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Messages - Yukimura

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Current Episodes / Re: Episode 254
« on: April 07, 2005, 01:24:13 AM »
Miura should put it together,
Good character development durring the Kushan Attack ;D

Anyway it looks like Farnese is a little sad, like she has no chose but to get married to Roderick of Schtauffen , maybe someone will talk her out?

Shootin' the Breeze / Monster Mash!
« on: April 06, 2005, 01:54:26 AM »
It was released generally from 2005 April 2nd "Tokyo international animation fair 2005". The new work animation which even this event largest eyeball can be said is introduced roughly
First, before entering into the meeting place. The lily rub it is the poster group which lines up into the approach side which continues to the Bick sight from under elevated The work which is broadcast with TBS series among those, production of the continuation just decided ' ローゼンメイデントロイメント ' and ' the strawberry better ま ろ ' and so on has entered along with the り in a row
When it enters into the meeting place, there is the enormous monitor of the Bandai group before the eye of the entrance, ' マクロス ' with 2 large robot animation ' creation saintly アクエリオン ' ' symphonic poem volume エウレカセブン which river Mori Siyouzi who built up the new deformation mechanic designs ' the promotion is flowing. Also both works was enormous display of the protagonist robot, fascinated many
As for making the corner where this summer also one for PS2 is sold ' the best student council ' being associated, reproduces the portion of the classroom, the コナミ booth. With the side, the package which combines image and the figure new contents ' SPECTER ' of the new genre "フィギュアニメ" which is done it announces. The collaboration work ' grinding gun loyal retainer red ず of the figure and animation it is to come ' with to be different, this time it has united with the special 撮 image work. As for the suit and the motorcycle which are displayed, you say that it is something which was used in actual production, but the degree of completion is high.
 Some days ago, installing the Fuji Telecasting Co. booth which announces new animation framework "ノイタミナ", ' the honey and the clover ' and ' the paradise kiss ' corner. ' With the paradise kiss ' corner, with the atmosphere quite like the exhibition room of the fashion brand, not only animation main part, it seems that the new wind blows even in the promotion technique. In the Toei Co., Ltd. animation booth which is on main stage side of the event, that popularity animation ' パワーパフガールズ ' the Japanese edition ' the っ which comes out! パワパフガールズ Z ' and full CG animation ' ロボディーズ ' pilot image was flowing. The details are not published yet, but enjoy it may it was image from the child to the adult.]
There is also a work which is only 1 just panel which passes. But, among those with the title which "Tokyo international animation fair 2005" is announced it is many. For example, there is a ANIPLEX booth, movie ' BLOOD of production IG production THE LAST VAMPIRE ' TV animation series ' TV Series BLOOD '. In addition, it was stretched without no げ in the pillar inside the booth ' it is full, the ゅ! '. ' TV Series BLOOD ', the news of the notification event had entered, but ' it is full, the ゅ! ' Just picture and title. Somehow, ' R.O.D ' the main staff participates, it seems, but details are not revealed yet. At the place where it changes, the production I.G which manages the first CLAMP work, theater edition ' XXXHolic ' makes the mini- corner which it makes コスプレ and the world view meet, appeal. In addition, if ' creation saintly アクエリオン ' of the first-out, because the river Mori represents deformation, the block toy which is produced was displayed in the satellite booth which has been produced and sold this way with the package with you thought. To in addition to, ' Milky Way railroad story ' continuation series ' Milky Way railroad story? When being forgotten, the planet? '. The filming in Hollywood starts ' MONSTER '. With one wind was controlled "Cook robin" leading... or, love animation ' パタリロ ' be too quick of withdrawal animation conversion 2nd feature ' pas タリ ロ travelling Europe description! ' And so on and so on. Image and display are seen even with the booth of affiliated enterprise depending upon the work and, if it kept looking at each booth finely, still new work information overflowed.
This poster says
"The project that Hollywood makes MONSTER into a film starts!"
The magazine Big Comic Original makes a shocking announcement on the next number
"The world will be shaken in this spring"
Big Comic Original has announced that New Lines Cinema + Trilogy Entertainment and Urasawa Naoki have agreed upon the contract of cinematization of MONSTER fundamentally. This right is a right called the option right which they can plan monopolistically.
 But I don't really see how it would work there just so much going on in that sereis to cut it into a 2 or even 3 hour movie. The anime alone is scheduled for 72 episodes.

Shootin' the Breeze / Re: DS vs PSP
« on: April 05, 2005, 10:22:23 PM »
oh sorry 17 hours. it was close  :P
anyway i found an Article about what somepeople think about new-gen gamers
One of the ugliest terms I can think of in gaming is 'fanboy'. What is a fanboy? To me, a fanboy is not just someone who develops a certain appreciation for a gaming company or companies. I have a very strong appreciation for Nintendo, and have been jokingly called a fanboy in the past, but I wouldn't consider myself a fanboy, by any means. I have friends who love companies ranging from Atlus, Konami, Capcom, Square-Enix, SEGA, and other great game developers. I don't think that I have any friends who are fanboys.

Why not? Because, despite our love for certain companies, I and my friends are able to view gaming through a somewhat objective lens. Our personal biases may color our opinions every once in a while, but for the most part we're able to provide solid opinions and back them up without much trouble.

Not so with the fanboy. A fanboy latches onto a certain company and completely demeans the work of other companies. For example, a Nintendo fanboy during the Super Nintendo-era would most certainly have hated SEGA with all their heart and soul, for no particular reason other than the fact that they dared to go against Nintendo. A Sony fanboy today might proclaim the GameCube and the XBox to be utter garbage, without having even played many games on the systems for too long. And it's likely the same for Nintendo and Microsoft fanboys.

My question is: Why? Why all of the hate? What is so bad, so ridiculously evil, about other gaming consoles that a fanboy must disparage them at every turn? What is so bad about three gaming consoles entering into healthy competition, vying for the money of gamers around the world?

Because, quite honestly, I don't have a clue.

