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Messages - Bleac

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Video Games / Re: What Are You Playing?
« on: January 20, 2019, 02:23:31 PM »
Finally got myself a PS4 (found a good deal for a used Slim 1T on eBay) and picked up Dragon’s Dogma Dark Arisen at GameStop.

I played around 60 hours of the PC version and had a good time. The combat and exploration are both amazing assets of this game. I'm not a huge fan of the pawn system, but overall it's a great action RPG.

Played just a bit last night, chose the “literally Guts” player character preset, and for my main pawn I went with my girl Farnese.

Not coincidentally, the game developers are fans of Berserk. As you might already know, there was even a collaboration between Capcom and the producers of the Golden Age Arc films to introduce Berserk costumes in the original version of the game, but they were ultimately removed because the licensing period expired or something.

That was one of the reasons I had bought this game, and felt kinda disappointed to find out they are no longer accessible. Nonetheless, the game proved more than worth it anyway, and you can still create Berserk characters with a satisfactory degree of accuracy if you really want to. I remember seeing other people's pawns made after Farnese and Schierke and they didn't look half bad.

Movies, TV, Books & Music / Re: Movies to look forward to
« on: January 18, 2019, 08:13:23 PM »
It was more than a reference, it was clearly a teasing of the sequel. But I think a trilogy was planned since the beginning no?
Shyamalan has been talking about making a trilogy for a long fucking time, but it always seemed like a reach to me, given Unbreakable's shoddy reception.

Hm, I had no idea. I looked at that ending nudge as a "Hey, go check out this other film that I made, it's vaguely similar" more than a sequel tease. Not knowing much about the director's intentions beforehand and seeing how the individual titles have close to no connection, I guess the possibility of it being and intended trilogy just flew over my head at the time. I've always looked at them as unofficially related stories from the same creator, but I guess they're a full-fledged trilogy now.

Regardless, my point remains. It was the logical decision, planned ahead or not.

Movies, TV, Books & Music / Re: Movies to look forward to
« on: January 17, 2019, 11:57:55 PM »
Glass is coming out tomorrow I hope it will be good just like split,or unbreakable. Though the things reviewers who had an early preview of it say doesn't seem reassuring.

I remember liking both, however long ago it was that I watched them. Unbreakable felt a bit monotonous and overly dramatic at times. Split was better, but they both had interesting concepts. I think ultimately combining the two worlds was the right decision, especially considering there was a direct reference at the end of Split, and everyone already considers them part of the same domain.

Video Games / Re: What Are You Playing?
« on: January 14, 2019, 02:23:46 AM »
I'm leaning toward God of War since it's the latest and very well-received, but Wally made a strong case for The Last of Us...

God of War has some great combat potential, you can get really deep into the multitude of skills and ways in which to kill enemies. It's probably among the best out of any action game out there, both in terms of feel and technicality.

Creation Station / Re: Some of my drawings
« on: January 13, 2019, 09:32:13 PM »
The linework is detailed and intricate, must've taken you a long time. I like how it contrasts with the simpler style of the human figures and environment. Good work!

Anime Asylum / Re: Dororo (2019) TV Series
« on: January 10, 2019, 09:17:06 PM »
Yeah I saw that the other day. I like Dororo, I have the four volumes, but I'm not that hot about this project. Dororo's an old series and it's unfinished, too. I guess I'm just not sure it lends itself well to an adaptation.

I would say the animation and the reimagined art style look promising, but I can see how, combined with the music and the whole modern dynamic, they might feel incongruous, it is indeed an old manga. However, keep in mind that so is Devilman for example, and its most recent adaptation was rather well received. Not to mention that one had a contemporary setting on top of all. Dororo has a historical setting, so I think it will prove less difficult for them to maintain fidelity, stylistically speaking.

I can't explain it but somehow the similarity with berserk is more apparent than with original manga. Probably because pacing in slower compared to Tezuka's stories.

That could also be because of the difference in tone that you noticed, it having a more sombre approach (at least from the little that I've seen). The original manga had a constant comical air to it, not only because of Dororo's character, but often times expressed through the artwork as well.

I'm actually curious to see how the whole thing will be paced and rounded up, because as Aazealh implied, the "ending" left many things incomplete. I can only hope it won't get some low-effort, made up ending as a consequence. I guess we'll see, no point in making too many comments about it right now.

