don't even like video games anymore.  :ganishka: Lets be glad he's not obsessed with fortnite.

There are two kids on my son's bus that have Fortnite backpacks and matching sweaters. That game has barely even been out a year and it's already being merchandised to hell. What an insane phenomenon...

Stupidly hating on a game aside, I did finally pick up cross code. And aside from the really long sessions i tend to play of it *i'm fucking obsessed with doing every sidequest and chest hunting is hard!* i got through the Faj'ra temple the other day and since then i decided to take a couple of days break. I don't want to rush my way through this game!
 *on a side note it's mostly been becasuse i've been kinda sick that i haven't played it again yet to be honest. Weather change head cold bullshit.*

Something about being sick and/or irradiated is what brings people to CrossCode  :ganishka: Glad you're enjoying it. I haven't played in a few days because Faj'ra temple is so goddamned long. I thought I beat it, and then was told I was only halfway through :magni: so I put it down for a bit ... Still, as frustrating as some puzzles are, many are just brilliantly executed.

Video Games / Re: What Are You Playing?
« on: October 22, 2018, 02:00:59 PM »
Griff, your Last Guardian review has me even more determined to snag a PS4 one of these days  :carcus: Seriously with that and Red Dead 2 around the corner, I really need to pick up a used one pretty shortly.

I've inexplicably been playing Torchlight 2 this past weekend, a 6-year-old game that I never spent much time on. It came out in 2012, around the same time as Diablo 3 and Path of Exile had been ramping up. So it was just a flooded market for those kinds of games. But I wanted something I could listen to podcasts and play, and T2 (no, the other T2) is just perfect for it. Also, it seems to me that they'd added a whole new Act 1, because it's all new to me. It's the ideal realization of "no seriously, one day I'll play that Steam game I bought on sale" and 6 years later actually enjoying the experience.

Meanwhile, my son has been less and less interested in games these days. He gets to play them on weekends, and recently when I ask if he wants to play something, it's "Nah, I want to build legos." Which is cool with me, but his birthday is a few weeks away, and I've got Megaman 11 on the Switch already wrapped and ready to show off to him.  So he'd better work up an appetite soon  :mozgus:

Manga Mausoleum / Re: Dark Horse Releases "Deluxe" Berserk Edition
« on: October 20, 2018, 04:18:37 PM »
I have no doubt you must know what you're talking about but are you sure? (I didn't read it yet.) In that case it's probaly not a mistake made by Dark Horse since it's exactly written "Blame!" on the japanese volumes. Or maybe that's what you meant? :???:

It has nothing to do with Dark Horse (what?). Anyway, Japanese people get English words wrong all the time. Look no further than "Knight of Skeleton"  :ganishka:

Manga Mausoleum / Re: Dark Horse Releases "Deluxe" Berserk Edition
« on: October 20, 2018, 01:07:18 PM »
Those new Blame! Translations are terrible IMO, they spell Kill as Kyurri, they embelish the text with swear words, and apparentley they screwed up the final battle between Killy Sanakan and the huge safeguard. At least we got high quality scans though.

Blame's main character is not named "Kill." Kirii and Killy have been acceptable in the past. Also, "Blame!" Itself is a bad translation, since it's pretty obviously supposed to be the onomatopoeia of a gun firing: "BLAM."

 Anyway, I have all of the masterworks editions, and they're gorgeous. I wouldn't expect anything close to those from Dark Horse. It sounds like we're getting the same translation (see my post above). And new art from Miura for a localized edition? Theres no precedent for it, so probably not going to happen.

Berserk Miscellaneous / Re: Berserk PS2 Soundtrack Composers?
« on: October 19, 2018, 10:53:26 AM »
You really do collect everything Berserk, huh Walter? I'd be curious to see what are some of the most bizarre or rare Berserk related products you own, if that's available anywhere.

Oh that's actually really far from the truth. I only collect official straight-from-Miura stuff. I don't own a single statue, for example. Music is an exception, since I love Susumu's work.

Aaz is the one with all the weird rare shit.

Berserk Miscellaneous / Re: Berserk PS2 Soundtrack Composers?
« on: October 18, 2018, 04:20:23 PM »
I bought the official MP3s back when they were available (2004 or so, I think), and here's what they show:

Thanks for reminding me of the existence of "Cold Snow"  :ganishka:

Current Episodes / Re: Episode 354
« on: October 15, 2018, 01:33:41 AM »
I feel blindsided, because Sleeping Beauty is one of those films I never paid any attention to. I doubt I've ever even seen the full thing. Oh well, great catch Aazealh.

Video Games / Re: Nintendo Switch
« on: October 11, 2018, 07:13:12 PM »
I don't know about an XL version. The switch as is already barely fits into pockets

Just spitballing here: It could be for the people who don't need to fit it into their pockets.

I could see them upgrading the system in general with just overall better performance and battery life.

Well that's why I called it "xl." They can upgrade it in a number of ways, not the least of which would be an enhanced screen — whether that means bigger or not.

