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Messages - Griffith

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Video Games / Re: What Are You Playing?
« on: January 19, 2018, 09:05:13 PM »
I probably sound like a total hipster twat saying this but sometimes accessability isn't always a good thing

Only if the work suffers, otherwise I don't really think the integrity of these games lies in their relative popularity, sales or our perception thereof, especially since Dark Souls was successful by doubling down on what made Demon's great and more. What struck me most about Demon's Souls was how finished the whole Souls gameplay style was in it and how much Dark Souls is a direct continuation of that rather than a true retooling of the concept. It also gave me renewed appreciation for Dark Souls III as an ultimate installment, how much it brings the series full circle and honors Demon's Souls as well, negating the necessity of a Demon's Souls 2 or Dark Souls IV in my mind. If there's a negative exception, to your point about mainstream success, it's Dark Souls II, which despite its merits stands out as the unnecessary black sheep and an in-house knockoff to capitalize on the surprising success of Dark Souls (as is this upgraded DS, since they don't have another game ready but clearly want to release one this year). The rest of the games in the series all have their place and purpose besides the obvious desire to actually sell games, but after DS3 I don't  know what else Miyazaki has to say with it.

Speaking of not letting Souls go, I'm a few more missions and bosses into my DS-style Nioh playthrough, so my wonky controls are working for me afterall.  I even tried switching to a more natural and efficient scheme so I could navigate menus normally, use all my item slots and switch stances on the fly, but it just wasn't right (I gotta guard with L1 =). I even got used to moving down in the menus by pressing up and up by hitting the Y button. Anyway, its incredible how close I got it to 1:1 with my usual Souls loadout since I kept that pretty simple too and the enemies and bosses are going down for me accordingly. If I had a major criticism it's that the mission based style kind of sucks, especially how it traps you in one when sometimes I just want to experiment a bit, and so far there's little variation in the way of enemies, or I see the same zombies and demons repeated too much every level.

Update: Bumping this for two reasons, first is I'm having a problem with a weird regular stutter in the game. I understand this game isn't very well optimized and has a weird controller check that can cause this, but I'm using a controller and after getting rid of it awhile after lowering my settings it's come back and now won't go away no matter what I do, even if I minimize all settings (even doing it custom through my nvidia card). Anyway, I don't know what perfect combination I had going when I was rid of the problem, but if anyone has more ecpertise on this issue I'm open to solutions. In the meantime I have it set high because it's not hurting performance! :ganishka:

Second reason for the bump is I wanted to express a couple of things I'm enjoying besides the core combat gameplay, which is the Diablo-like loot system (complete with treasure goblins =) and the delightfully gonzo pseudo-historical setting and "plot." I'm geeking out on the history, real and imagined, and Yokai mythlogy, even with the bizarre neon magic anthropomorphic stuffed animals running underfoot too.

Video Games / Re: Dark Souls
« on: January 19, 2018, 04:32:39 PM »
Never bought DSIII because didn't get along with this combat, playing in my friend's and watching on Youtube. I couldn't accept it for PVP, especially since I favor heavier builds. Armour itself seems negligible in DSIII. It's sad. And this leads us to a big problem.

Big Dad is impossible without armour and poise...

Boo! Pick it up for cheap now dude, it's totally worth it and you can't give it a fair shake at a friend's or watching youtube. Armor isn't negligible either, it's just presented and managed in a simpler, more natural way; mix and match your best gear to keep your defenses between 20-30% reduction, DON'T waste time grinding and farming for truly negligible armor upgrades when you're just going to find something better anyway and start the process again. More fun for me anyway, YMMV for heavier builds where taking some hits is part of the plan. I never had success with that in Souls though (I just died slower =), and figured the heavy setters that were good at it would probably be even better without it.

Anyway,  I don't know if I had success with DS3 combat because I liked it or liked it because I had success, but it always felt good and I could effectively fend off even multiple invaders or at least give them a hard time.

Video Games / Re: Dark Souls
« on: January 18, 2018, 09:47:54 PM »
No added content unfortunately, just graphics and multiplayer increased to 6 players, instead of 4.

Whoa, enemies are going to be facerolled like hasn't been seen since the original DSII multiplayer massacres. :ganishka:

They could use assets of other DS games, add cut-content, stuff like that. Otherwise I'm not buying it either.

Yeah, I doubt it, though something would be cool and I think is called for. Otherwise, the only motive for getting this is if you just want to replay it anyway and can grab this "enhanced edition" cheap. Bring it full circle somehow, From Soft (like that Age of Ancients/War with the Everlasting Dragons DLC idea I gave you and you ignored at your own expense =). Or just tie it in with Demon's Souls and let you fight The Old One finally. I don't think "The Old One" is copyright protect-able.

At least they won't ruin combat by turning off poise (DS III).

Whoa, that takes me back, "It's working as intended" (if you bring up the ME3 ending fracas I'll be in total flashback mode). Is this still a thing though? I thought it was determined that it was made contextual and tied to the effectiveness of hyper armor moves? It never bothered me much because I've basically become a lightweight roller unconcerned with poise anyway. I quite enjoyed the combat in DS3 overall, vE and vP alike.

Video Games / Re: What Are You Playing?
« on: January 14, 2018, 04:19:50 AM »
The only other boss who's given me this much trouble was Artorias, which is one of the toughest fights in Souls, and this is the second boss in the game. So even if I beat this guy, I might well just say "fuck this" as I progress to presumably tougher enemies.

Update: Got him finally! I used the tried and true method of just not listening to game audio, and listened to a podcast instead. Basically, I just started playing by instinct after I'd already learned all of his moves. Took him down on the first try tonight. Now, bring on the next insurmountable wall! :daiba:

Glad you got him, I'm not quite there yet because I haven't had a chance to play the last couple days, but if disregarding the way you're supposed to play is the way to go I like my chances better. :carcus: I'm still playing it with my wonky DS controls, and even moreso because I just stay in high stance for the damage and straight rolling. Keepin' it simple.

