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Messages - Griffith

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Video Games / Re: What Are You Playing?
« on: March 05, 2018, 05:30:40 PM »
Crash or no, that was never going to end well.  :ganishka: I didn't play it, but I heard a lot of utterly hilarious anecdotal things about it through coverage. Even without the launch bugs, the story is just a fucking mess. Combat is apparently good, but if you can't get invested in the story, then the gravitas of missions is utterly deflated.

Yeah, I was giving it a chance despite all that for old time's sake, dreaming of cruising planets again in the Mako on a much grander scale, and couldn't have been more immediately and decisively disappointed. It would just display a black screen with occasional pixel artifacts flashing, and while I briefly looked for solutions I'd already had it for a while and didn't want to miss the return window while troubleshooting a bad game that was already fighting me in the worst way. Couldn't have lived more down to its reputation!

Video Games / Re: What Are You Playing?
« on: March 05, 2018, 05:10:58 PM »
Maybe I'll check The Breach out as well...

I was going to give Mass Effect: Andromeda a try since I love the trilogy and the price was right, but couldn't even get it to boot up! I made the refund deadline this time and feel more like I dodged a bullet than missed out.

C'est la vie.

Podcast / Re: SkullKast: Episode 93
« on: March 05, 2018, 06:26:28 AM »
Haha, of course, that's why it was such a great moment. =)

I still think it's mostly the visceral nature of this :rickert: than the deeper implications. So good. :guts:

Podcast / Re: SkullKast: Episode 93
« on: March 04, 2018, 03:05:30 AM »
Of course, if we had been recording Berserk podcasts back in 2010, you'd have heard me wishing for Ganishka, in his death throes, to be able to leave a scar on Griffith's face  :ganishka: :griffnotevil: (I still think that would have been cool, but it would have utterly neutered the power of Rickert's moment).
More importantly, it would have gone against one of the key aspects of Ganishka's character: that he was ultimately a pawn, playing his part in a story that went over his head. And that cemented something we astute readers already knew: no apostle, regardless of how strong they are, can hope to defy the God Hand.

This is late to your conversation though better than never, but putting those points together highlights the somewhat amazing fact that humble little Rickert, human and not even branded, was able to do something no Kushan arrow, Bakiraka assassin, rogue Apostle or even Guts himself has been capable of thus far: to strike the heretofore untouchable Griffith. No wonder he had to die. :femto:

Just wait until Guts finds out, "I'll slap him... with THIS!" :guts:

Video Games / Re: What Are You Playing?
« on: March 02, 2018, 10:10:39 PM »
In the days of my childhood I used to play the original Battlefront II on my PlayStation 2 with my younger brother against AI opponents. Those were good days!

Indeed, that was the REAL Battlefront II. I bet that'd be more fun than this one now, though I won't be putting that claim to the test despite owning both. :ganishka:

Current Episodes / Re: Episode 354
« on: March 02, 2018, 09:48:42 PM »
I think Guts will feel bad about his past behavior (he really was an asshole to the child). I've never forgotten the two pages at the end of episode 238 where he thinks about him. I think they're indicative of what's to come.

Yeah, that whole episode was fantastic and he was waxing pretty nostalgic and certainly treating the subject with more thoughtfulness and regard than ever before. When he learns the truth he'll be pissed too; it's like adding injury to insult to injury. I think he'll come around fittingly to the Rob Roy point of view, "It's not the child that needs killing."

There's tons of ways this could go, of course, but to me the real deal down the line will be facing the fact the boy is essentially fused with Femto. That could lead to an impossible choice: should they try to kill Griffith and kill their son in the process? It's easy to see how Guts and Casca could fall on opposite sides of the issue (though I would hope that all would end well eventually).

Well, the mega-convenient feel good option is that they can somehow be separated and/or Griffith destroyed and the child spared, maybe even in the same fell swoop! Hallelujah! As cheap and impossible as that sounds, it actually makes a bit of sense when you think a bit bigger: if the whole Idea/God Hand power structure were to be somehow destroyed or destabilized, perhaps all traces could be removed, leaving behind a relatively human child and de-branded parents (despite the kid oweing its current existence to that power in the first place; yeah, cheating =). That's some mega happy ending stuff though.