Edit: I've just learned that the number of demons was changed from 48 to 12, which I think is not a bad decision considering what I've said about the ending and pacing.

Anime Asylum / Dororo (2019) TV Series
« on: January 08, 2019, 03:48:31 PM »
Some of you may already know, but a new Dororo anime has surfaced with Tezuka Productions and Studio MAPPA involved in the making. The first episode is available for Amazon Prime users. You can find more information about the production team, cast and so on here

The latest PV:

PV2 (this one shows some action/fight scenes)

Character Cove / Re: The relevance of Berserk's opening scene
« on: January 04, 2019, 12:46:06 AM »
Well I don't disagree with the idea that Guts enjoyed humiliating the apostles (see my post above yours), however I think you assume too much here. What makes you think this apostle would have been willing to just fight it out? She was clearly not a warrior, she preyed on humans through seduction and deception. If she felt Guts was out to get her, she might have just fled and hid, and for all we know she might have been really good at it.

It's true that these are mostly assumptions. Despite that, what I wanted to say is - if his objective were to simply kill her, he wouldn't need to go that far to achieve it (the opposite of what I thought you meant in your comment - I might've misunderstood). I believe he went through all of that for the very specific reason of killing her in a way that would make her "taste her own medicine", as you said, and not because he had no other methods of killing her other than letting himself fall in the trap.

I don't mean to be rude, but Guts had to have a means of sensing and tracking her similar  to his pursuit of the other apostles...

Guts is a skilled warrior, but there are limits to everything. I don't know if he would've been able to track her down through the wood during the night, had she successfully got away from him. I am willing to bet though, that he would've been more than capable of killing her before she got a chance to escape, had he wanted to.

In any case, we should be dealing primarily with the content that we are given and not speculation surrounding the circumstances that could maybe have caused them.

Yes, this has derailed quite a bit. Many things could have happened leading to that situation, perhaps it's better to just leave it at that.

Character Cove / Re: The relevance of Berserk's opening scene
« on: January 03, 2019, 09:57:08 PM »
Interesting post, seasnipper. You made some perceptive points and as a consequence brought to light more food for thought for why this scene isn't irrelevant and shouldn't be considered as such by members of the community.

That's why he used himself as bait to take the monster out and "did whatever he had to" in the process.

Having sex with the female apostle, knowing she was an apostle, was Guts' way of asserting dominance over her. He played into her trap, and then demonstrated that she was in his trap all along. The experience was probably painful for him for the sensation in the brand alone. But if that exchange made him uncomfortable at all, it was clearly a price well worth paying for Guts.

I think Walter nailed this one better.

The way I personally interpret this scene is very similar: Guts could've easily taken that female apostle out without going through all the trouble of allowing her to "seduce" him so he could get and edge (that is without any doubt, because we see him straight forwardly engaging way more dangerous opponents in the same and immediate following episodes). The only reason I think he went along with her scheme, despite it being a painful and unpleasant experience was due to his vindictive state of mind. As Walter said, just cutting her down wouldn't be enough, he wanted to humiliate her by beating her at her own game.

This is a bit of speculation on my part, but I also like to think of this scene as Guts' way of taking revenge for Corcas, because even though he wasn't right there when it happened during the Eclipse, he probably realized what went down after he'd seen the aftermath. I like to imagine that the reason he went out of his way was to make extra sure those bastards die a horrible death, just like his companions did.

The fact that later on, Miura decided to include the female apostle from the begging in the Eclipse and have her murder one of the Band members also kind of enforces my belief. It's possible that he might have seen a good opportunity to give more context to that initial scene, and make it something more than just a violent and depraved manifestation of Guts' psyche and vengefulness at the time (which still stands well enough on its own regardless).

The irony of his use of the physically destructive Berserker armor coupled with a conscious intention to survive compared against his attitude during Black Swordsman is a nice inverted development as well, even if they both fall under the umbrella of self-destructive behavior.

In retrospect, I wouldn't be surprised if the introduction of the Berserker Armor were carefully considered by Miura in rapport to Guts' emotional and mental development. If the Guts we see in the Black Swordsman Arc (or other early post-Eclipse arc) had had access to the armor it would've likely caused his death; instead, the armor was introduced at a time when Guts had more emotional stability, responsibility for lives other than his own and new companions capable of preventing him from going over the edge.