I really don't see what's so wrong about this picture. Since the NES-era ended, competition between gaming consoles has driven the gaming industry to heights that had not been ascended to by any company, in terms of profits and quality of games. The evidence is quite clear.

The Super Nintendo and SEGA Genesis fought tooth and nail against each other, with the Super Nintendo eventually coming out on top, but with both consoles ending up with a classic line-up of amazing games that many people feel still has not been topped by any succeeding generation of consoles. Even near the end of their respective lives, amazing games were still coming out on both consoles.

The mid-to-late 90s saw SEGA enter the fray with not one, but two, consoles (Saturn and Dreamcast), Sony begin their reign of dominance over the industry with the PlayStation, and Nintendo releasing the Nintendo 64. Though bad decision making eventually forced SEGA's consoles out of the market, both systems were left with an impressive library of unique titles. The PlayStation had what is perhaps the most versatile lineup of games ever seen on one console, though it is definitely rivaled by the PlayStation 2. The PlayStation also paved the way for the mainstreaming of video games, making gaming popular amongst college students, and post-grad adults. The N64, though not backed up by third-party companies as much as had been previously hoped, still boasted an impressive array of Nintendo-spawned titles that innovated the industry. Concepts introduced in Super Mario 64 are still prevalent in many games of today's generation.

And now we get to today's generation, one of the most, if not the most, hotly-contested generations in gaming history. Though Microsoft is ultimately losing money with the XBox, they still remain a viable option in gaming, and they boast a solid lineup of adult-minded games. Not to mention a better online set-up than what SEGA had available for the Dreamcast, and that Sony has available for the PS2, for that matter.

Nintendo's GameCube, stuck with the infamous 'kiddy' label due to its tighter focus on more family-minded games, has an impressive lineup of high quality games, though the dearth of third-party titles is quite noticeable, even if the GameCube is far stronger in this aspect than the Nintendo 64. However, Nintendo's lineup of games alone is well worth buying a GameCube for, in my opinion.

And lastly, we have the PlayStation 2. The PS2 has the broadest range of titles, with many games that appeal to both adults and families alike. The PS2 also has the most third-party support, and the highest number of titles available between the three systems. Like the PlayStation, the PS2 has taken many strides in mainstreaming the world of gaming, which I honestly think is a good thing for gaming.

Do they have their flaws? Of course they do. Some of the XBox's more hyped titles (Halo, Halo 2, Fable, etc.) have failed to grab me, and have ended up being a bit disappointing. The GameCube has average third-party support, at best, and not enough games marketed towards a more adult audience. The PS2, as the most mainstream, profitable console, has the highest amount of utter garbage on its system, along with the most great games.

But are these truly flaws to be fighting over so bitterly? Are these flaws, which are so very minute in the grander scale of things, worth flaming each other over on Internet message boards? Is it really worth it to live with the mindset that you absolutely have to flame anyone and everyone who dares to speak ill of your favorite gaming company, or favorite console of choice, even if valid points are brought up?

I don't think so. I'd like to hope that we can have a market that's more than capable of supporting three systems that cater toward people from all walks of life, with varying opinions on what kinds of games they'd like to play. Variety is good, having choices is good.

To those who demean one of the big three gaming consoles: Do you think that gaming would be ultimately better if, say, Sony was the only company releasing consoles? Nintendo? Microsoft? Sure, there would competition of a sort on the one console, but it's hardly the same thing. Each console represents a different attitude, a different representation of how gaming should be. The competition that takes place between these three giants of the gaming world is bigger than the opinion of one gamer - it encompasses all of the people who profess to love video games.

So, why not just sit back and enjoy it? Why not just lay back and enjoy having a ton of options to choose from? What's the harm in complementing a 'rival' console? You don't have to buy the consoles, but just recognize that they have great qualities. I'm as big a Nintendo fan as they come, and I've got some pretty great things to say about both the XBox and the PS2. There's no harm in swallowing your pride and admitting that the competitors have done something great, something to be commended.

Can't we all just get along?

Shootin' the Breeze / Re: DS vs PSP
« on: April 05, 2005, 12:14:59 PM »
I didn't measure it up or anything but I would say around 10 hours.
18 hours (if your talking about the NDS)

Shootin' the Breeze / Re: DS vs PSP
« on: April 04, 2005, 08:55:46 PM »
Shit, I really miss the old Nintendo/Sega wars, what is the world coming to? :'(
Really sony said that they are not trying to beat the NDS or Nintendo, just trying to open a new way of media  ::)
I don't think it's just a coincidence that RUMOR and TUMOR are only one letter different.
I swear i heard this before

The Winner.
i guess your right OL'SKOOL rules all  8)
Processing Power
This one is obviously in the PSP's favor. While the Nintendo DS has a very capable 3D chip, able to render the likes of Super Mario 64, it's no contest that the PSP has more raw power than the DS. Even the launch games (which didn't exactly have a ton of time to be developed) approach the graphical abilities of the PlayStation 2. Comparing a PS2 to the N64 is like night and day, and that's pretty much the same comparison that can be made here. Really, this one is no contest.

Winner: PSP

With the pure processing power being the first, the screens of the two systems are really the second major battlefield that the two systems are waging battle on. The PSP's screen is no-doubt a beautiful thing, though the Nintendo DS has two of them, one of them being a touch screen. So which setup is better?

It's hard to say. Each display type has its pros and cons. The PSP's screen is bright, vibrant and exceptionally clear. The viewing angle is magnificent; you can view the on-screen action from most any angle and still see a very good image. It also touts a widescreen aspect ratio and a relatively large size.

The PSP's screen isn't perfect, however. Its refresh rate isn't the greatest thing ever, rather it's far from it. While a screen full of motion can fool the eye plenty well enough, objects that move quickly against a slower or still background can bring the refresh rate problems to the forefront. Reds are especially susceptible to this. It's also a pain to keep clean, as is the system as a whole.

