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Messages - Delta Phi

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Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 27, 2016, 08:45:44 PM »
all playable characters have been revealed

This is extremely disappointing. I mean, I like that Wyald is in, but why him over *any* of Griffith's lieutenants, or Skull Knight? Not to mention we can see other characters in-game, like Farnese and SK. That's a real shame (and I find it hard to believe, but whatever). At least I got Serpico, I guess.

Also not a fan of Wyald's voice at all.

Creation Station / Re: GummySkull's colors and fanart
« on: September 23, 2016, 11:38:07 PM »
Fantastic job Gummyskull! I didn't think that image of the occultation could be any more ominous!

Current Episodes / Re: Episode 347
« on: September 23, 2016, 05:15:27 PM »
A lot of people have mentioned Casca's dream and the child-like drawing style. I found this particularly interesting. I know it's a stylistic choice to convey her simple state of mind, but I think another interesting take-away from this is the passive breaking of the fourth wall (NOTE: I'm not making any ridiculous claims here, I promise). Schierke seems to acknowledge that the scribbles are actually perceptible though she doesn't outright mention them, but clearly she can tell the land(dream)scape has shifted. So are they actually seeing a child's drawing in her dream? Or is that more for us readers? I think it should also be noted that the style in Schierke's own dream appears to be more childish, especially compared with Farnese's right after.

It reminds me of diegetic and non-diegetic music in films; how some music, like a score, is meant for the viewers and the characters are unaware, while some music, like something coming out of a car stereo, is meant primarily for and recognized by the characters in the story. Then you get into the weird world of things when diegetic music suddenly shifts to non-diegetic and vis versa (usually using, again, a radio as a conduit for that transition), or how music within a scene may be revealing some kind of irony unknown to the characters.

Just something to think about :slan:

Current Episodes / Re: Episode 347
« on: September 21, 2016, 05:00:28 PM »
Thanks for the info, Walter. I had assumed the same. I'll definitely be picking this up for the cover alone! I'm excited about what is has inside.

Aaaand, done. Ordered both YA and the Guide Book.

Current Episodes / Re: Episode 347
« on: September 21, 2016, 02:29:18 AM »
 :isidro: It's happening!! I cannot wait for this episode!

Current Episodes / Re: Status of Berserk's Pre-publication
« on: September 20, 2016, 03:57:33 PM »
Well despite this news, I find myself even more excited about the new episode. I feel like we might get a pretty exciting cliffhanger, or a lot of information to leave us speculating on during the break. And like Griff said at the end of last year, 8(ish) months? No problem! I've felt so spoiled (bad anime aside) these last few months, I almost feel like I need a break myself!

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 20, 2016, 03:38:41 PM »
Do you think he'll take damage from those little guys' swords and spears? If I stood there motionless, would the trolls beat Femto down into submission?

:ganishka: Fair enough. It is really ridiculous.

Well if they're going to let us play Femto himself, Lore-destruction is not a concern and there's really no limits to who they're going to pull out as well now. Those old posts about playing Void aren't that unlikely any more.

For some reason Femto doesn't bother me nearly as much as just the idea of Void being playable. Some things are just too sacred, I guess  :femto: The God Hand really should just be left out of this. Griffith should have just not had a transformation (I assume this is what this is).

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 20, 2016, 01:58:38 PM »
Femto confirmed as a playable character.

I mean, I'm not mad about it, but it's going to be too fucking weird.

Berserk Miscellaneous / Re: 2016 Berserk album from Susumu Hirasawa
« on: September 20, 2016, 12:53:07 AM »
Where can I buy the album in digital version? (cheapest)

It doesn't look like it's available digitally. I've been hoping/waiting for a digital release, but I haven't seen one.

Podcast / Re: Skullknight.NET Podcast: Episode 79
« on: September 19, 2016, 02:26:07 PM »
Thanks again for having me! It was a fun experience, even if the topic wasn't ideal! And I'm really sorry for the audio quality on my side :farnese:

Video Games / Re: What Are You Playing?
« on: September 18, 2016, 11:38:11 PM »
I had a lot of fun with the Nioh beta. They weren't very creative when it came to the monsters, but the game was pretty solid overall. I just wish they had given us a bit more of the game's story. I felt like there wasn't enough to sink its hooks into me.

I so badly wanted to have fun with Nioh (both the alpha and beta) but I just couldn't get into the combat. I felt it was also far too punishing and difficult, and I say that as a Dark Souls and Ninja Gaiden Black fan. I think I may be losing my patience with new difficult games though.