Update: Got Onryoki after only at least a dozen tries! :guts: Still using my bastardized Souls config for as far as it will take me, and it was a pretty typical Souls boss experience for me in that I did pretty good and got him down past halfway the first try and then immediately regressed and comically failed on subsequent efforts (including an instant first hit kill by him as I retrieved my amrita *SMASH* :ganishka:), until I painstakingly figured him out finally. What turned the tide was two adjustments, the first being high stance for more damage per hit, especially important to get past his trickier first form, and second, after wasting some Elixirs early on and having almost no life left I got hyper aggressive with my attacks and dodges, which it worked so well I almost won and knew I had the formula for next time. The worst part was I got impatient on one of my trips back to him, tried rushing some enemies and got myself ganked, losing more amrita in the process than I got for killing him (ugh, don't miss that feeling). Once I was at zero amrita I said fuck it and just ran straight past them to the boss, a strategy I'll employ from now on instead of being cute and trying to build amrita while I fail until OOPS! Anyway, that was fun, but good lord this game is full of complicated maps and menus and intuitive shit. Just navigating the maps (any way I can go back to that mission?) and menus is more esoteric than the lore is Dark Souls, and I'm doing it with completely wonky controls where A is B, RB is X, down is up, and up is Y, etc. =)

Prepare to 1080p 60fps!

Japan is getting a nice little collection of the three games, soundtracks for each game, knight and bonfire bookends, an encyclopedia, and art. Though it's not cheap  :P

I think if Demon's Souls got treatment like this, I think it would be enough for me to cry.
But the fact that it isn't is making me cry. Hell, it's not even getting a cheap old re-release on PSN. Poor, unloved Demon's Souls. :judo:

Yeah, it's not worth it, especially when you consider the huge price tag and that it's a Japanese PS4 exclusive. For that reason they might as well have included Demon's Souls in the deal, even just a code for the existing PSN copy or something. Anyway, again, disappointing that Dark Souls is getting the treatment many we're hoping to see for Demon's Souls, but I understand why. I guess DeS just isn't the valuable property we'd like it to be treated as, but it could be worse, if they did see it as some exploitable brand they might commission an awful third party remake... or sequels. :magni:

There's worse fates than being ignored.

Video Games / Re: What Are You Playing?
« on: January 11, 2018, 05:36:33 PM »
Controls are definitely a learning curve for Ni-Oh.

Another reason I was trying to make it like Dark Souls 4 is I'm also afraid that once I get used to it I'll suffer trying to go back playing DeS NG+ or Bloodborne. Anyway, barring some brilliant solution using both the in-game custom controls and steam controller configuration I'll just have to figure out a middle ground, but it's annoying they couldn't make one of the half dozen default control schemes follow the Dark Souls layout for at least the roll/interact buttons (like they did with attacks and block, to their credit). You're not fooling anybody with that distinction, Nioh (LotF did the same cute shit too, "See, it's different" yeah, just enough to throw me)!

And you don't get a real tutorial until after the intro.

I quit that halfway through because it was late and I needed to sleep (probably shouldn't have done that =), but it was enough to make me see that doing some broken, jimmy-rigged DS setup wasn't going to cut it with all the layers to the stances and even item switching mechanics. I presume you'll actually need to use that stuff effectively, instead of with both hands tied behind your back, to advance. DS principles over DS specifics.

But give it time, it's a great game. That opening area sucks, but the first real stage is a romp. I'm sure you'll enjoy it.  Then you can get stuck on the same boss as me!

Yeah, that boss doesn't sound too promising if it's giving you so much trouble. Just reading your description of it made me exhausted with him already. We'll see how I click with it by then. The intro stage was nothing special like you say, but I didn't hate it (I like how the game moves, actually). Oh yeah, my favorite mechanic was actually the visible endurance bars so you could strategize overwhelming and tiring enemies out. Again, I was approaching it like DS so a couple times I had a guy broken and didn't finish him off because I was watching him and waiting to see his next move, "Why's he just sitting there... OH!" :ganishka:

Video Games / Re: What Are You Playing?
« on: January 11, 2018, 03:45:09 PM »
Maybe you need to get back into peak form first? :carcus:

Cool, though if I didn't already get a chance to play Demon's Souls I'd be flipping out about another readily available game getting reported all over again with an upscale that's probably on par with DS Fix (this game was already in HD folks, and on PC you could make it look as good as your system could handle).

I've actually started Nioh as well, having completed Demon's Souls last week under somewhat of a cloud; it really never got more challenging than the Maneaters, so the rest was kind of a letdown, including the "final boss," which resulted in me getting the bad ending I guess (I was curious, yet my curiosity went unsatisfied. =) The real bummer is I didn't know after the last demon soul I got before that I'd be prompted for the final event and not be able to level up anymore. I didn't even mean to accept, I was just clicking like a spaz making sure I got that soul and accepted the return to the Nexus, which I figured was just because I was too close to the node! I intended to do so much before NG+ (which is a real kick in the ass in this game).

Anyway, back to Nioh, I'm approaching it exactly like a souls game, like trying to adapt the controls 1:1 but quickly realizing that won't work because of the extra wrinkles on top (it'd be like trying to play BotW limited to Dark Souls controls when there's a lot more complicated layers of control mechanics being employed, obviously), but it's also because the control change scheme is deceptively unaccommodating so that switching run/dodge/roll and interact also changes those buttons on the menu, yet isn't reflected in the onscreen prompts to further confuse things! :mozgus: The rest I understand isn't so easily switched for the purposes of the HUD, but you can switch A and B on the screen and there's literally no default control scheme that does this for you (is that the last straw in it violating Souls control copyright or something? =). So, I'm going to need to find a middle ground or embrace the necessary change of the Nioh controls, but to paraphrase Guts, I just want to go into battle with the weapon my hand is used to (to the tune of like 500+ hours). :guts: We'll see how it goes, I only went through the first area and boss and right now it's feeling like something between a DS game and Lords of the Fallen, we'll see if I find it more like the former or the latter in time.

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: January 03, 2018, 07:54:47 PM »
I think I mentioned this on the podcast or my initial thoughts on TLJ about a fan-edit of Force Awakens and Last Jedi to make a better stand-alone Star Wars revival, and re-watching some of Force Awakens cemented it in my mind:

STAR WARS: The Jedi Awakens

Basically, The Force Awakens minus some fat and Starkiller Base, plus the throne room and heroics from the end of The Last Jedi tacked on the end. It'd be about as long as The Last Jedi but with the focus on the search for and return of Skywalker and the reawakening of the Jedi.

See, not hard, was it? And half the world isn't pissed off either. =)

Video Games / Re: What Are You Playing?
« on: January 03, 2018, 07:38:21 PM »
I don't think any trick is too low when it comes to powering through Souls games. The deck is stacked against you. That being said, my favorite aspect of those games is the thrill of GETTING GUD enough that I don't have to resort to tricks, and the most enjoyment I've gotten has been in moments of genuine triumph (Ornstein & Smough on first run is still my greatest gaming moment). But on the first playthrough? Fuck it, anything goes (*fires crossbow at Red Drake's tail*). I kited O&S for what felt like 10 minutes, but that felt pretty valid given that it was 2v1.