The Nintendo DS' strengths are in its dual-screen setup and its bottom touch screen. The ability to control on-screen actions with the touch of a stylus makes it possible for developers to create entirely different games than what's possible on other systems with conventional control systems. As well, having two separate view areas means that some of the action, information or what have you can be pushed off to the second view, making for a potentially cleaner interactive view.

When compared to the PSP, however, the Nintendo DS' screen quality falls short. The viewing angles aren't nearly as nice, and the colors and overall clarity just don't compare. It does sport a better refresh rate though, saving it from some of the blurring problems that the PSP suffers from.

So again, which setup is better? Really, this one is too close to call for either side. The PSP really wins out in quality, but the DS wins in screen interactivity and the potential for unique designs.

Winner: Tie

Battery Life
When it comes down to battery life, the Nintendo DS is the clear winner here. The PSP needs plenty of juice to feed all that power and it drinks it a-plenty. The interesting part is that it's almost entirely variable; a game that pushes the system to its max and uses the UMD drive plenty will kill the battery faster than you can charge it. On the other hand, a simple puzzle game that rarely needs to access the drive would likely let the system run about as long as the same game on the Nintendo DS. But since most the games on the system will skew more towards the graphically-intensive variety, this one goes to the Nintendo DS.

Winner: Nintendo DS

Both systems feature the same main controller layout with a D-Pad, four main action buttons on the face of the unit and two triggers. The main differential is the PSP's analog stick vs. the DS' touch screen.

This is another hard one to call as this one obviously comes down to titles on an individual basis. If we were talking about cross-platform type games, like sports games or the like, then the PSP's analog stick is the clear winner; it just works much better as a generalized analog input device. But the DS' strength is in its ability to allow for unique input schemes, like in such games as Wario Ware Touched!

Concerning the other controls, each system has its strengths. The DS has the better set of triggers. The PSP's triggers are sort of clunky and not all that comfortable, while the DS' triggers are springier and generally more comfortable to use. The PSP features the better face buttons as they're bigger and feel more like a regular controller. The DS' face buttons are rather small. Deciding the better D-Pad is sort of a toss-up as it probably comes down to a matter of taste. Both are good, however.

When it comes down to it, the PSP features a much more standardized input system with its analog stick, though the DS allows for much greater creative design with its touch screen. Really, it's a matter of the select game at hand that decides which system has the better controls, and though the PSP will win for most mass-market games, the Nintendo DS has plenty of room for innovative control methods. But when it comes down to it, the PSP is much better suited for 99% of the games on the market.

Winner: PSP

Load Times
Like the battery life, the Nintendo DS has the huge advantage when it comes to load times. Being that the DS uses EEPROM cartridges, which are nearly identical to that of a memory card, it's able to load data much, much faster than the PSP's UMD drive. Gamers who are used to immediately jumping into a portable game may not feel at home with the PSP's load times, which like its hardware, very much mirror that of its PS2 counterpart.

Winner: Nintendo DS

By portability, we're referring to how easy it is to throw the system into your pocket or backpack and stroll off without worry of damage to the system. In this regard, the Nintendo DS' flip design takes the cake. When closed, all of the DS' important parts are enclosed and safe from bruises, bumps and scratches. The PSP, on the other hand, requires that you slip it into some sort of case in order to protect its screen. No matter how good the screen looks out of the box, it'll look like crap very quickly if you don't take care of it to protect it from scratches.

Size-wise, the difference between the two systems is rather negligible. When closed, the DS is a little taller and wider than the PSP, though the PSP is a little longer. In any direction the difference is no more than about an inch, which given the size of the systems isn't very much. Either system will fit in your pocket, though not very comfortably unless it's a very large pocket. Weight is also a non-issue with either system.

When it comes down to it, the DS is more portable in and of itself. The PSP requires some sort of casing, and even though the PSP Value Pack comes with a pretty nice slip cloth, it won't protect it a whole lot from things slamming up against it. The DS seems like it would naturally hold up better to bumps and bruises. Granted, you can outfit the PSP with a nice metal case that should protect it from anything, but the same could be said about practically any device.

Winner: Nintendo DS

The Nintendo DS uses Game Cards, capable of storing up to 128MB of data as of now, though larger chips could theoretically be used to increase that size at some point in the future. Cost and whatnot obviously plays a factor there. The DS is also capable of playing Game Boy Advance games, so that's worth mentioning here.

The PSP uses UMD discs, capable of holding up to 1.8GB of data. While it can't write to those discs for saves, the PSP also makes use of Memory Stick Duos for saves and media. Memory Stick Duo media is currently available in 1GB versions with 2GB versions on the very near horizon.

Really, the only thing in the DS' favor when it comes to media is its faster read speeds, which as mentioned earlier is a pretty big difference. However, the PSP is capable of much more with its media ports. With its UMD discs, games can be exponentially larger than those on the DS. Large games with tons of art may be plentiful on the system, as could cutscenes. Using a Memory Stick Duo, gamers can easily trade save files either by swapping cards or copying their saves to their PCs via the PSP's USB port. Add in the ability to copy audio and movies to the system and you have a much more robust media setup

Winner: PSP

The fully-fleshed-out capabilities of both systems really have yet to be seen. It was recently announced at this year's Game Developer's Conference that the Nintendo DS will soon have full online support for multiplayer via its wireless connection, putting it on par with the PSP's wireless capabilities. The PSP has supported games on the shelf as of this writing, while the DS does not. Still, they're on the way and at this point it's hard to say which system will make better use of it. And actually, it'll almost certainly be up to the developer on that end, so this is really a tie.

Winner: Tie

Final Word
If you add up the tallies, it comes out to Nintendo DS: 3, PSP: 3, Tie: 2, or an overall tie. But that doesn't really tell the whole story. If you look at the category winners, the PSP takes the system power, control and media categories while the Nintendo DS takes battery life, portability and load times.