... I still don't quite know what to make of the thoughts running through his head at the time, specifically, wanting to imitate what Griffith had done to her.

I don't think the intention was to imitate what Griffith had done. The mention of Griffith in that inner monologue was probably used as a parallel to indicate what Guts would come to be like if he went through with it.

If you look at it through the lens of filling the role of aggressor/controller, you come out with a pissing contest between Guts and Griffith at the expense of Casca's mind and body.

I find it incredibly difficult to even begin to imagine a pissing contest between Guts and Griffith taking place there, so I will firmly say that wasn't what happened.

I'd like to hear other people's thoughts on the matter.

I'm inclined to believe it could have been something as simple as pent up frustration on Guts' part, a moment of weakness and emotional instability, combined with some aspects of the inherent violence that is associated with sexuality for Guts, along the lines of what your initial post was addressing.

As you can see there are two distinct aspects to his behavior: warped sexual desire for Casca and self-centered destructiveness (with the Beast of Darkness saying he must lose everything). Casca is his light, so the dark part of his psyche that longs for self-destruction wants her out of the picture.

Also a fair point.

Site & Forum News / Re: BERSERK emoticons!
« on: January 03, 2019, 12:05:21 AM »
I think Luka could possibly work.

I had also thought of Luca but Cyrus beat me to it before I had a chance to post. I can picture her shrugging with a slightly tilted head and a lock of hair partially covering her eye, or something like that.

Possibly characters with a somewhat smug attitude, like Rochine or Morda.

Berserk Merchandise / Re: What are the best ways to support Berserk?
« on: January 03, 2019, 12:01:26 AM »
Like it has already been mentioned, the first thing you should do if you want to support Berserk is to buy the manga volumes and Young Animal issues (you can find a detailed and still helpful guide put together by Aazealh quite some time ago on how to do it here), but in addition to that, if you liked any of the various anime adaptations I think you can still find licensed copies of the DVD and Blu-ray collection sets on sites like Amazon for Kenpuu Denki Berserk (1997), Berserk: The Golden Age Arc (trilogy) and both Berserk 2016/2017 seasons (if you're dedicated enough to spend money on those).

I think that whatever part it may or may not play in examining Guts' mental state at the time comes at the expense of flying in the face of his characterization that is expounded upon later in the story. At the time, Miura didn't have Casca in mind so their relationship was a non-factor, and he may not have had Guts' rape by Donovan in mind or the impact that would have on Guts, namely his aversion to intimacy and of physical or sexual contact (even in the same episode he reacts angrily when Puck makes to touch him in the prison cell, although this could just as easily be attributed to his distrust of others after being betrayed by Griffith and losing his friends).

I see your points about Miura not having every aspect of Guts' life planned out, but I still don't think that should be enough to invalidate the scene. After all, it's still part of the story, and it represents a different time of Berserk and Guts as a character; even if the contrast with his current self is not perfect on the details, I think saying that it flies in the face of his later characterization is a bit far-stretched.

As a sidenote, it sounds kind of odd to me in the first place, the more I think about it, for fans to deem a certain part of the story unfitting and exclude it, without the author himself specifically saying that he doesn't consider it to be representative anymore, or that he himself would exclude it.

For that reason alone I think it is a fine decision for it to be cut from the adaptation. As it stands, its only purpose in the story to begin with is to shock the reader right off the bat and hook them into the story. It doesn't bother me too much in the manga since it's only a few pages in the beginning, but I don't think it is anything necessary to the story that would make an adaptation worse for excluding it.

The people behind the motion comic can do whatever they choose with their project, but in my opinion, another worthy reason, if not the only one that matters for why it should have been included, is to preserve integrity and authenticity. Compared to that, the main reason why you think it's better left out is because of possible inconsistencies in Guts' characterization and development (which are more or less inevitable hurdles in storytelling). I'll leave it up to each person to decide which one is more important.

That being said, I don't want to exaggerate the gravity of this. Now I see there is context behind the decision, so I understand their reasoning better. However far they plan to go with this it would be good if nothing else got cut out for similar reasons, because cut content is precisely one of the things that hurt the anime adaptations, which they are seemingly trying to compensate for with this project.