I think most people would cite that fight as a major "MOTHER OF GOD" moment when you realize you really have to fight both those fuckers at once. A friend of mine from work refers to them, unironically at this point, as Siegfried & Roy and we'll reference them as such in comparison to later bosses in the series, e.g. "I could tell it was going to like Siegfried & Roy all over again." Now did you say you soloed them on the first try or just that the first time was a huge moment? If the former, kudos duder! I've still never beaten Smough first and fought uber-Ornstein, which is too bad because on NG++ I wanted that Leo ring for the damage boost but fuck it. =)

And yeah, it's always more fun in the long run to do it the hard way than cheese your way through. I usually win by any means necessary on the first run, because I'm in an unnatural hurry to progress to what's next, and then apply a more strict code the next time. Solo of course, no exploits other than their natural weaknesses, and I like to get in there and mix it up with them until I can pretty much render all their moves useless; INVINCIBLE UNDER (PRAISE) THE SUN! It's crazy comparing DeS to some of the series' later fights where you can see where the original template came from and how they just kept adding layers of shit and turning up the difficulty dial over the years until you end up with The Nameless King (play DS3, please =).

Oh, cool! Doom VFR uses teleport as the main locomotion mechanic, that's not specific to PSVR. The reason for it is that running around in VR while you're sitting motionless IRL makes a lot of people sick. For that reason locomotion is by far VR's biggest challenge from a game design perspective. So a lot of "first gen" games have resorted to a teleport mechanic because it's easy enough to implement and works pretty well, but it can be frustrating.

Interesting and good to know (I'm also forwarding all this info to my dad because he's interested in VR and this close to taking the plunge). I heard it might be something like that (he said it was to give your eyes a rest), but I didn't why and skeptically thought it might be a technology restriction... but WE are the weak link! I feel like I'd cope ok or better than many at least, though it was a weird feeling as is.

EDIT: Oh and of course there's RE7! That one will really get your heart racing.

Now that's the one I'm really curious about. I heard there's two kinds of VR and this one falls into the cinematic mode category, so it's sort of more in front of you still than all around you? Is that a fair distinction or is there less or more to it than that? I'm assuming the differences somehow solves the locomotion issue because there's not as much in your periphery?

Haha, that's a pretty common control scheme for mobile VR like on the GearVR: you control a dot with your head/neck movements and there's a timer that clicks a button if you hover on it for a few seconds.

Yeah... I was pretty disappointed my brain hadn't integrated with the machine and I wasn't going to go on a power mad trip for digital world domination like a bad movie.

Video Games / Re: What Are You Playing?
« on: January 03, 2018, 03:42:13 PM »
The maneater is the hardest challenge in the game.  For me anyhow.  The jog up to him, the environment, that was the coolest experience the first time through.  Not gonna lie, when this came out and I kept dying, I spammed him through a little glitch right in front of the fog gate.

If only I'd known! :ganishka: I'm not above such things as I basically poisoned the last two bosses in the final DSIII DLC. I guess that wasn't the point, so I'll play them again straight sometime, but if they didn't want me doing that they shouldn't have made it such an attractive option. =) Didn't feel as satisfying as when I finally beat The Demon Prince(s) "the right way" though.

But yeah, I got real good at knocking that facebug out of the way (one time trying to just roll around him I fell off :mozgus:) and killing the octopus guard. Glad I'm not the only one that had trouble with those bastards. They definitely felt more like real individual bosses than the later gargoyle type ones. At least these guys could get a bit aggressive and give you some trouble if both aggroed at the same time, especially if you're in the wrong spot.

Video Games / Re: What Are You Playing?
« on: January 03, 2018, 03:02:01 PM »
I beat Adventures of Mana yesterday. It was a very well-made remake, though a bit on the easy side. Still a fun game to play. On to Secret of Mana!

Secret of Mana was a game I played later in life (funny way to describe a gaming experience :ganishka:) at Aaz' urging and I was not disappointed. Actually, I was sort of amazed how relatively underappreciated it is (not by those that have played it).

On New Years Eve we played a few games on a friend's SNES Classic - Street Fighter 2 Turbo, Mario Kart (gave me motion sickness cos I wasn't used to seeing pixels move that fast), Super Ghouls and Ghosts and Contra III.

Yeah, Mario Kart 1 is one great game I have very little interest in playing again these days for the very reason that the graphics now seem totally disorienting.

Their two player games were really fun with this bunch or friends, decent selection for crowds I'd think ... but nobody was prepared for controllers to be dropped or thrown cos of game rage ... my friend wouldn't budge with Contra III and an hour later, he finally got to the first stage's boss and died at the same time as beating the boss. He was not pleased, not one bit. It was funny to watch.

Haha, the more things change...

Speaking of which, I had my first real Souls experience with Demon's Souls thanks to the Maneater(s) boss. That is, fucking dying ludicrously due to the environment and then sprinting back to do it again and again, more incredulous each time. Finally, I said enough is enough, revived my body, put Old Spice (not the aftershave) on my belt and said, "This is it" and meticulously took them down with the assistance of Light Weapon on my Crushing Claymore (I also have a Moon Claymore but this combo was better =). I can't tell you how many times before that I had the last Maneater down to less than a quarter life before something stupid happened like I randomly rolled sideways off the bridge seemingly due to input error. BTW, that has to be my least favorite control wrinkle in this game, those fucking sideways rolls that feel like they can go in any direction and always seem to be the wrong one.

And speaking of disorienting, I should mention I tried VR for the first time courtesy of my brother in law who let me try PSVR Doom and some videos. The videos, particularly a sci-fi horror one called Sonar, had a lot of potential because it's a truly participatory and environmental viewing experience where you have to look around to follow the action. Very interesting sort of space between watching a movie and gaming. As for Doom, it was pretty crazy aiming with your eyes/head, like easier but I had to remember to do it! The biggest disappointment was the controls because it was like you sort of skipped or jumped around, almost like Myst, instead of moving like a normal game. Is this typical or the same on Vive, or was it just the PSVR or those particular settings? That definitely made it feel like tech that wasn't quite there. Also, I was surprised by how blurry it appears because I assume the res needs to go much higher that close to your eyes (yay, another graphical progression to pay a premium for over the next decade, just when you thought it was enough =). I think my favorite moment though was when I thought I was alone, moved my eyes to a play video button and seemingly initiated it myself by looking/blinking, which I thought was SO COOL but I couldn't replicate it and it turns out my bro in law probably just did it via the controller when he saw me looking at it. But for a moment there...