As for smash and pokemon, once those games drop the switch will surely either be flying off of shelves again, or have a pretty steady sale rate for the next year or two.

Those aren't enough for everyone, myself included. It's been a long while since I regularly played my Switch.

Video Games / Re: Nintendo Switch
« on: October 11, 2018, 05:14:27 PM »
Are you sure they aren't just going to put in the new chipset like they were talking about before?

No one can be sure of anything yet. Even Nintendo is still weighing the options for upgrades, according to the article.

As for small hardware changes to counteract piracy, those happen pretty regularly with consoles. But such changes wouldn't be "a way to maintain sales momentum" as this article indicates. That's something only a new or revised model could do. Anyway, two years into the console's life, it's pretty easy to guess at an "xl" version of the Switch on the horizon, particularly given Nintendo's handheld history. Lower cost for the base model, slightly better screen, slightly better performance for the "xl" sounds about right to me.

Personally, I think any slump in sales for the Switch are more likely to be software related than sticker shock. Because aside from Smash and Pokemon, there's been a dearth of major first-party software announcements. Hitting 2017 running with 2 amazing first-party titles was a great move that clearly paid off on the interim, but the long view has been looking spotty as a result -- hence slower sales. You can tell from the past few Directs that Nintendo has been leaning into their growing third-party lineup (I mean fuck, it finally happened for them!), but those are at best appetizers while most of us wait for more main courses to be served up.

Speculation Nation / Re: Death
« on: October 10, 2018, 05:40:00 PM »


Speculation Nation / Re: Death
« on: October 10, 2018, 12:39:18 PM »
I think they'll find a way to separate Femto from the body. After that, the Vortex seems appropriate to me.

Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: October 08, 2018, 02:48:16 PM »
To be honest I wasn’t planning on buying the guidebook, but your comment made me change my mind. :serpico: My copy should be arriving in a few days.

I could trash-talk 75% of the guidebook for a full thread. Most of it is worthless for fans who have even a passing understanding of the basics of Berserk. As Aazealh said earlier in the thread, if they needed filler to surround the interview, an artbook would have been a much more welcome — and needed — addition to the Berserk merchandise lineup. But the interview itself is unassailable.

Speaking as someone who has spent a lot of time intuiting Miura's impressions in the absence of very little information, it's powerful (even surprisingly disconcerting!) to read Miura's straight talk on aspects of the whole series. The interview goes through each arc of the manga and captures insights from Miura on his intent and how he executed the ideas, sources of inspiration, and more.  Of course, there was a fan translated version of this interview circling around a year ago, but I didn't pay much attention to it, as I was waiting for a better translation. In comparing the two last night, I found this official one more coherent and natural-sounding, which is pretty important if you're trying to formulate the main man's opinions on things.

As usual, Miura comes across as modest to a fault, which requires some processing to get at the truth of the matter. This manner of speaking is natural for Japanese readers, who see a modest person and infer mastery and confidence (think "Yoda"). But in English, he sometimes comes across as self-deprecating and inconsiderate, given the pristine quality of the series he's created. For example, he talks at length about how he doesn't plan very far in advance, creates dialogue for scenes on-the-spot, etc., but then drops the bombshell that he created the idea of the Beast manifesting from the Berserk Armor back in Volume 16 — 10 volumes ahead of its debut. So much for not making explicit plans!

Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: October 08, 2018, 02:21:35 AM »
I'm reading through the whole guidebook now, which is just surreal. One thing I'm curious about: they spelled it as "Tudor" instead of their translation of "Chuder." I'm curious if they're correcting that error, or if they just didn't coordinate the translation with previous releases. But if they ARE correcting it, how could they still call him "Knight of Skeleton"?  :SK:

There are quite a few inconsistencies, which is sadly to be expected given that this is a real hodge-podge production by Dark Horse, with a ton of text and obviously not a ton of copy-editing. I was surprised to see that in the interview they used the correct phrase "incarnated" to refer to Femto, and but then on the character section, refers to it as "resurrected." Oh well!

And yeah, that Knight of Skeleton business: back when a few of the DH team used to post here, they shared that they had reached out to Hakusensha to clarify how they should translate Dokuro no Kishi, which turned out to be a mistake. Because the official verdict from up top was "Knight of Skeleton" likely because they had already dealt that shitty translation for statues/figures and wanted consistency abroad.  And because they had asked for clarity, they had to stick to it.

Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: October 07, 2018, 01:15:59 AM »
Just finished the interview. A few typos aside, it's really fantastic. Everybody should read that thing.

Movies, TV, Books & Music / Re: Movies to look forward to
« on: October 06, 2018, 06:08:35 PM »
It's the mannerisms that are impressive. He's shrunken down Bale and blown up this old man.

As for Bateman, now I can't unsee it. After all, Patrick was a VP (so was everybody else  in that company). "Well George ... I'm a vice president of a large company. Im into Murders and Executions."  :ganishka:

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