Movies, TV, Books & Music / Re: What are you reading?
« on: January 01, 2019, 10:31:01 PM »
With the upcoming premiere for season 3 of True Detective I thought it an opportune time to remind everyone who is a fan of the show and of Nic Pizzolatto's writing that shortly before his TV success, in 2010 he published a book titled "Galveston".

I won't bother to post a synopsis here, since you can easily find that online. I will just say that for me it was a smooth, cursive and enjoyable read with remarkable prose, an experience I seldom come across while reading these days (I read the book in the span of 3 days and had a difficult time putting it down). Even though this story is less loaded with existentialism and philosophy, thus covering a narrower range of issues, unlike the show, it's still an intriguing delve into the internal and external conflicts of a "bad man" diagnosed with terminal lung cancer and abandoned by everybody. It has that same unmistakable southern atmospheric and gritty charm also present in True Detective, and even as a European, I enjoyed all of it.

I read Galveston quite some time ago so this is not an extensive review or analysis or anything of the sort. It's merely to let people know that this book exists and it's really good.

That scene wasn't cut because of it containing sensitive material. It was cut because it was deemed to be out of character for Guts and to not add much to the story anyway.

Who deemed it out of character for Guts? The members involved in the production of this project or the community as a whole? I'm asking because it's the first time I've heard of it. I personally feel it's just as important a bit of Berserk as any other, and it plays its part in representing Guts' condition at the time. Even if you don't agree with that, it also serves the role of a shocking (for lack of a better word) introduction from a storytelling perspective, so it's not completely purposeless. I see no good reason why it should be left out.

Video Games / Re: What Are You Playing?
« on: December 29, 2018, 10:02:44 PM »
My wife got me a PS Vita for Christmas so I can play all of the PS1 games on my list when I get to them. I couldn't wait to try it out, though, so I played a lot of Rayman last night (the first PS1 game on my list, which is about 40 games away, hehe). It was a lot of fun, so I'm really glad I was able to get a PS Vita before they eventually become unavailable.

I've been wanting to get a PS Vita for a long time now because I fancy my PSP so much, but I never got around to it, and now they're going extinct. Good call from your wife.

I must say I'm impressed with the audio work and general production value, considering it's a fan made project, however I have two comments to make.

First of all, it would be good if they didn't cut out too many parts. I can understand that the first couple panels of the story are not exactly enchanting, but it's integral to keep everything if the purpose is to recreate an authentic experience, even the sensitive parts, especially the sensitive parts. Another thing is whoever voices Guts, it doesn't strike me as a representative voice for him, but at this point that's just my personal impression and I don't mean to insult anybody, I'm sure they tried to do a good job, I just don't feel the voice is all that suiting.

I'm curious how far they plan to go with it. I remember seeing a similar attempt at narrating the manga in video format on YouTube a while ago, but without motion and with inferior sound quality. I don't think it continued past episode 1 though. I regard the effort they put into this nonetheless, and who knows, it might even stir up some people's interest to actually read the manga.

Video Games / Re: What Are You Playing?
« on: December 19, 2018, 02:52:47 PM »
Looks cool, doesn't it?

Hmm, I don't know. It looks very indie that's for sure, but I don't really like the whole aesthetic, kinda looks like a quirky phone game to me.

This "everything sucks until I get my goddamned lantern back" feedback loop was palatable until, ohhh Floor 9. Where I've just died again (one-shotted by a new enemy, fantastic!), and my options are to go back in, using shortcuts, maybe 3 floors behind where I need to be (1h or so). Or just never play it again. Probably doing the latter.

Is it not possible to reset the whole game and begin from the first floor with your lantern? That way you would probably get to where you were much faster, this time with new knowledge of the environment. If not, then it's probably not worth it.

Playing whilst knowing that you're eventually gonna lose all progress and have to start over is the classic, stripped down rogue-like formula, but having the game get increasingly more difficult and tedious the more you die in a rogue-like, where you're gonna die many times, seems like bad game design and kinda unfair to me.

Video Games / Re: Games to look forward to!
« on: December 14, 2018, 09:47:45 PM »
I wasn't sure if I should send you a personal message Fancypantaloons or make a post, but eventually decided on the latter, because there could be a chance some other people are interested.