Video Games / Re: What Are You Playing?
« on: January 01, 2018, 07:32:37 PM »
Sage Freke is a great character and has a lot of great spells, and yeah The Tower of Latria is very similar to the Irithyll Dungeon, more of that to come later on, world 5  :carcus:

Yeah, I finally cashed in some Demon's souls for new spells from him, now I gotta get my intelligence up a couple points to try the 2 slot ones. I don't want to go too far down this path though and hobble my characters melee abilities down the line. Even Soul Ray uses too much MP to be more useful than Arrow for my purposes.

Anyway, I'm at the beginning of 3-2, but don't know when I'll next get to play (and I'm thinking the Avarice ring I bought isn't worth it and I'd have been better off using the 50,000 souls towards my level).

You should play Sunshine if you ever get the chance, it's underrated.
I've seen quite a bit of it played (on Giant Bomb, they had a series for it), and it looks utterly painful. But if they port it to Switch, I might check it out.

It shouldn't be hard or expensive if you already has a Wii. I've been thinking of hooking up my GameCube and giving it another shot for a while diring my Mariothon. I stopped playing it about halfway through out of bored frustration the first time (not a great sign =).

In other news, I've also put a few hours into Papers, Please, which Wally was kind enough to gift me, and it's strangely compelling/addicting. My first effort yielded a couple of ignoble ends but now I'm in a little bit deeper in more ways than one.

Also playing Twilight Princess for the umpteenth time in HD on Wii U, mainly on the gamepad while the wife watches the TV. It's losing me, though I did just complete the final bug hunt so that's like the nadir, but the Water Temple on steroids in this game isn't exactly a fresh start either. If BotW had huge temples like these strewn about though it'd be the best Zelda EVAH!

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: January 01, 2018, 07:43:54 AM »
Have you guys listened to Peeleís commentary for Get Out? I loved the movie, but the commentary added so much to the film for me. I was surprised by how many little details in the film were symbolic or had deeper meanings

I've only heard his commentary for the deleted scenes but even that made it clear that he put a lot of thought into everything and the implications of it just were never coincidental.

Iíve seen it twice, actually. The first time I had it all figured out pretty much as it happened. Honestly, the twist/reveal felt a lot like the one in the Prestige (people who didnít see THAT twist coming a mile away still baffles me).

I just donít get the love for it. And that is coming from someone who typically enjoys everything.

Well, let's jump in and say the love for it is not about those twists so much as the symbolism for blackness in America, white supremacy, and the exploitation or appropriation of black bodies, art, and culture etc. (Stephen Root literally wants to take his "eye"), which make it a truly black-centric horror film with a unique and thought-provoking POV, at least to me (YMMV). Yet, even though that permeates almost every scene, it's not preachy but always entertaining and also works as a clever, straight ahead horror movie too (this is where Last Jedi's allegory falls short for me). I think that's what really opened people's eyes about it and you don't easilly find a lot of movies occupying all those spaces simutaneously and yet so seamlessly (and economically, in an hour and a half instead of like three!).

Saw Pixar's Coco tonight and it was pretty good, though speaking of twists it uses some of Pixar's standbys.

Video Games / Re: What Are You Playing?
« on: January 01, 2018, 07:20:17 AM »
Real quick on SMG2 before I get into Odyssey: I've never regarded it that highly, but I'm having a blast with it now, directly after Odyssey, because this game propels you in a completely different way from Odyssey. Each level/sequence has a momentum, and every little transport between planetoids feels rejuvenating before you tackle the next portion.

It was a little repetitive for me after going 120 stars deep in Galaxy, despite the new gimmicks in each level. I also didn't like the hodge podge progression system with a linear map screen but with star minimums that are far too high to actually play through it going level to level. It was kind if stuck between 3D and classic Mario.

That kind of pacing is something that Odyssey completely lacks. Its equivalent is like, walking back to your ship and dumping off some more moons before heading out to find more.

Sounds like Diablo! :ganishka:

I don't think Mario Odyssey is a system seller. It is a technically fun game (lol). But even with all the charm and personality pouring out of the game in buckets, it's too thin, and ultimately rote, an experience to justify a new console.

That's the sense I got from it; it's a fun game, but not worth buying a system for. There were people basically trying to lump it in with Zelda as Nintendo reinventing the open world wheel though.

The biggest bummer for me with Odyssey is that while it's true there are a TON of moons to collect, I can count on one hand the moons that felt like accomplishments. Mostly, they just sort of happen along the way from A-B. Sometimes you'll butt-stomp on a glowing crack in the ground and find a moon.  :schierke:

Yeah, it's a quality or quantity approach, 100+ of something like stars or shrines can be a carefully crafted experience with momentum to each as you described ... 800+ though, like moons or korok seeds, and you're probably just sticking them around to some degree. It's an interesting thing to consider about BotW, that it has both.

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: January 01, 2018, 02:30:11 AM »
Man, I thought Get Out was INCREDIBLY overrated. I enjoyed it for what it was, but I just didn't get the hype surrounding it.

Well, I guess it depends on what you think it was. To me it was a pretty excellently constructed horror satire and social commentary where every detail actually mattered and pays off, and it works both as a straight horror concept and obviously on a much greater scale as an allegory (though each part enhances the other instead of getting in each other's way). Some of the themes actually aren't that different from 2049, but fresher, deeper and more specific than exploring humanity and human rights via robots. That's why I rated it higher despite 2049 being more up my alley as a gorgeous, top tier sci-fi thriller. In general I also think the surprise factor worked in Get Out's favor: it's a horror movie from a comedy guy and is supposed to have some social commentary that could all easily fall flat, but instead it worked on every level and blew away expectations. Wheras something like Blade Runner both has to live up to larger than life expectations while also being pretty esoteric (the big budget prestige follow up to a movie that bombed). Anyway, I'd recommend giving it a second chance because it's a different experience when you already have the puzzle pieces fit together.


I loved Get Out.  Found the premise considering the twist quite original and overal a disturbing enjoyable film.

What he said.

Video Games / Re: What Are You Playing?
« on: December 31, 2017, 08:13:29 AM »
It's a genuinely fun game that has got a lot of charm.
However from a level design and gameplay perspective, it doesn't stand out as distinctly as the top games in the franchise.