Similarly, but more in the bittersweet direction, the boy could live on as some sort of etheral spirit or at least be said to be saved and cleansed of evil ala Anakin Skywalker, or at least better off dead than damned as Griffith's thrall. This would work well with the child somehow rebelling as his vessel  and sacrificing himself to destroy Griffith/save his parents in a bit of a switch.

Or, yeah, they just have to kill their kid to Griffith for the greater good and it'll be as bad as that sounds. I'd be surprised though if there's not going to be some crazy yet hard won magical solution because that's completely consistent with how we got here (magic ceremonies), so it's a fair game solution as well (and we just went through a fantastic ritual to save/restore a character =). It's almost too perfect a motivation for Griffith's destruction, and the effort that would take, to coincide with the child's salvation, as well as our heroes and the world.

Chiming in here from the peanut gallery. I just wanted to say that it's pretty amazing that we're having these conversations now, when it's no longer a distant hypothetical for when these issues will actually be addressed in the story. We really made it!  :ubik:

I had a similar moment replying to Aaz earlier where I had to correct myself talking about Casca's return like it was still coming. She's already back!  :guts: :casca:

Current Episodes / Re: Episode 354
« on: March 02, 2018, 05:54:50 PM »
Yeah pretty much. Like I said, I do expect it to come up at some point, just not to be its own pivotal plot element that will make or break their relationship.

Yeah, and as you pointed out, it already served to break their relationship so that could very well be taken for granted at this point and so we continue from there (they don't need to break it again before mending, just deal with it).

Farnese, future amateur therapist, will work on their couples' counseling and present the findings in a chapter of her upcoming book, Burning the Witch Inside.

And I also think things that are never mentioned, like Guts' reaction to the Demon Child's birth or his subsequent treatment of him, have potential to be big points of contention.

Definitely, and that could very well be two-sided. I still don't think Guts is going to be crazy about the Demon Child re-entering their lives in whatever form that takes. He finally softened on it a bit, but I think it's going to take a while for him to come around on the idea that he has a "legitimate" offspring that may not be a complete monster. Ultimately, I think the idea of taking their son, and their lives, back is what turns things for both of them though.

Video Games / Re: What Are You Playing?
« on: March 02, 2018, 04:52:46 PM »
Star Wars: Battlefront II... and I feel guilty that I even impulse bought it on sale, then tried to return it but missed the deadline. :farnese: Anyway, the gameplay is so simplistic and derivative it's really just for playing with Star Wars skins, but after years of DS, and Nioh the last few months, at least I don't have to worry about being able to progress adequately in the single player campaign on a nightly basis. It's definitively a comfortable, casual experience with some nice visuals, but it's such barebones empty calories I can't believe that EA couldn't pay someone to fucking revive Dark Forces/Jedi Knight or X-Wing/Tie Fighter as their own games, or do something new and interesting (nah!), instead of giving us this vanilla, jack-of-all-trades experience. They own BioWare, right? I bet THEY could make a good Star Wars game! It's kind of insane they haven't capitalized more on this, I guess they figure The Old Republic already checks that box and it'd be, like, work, to make a new good game instead of Star Wars themed Nintendo Land-style mini-games for $60.

Barring that, get back that license Disney and start assigning the good Star Wars gaming franchises to the appropriate developers. How about Dark Forces 2018 ala Doom from Bethesda/Id?  =)

Oh, and because I've learned nothing, can anyone say if Mass Effect: Andromeda is worth it for $10? I could see enjoying it if it brings back the casual planet cruising of the original, but if it's a chore I probably don't have the time for it anyway.

Current Episodes / Re: Episode 354
« on: March 02, 2018, 04:35:31 PM »
Well sure, but let's not forget what Guts & Casca's relationship was like to begin with. For example how she stabbed him with a sword before they first made love, or how he strangled her (then broke down crying) during the act. Like I said, it's not that those scenes are unimportant, but we have to remember who the real Casca was. A warrior who could fend for herself. A military leader who stood up to Guts when it was needed. That's the Casca we're getting back.