A while ago you started a topic asking for some sandbox game recommendations if I remember correctly. You might already know but a new sandbox MMORPG is going to release on Steam on 9 January called "Legends of Aria", originally named Shards Online (if you were active in the MMO community around 2014 you might've heard of it). It's supposedly very similar to Ultima Online, which is as old as old school gets. The game is what many people would call true sandbox. It has skill based progression, no classes, no quests or clear objectives, no  information dumps etc. You have to figure it all out by yourself or by engaging with the community. Another thing they're featuring is moddable servers, you can check out more about it and other things on their website.

I tend to be skeptical of these "back to the past" games that keep popping up recently, but this one has an experienced team behind it and seems to be well received so far from the early access. I will keep an eye out for it and thought you might want to as well.

Video Games / Re: Games to look forward to!
« on: December 14, 2018, 09:41:22 AM »
I'm sure someone mentioned it already but I'm (still) waiting for Mount&Blade II: Bannerlord  :puck:

At this point it feels like everyone's been waiting for Bannerlord since the beginning of time.

Video Games / Re: What Are You Playing?
« on: December 06, 2018, 12:49:04 PM »
Before I go any further, you should go grab The Road by Cormac McCarthy. Do not bother with the movie. Not saying I'm dropping spoilers here, just vouching for it as a solid book.

I've never played The Last of Us (only watched gameplay of it), so I don't have much to say, but I can definitely vouch for Cormac McCarthy's literary prowess. It comes as no surprise since he's a very popular and established author, but yeah, read The Road if you haven't already.

My most recent read from him was Blood Meridian, also highly recommended, especially for those of you who are liking Red Dead Redemption 2.

Honestly, it doesn't (nor shouldn't, I believe) matter if something isn't 100% accurate; in my life, I've found you can still absorb useful information from people even if they are mistaken about other things they mention, to form a truly grounded and well-rounded opinion on the subject at hand.

I've not 100% agreed with any of them (as it's not my own unique opinion), but I've gained something of value from each. Berserk is art, and like any other kind of art, it's open to interpretation and I don't feel forcibly correcting others or telling them how they should see it really adds anything to the community. :daiba:

I believe an analysis, especially one of this sort, should strive to be as accurate as possible. In order to bring forth a qualitative opinion I think it's important to be well informed on the topic, even if that happens to be art. I wouldn't have any problems with his interpretations and perspectives if he had preserved the integrity of the material. My main criticism of his analysis was the fact that he ommited a lot of details that matter in the context. I'm not sure if he just breezed through the manga and overlooked these things or he intentionally ommited them in order to enforce his interpretations and make his correlations to Jung seem more relevant, but I don't see much value that can be gained from this kind of approach to things either way.

I understand our standards are different. I admit that I'm often a bit too critical, despite my efforts to remain objective overall, but I still stand by what I said above.

I believe that the word "God" is used with a different meaning than what we would use it in the context of Berserk. I agree that Griffith is not a God, but he is a godlike being beyond human reach and reason. I believe that this is what he mean when referring to Griffith as a "God." That he is not a human, but some transcendental being capable of godlike deeds ...

Had he used a term like transcendental being or even "godlike" being, it would've given his point more veracity, at least in my eyes. (It's paying attention to nuances like this that makes the difference between a good and mediocre job, I believe). People unfamiliar with Berserk would've got the general notion while also staying true to the source. Why not do it if you can. One reason I can think of is that he himself doesn't understand the difference, which would be the worst case scenario considering he decided to psychoanalyze it for the public, or he just chose loose terminology in his attempt to make the video shorter. Whichever it is, I don't think he expressed himself properly.

... I don't think that his analysis is incorrect.

The only thing I consider to be incorrect from what he said is the Griffith becoming a God segment, the rest are just varying inaccuracies.

Remember when Guts was possessed by a specter while with Casca, we became immediately violent. Being possessed isn't the same as being controlled by the specter, but instead getting your hidden weaknesses and darkness exposed and manifested.

That is true, however that's not what he said. He said that Farnese was lead in a state of Neurosis (which is a mental disorder) by the things she had seen. That is a different thing from being possessed and induced into a similar state of mind. It's not the most inexcusable omission, but again, it reflects the amount of effort than went into this.

As for my explanations, I know they are not perfect, I would say far from it, but I always enjoy thinking about Berserk from different perspectives.