Heard a lot of the former, not so much the latter save you and Wally, but I'm skepitcal of the fan reputation because SMG2 is supposed to be the best platformer ever and I thought it was good, but not the epitome of Mario or even better than it's predecessor.

That being said I've got a little over 500 stars and haven't quite finished the last segment of the game, which is frustrating enough that it got me to rage like I did as a kid. :ganishka:

Actually, the whole reason I've been catching up on so much Mario lately is to stave off the desire to play Odyssey, which worked, but it still sounds like fun. =)

Man, it's such ancient history. I remember Flamelurker giving a lot of people, myself included, a lot of trouble when the game first came out. He's a huge jump in difficulty compared to the likes of the Armored Spider, Tower Knight, and Phalanx, which are typically the critters people would tackle before going for him, he's a helluva lot more mobile, unpredictable, and aggressive than they are, and he gets even fiercer once he's nearly dead. However, his fight is pretty part and parcel for how a lot of Soulsborne bosses work. Hell, Flamelurker may even be the basis for how bosses would go on to be designed in future titles, so it's no surprise a DkS veteran would incinerate him fairly easily.

Yep, that's how it went for me. Phalanx was pathetic, Tower Knight got me a couple times before I realized I could kill the archers (:ganishka:), the Armored Spider made me cocky because I killed him just fucking around, taking unnecessary hits and still winning, etc. but Flamelurker felt like the real deal where you better stay on your game and keep weaving and moving. I think you're right that he feels like the prototypical Soulsboss, at least the more feral variety (and once they mixed that with swordplay watch out). Think of how simple he is though compared to a recent evolution like the Demon Prince fight. Yeesh.

Penetrator, meanwhile, was never that tough. And depending on what you did in Boletaria, he could be made into an absolute cakewalk.
This really reaches into the pits of my memory, but I remember getting through Flamelurker pretty easily, on my second try or so, and Penetrator giving me a little bit more trouble (maybe 5 tries) because I was intent on beating him in a way that just wasn't working very well.

Well, I was just careful with him, spent a good while just dodging and rolling to check him out and once I felt confident reading him I started chipping away (magic really made it unfair because he actually wasn't so easy to hit with my Claymore; mastering that might have taken a bit longer). There's really no reason to be impatient with the insta-healing herbs at your disposal though. It's like that first time you get a boss down real low then lose discipline at the end and get reckless because you're running out of estus and then... NO FUCKING WAY ARE YOU KIDDING ME?! :mozgus:

Not so much that pressure here, plus, as Cyrus said, I'm basically a time traveler from the future to these bosses. =)

Yeah magic is pretty op in this game so go for it

I pumped it up to 20 so far and it's responding accordingly. I'm even tempted to go Moon on my weapon, though all my DS instincts are against this, to double dip on the stat. But then I'll be pretty fucked up against any magic resistant foes, so maybe I'll just stick with what's working or go the Crushing route instead (I have 22 strength as well).

how are you approaching the the different worlds? are you just doing them in order? if so then look forward to world 3 it's really good. Have you been seeking out npcs and following their quests at all or is that not the focus right now? same thing with world tendencies, next playthrough perhaps?  :carcus:

My approach is always the same: just looking for the best upgrades and the next boss (I don't get the tendencies but I'm pretty light all over). I wrapped up worlds 1 and 2, Allant went down in 3 because I didn't know the range of his explosion and then I let him combo me when he was almost dead (:schierke:), didn't kill the dragon yet either, but am indeed exploring the mighty cool world 3 (it's totally Irithyll Dungeon)! So, I have found some cool NPCs there, the Royal Wife or whatever has some promising shit I need to buy all of, and I'd like to free Freke and see what he's got but I've seemingly cleared all the dungeon and haven't found his key yet... maybe I missed a spot or need to fight the boss (or the fucking thing is one of those items on ledges I've been ignoring). And I'm not sure if I should free old ghosty from his cell or not...

On a side note to this day I think that the Nexus is by far the best hub world in any souls game, it's insanely cool in every way.

Yeah, it's pretty cool, and also clearly the precursor to DS3's Firelink Shrine.

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: December 31, 2017, 07:09:34 AM »
Sorry for the double post, but just had to share that I finally was able to see Blade Runner 2049.

Favorite movie of the year, by far.

As someone that was hard on it at first, it was infinitely better than probably anything else I saw this year besides Get Out. And yeah, I'm talking about Star Wars, because for all the hoopla 2049 is the 3 hour sci-fi legacy film you're looking for.

Video Games / Re: What Are You Playing?
« on: December 30, 2017, 09:58:39 AM »
DeS update: Flamelurker flamed out immediately when I got serious (human form, flame ring, flame shield, and some old spice) and the Penetrator become the penetrated on the first try (scary at first, but this guy was too much like Souls 101), though I was so pleased he disposed of that jestering Minister! Beyond that I took out some phantoms and I'm probably going to see how deep I can go into Boletarian Palace before exploring the other levels further (though maybe I'll kill more lizards in 2-2 to upgrade my trusty Claymore). Once I got my strength high enough to use that and the PFS, it's been all vitality and endurance ever since, but because I alreafy have them at 30 and 20 respectively and aren't having much trouble dodging, attacking or staying alive, I'm considering pumping my next few levels into Magic to see if I can get even more efficient there. Shit is just so easy to use, even though I could melee with him just fine most of my damage to Penetrator was chip damage from Soul Arrow because there was just constant safe openings. I'd like to try some other spells as well like Soul Ray and the fire spells; I bought the heal miracle but apparantly have nothing to cast it with! >_<

I've been spending my late evenings on Christmas break getting through a bunch of games. Have 450 moons in Mario Odyssey (I feel pretty much done with this game), swapped over to Mario Galaxy 2 for playtime with my son (he loves this one more than Odyssey, and I can't blame him)

I didn't comment on this before, but it's stuck with me... Is Mario Odyssey basically overrated? You can tell me, it's just us. =)

BTW, I recently finished Mario Galaxy 2 myself and it was great and all (I thought the highlights were the Bowser Jr. boss fights actually), but I think the original is still more special and the one to play. At least SMG2 doesn't "reward" you for getting 120 stars just by letting you get them again with Luigi though. :rickert:

Other ones i spent a lot of time are of course minish cap and the oracle games

Fun fact: Those were all written and directed by BotW director Hidemaro Fujibayashi. His Zelda bonifides are pretty, well, legendary at this point; as up there with Miyamoto, Tezuka, and Aonuma as one can get (and I give Fujibayashi extra credit for revitalizing it from its previous 3D doldrums). It's pretty cool he got his start making classic-style 2D Zeldas too, and not even for Nintendo!