Speculation Nation / Re: Elfhelm: the stage for the next great tragedy
« on: September 17, 2016, 10:55:30 PM »
Or try to sacrifice some one else?

That hasn't be specifically addressed. Twice Slan has mused over Guts becoming an apostle, even though he is branded. If it were impossible I don't know that she would keep bringing it up. Though the second time she mentions it (in the Qliphoth), it seems she is merely trying to provoke an emotional response out of Guts instead of actually seriously suggesting it.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 16, 2016, 07:54:34 PM »
Musou games (at least Dynasty Warrior) have never had big CGI cutscenes other than the opening cinematic right before you get to the main menus. All cutscenes in game are done with in-game models. I expect it to be the same here. The way they are using the trilogy footage makes me think they may substitute some in instead of having to render their own cutscenes. Not only is this just a bad idea, but there will be quite a bit of disconnect between the Golden Age, Conviction, and Millennium Falcon/Black Swordsman since all have different animation approaches or none at all.

And Salem, definitely check out a demo if you can. On the lower difficulty settings you can just stand around without taking damage. Out of the 15 enemies surrounding you, one or two will attack every 15 seconds or so. The only real difficult part of Musou games is making sure your NPCs don't die, or completing objectives within certain time limits. When/if the combat is difficult, its because your enemy has gargantuan amounts of health and can kill you in 3 or 4 hits (looking at you Lu Bu).

Anime Asylum / Re: 2016 Berserk TV series: Episode 12
« on: September 16, 2016, 06:03:53 PM »
Well, I think the music ruined this episode completely. Like, I could feel my blood boiling over for about 5 minutes after the credits rolled. I thought it was all very unsatisfying. I don't know why all of a sudden this episode has triggered such disdain when the entire season has been garbage. I guess because of the finality of it all; this season can't get any better anymore since that was the last episode. Griffith's reveal was shit. The music selection was shit. And while I generally like Ash Crow, it's placement was shit, especially over Nina and Joachim's reunion.

Apparently Zodd's a mute these days. Guts' rage at the sight of Griffith and hesitation when remembering Casca was poorly delivered, too (and that's a god damn understatement). What the fuck is this episode? I'm getting worked up again so I'm going to stop before I really embarrass myself.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 15, 2016, 01:28:16 PM »
Well, I have to say I much prefer Skeleton Knight over Knight of Skeleton. Title still sucks. Feb is a lot farther out than I expected. :puck: I may consider importing

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 13, 2016, 06:08:48 PM »
I can imagine that this will be seen in a cutscene during Guts' first transformation. But would you really want to see this animation every time you go into beast mode during gameplay?

Yes. Of course, I'm that guy that, still to this day, enjoys watching the full summon animations in Final Fantasy games.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 07, 2016, 03:24:43 PM »
The whirlwind is weird, but I guess Zodd doesn't exhibit any "super powers" (such as breathing fire, or firing arrows made of hair--hairrows? :troll:) other than his rapid regeneration in the manga. They were probably grasping at any straws they could to level out his move set. They should have just left him a purely physical fighter. On a second watch, he does seem incredibly slow.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 01, 2016, 05:15:05 PM »
From a "faithfulness to Berserk" point of view it actually makes no sense.

Haha, right. When I saw her setting it up, I thought it was going to be a defensive spell, which would have been pretty weird in a Musou title, but then it did AoE damage :???:

Looks like you'll be busy cleaning up misconceptions around here about the power of the four kings after the game comes out "But in the game...!" :troll:

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 01, 2016, 03:18:20 PM »
Pretty sure that's what the final spell is supposed to be -- four different colored lights that shoot to the sky and suddenly everything on screen gets damaged. She also calls out "四方の仁."

Sorry, I meant actually seeing them, but I guess it makes sense that they aren't visible. But yeah, it seems pretty obvious that her [ultimate] would be the four kings (I don't know why it would be anything else, honestly).

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 01, 2016, 03:04:40 PM »
Schierke looks pretty cool, though I was hoping for some appearances from the major elementals or even the four kings.

Current Episodes / Re: Episode 346
« on: August 29, 2016, 07:36:35 PM »
1.The opportune time to invade Elfhelm has probably passed now that Griffith and his demon army are under siege from monsters

That's not accurate. The wing stones repel the magical creatures. That's what allows people to farm the land around the city without incident. Now that his kingdom is established, it's certainly about time Griffith expanded his direct control...

Elfhelm is too far from Griffiths reach. If Griffith considered one dying witch a priority over Ganishka, I dread to think the damage several guru mages and an Elf Queen revered by SK himself would do to apostles.