And of course, things are very different now, but that's also kind of the point. They both went through the Eclipse, and it has left a trauma that has dwarfed everything else. Guts is still completely haunted by it, and we've already been warned that Casca will be as well. I think everything else will be secondary to that, and to their objectives going forward (i.e. their son). Which is why it seems to me that people who focus too much on those two scenes from volume 23 are missing the big picture.

Good points all, and like I said, while it's not going to ultimately make or break anything I don't think that particular incident is necessarily baked in to the inherent violence of their lives and relationship either. It's also been part of the big picture since it happened, so I sympathize with people extrapolating that forward, because whether it will remain relevant or not is part of the BIG question of what the awakened Casca will actually be like. She'll still have her trauma from the Eclipse, and, if she remembers it, the subsequent hurt that resulted in their relationship cooling since 23, but obviously regaining their history and understanding of circumstances can mitigate that, perhaps fully. I don't know, I feel like you and I are discussing possible points of emphasis on two adjacent shades of gray here. I guess I wouldn't be surprised either way, and you feel more strongly it won't be a big deal. I definitely think it'll be relevant to the conversation with those two, but as you point out, Casca ultimately has much bigger fish to fry.

Current Episodes / Re: Episode 354
« on: March 01, 2018, 10:47:25 PM »
The point I'm making here is that those scenes have already served their purpose. Will they be referenced again? Probably. And it might even be Guts that tells her about it, out of guilt. But will it be a huge, pivotal plot point? I don't think so.

Sorry, #TimesUp, Guts!

The scandal of the accusations will be so great Guts will have to leave the series. Meaning the main character will fittingly become Cas.. GRIFFITH! Who conveniently denies any wrongdoing in the pursuit of his dream(s). :griffnotevil:

Kidding aside,  it would be interesting if she didn't remember and he was put in a position of whether or not to confess it. Maybe HE won't be comfortable with her out of guilt as you said.

Casca has been through much worse, and Guts himself arguably wronged her more when he left her alone for over two years to go hunt down apostles. They also have much more important things to care about. Like their son. Or Femto, the one who ruined their lives.

I agree that there's a lot of over-interpretation of those scenes, much like the Skull Knight's infamous warning about Casca's wishes, and you put their straightforward purpose very succinctly. But I'm still tantalized by their future potential for drama; I think they, along with the aforementioned abandonment, could contribute to a chilly reunion and long reconciliation between them, even if they're naturally relieved and happy to see each other initially (Guts might also have unreasonable expectations now that she's "back").

What really makes those scenes still relevant to me is exactly what you said about Guts not being able to trust even himself in the end. I think that realization can go for Casca too, especially given the nature and cause of her trauma, her re-victimization, and Guts tragically becoming a part of it himself. He was an exception before that, earned her trust as a man and differentiated himself from most others she encountered as a trusty protector, and those attacks, particularly the latter, obviously put him on the other side of the equation and I wonder if the betrayal of that won't carry over a bit in her pain.

In short, the heartbreaking thing about it to me isn't how bad it was relative to Casca's other experiences or whether or not it ultimately changes how they'll feel about each other (I don't think it will), it's that it made Guts "one of them" instead of the one she could trust, which is almost the worst trespass. I kind of hope it's an issue just so they can work it out and have some catharsis.

Video Games / Re: What Are You Playing?
« on: February 26, 2018, 05:43:13 AM »
Both System Shocks are great, they're also remaking the first one in the near future !

Don't be so sure about that, at least the near part:

You should also try the Bioshock games if you haven't already, very recently finished the 3rd installment (Infinite) and it left a void in my life XD

I very much enjoyed Infinite's unapologetically grandiose twists and reveals. It wasn't afraid to be reductive or to go over the top either.

Current Episodes / Re: Episode 354
« on: February 25, 2018, 12:54:40 AM »
I would've been the first to roll up the welcome wagon for our old friend, translator and creator of the board's most popular thread, but why aren't you using your old account, Ranemaka (not that I'm one to talk =)?