Capcom has been in the process of porting its last-gen lineup to modern consoles and PC for the last year or so.

Oh sure, I can't criticize them for making their catalogue more available (unlike those games that become rare birds exclusive to a single platform), though as far as Okami is concerned I'll point out it's technically two generations old and pretty much available on everything since: PlayStation 2, Wii (Wii U), PlayStation 3, PlayStation 4, Xbox One, PC... Jesus Christ, everybody got it yet!? I'm surprised they aren't retroporting it to the SNES Classic; see the majesty in 16-bit! That's a game that could use some exclusivity at this point because it gets around more than the disc it comes on.

Maybe I'll get it for PC. =)

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 29, 2017, 08:01:57 AM »
Oof, that's a harsh article. I lost interest in it the moment Ron Howard signed on. It has Justice League written all over it.

Yep, as TLJ shows us it's hard enough for one person to lead a complicated production like this and create something that feels cohesive and whole, and it was automatically going to be uneven once they replaced Lord & Miller with Ron Howard (who make Zack Snyder and Joss Whedon seem like the same director), but this is a mess. The only hope is that Howard is redoing so much that he's basically reshooting the entire movie his way, but then we don't know if that'll make it any good either (it is written by Lawerence Kasdan, but Alden Ehrenreich can't sell himself as Han Solo it doesn't matter). This allegedly fake artwork isn't bad though:

I'm betting the real one will actually be worse. :ganishka:

BTW, Kojima is back with another, mostly, interesting film review (also check out that poster with Dark Luke!?):

It's not as good as his Blade Runner article, but it's kind of hard to say something new about Star Wars at this point. Anyway, I'm enjoying his second career. If sends another letter to Miura we should ask if he'd be willing to moonlight as our official film critic. =)

Video Games / Re: What Are You Playing?
« on: December 29, 2017, 05:54:24 AM »
spells are much more potent with their lack of cast times and the fact you can effectively use them infinitely as long as you've got spice.

Oh yeah, I can basically kill anything in a couple hits from Soul Arrow, and it seems like all the enemies with strong physical resist go down even easier to magic or vice versa. I usually go melee for the fun of it and because I usually find magic not worth the effort, but here your starting magic setup can already do so much damage it's like cheating! I haven't invested a point in upgrading magic since and I'm curious to see if I'll need to for it to remain useful.

:troll: Item burden, I almost forgot about that! Definitely the thing that'll kill most latecomers, far more than the Flamelurker, that's for damn sure! It must be hell for those who decide they'd rather do without Stockpile Thomas and kill him at their first opportunity.

Didn't even think of that but yikes. Reminds me of when I let my wife try DSII and she immediately attacked the Emerald Herald! O_O She also somehow fought and killed an Old Knight and a Heide Knight simutaneously while having no idea what she was doing.

Regarding the lack of re-release, a number of people claim it's due to the different companies the game was published under (Sony in Japan, Namco-Bandai in Europe, Atlus in the U.S.), but I'm not so sure how true that is, or if it's true anymore considering the online servers are being shut down in a couple months. It is bullshit either way; Catherine, a fricken weird-ass and fairly obscure puzzle game released in 2011 is a getting a remaster, but Demon's Souls is still being left in the cold! :femto:

Or multiple darlings that have already been re-released and most people don't even want at this point like the SotC knock off coming out. Or Okami, which I didn't even know was being remade and suddenly it's out in HD like magic because that game apparently needs to be released for every platform in existence. Yeesh.

Video Games / Re: What Are You Playing?
« on: December 28, 2017, 09:17:01 PM »
Ooooh, interesting. Don't get to hear a lot of accounts of people playing Demon's Souls after getting spoiled on the Dark Souls series. And frankly, I get kind of peeved by how no one seems to remember it anymore :sad:. Regardless, I too would be interested in hearing your impressions.

You got it, updates to come. As for it being a bit forgotten now, I blame From Soft and especially Sony for essentially making its availability limited to PS3, particularly after DS3 was such a big hit last year. Do a cheap HD port simply for financial reasons Sony, or shit, make it downloadable like in Japan. I don't know what the calculation is that doesn't make it worth it, but they should be able to cash in on it somehow with either a cheap port or major remake. There's still people saying it's the best Souls game, so SELL it, Sony!

It's the one that got away, for me  :judo: I've wanted to play it for years, I just can't justify the cost of a PS3 at this point. Are you playing it on a PS4 or PS3? Because maybe in a  year or so, Last Guardian + Demon's Souls + Bloodborne will be worth the price of admission.

Same here, my brother-in-law got a PS4 so he gave me his PS3 for Christmas and I got Demon's Souls for $18 (it's like the only PS3 game he didn't have, but I got Red Dead as well!). It's funny, the 3 games out there I really wanted to play are Demon's Souls, Bloodborne, and Mario Odyssey... but that's like $700 overhead for 3 games! :ganishka:

Fuck exclusives that are actually exclusive.

Very true, I can't help but think the essence of what makes it great will be felt by anyone, but may disappoint with its size. Movement and combat mechanics could go either way. I'm hoping those fears are wrong, I wish everyone had access to the game and gives it a chance despite it being a little clunkier

I'm actually impressed with how close it is to DS1, and even DS3, so far; DS1 is basically just a reskinned version with a different world mechanic and some other tweaks. The areas seem plenty big to me too, so we'll see how long it takes me to get through.

In my last play session I kind of screwed myself for a bit because the mechanic giving me the most trouble is... Item Burden! It's like Dark Souls meets Bethesda. :ganishka: Anyway, while trying to make off with the most/best loot possible (and all the ore in 2-1, 2-2) I made some very shortsighted choices, like dumping my startimg gear and giving myself no equipment versatility to balance my equip weight. So, I was either fat-rolling or half naked for a bit until I got my shit back early in 3-1. It's an annoying mechanic and I'm not sad it was phased out, but it does make for another challenge to manage and sort of explains why the other games had storage boxes in the first place despite not really being needed. Next up: beat Flamelurker (who is currently holding on to about 4,000 of my souls for me =).