So in theory, the Nintendo DS is a better portable system but the PSP is the better all-around system. This seems like a fair enough assessment and the final word we'll stick with.
to make the discussion better

Shootin' the Breeze / Re: I demand to speak to Walter!
« on: April 04, 2005, 08:36:12 PM »
Stop. This thread went lame 8 posts ago.
what did you think you would find here, a disscussion?
anyway Walter or Aazealh will lock this soon, right?
well i am going to take this topic, as my own
Computer problems: I have had very long emails go off into oblivion when my computer has frozen up. Nothing like writing a nice email to a friend only to have it totally disappear. The other being problems like with a program to have it freeze up and not be able to save it. That is probably the worst. I was always afraid of this while writing papers that I was probably a bit "save" happy when it came to writing papers.

Shootin' the Breeze / Re: Wow they are idiots most of them at least.
« on: March 31, 2005, 01:12:58 AM »
What are you doing?
oh shit, i told my opines on this topic. sorry sorry, but i never joined Naruto fan so i posted it here. Its some thing to Discuss about atless

Shootin' the Breeze / Re: DS vs PSP
« on: March 31, 2005, 01:07:43 AM »
rather than it's supposed to stand on its own despite its compatibility with GBA cartridges.

would rather have Psp disks that actually spin. And disks that actually scratch!

Shootin' the Breeze / Re: Wow they are idiots most of them at least.
« on: March 31, 2005, 12:58:12 AM »
Thats from "naruto"
Damn idiots dont know anything about guts.
and there saying this to us
Damn idiots dont know anything about Ichigo

anyway, skill will not matter in this battle. Personalty will. Guts is almost fearless, Ichigo had problems with "grand fisher", being to hotheaded.
[Ichigo]w-what are
Guts Slashes  8)

Shootin' the Breeze / Re: DS vs PSP
« on: March 30, 2005, 01:34:03 PM »
Give it time. Weather it's the DS or PSP, most people are just waiting to see what would be the highlights of both systems.
maybe when the psp is $150  ;D  ;D

Yeah, listen to the expert with 34 posts ::)
since when has the number of post mattered. all that matters is that you know your shit  ;D

Shootin' the Breeze / Re: DS vs PSP
« on: March 30, 2005, 02:13:15 AM »
well the psp is out but its not selling as much as the Ds. not even close.
Reader responses to our PSP Launch: Retail Report from yesterday afternoon have been decidedly mixed -- many readers are reporting back to IGN that they just haven't seen the same level of business in their areas. Pre-order locations are obviously hotspots since buyers already have money down and have the date marked, but from there, it has been unpredictable as to how the PSP is selling on its first day out.

PSP advertisements started this week, including a TV spot featuring Franz Ferdinand's "Take Me Out" and billboards. But the company has not put the kind of advertising dollars and mass-market push into the new handheld that console releases tend to see, and mass market newspaper and TV coverage has not matched the fury that previous hardware releases have garnered.

Official numbers will likely not be announced until after the weekend, but below are the various responses we've received back from readers (including a number of those in the retail market) about how active PSP sales were on Launch Day.

Just thought i would shoot you guys some feedback on the PSP sales in my area. I'm a retail manager at a Target in the Denver Metro Area. We do the 3rd most business in the state of Colorado for target stores. We received 40 PSP's for the launch and we only sold 10 at yesterday. During Christmas we had people lining up everyday, to see if we got any DS, PS2 or Xbox in. We had only a handful of people really ask about the PSP, it seems to me that most non-hardcore gamers really didn't know the system was coming out. A few parents i talked with didn't even know what it was and was amazed when i showed them it. Just thought i would shoot you guys a heads-up on sales on the PSP in my store.


I work retail, and our store received 60 PSP's and sold 10 the entire day. Outside of hardcore gaming stores, I was curious to find out if that was just an anomaly, or the standard. I actually had many people come up and talk to me about it, but balked at the price of $249.99.

--Jeff L.


Just to let people know, there are still plenty left in San Antonio, Tx. Out of our initial shipment (Target), we got rid of about 20 out of 80. Kind of funny, considering school's out because of good Friday. If there's any left on Sunday, I might pick one up for myself. Checking by the Gamestop in the same shopping center, they had a few left as well.



Just read your article on the PSP Sales, and I must say that here in Indianapolis IN, they are sold out jus about everywhere. A certain store that I won't name ... took TOO MANY preorders even and were out of PSP's for my all my friends preorders! So they all went to the out of the wall location where I got mine (Gamestop) who had plenty, and we all bought them out at once :) I had to call around for about half an hour to find PSPs available. Also games selling out here rapidly are Ridge Racer and Dark Stalkers.

--Casey H.


hmm.. the PSP launch at my Wal-Mart went like this. We opened at 7am. 10am we sold one. 11:30. we sold another. 5:00pm. Almost sold one, another customer said "metal gear is a card game" lost the sale. we have 58 units left. great day.



I think you need to contact stores not on the coastlines to gauge how the PSP is becoming one of the worst launches in history. I'm in St. Louis and this thing is easier to find than a Gamecube right now.

Go ahead, call some Best Buys in the area. Some Toys R US, or Circuit City stores. And then rewrite you're glowing praise to reflect what's really happening.



Thought you might be interested in how the sales were going with the PSP in mid-Oregon. In Eugene, the game shops in the large malls seemed to be completely out, while the Best Buy had plenty, they almost seemed desperate to sell some (at about 4pm). In Albany (about 40 miles north of Eugene), I decided to buy my own system at the Target I worked in at about 8pm, and I was only the 4th person to buy one the entire day. Of course the first one I bought happened to have a dead pixel, so that was quickly replaced.



I work at a Wal-Mart(sigh) in West Texas and we had plenty of PSP's left today. I personally only sold one, and I think we sold 4 or 5 altogether today. We had MANY calls though to see if we had any in stock. I called all the other stores in my district and they all had plenty. So I think the big retails might be the way to go if the specialty shops start selling out.

--Jeff A.


just for those who are foolish enough to try to sell the PSPs on Ebay for "massive" profit... I looked up PSP and found the first three that sold...