Would be cool to have you back though, even for only once in a series occasions, and your write up was lovely. For us old timers, Berserk is a truly unique yet viable way to mark the passage of time in one's life. :ganishka:

Current Episodes / Re: Episode 354
« on: February 23, 2018, 01:50:01 PM »
I don't want to be a Debbie Downer, seeing so many people rejoice at this episode, but I gotta tell you my thoughts, and if it gets a conversation going, that's a good thing, right?


I'd like you to recall the recurring scene in the first Black Swordsman ark, where Puck taps into Guts's mind the first several times. It visibly hurts Puck, or maybe just makes him uncomfortable, but re-read upon re-read I thought to myself: if someone connects to eclipse survivor's mind, it got to be like this but on steroids. The counter-argument I thought of was: well, by the time Puck and Guts meet, Puck is new to Guts's life, all the terrible things he experiences and experienced (that's actually the plot! =) ). But by the time we get to the corridor of dreams, both Farnese and Schierke been through a lot already.

Another pretty big factor is that Puck is an Elf and experiences and empathizes differently and deeply. We can debate how similarly Schierke and Farnese are being exposed to these memories and feelings in the state they're in and how strongly they should react in any case, but this definitely bolsters that Puck's experiences are unique. Another variable is it was Guts' memories/emotions too, and on top of the memory he was already consciously burdened by the trauma and anger that awaits Casca if that makes you feel better, Debbie Downer. =)

Another thing I noticed is, on the last page, when Casca opens her eyes, we see glowy things around, which are spores, and we're back to the "bed of magic mushrooms", to the real world already, this episode! I realize this may be obvious and it's just me not realizing this immediately, but what I'm trying to get at is - this feels rushed.
I liked the pacing of all of the last episodes, basically since group's arrival to elfhelm, because I thought we were rushing to a specific event (events of this episode!). But now this was dealt with so quickly... what's the rush?

Was it? I mean, it has been 20 years. :griffnotevil:

And despite this technically being THE EPISODE we see Casca restored, it's not like this event was all contained in this single episode unto itself rather than the last half dozen, a half volume, in addition to their physical journey and preparation for this on top of, again, 20 years. There was a possibility the dream corridor wouldn't even exist at all anymore once their mission was complete, so that confirmation in Casca's mind transitioning to the waking world was actually a nice touch. What else would you have done? Have Schierke and Casca talk about what just happened more, to talk with some mental representation of Casca? They've already been there and the former is what the real world is for. Also, making that last page of Casca the last of this episode or the first of the next makes no difference in the long run, but it provides a tremendously rewarding throughline and payoff of the completion of the ritual and its immediate real world consequences within the episode itself, and our experience as up-to-date readers, without stepping on the milestones to come such as her addressing the group, and Guts most of all.

Speculation Nation / Re: Casca & The Idea of Evil
« on: February 22, 2018, 10:45:53 PM »
Didn't Guts already slay the Idea of Evil inside the Sea God's belly? :guts:

I'm joking of course, but the point is just because things look similar doesn't mean they are connected, and as Wally said we've seen more design elements of the Idea elsewhere, such as the organic jets on Rosine's fully transformed state, or even Ganishka's armor. So, while I agree with the obvious, though loose (it's not insinuating something deeply connected), thematic visual associations Aaz mentioned, I think Casca's heart looks like a heart because she's literally, to paraphrase, "regaining her heart." If Miura wants to make more of it someday or connect it, and likely many things given Idea's influence in that episode, as a kernal to some reintroduction of the Idea of Evil, that's fine, but I certainly don't think that was the return he wanted us to takeaway from this moment, from an episode he removed no less, "Hey readers, biggest moment yet, and I'd like to take this opportunity to make it about the scene I cut from the story you probably don't even know about!"

Sometimes I think that scene being removed has actually given it more import via a sort of outsized, legendary status. It helps that it's essentially about "god," but on that note, given it was cut, I don't think we should see it everywhere. Idea's canon presence in the story amounts to a two page spread and some cryptic references, hardly some pervasive element that should be at the forefront of our minds, whether episode 83's apocryphal revelations offer us an incredible "behind the scenes" preview into its importance or is in fact misleading at this point.