Oh yeah, the most significant difference I've noticed is that, unlike the other Souls games to my knowledge, when you get killed if you shut off the system fast enough you can beat the autosave and keep any outstanding souls you have intact. :griffnotevil:

Video Games / Re: What Are You Playing?
« on: December 27, 2017, 11:33:24 PM »
Demon's Souls... Finally! It's interesting to see how much was already there in this one and how the series evolved. So far it hasn't been anything I'm not prepared for (it's a bit unfair since I can already anticipate most enemies styles, having played their descendents), though the pathway to the Tower Knight was a pain that cost me some souls. I did start as Royalty and boosted my strength so I already feel like an end game dual threat wrecking normal foes, but it's early, I've only beaten 3 demons and I'm making my way through the first couple areas. The ability to have virtually unlimited healing and magic really makes it feel comfortable staying out and clearing areas. No reason to go home!

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 26, 2017, 07:41:54 PM »
The only reason I put the prequels above the new Disney stuff is due to the Clone Wars animated series. As I've said countless times on the boards, that series takes the veil of shit off of the prequels and makes them enjoyable.

Interesting you actually put the new trilogy below the prequels, and while I can understand how that series could retroactively put the prequels in a better context, it can't make those stinkers into well directed or acted movies; they're really bad movies beyond the story problems! Just like whatever problems I have with the new Star Wars movies' plots, I can't complain about the production values. It's actually not fair that the prequels in essence give Disney a rock bottom they can never reach, so the worst Star Wars movie they make will probably only ever be the 4th worst Star Wars movie. Unless they decide to do Binks: A Star Wars Story. Anyway, saying Last Jedi is like the 4th, 5th or 6th best Star Wars movie becomes contextually meaningless if one considers below that a bottomless void, so I probably shouldn't even rate those because they just throw off the curve. Another interesting thing is how well the new movies do with critics, all of them being ranked above Return of the Jedi on RT: TESB 94%, SW 93%, TFA 93%, TLJ 91%, R1 85% (I'm sure the Disney machine being behind them doesn't hurt these scores), RotJ 80%, RotS 79%(!?), AotC 66%, TPM 55% (of course the audience score currently puts TLJ below Phantom Menace and only above The Clone Wars movie =).

Also, this shit's getting juicy:

Maybe all the cracks we're seeing from production to production are about to break wide open.

I mean despite the hatchet job they did on Luke's character, his final moments aren't so bad. His confrontation with the First Order is pretty damn badass and he makes a fool out of Kylo Ren in a way that I feel is true to who he should be (a benevolent Jedi master who does not want to fight his nephew to the death). And while his death itself is pretty ridiculous and lacking in dramatic weight (reminiscent of Padme's...), the setting suns make for some cool imagery.

Agreed about Kirk, and your analysis of Luke here improves my disposition about the whole thing. =)

What mattered to me was that Luke felt like Old Luke. Even if it didn't truly amount to much, it's what I wanted from him -- to feel what the years had done to him conveyed through his acting, not a montage, or simply being told about his bitterness. And his motivation to remove himself from the stage made sense to me. The unspoken message of his hermitage was that systemic abuse of the force needed to be wiped from the chess board (He really should have taken care of the Kylo problem before he retired though, just saying, that's a bit messy for a "Jedi Master.")

I'm going to come over to this side of things eventually because, again, this is all we're going to get, but I also can't help but think it's a failure overall of the Star Wars fans now making these movies to handle Luke like a regular character, properly extract him from storytelling purgatory, reintegrate him into the plot, and eventually do something interesting or even relatively normal with him. There was a number of pretty straightforward ways to do this and for whatever reason they treated Luke like a radioactive faberge unicorn before disposing of him as soon as possible (while having it both ways, as you put it about the Jedi, along the way). It's hard for me to accept not getting him off that island they plopped him on as a great reintroduction, development and sendoff for the character, let alone the best they could do.

Presumably because they still need to market lightsabers to kids (It's been a few years, but my rant about Disney's franchise syndrome compromising storytelling remains the same).
The film casting the military-industrial complex like a skin over the endless conflict felt like an interesting touch at first. I'll always listen when someone attempts to do a real-world deconstruction of cartoon-like wars. But this one rang hollow, because it's fucking Disney, people. This is a missive from the Entertainment Empire, lecturing us about the folly of choosing sides when the middle man gets fat on the blood of the sheep caught in the perpetual war. I didn't check, but it wouldn't be crazy if Bob Iger had a cameo at the casino scene.

I was debating the movie with friends last night and one of them, my buddy from the GoT thread actually, had the the most sinister interpretation of this vis-a-vis the seemingly puerile ending: that the little boy is literally playing with Star Wars toys and YOU TOO can be the hero if you BUY BUY BUY! He acknowledged this of course wasn't intentional but it's kind of impossible not to see once you look at it that way.

I don't feel as harshly towards Disney's "evil empire" though because the creative people they've employed are still doing a better job with pop entertainment than just about anybody (and the missives in this film are theorhetically from Rian Johnsons for better or worse). Plus, here we are participating in it despite all our complaints. Anyway, the Star Wars prequels (and even the originals as far as merchandising is concerned) and pre-Marvel Studios superhero movies were not great examples of storytelling integrity before Disney got a hold of them either, tired as the current formula may be (and Star Wars doesn't quite have a working one, theyre stil experimenting, which is more interesting to watch than the plots of the movies themselves, unfortunately).

I'm not really interested in ranking the movie against the others, but I thought this was a fine entry. I enjoyed it more than Force Wakens, mostly because the remix nature of that movie still rubs me the wrong way. This was at the very least a new experience.

So you have it ranked fourth!? =) And it is and it isn't new, like TFA, since even when seemingly spurning nostalgia, by flipping the most obvious twists, it's still heavily reliant on it and the best it could do was sort of pave the way for something new... From JJ Abrams of all people! :ganishka: I thought this movie also fell back on old Star Wars lines more than TFA, "Rebel scum?", R2-D2 playing his #1 hit (these movies are still like a greatest hits album), and a strong case can be made it's essentially remixing Empire as much as TFA did ANH: the escape from the Reb-sistance Base at the beginning, leading to a movielong chase, seeking help from a more luxurious civialian port, being betrayed by a scoundrel there (that was literally almost Lando), while the young Jedi struggles with a difficult an eccentric master before leaving to save their friends, leading to a play on the throne scenes from Jedi (like the shield generator callback in TFA), familial revelations, literal offers to bring order the galaxy... and they just moved the AT-AT Hoth battle, "Mm, salt" to the end. So, if you hated the callbacks in TFA and think it's essentially just an updated ANH, TLJ is just as culpable and for all it's allusions to change is still more of the same in the end. We got the young Jedi, the Dark Lord, an Evil Empire, a Rebellian, and some scoudrels, but unlike the originals it feels like the galaxy is only as big as what we see on screen and there's only like those dozen characters left in it. The Star Wars universe is literally down to that, and relying on Abrams to reinvent it again. Anyway, what sets the film apart and could ultimately redeem it for me is the reflection on Star Wars itself, but it still doesn't offer anything really new or worthwhile by the end, just a push for it (and, correct me if I'm wrong, you didn't even really like where it took/left them).