269.99 255.00 237.50

The bottom line is that one sold for $237+$16 shipping=$253 and the others sold for a MAX of about $35 over $250 (with shipping included in that price). In other words, once you take out taxes that the original buyer paid, the cut that Ebay takes out, and shipping costs, the Ebay sellers are coming out with about a MAX of $10, and in some cases a significant loss. You know the seller that sold one for $253 (with the cost of shipping included in that price) is kicking himself. Bottom line, it looks like Sony made just enough so Ebay scammers aren't going to make hundreds of dollars off of their product. You may want to return those extra PSPs you have laying around.

-- Harry


I read the mailbag that Jason replied to, and read where the guy wrote (or typed) about no one buying the PSP...I believe it has sold well so far, but honestly...ok, here's the story. I was going into WalMart to get my job in electronics back (I was a seasonal worker during the holidays, 2004) and I was talking to one of my ex-electronics co workers. She said "Are you here to buy the PSP?" Honestly...I forgot it came out today. I was like "ITS OUT??? OH YEAH!!" And went ahead to look at it. I saw a stock full of PSP's sitting in the glass cases-going nowhere. A sign read "Limit one PSP per household due to shortages" I thought to myself "well that shouldn't be a problem" as I saw NO ONE looking at it and simply passing it buy...seriously, about 10 were gone from the shelves, and this was at about 2:30 pm in the afternoon. The store opens at about 6 in the morning...Sony can't be keeping it on THAT low of a profile where no one's buying it in a local Wal Mart that every one went crazy about the day after thanksgiving for the blitz sale where game boys were only 30 other words a lot of people shop there, and a lot of them are gamers. What happened?

-- Anthony L.


Just thought I'd let you guys know that I visited my local Best Buy in downtown Chicago and there were plenty of PSPs to go around. There was a stack of at least 50 PSPs in a display in the middle of the store and this was around 2:00 in the afternoon. After all of the talk of preordering I was surprised that Best Buy (in the busiest part of Lincoln Park) ending up having such a large quantity, especially because they advertised in Sunday's ad about opening early to sell PSPs today. Just thought you'd be interested.



I work for a Best Buy in a major metropolitan area in the Midwest and so far sales haven't been very impressive at all. Our store was allocated 150 units and by the end of the night we still had about 100 units left. Our region, consisting of roughly 10 stores still had 1700 units left, that averages about 170 per store. There are 3 other larger stores in our district that were allocated about 300 units and each of them still had between 200 and 250 units remaining. This couldn't be because of people not knowing because 3/4 of our front page ad this week was on the PSP and launch info.



I'm a pretty geeky girl, but for some reason, I wasn't excited about the PSP...until four hours before the American launch. At that point, my friends told me that there was no way I was going to get a handheld for quite some time, what with all the pre-orders and massive lines forming in their cities. Just to make sure, I called the local game stores, and they didn't expect me to have a PSP in my hands anytime soon, either. I gave up, and decided to go to Wal-Mart, where...lo and behold, they were stocking the PSP at midnight. I waltzed in an hour before launch-time and stood in one of the most low-key lines (six people, and I live in a decent-sized college town) I've ever seen for any game or hardware release. A couple other guys walked in twenty minutes before midnight, and every one of us left with a shiny new PSP Value Pack. The sales clerk said that they had 80 of the units. And I learned something new. I think any of my fellow gamers who didn't manage to get a PSP yet should check out some secondary sources. Think beyond EB Games, Best Buy, and GameStop, and it might just pay off!

-- Michelle
but i am getting a DS because
You people need to understand that touching a game with a stylus is NOT the future of handheld gaming. The DS is a gimmick and is not taken as seriously as the PSP is. The DS offers being able to touch your games and battery life. That's about it. The PSP offers you a slew of multimedia options, with gaming being the number one priority.

And rumors say that SCIII is coming out for the DS? LOLOLOLOL Oh wow. That's rich due to the fact that it was announced that SCIII will be PS2 and PSP exclusive. And Virtual if you have seen the actual PSP, you'll notice how wide the screen actually is. Plus the crispness of the screen brings the action to a whole new life.

Also, if you did your research you would know that not every game on the PSP is a port from the PS2. Is Lumines a port? No. Is Infected a port? No. Is Mercury a port? No. Is Advent Shadow a port? No. Is Coded Arms a port? No. Please don't make me continue on. And every game that is a port IS NOT a direct port. Many of the franchises have had extra features added onto it just like Mario 64DS for example.

Oh wait a minute? Isn't Mario 64DS a port of Mario 64, just with more characters and new levels? Thank you. Using a stylus to play my games isn't innovative, just annoying. DS isn't bringing in a new way of gaming. The DS just made mainstream what people were doing with thier Palm Pilots for years:

Playing Games.

Oh and for the PSP users, I highly suggest you buy PSM's Official PSP User Guide at your newsstand now for only $9.99. It covers everything from downloading files to your PSP from a PC and vice versa, to even playing a game like Twisted Metal or Ridge Racer online! Yes, Online as in X-Box Live type online. Go get it today. You won't be dissapointed.
The PSP image viewer is for more than digital photo albums. Throw those pics of your Aunt Donna's fifth birthday in the Recycle Bin as soon as possible — you'll need the space on your Memory Stick for hipper excursions — digital manga and literary classics. That's right, the PSP elite set aside space on their one gigabyte Memory Sticks for digitized literature.

"Scanlation" Japanese manga is currently the hot item to load up on a PSP screen. Everyday diehard manga fans are scanning old and new Japanese comic books, partnering up with translators, and digitally editing in English text over the original Japanese text bubbles. Visitors to popular scanlation sites like Manga Screener get a dosage of hand-drawn Japanese culture and dubiously translated text, with hazy copyright issues to boot. And for those who took the Cliff's Notes route at college can now read classic literature like Herman Melville's Moby Dick on their PSP, minus the weight of a two lb hardback.

It took Japanese PSP owners mere days to bring manga to the handheld's image viewer mode. And even then, many onlookers asked whether tracking down good reads, converting them to jpeg image files, and resizing them to fit the PSP screen is really worth the trouble. 1UP is happy to answer that question: Yes, it is.