Current Episodes / Re: Episode 354
« on: February 22, 2018, 04:28:07 AM »
Wow, we made it! I feel like we're the one's that have been on the journey to restore Casca's sanity all these years (Schierke and Farnese are Johnny-come-latelys =). Thanks first and foremost to puella and Aaz for the insta-translation, and everyone else on this journey with us, especially Wally for being our gracious host (this feels like a lifetime achievement award speech or something =). Anyway, I'm actually happy I got on late tonight so there were no spoiler page temptations and it's already translated!

I'm going to commemorate this momentous occasion a little differently now. This is an odd way to start a compliment, but I don't think this was Miura's best work or anything, just exactly the high quality execution we expect in the series' biggest moments, but which we pretty much always get in any and every moment, so it seems kind if normal! That is to say, Miura tries just as hard on the little things in the buildup on the way as in the big payoffs. We don't have to suffer through tons of shit being shoveled to us before we get rewarded, he makes it all rewarding along the way, which is why we're even still here after so long. Anyway, I just wanted to point out that despite this being the nost special of moments, it's also completely in line with what we've come to expect from the latest episode of Berserk, and that's fantastic.

I'm obviously very happy with how it was all done, from the focus on Casca to relief at not making her, and us, relive the rape. It looms so large we need not dwell on the particulars anymore, though it will inevitably come up again, but the devastation it wrought and the recovery are more important now. I also think it's a different time and if Miura did it over again he'd probably handle the scene differently; not that he did anything wrong the first time, but he'd do it just as different now than if he'd drawn it 20 years earlier, it's just how times, tastes and styles evolve as clearly as the artwork. I also liked the sparing use of the child and the way things just... ended, that was lowkey my favorite moment, the surreal transition between those two panels of the Femto-dragon and *poof* gone. It basically addressed all of our questions and concerns perfectly in the process (even Aaz's =). On that note...

Schierke: If she keeps her sanity while having memories of such a horrible experience
Schierke: It will bring her an enormous pain that we can't imagine.
Schierke: ...Precisely speaking, she rather broke down because she couldn't endure it.

Skull Knight: What you wish for may not be what she wishes for.
Schierke: ...I guess this is what he implied.

So the simplest explanation turns out correct, they wanted her back, but she was gone for a reason, and now they'll have to deal with that and what they did. I'm so excited and yet anxious with expectations, and the unexpected, because for the first time in a long time I don't really know what to expect out of a character in Berserk. Just "hearing" Casca talk again will be surreal, no matter what she says, and like Griffith after his return I don't necessarily expect her to be like her old self but something new, another iteration. A new phase, and a brave new world and phase of the story too, even moreso than Fantasia or Griffith's incarnation, and speaking if which, that last page...

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: February 21, 2018, 03:14:28 AM »
I'm going to Black Panther tonight. Zero expectations.

I'll make space for your review, I think they're the most sober and cogent on the board at this point. =)

I thought the new Thor was OK too, nothing special to talk about outside of the fact that some fight scenes were done well. They made it a lot more colorful than previous Thor movies, sort of akin to the Guardians treatment. Most jokes/ supposedly funny situations felt flat.

Glad you said so because that hits it on the nose, it's trying to Guardianify Thor into something more fun. Which I sort of understood going in, but forgot by the end because while it has all the irreverent space hijinks on its surface, it has none of the pathos so therefore misses the mark. This movie didn't know how and wouldn't dare to be as unapologetically sentimental as the Guardian movies are at heart. That's what made all the other stuff work though and why it doesn't go over as well here (it's copying the worst parts of those movies when the jokes are trying too hard). Anyway, I can't feel the emotion of a moment just because Sir Anthony Hopkins tells me to, especially when everything is seemingly just made up and inevitably undone on the spot.