These movies occupy a weird space; there's never been so much talking up or down of movies most people can agree are just "fine." =)

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 25, 2017, 08:02:44 AM »
I hear you. The people I sincerely feel really bad for are those who spent their lives engulfed in the Expanded Universe material. I canít imagine how much it must suck to see how Luke actually ended up after reading countless books about Lukeís post-ROTJ adventures and building up this mythos/idea of him over decades.

Well, as discussed on the podcast, I don't see much distinction between that Extended Universe material and this (another reason I'm not SO upset with it as the fans looking for a "legitimate" successor to Star Wars). This is just another story based on the old Star Wars films, it just so happens to be a major blockbuster by Disney and purports to fit into a very questionable and uneven film canon (written and produced by different people in different eras for different reasons). So, from a practical standpoint that doesn't make it any better, or even more authentic where it counts, than the Thrawn Trilogy for example, it's just bigger, more well-supported and legitimized from a business standpoint, "We're making 'Star Wars movies' again!" I remember when Lucasfilm released the Shadows of the Empire merchandise; book, soundtrack, toys, games. It was referred to as a film release without a film. Disney is doing that but with actual movies, and now they can make them whatever they want, which is probably for the better.

My never getting into the EU was a saving grace in this case. I can only go on the logic of ďdoes this make sense within the context of the movies/canon/character?Ē And Johnsonís decision does so Iím fine with it.

I wish I could say the same, but like I said Johnson did his own version and unlike Abrams even sort of alluded to the fact that's really all these are: different artists interpretations of Star Wars. It's more Extended Universe than the old EU, which despite also being "Star Wars by other people" it was still all made under the Lucasfilm umbrella for better or worse. Lucas could have made the best of both worlds by hiring the Abrams and Johnsons of the world himself to do his actual sequel ideas, but he "sold his children to the white slavers" so now we'll never know. :ganishka:

Take Admiral Ackbar as an example. I fucking love the guy. Who doesnít? He dies in this movie. And everyone was pissed he died semi-off screen. ďHow could you kill off Ackbar like that?! He deserved better!Ē But hereís the thing: Ackbar becoming a huge fan favorite doesnít change the fact he was a bit player in the Star Wars story. Within the context of the story he didnít deserve a grand, glorious, focused-on death. Doing so wouldíve been pure, unnatural fan service. So even though I love the character, Iím fine with the death he got.

I completely agree, as a matter of fact it was fan service mentioning his death at all. There was no reason to be upset about that because, like you say, he was merely important to the fandom for largely ironic reasons they've since developed nostalgic feelings about, not his role in the story. Luke Skywalker, on the other hand...

Anyway, I understand this thread isnít meant for my kind of folk so Iíll stop parading on everyoneís rain.

Don't worry, your sunshine won't dissipate my rainclouds. =) Like I've been saying though, I'm not even sure where the scales will end up on my overall opinion. Currently, I'd rank it behind TFA but still ahead of R1 and the Prequels (so, TESB, SW, RotJ, TFA, TLJ, R1, AotC, RotS, ... TPM). We've said it before, but the Disney Star Wars movies kind of exist in a class of their own, naturally not as good as the transcendent classics they're emulating (though TLJ makes the best effort to literally separate itself, and in some ways feels like the first original new Star Wars movie, with TFA and R1 being kind of like transition/nostalgia films to ween us off that old Star Wars), but there's almost no way they could be less competently made than the prequels unless Kathleen Kennedy develops a serious substance abuse problem or something.

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 25, 2017, 02:30:02 AM »
You know where my real allegiance lies! :rakshas:

Talk about mixed bags though! To me Star Trek is ultimate take the bad with the good, or pick and choose wisely, because the good is worth it. But there is infinitly more good material there than Star Wars, it's just hard to parse because there's so damn much in general; wheras Star Wars is like two and half worthwhile movies, a bunch of middling derivatives, and then total shit (I mean, the best stuff from it were the video games). Anyway, Luke vs. Kirk: Who had a worse end? =)

So I believe Hamill is wrong. Luke can, momentarily at least, ďgive upĒ on someone. But I donít know if Luke did, or could, give up on Kylo. Vader was essentially a victim of circumstance, an at his core good person who was tricked/trapped by the dark side. Kylo WANTS to be evil. Heís not trapped. He was tricked, but heís where he wants to be. If Luke didnít follow him around the galaxy trying to change his mind, is that really giving up on him? I honestly donít know.

Well, I don't think it's such a simple litmus test either, like if Luke can feel moments of despair (of course he can); Hamill even said Luke might take a few years to regroup, but this is about the core, direction and summation of his entire character, and considering his heroism is a large driving force of the original trilogy it's strange that he completely gave up on everyone and everything he cares about for the convenience of this plot. So, I think Hamill is pretty spot on and in touch with the character he's embodied so well over the years (I think I like real life Hamill more than "Jake" from TLJ =). But that's the story Johnson wanted to tell and he tells it about as effectively as can be, but I don't think it's a great or even very true direction to take the character, more like a 'what-if?', and certainly not a worthy swan song (I don't think that was the point, but they took on that burden). Anyway, it's the only Luke-centric sequel we're going to get, so those of us hungry for that will ultimately have to make peace with it or banish it to the prequel zone.

Movie was a big dumb mess. I could not give less of a shit about Rey and the rest of the noob crew. I hate how this new trilogy relies so heavily on nostalgia for the original trilogy while invalidating the events of the of original trilogy.

I think I know what choice you'll make! :ganishka: It's a good point that these movies success are largely at the expense of the previous trilogy and characters, undermining their stories and passing on their gloey to a new generation, but I think going at that head on was largely the point of this movie, so credit for honesty at least.

What say you, Wally; where you at? =)

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 23, 2017, 02:45:48 PM »
I will mail you my French-dubbed VHS of Ewoks: The Battle for Endor for Christmas. :beast:

What about Caravan of Courage? :sad:

Oh yeah, and I'd be remiss if I didn't bring up the original follow-up to Star Wars, The Holiday Special!

Maybe you're right and Star Wars is basically a net negative... oh well, happy Light Day, everybody!

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