Digitized Manga
The generous 480 x 272 LCD screen isn't just perfect for games, movies, and e-books. For a growing number of early PSP adopters, it's also the ideal way to read and store stacks of "manga" (or comic books in Japanese) on the go, in your very pocket. So you're asking yourself, why manga and not the latest American Dark Horse mature flavor of the month? Well, two reasons. First of all, manga rocks. Sure, like anything in life, you've got to filter out the crap -- but when it's good, manga is some of the most powerful visual storytelling we've ever seen. Secondly, and probably more importantly, there's an abundance of "scanslated" (Japanese-release only manga that fan groups scan and translate - hence, scanslation) manga on the Internet for the downloading.

But wait, isn't that a little shady? Y'know, reading manga that you didn't pay for or scan yourself? Well, scanslations, like any other fan-produced piece of work, be it fan-subbed anime or written fan fiction prose itself, operate in a legal gray area. The rule of thumb most scanslation groups and digital manga readers is as follows: As long as the comic isn't licensed or currently being published in English, and as long as you aren't selling these scanslations and are only doing this as a favor for a non-profit enthusiast community, then most people will turn a blind eye to such ethical issues
Still, since it probably isn't technically legal, will play it safe and make you do all the legwork in tracking down scanslated manga yourself. We will, however, point you to, a resourceful website that tracks all the daily scanslated releases out there (yes, daily!). And as for reading manga on the PSP itself, we recommend you use PSPhoto to convert your scanned images into the PSP's native 480 x 272 resolution first in order to avoid slow refocusing times. Be sure to also download Microsoft's .Net Framework 2.0 extensions here before you install PSPhoto.

Okay, let's say you're all hopped up on goofballs and ready to read some manga. What should you check out first? Here's what we recommend from the cream of the scanslated crop out there:

20th Century Boys
By: Naoki Urasawa
Currently topping out at 17 volumes (but still going strong), 20th Century Boys is a suspenseful, mindbending tale that follows a group of friends from the 1970's all the way through to the new millenium and beyond. It's a compelling sci-fi mystery that sucks you in and keeps you guessing. Excellent artwork, accompanied by truly masterful storytelling makes this a must-read no matter your genre preference. 

By: Jiro Matsumoto
In an alternate, near future, Japanese society has systematically legalized retaliatory killings. Now, victims of crimes can opt to elect government subsidized agencies that deal with enforcing retaliatory cases. Just like you'd hire a lawyer in court, out on the streets, you hire enforcers and body guards, depending on which side of the case you reside. Awesome art, intense stakeouts and firefights, and lots of psychoanalysis.
By: Hideo Yamamoto
It was just an average day for Mr. Nakoshi, an average salaryman -- until he participates on a whim in a dangerous and fantastical experiment led by a medical student. He gets paid to literally get a tiny hole drilled in his head (called "trepanation" -- Google it yourself!) to see the effects of added blood rush to his brain. The results are an insane and fascinating look into modern Japanese society and its neuroses.
as said before
"I also love being able to hold a manga in my hands, flip though it and take my time reading it. With manga on a cell it just doesn't seem as relaxing to me. Manga for me is a break from technology. It gets me away from the computer, television and the phone. Having it on my phone just doesn't seem right to me. I think it would slow me down. Even when reading something slow like Sand Land, I am only on a frame for a few seconds, and loading the frames would kill me. I doubt that they could show more than 2 frames at a's my strong opinion that this whole thing is going to die, and die fast."
so the only real reason for me to buy the Psp is bleach. but i would have to get use to this

"Proj2501" Next time please try to avoid making redundant topics. It will help greatly if you use the search function.Thank you
-Vic Viper

Shootin' the Breeze / Re: The best president
« on: March 28, 2005, 01:56:43 AM »
"Where do you think you are, K-Mart"-peter(when brian pee's in the store)
your telling me thats not funny. Peter Griffin is funny as hell but most of the time, we are not laughing will him, we are laughing at him

Shootin' the Breeze / Re: The best president
« on: March 27, 2005, 07:19:28 PM »
What abotu Peter Griffiin.
Holy crap (lol) I was saying the same thing, though the people might think he has one more year in petoria.also most are from TV, not cable.but as they say "Don`t care if you`re handicapped, I`ll still park in your spot"  ;D can`t touch me

Shootin' the Breeze / Re: V for Vendetta
« on: March 22, 2005, 02:54:21 AM »
This post is complete spam. Only posting one emotion is not a good example of the quality of posting we like to see here on lease be aware that we have a rules page that all members are required to read before posting. Failure to follow the rules will result in the banning of your account. The reason I am leaving this post is to warn you about your post quality and to keep the author of this thread from having a double post. If you have any questions please feel free to PM myself or any of the other moderators.

Lol, you think i can become the mod of Shootin' the breeze.  ;D
anyway, i never read the comic,  but i read the Plot Summary and i dont want to see it. The only movie i liked for the Wachowski is "the Matrix" and i didnt even like it that much.
My Summary of V for Vendetta = see boring

Shootin' the Breeze / Re: What is your favorite band/artist?
« on: March 19, 2005, 04:44:03 AM »
and Linken park

Shootin' the Breeze / Re: Devil May Cry 3
« on: March 18, 2005, 01:42:32 AM »

Gouki's first appearance was in Super Street Fighter II Turbo in 1994, as a secret character, while Zodd's first appearance was in Berserk vol. 5, around 1993

also akuma's a rip-off of Zodd
yes i knew that, i was just going to edit it, Yeah?