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: February 20, 2018, 01:03:56 AM »
On that note, I finally saw Thor: Ragnarok, and after hearing for months it's this great, super fun flick among the best Marvel has ever done... it was alright. It didn't take itself seriously at all, but that kind of undermined all the cool stuff in it, because visually it's a treat that doesn't seem to have boundaries for better and for worse, so it's basically an animated comedy with no emotional core (other than the obligatory crescendo moments it doesn't even buy into). Here's hoping Panther takes itself at least seriously enough to have a little internal gravity.

Video Games / Re: What Are You Playing?
« on: February 15, 2018, 05:34:08 PM »
Sure, and you could see Id has spawned other landmark evolutions of the FPS genre, like Quake.

That's a good point, as Quake was basically given the mantle to continue the line of Id FPSs, much like Doom was the successor to Wolfenstein, so the Doom line went dormant for a while before it's infamous return. Semi-retiring it had the desired effect of keeping the it special, maintaining its legendary status and not having to constantly live up to it (and we saw how all this can be turned on you with Doom 3), with the undesired tradeoff of it eventually becoming irreverent to the cutting edge of the genre until recently.

But they've also failed a few times, which is why to be honest I was surprised that Doom 2016 was as good as it was. It could have very well been another dud. Whereas with the Zelda series, the duds are rare and usually unexpected.

Yeah, after a few objective and relative failures, it's what you come to expect, especially when the bar to reach is DOOM! In that regard, Doom 2016 completely rewarded one's love of the genre and series, even if it wasn't revolutionary, it just felt "right" (actually, what was evolutionary about it was the way it translated and mixed old gameplay concepts in a modern way).

Anyway, I think I might be stepping back from Diablo Souls, aka Nioh, for a bit because I've reached a point in the DLC where every enemy can just 1 or 2 hit kill me and the item upgrades aren't accordingly rewarding, which is kind of what kept me coming back (IDK, maybe I screwed my guy up when I respec'd). If I can't enjoy it like Souls or Diablo, then I don't really need to play further, but we'll see. A week ago I was loving it, totally addicted, and having to seriously consider it against the other Souls games (I'll definitely take it over DS2! =).

And hey, a bit off topic, but here's one PS4 exclusive I don't need to worry about playing!

Bummer, but also thank God.

Video Games / Re: What Are You Playing?
« on: February 09, 2018, 08:20:11 PM »
Man, I hope it doesn't take that long. :ganishka:

You are plowing through these pretty fast, but what a backlog! I've pretty much given up on playing classics I missed from too long ago. No matter how transcendentally good they may be, it's just not a fair representation at a certain point. As in, there's no way for me to truly experience the impact on a gut level.

Movies, TV, Books & Music / Re: Solo: A Star Wars Story
« on: February 09, 2018, 08:16:35 PM »
I'd be down for that. But if they had went that route, fanboys would be crying over the lack of a Han Solo movie  :ganishka:

Probably, but like we've been saying "young Han" is not exactly the most fertile idea, especially when you consider how plentiful and iconic the character already is, as well as the actor tied to him. Lando, on the other hand, is still relatively fresh ground, and not as big a suspension of disbelief because the age difference is more pronounced and the casting much better. Whereas I believe Alden Ehrenreich as a few years younger Han Solo like I believe that guy from How I Met Your Mother is going to inexplicably start sounding like Bob Saget in his late middle age.

Video Games / Re: What Are You Playing?
« on: February 09, 2018, 07:47:52 PM »
I think they successfully made Doom relevant again, which is a huge feat. It's just not the successor I was hoping for. And honestly, I don't even know how to explain what I want. I suppose I wanted something crazy, like a direct evolution of what Doom 1-2 were, not a full-scale reboot. Something that was faster, more enemies on screen, more care into enemy placement, weapon spawns, etc. Imagine '90s Doom + Super Meat Boy, with levels that could be played (and replayed) quickly and mastered over time. What we got with Doom 2016 was a bit too cinematic and linear for me, the forced melee stuff fell flat, and the whole experience didn't really hold my attention longer than it took to beat it.
I'd say I'm a pretty big DooM fan (as my snooty writing of the name shows) and I was happily surprised by the 2016 edition. It wasn't a landmark game like DooM 1+2 were, but I doubt that's even possible in this day and age.