You are able to justify and interpret all of the things he said in a more accurate way because you're a fan of Berserk and understand it. How he expressed them in the video however is not at all obvious to someone unfamiliar with the story, and taken literally they come off as inacurate and misleading.

So if you're cool with people speaking authoritatively about things they aren't authoritative on, that's cool, but please don't try equating a groundless take with a well-reasoned take because of "artistic interpretation."

Highly agree.

It seems like something with more substance to it at first glance (at least compared to the numerous gormless Berserk videos you'll find on YouTube), but it becomes clear as you're watching, the guy analyzing it is no expert either, quite the contrary. While his summary of the story is kind of shallow, I can understand it in terms of keeping the video more compact, but he made certain statements such as "Griffith sacrificed Guts and his comrades to become a God" which are just false. Please correct me if I'm wrong, but from my understanding, a basic definition of the God Hand would be a collective of spiritual beings in possession of great evil power carrying out the will of God. The closest thing to God in the Berserk world is probably the Idea of Evil which I didn't even know was considered canon up until recently. I think that goes to show that calling Griffith a God is as huge of an error as it gets. (To his benefit, I will assume he could have done so for brevity purposes so he wouldn't have to explain all these concepts to viewers, but that's a sloppy way of doing an analysis, in my opinion, and still incorrect)

Another point he makes is about Guts strangling Casca during their intimate moment "because the first real touch of a woman shatters his persona of a self reliant and strong warrior". I think this is an obvious misinterpretation of that scene and makes it sound like the reason Guts reacted the way he did had to do with his pride or manliness rather than his traumatic experiences and vulnerability. While it's true to some extent that Guts had built a wall around himself and didn't reveal his weaknesses to anyone, until he bonded with Casca, the shattering of that wall is not what caused the reaction, the reasons why he had built that wall in the first place are, and the shattering comes as a result.

The final inacurate point he makes in this video is about Farnese's behaviour in episode 125, when she becomes possessed and acts on impulse. He attempts to associate that with Neurosis, which even though is similar, it's not exactly what happened to her during those moments. (Once again, in his favour, I will assume he perceived the possession as a trigger for a neurotic experience, but in that case he should have mentioned it instead of making it look like Farnese acted that way on her own, with no outside intervention)

I'm not sure if I'm interested in watching the other two videos at this point. Let me know if I'm being too critical of this, or if I got something wrong myself.

That's a good effort, but ultimately I don't think that much though went into it. For example, Corkus got branded right it the middle of the forehead. What would that suggest, that he was the brain, wisdom or the conscientiousness of the group? He was equally important as a character, so you can't really let him out if you want to associate like you did with the others. I doubt Miura would have cherry picked only some of the main characters, which leads to the conclusion that it's probably not the case. I suspect it's closer to being a matter of visual design. Miura simply chose conspicuous parts of the body and placed the Brand in a visually fitting way, in accordance to each character; so yeah, I believe it's likely that it has to do with visual and artistic design rather than a deeper meaning and symbolism.

Video Games / Re: What Are You Playing?
« on: November 29, 2018, 07:24:23 PM »
But that's only a Dreamcast exclusive too, right? Hmm, if I can emulate it, I'll try.

Yes, it can be emulated. I played it on PC quite some time ago and as Aazealh said, it features some exclusive characters and story from Miura which give it more authenticity than the PS2 title. It's a pretty short game too, you can finish it in one sitting.

I know that one was officially released and is in English, but I hope you can transfer to Japanese for the dialogue. I seem to recall a twinge in my memory from Puck's English voice.

I believe there are some differences between the English and Japanese versions, so I'm not sure if it's as simple as finding an undub ISO, but you can try looking around. In any case, the English voices are not insufferable, at least in my opinion, so don't worry.

Think I'll just opt for a synopsis somewhere instead. Maybe even just the script.

I recommend trying it. The visual design enhances the experience quite a bit and after all, it's a game, it's meant to be played not read.

Berserk Miscellaneous / Re: Stuff that reminds you of BERSERK
« on: November 14, 2018, 07:03:54 PM »
Sorry but I see absolutely no relation there.

That's probably the case. I guess my mind just stretched it out of proportion because the terminology used vaguely resembles the themes of the eclipse.

I'll never understand the appeal behind this kind of "music."

These ones are particularly bad from what I've listened to, so that doesn't make it easier.

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