Shootin' the Breeze / Re: Devil May Cry 3
« on: March 17, 2005, 08:12:52 PM »
is the new game more like the original version? or more like the one i hated?
More like the original version
anybody notice the zodd rip off?
anyone notice the akuma rip off  ;D

Shootin' the Breeze / Re: Devil May Cry 3
« on: March 17, 2005, 12:28:31 AM »
Onimusha 3 is the last, isn't it?  That's what I gathered from the director. 
Yeah they said the same thing with Mortal Kombat: Deadly Alliance  ::)

Shootin' the Breeze / Re: Anyone heard of Death Note?
« on: March 17, 2005, 12:24:22 AM »
Death Note is a notebook that the Shinigamis use to expand their life span in the Shinigami Realm. The Death Note can kill anyone, anytime, and anywhere as long as the person who is writing in the Death Note has a picture of the victim in their mind and the name written must be true, if it is a nickname it will not work. The reason why a picture of the victim must be in the writer's mind because the death will be no use for people who have the same names. The Death Note can also control the cause of the victim's death, if the writer chooses to leave the field blank, the victim will simply die of a heart attack. After writing the cause of the death, details of the death should be written in the next 6 minutes and 40 seconds The writer can also state the date & time that the death will occur. And most importantly, the Death Note can control the actions of the victim for as long as 22 days.
Once the Death Note enters the human world, it belongs to the human world. It is a bond that links a human and the Shinigami of the notebook, such as Light and Ryuuku. Once a human touches the Death Note or a piece of paper within the Death Note, they will have the ability to see and hear the Shinigami who once owned the notebook. If a human decides that the Death Note is too much for them to handle, they can forfeit the ownership of the notebook meaning all memories relating to the Death Note will be erased from the human's mind.
User Guide - episode I 
  • The human whose name is written in this Death Note shall die.
  • This note will not take effect unless the user has the person's face in their mind while writing his/her name. Therefore, people sharing the same name will not be affected.
  • If the cause of death is wirrten within 40 seconds of writing the person's name, it will happen.
  • If the cause of death is not specified, the person will simply die of a heart attack.
  • After writing the cause of death, details of the death should be written in the next 6 minutes and 40 seconds.

User Guide - episode II 
  • This note shall become the property of the human world, once it touches the ground of (arrives in) the human world.
  • The owner of the note can recognize the image and voice of its original owner, I.E. a god of death.
  • The human who uses this note can neither go to Heaven or Hell.

User Guide - episode III 
  • If the time of death is written within 40 seconds after writing the cause of death as a heart attack, the time of death can be manipulated, and the time can go into effect within 40 seconds after writing the name.
  • The human who touches the Death Note can recognize the image and voice of its original owner, a god of death, even if the human is not the owner of the note.

User Guide - episode IV 
  • The person in possession of the Death note is possessed by a god of death, its original owner until they die.
  • If a human uses the note, a god of death usually appears in front of him/her within 39 days after he/she uses the note.
  • Gods of death, the original owners of the Death Note, do not do, in principle, anything which will help or prevent the deaths in the note.
  • A god of death has no obligation to completely explain how to use the note or rules which will apply to the human who owns it.

User Guide - episode V 
  • A god of death can extend his life by putting human names on the note, but humans cannot.
  • A person can shorten his or her own life by using the note.
  • The human who becomes the owner of the Death Note can, in exchange for half of his/her remaining life, get the eyeballs of the god of death which will enable him/her to see a human's name and remaining lifetime when looking through them.
  • A god of death cannot be killed even if stabbed in his heart with a knife or shot in the head with a gun. However, there are ways to kill a god of death which are not generally known to the gods of death.

User Guide - episode VI 
  • The conditions for death will not be realized unless it is physically possible for that human or it is reasonably assumed to be carried out by that human.
  • The specific scope of the condition for death is note known to the gods of death either. So you must examine and find out.

User Guide - episode VII 
  • One page taken from the Death Note, or even a fragment of the page, contains the full effects of the note.
  • The instruments to write with can be anything, (E.G. cosmetics, blood, etc) as long as it can write directly onto the note and remains as legible letters.
  • Even the original owners of the Death Note, gods of death, do not know much about the note.

User Guide - episode VIII 
  • You may also write the cause and/or details of death prior to filling in the name of the individual. Be sure to insert the name in front of the written cause of death. You have about 19 days (according to the the human calendar) inorder to fill in a name.
  • Even if you do not actually possess the Death Note, theeffect will be the same if you can recognize the person and his/her name to place in the blank.

User Guide - episode IX 
  • The Death Note will not affect those under 780 years of age.
  • The Death Note will be rendered useless if the victim's name is misspelled four times.

User Guide - episode X 
  • "Suicide" is a valid cause of death Basically all humans are thought to possess the possibility to commit suicide. It is, therefore, not something "unbelievable to think of".
  • Whether the cause of the individual's death is either a suicide or accident, if the death leads to the death of more than one intended, the person will simply die of a heart attack. This is to ensure that other lives are not influenced.

User Guide - episode XI 
  • Even after the individual's name, the time of death, and death condition on the Death Note were filled out, the time and condition of the death can be altered as many times as you want, as long as it is changed within six minutes and forty seconds from the time it was filled in. But, of course, this is only possible before the victim dies.
  • Whenever you want to change anything written on the Death Note within 6 minutes and forty seconds after you wrote, you must first rule out the characters you want to erase with two straight lines.
  • As you see above, the time and condition can be changed, but once the victim's name has been written the individual's death can never be avoided.

User Guide - episode XII 
  • If you lose the Death note or have it stolen, you will lose its ownership unless you retrieve it within 490 days.
  • If you have traded the eye of power of a god of death, you will lose the eye of power as well as the memory of the Death Note, once you lose its ownership. At the same time, the remaining half of your life will not be restored.

User Guide - episode XIII 
  • You may lend the Death Note to another person while maintaining its ownership. Subletting it to yet another person is possible, too.
  • The borrower of the Death Note will not be followed by a god of death. The god of death always remains with the owner of the Death Note. Also, the borrower cannot trade the eyesight of the god of death.

User Guide - episode XIV 
  • While the owner of the Death Note dies while the Note is being lent, its ownership will be transferred to the person who is holding it at that time.
  • If the Death Note is stolen and the owner is killed by the thief, its ownership will automatically be transferred to the theif.