We now know Griffith was after more than just Flora. He was destroying spiritual trees in preparation for the Blast of the Astral World. So presumably he needed to accomplish that before defeating Ganishka.

It's well known that Femto is essentially Demon Jesus.

I think it's more accurate to compare Griffith to the Anti-christ, not Christ himself. Griffith is misleading innocent people into believing he is a messiah figure.

Anyhow forgive me if I am wrong but when people bring up Griffith at this point and the story and Femto I am not following.

Essentially, Griffith, a normal human, became a very powerful astral being, Femto, during the Eclipse ceremony. During the Incarnation ceremony at Albion, Femto was given a corporeal body in which he could exist in the physical world. The incarnated Griffith is more or less Femto wearing a Griffith suit.

Griffith's apostle form however seems to be very powerful as well though I doubt it is as powerful as Femto (an example of his power at least so far was him removing Zodd's horn, no big deal) but still a huuuge challenge. Thoughts?

This is confusing to me. Griffith doesn't have an apostle form because he isn't an apostle. He's part of the God Hand and thus much more powerful than any apostle. So of course he subjugated Zodd with minimal effort. He does the same with Ganishka, who was unable to even stand up in Griffith's presence at Vritannis. Again, Griffith and Femto are one and the same, there is no power difference.

I think currently what we have going on is a no win situation for Guts.

Going back to the beginning of your post, I think you should take into consideration some things before making this kind of claim. We know that Griffith most likely has a weakness in that the Demon Child can still exert emotional impulses (such as when it compelled Griffith to protect Casca on the hill of swords). In addition to that, there is the Moonlight Boy and his possible relationship to Griffith, which has been discussed at length on this site. There's also what Skull Knight tells Guts about being more than a shadow on the water's surface; that he may be able to disrupt causality (much like SK attempts to do at temporal junction points throughout the series). Since Guts' last encounter with Femto, we've learned that the Dragon Slayer can inflict astral wounds, and Guts has received the berserk's armor, both of which put him on more equal footing with powerful creatures. And lastly, we know that the God Hand were brought into the physical world during the Blast of the Astral World, and while that may allow them more direct control over humanity, it also stands to reason that it makes them significantly more vulnerable to attacks.

Now, I'm not convinced Guts can, or even will, take on the Idea of Evil, but I think Miura has been carefully crafting a way for Guts to be able to defeat the God Hand, specifically Griffith, for a very long time now.

Podcast / Re: Skullknight.NET Podcast: Episode 78
« on: August 29, 2016, 02:40:31 PM »
I had my suspicions about the implications of barytes and I'm happy y'all validated my notion in this podcast. While I was excited before, this has put me way over the edge. It is really cool how Miura is tying his fantasy world to a little bit of science (I wonder if his development of Gigantomakhia spurred him in this direction?). I cannot wait to learn even more or see how this develops within the story's plot.

Excellent podcast, guys and gal!

Anime Asylum / Re: 2016 Berserk TV series: Episode 8
« on: August 26, 2016, 07:23:56 PM »
When Nina and Casca are captured and Nina pushes Casca away, she falls on the side like a mannequin too.

Oh man, that took me right out of the scene. It looked like Casca just straight up died. It was so incredibly weird.

Anime Asylum / Re: 2016 Berserk TV series: Episode 9
« on: August 26, 2016, 07:21:39 PM »
Forgot to add that the goo monster did not look that scary compared to the manga. I wish it looked less goofy.

It looks like Jello, and not nearly as cool as the black mass in the manga.

Another gripe in this is a problem they've had at least a dozen times now. When they have an important piece of visual information to reveal, they pan the camera over it super quick and cut away before it even really registers what you's looking at. In this case it was the Beherit Apostle descending from the domed roof of the cathedral while Mozgus and pals were barring the door. It does this twice in pretty quick succession, it just quick pans past these details and doesn't give them any emphasis. This is sure to lead to some confusion for people that miss that the Apostle stung each of these guys like he did the Goat Heretic. Kind of an important point that Mozgus didn't have wings all along.

Yeah, I didn't think the stings were very clear, and the wings seemed confusing. I could see people thinking Mozgus was right all along, or that God really is granting him powers. It was easy enough to miss, though hopefully seeing the baphomet in the last episode will clue people in to what happened. I felt that the Demon Child deflecting Mozgus' fire breath happened way too quickly also. You see the kid for a fraction of a second before he disappears. I actually think that's a really cool moment in the manga, and here it lasts long enough you could miss it if you blink.

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