User Guide - episode XV 
  • When the same name is written on more than two Death Notes, the note which was first filled in will take effect, regardless of the time of death.
  • If writing the same name on more than two Death Notes is completed within a 0.06-second difference, it is regarded as simulataneousl the Death Note will not take effect and the individual written will not die.
Death note sounds like a Bleach type manga if you read the first episode. Hope it helps

Shootin' the Breeze / Re: Bloodrayne
« on: March 16, 2005, 11:57:05 PM »
RE was by far the best.
Your joking,  ??? right??? RIGHT!!! 
I thought RE sucked.
But no video game movie can beat the suckage of tekken!
I think FF:7 AC will be the best, but i love to see a live action Onimusha

Shootin' the Breeze / Manga on Mobile Phones.
« on: March 16, 2005, 11:46:36 PM »
Well, with all my topics like "Death to........ bittorrent!!?? ??" and "Ds vs PSP" I am a "Texhnolyze" (if you get my drift)
Recently TokyoPop and GoComics has announced that they will have 3 manga titles available for mobile phones.
NEW ORLEANS, LA.-Three popular manga titles are now available for mobile phones from GoComics. In an exclusive arrangement, TOKYOPOP and GoComics have launched three original properties for wireless use.

Princess Ai, @Large and Shutter Box are now available to mobile
operators and their subscribers. Manga graphic novels are a Japanese comic phenomena that has quickly become the fastest growing segment of North American book retail sales. "Everything is manga these days," says GoComics CEO Chris Pizey. "Book stores' comic book shelves are dominated by this style of art. It's tremendously exciting to be working with TOKYOPOP to bring the hottest graphic trend in the world to mobile phone users."

Manga graphic novels appeal to the new generation of young adults- men and women both - increasingly influenced by international culture, by mixing traditional action with elegant stories about human relationships.

"Princess Ai is the #1 selling manga hit comic that appeals to women 16-25. @Large has a following of men 18-30 and ShutterBox is favored by women 13 to 20. These are great demographics for mobile phone users."

"We are delighted to work with GoComics in bringing our popular manga titles to the small screen." says Kathryn Klingler, Director of
Licensing for TOKYOPOP.

About GoComics
GoComics is a best-of-breed wireless content provider, offering a broad mix of popular comics for mobile phones, publishing wireless product lines featuring Garfield, Doonesbury, FoxTrot, Opus and many more. GoComics is a division of uclick / Andrews McMeel Universal, the leading publisher of humor books and calendars in North America. GoComics' graphics, greetings and comic strip services are sold by the top U.S. carriers (Verizon, Sprint, AT&T, Cingular and T-Mobile), as well as Vodafone, Orange, and other leading distributors worldwide.

As the largest English-language publisher of manga in the world,
TOKYOPOP is hailed as a leading youth-oriented entertainment brand. TOKYOPOP's innovative product extensions include its pioneering Cine-Manga(r) book format, which features colorful flavors of pop culture's hottest films, television shows and music videos. The company has expanded its property reach beyond publishing-TOKYOPOP's television
series have been broadcast in the United States on Cartoon Network,
Showtime and G4Media, and are released on DVD, with consumer products available at all major retail outlets. The company's global reach has recently expanded to Europe, with new offices in the UK and Germany, in addition to its Los Angeles and Tokyo operations. With nearly 28 million books in print, TOKYOPOP's award-winning catalogue of licensed and original properties features more than 200,000 pages of manga compiled
over nearly 1,000 manga volumes.

 I was wondering if this is a service you would take advantage of on your own mobile phone? What if there were more titles available?

For me I don't think I would use this service even if there were more titles available since the screen on  phones i seen are so tiny it would be difficult to see what was going on in the manga. I also love being able to hold a manga in my hands, flip though it and take my time reading it. With manga on a cell it just doesn't seem as relaxing to me. Manga for me is a break from technology. It gets me away from the computer, television and the phone. Having it on my phone just doesn't seem right to me. I think it would slow me down. Even when reading something slow like Sand Land, I am only on a frame for a few seconds, and loading the frames would kill me. I doubt that they could show more than 2 frames at a's my strong opinion that this whole thing is going to die, and die fast. While cellphones are popular things in Japan, they aren't that integrated here in the US. Yes, everyone has them, but no, most do not use it for everything they do in their lives.

It's also very impractical. How many pixels does the average phone have? Is it going to even be readable without the expense of the picture itself? They might as well have a storybook or something. Also, I hate reading manga on my computer, so why would I want to read it on my cellphone?

Does anyone like reading with their cellphone?
It may only shoot off in Japan, where cell phones are somewhat a large intregal part of everyday life.

But It would also save on paper since it wouldn't be printed out. I suppose if you have a PDA or a phone with a larger screen like those ones made for games it would be better as well. I am sure there are other benefits if I start to think about this service.
As almost everyone has already pointed out, cell phone screens don't provide nearly enough pixels to even see the graphics clearly, which is what manga is all about (well, there's plot of course, but if the art isn't appealing, whose going to want to read it?).

TokyoPop is taking an expensive risk with this, and I have a feeling it's going to come back and bite them--Kujo-style.

What are your opinions on reading manga on your mobile phone?

Shootin' the Breeze / Re: Bloodrayne
« on: March 16, 2005, 09:55:55 PM »
but then their is always Mario
and RE, and street fighter, and double dragon.

Shootin' the Breeze / Re: Devil May Cry 3
« on: March 16, 2005, 09:26:42 PM »
Yes, never fear, like Konami, Capcam will continue to produce the same damn games again and again no matter what platform it's for.
With diffent coats of paint  ;D Capcoms games are old houses, just being painted over and over, but its still damn good (like my house)
What do you mean Capcom should be like Konami?  DMC4 isn't coming out until the next gen consoles.  It won't be another PS2 game.  Konami is doing the same thing.  They made MGS3, released it and then announced that MGS4 is in the works. Same thing Capcom did with this.
And Onimusha4, Viewitful Joe3 and RE5, but still, DMC3 will sell alot, every one knows, so start working on DMC4.

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