Sounds like that's what Wally was looking for, and I don't think it's impossible (it did get credit for mixing it up with the melee/survivability tradeoffs that rewarded aggression), just not very likely in any given case. Continuing your comparison with Zelda, a series with many more entries than Doom, look at how many games of varying experimentation they relased since 1998 before making BotW, and these are the best, most-consistent game developers in history trying their hardest to hit a grand slam on cue.

It brought me the same joy Zelda: A Link Between Worlds did.

This is easier to pull off, and I'm not saying easy as a slight, because it's also easy to screw up or misunderstand exactly what made something fun, so pulling it off as well as ALBW and Doom 16 is admirable, but it's much harder to create a successor that's equally fun and engaging that's also a unique and transcendent reinvention of the form in and of itself, from scratch. Practically impossible as you say because what could make it transcendent could also make it unrecognizable from its predecessors, "We don't want to make it too different from what people want/expect." So,
many times it's too different or not enough, thus why the ALBW method is more effective since you're basically swinging into that familiarity the best you can while making it feel freshly modern.

Movies, TV, Books & Music / Re: Solo: A Star Wars Story
« on: February 09, 2018, 07:27:10 PM »

Seriously, this should have been the movie! :badbone:

Hopefully still possible if Solo isn't a total disaster (hard to believe it won't at least be successful enough to save face) and Lando will be among the projects one those purported Disney/Lucasfilm secret hires is working on.

Video Games / Re: What Are You Playing?
« on: February 09, 2018, 05:06:18 PM »
The modern one? Yeah, it was fun. It wasn't exactly what I was looking for in a Doom follow-up, but I had weird expectations for what it should actually be.

Tell us more? I thought it was a nice return to form in a modern interpretation, at least as far as the gameplay went (the whole manually initiating big combat sequences was weird). It was definitely a "fun" vibe, which the original Doom had, though one didn't exactly imagine that's what it was all about or trying to convey as best it could in 1993 (Aliens with demons). Maybe that's why the 2016 version was ultimately fleeting; I played it, beat it, deleted it, and didn't think much more of it. Would you have preferred something with an atmosphere more like Doom 3 with the Doom 2016 engine or at least more speed? That one was like they were trying to make something more realistic or at cinematic, and different, but it missed the mark on what people really enjoyed about those games, wheras '16 was more an attempt at a literal modern remake (Pinkys are back in their original form!). A combination of the approaches from Doom 3 and '16 would be interesting, as it stands they're like two sides of the original coin.

I'm planning on checking it out, but it's way down the list. :void:

I bet, let us know what you think in 2041. :iva:

Movies, TV, Books & Music / Re: What are you reading?
« on: February 05, 2018, 08:34:16 PM »
I'm reading the run of Marvel Star Wars comics starting from 2015 and the Thrawn Trilogy simultaneously. It's like I'm at different points in two timelines in parallel (extended) universes! Everyone knows the Thrawn books, so I'll focus on the comics.

So far those modern SW comics are way better than the new movies at doing new and interesting things with old favorites. For example, though it's a bit of a departure, would it surprise you that a man like Han Solo has a scorned ex-wife that's most displeased with him and knows how use a blaster?

The one's I'm reading are the first two Star Wars collected books from 2015 and all the Vader collection and crossovers therin (the "Vader Down" arc). Even my Star Wars hating wife thought it was interesting to see the moment Vader learns Luke's identity and his reaction(s). They also manage to credibly embrace the facts of the prequels and reintroduce them into classic Star Wars in interesting ways (because it's not just ignored or shoehorned in). For example, Vader being knowledgeable of mechanics and droids.

The medium provides the kind of slow burning deep dive for characters that goes a long way toward rectifying Vader's (and others') changes between the prequels, ANH, and Empire. I don't want to say it's actually making those classic films better, because they don't need it, but it's very cleverly scrawling in their margins to make THESE stories relevant. So, while it wasn't required, it's actually taking advantage of the subtle changes to the characters between films. This is a lot better and more natural than the often forced ways the prequels and new films are connected to the originals for purely nostalgic reasons (which is ironically a disservice to the connection). Plus, that's all happening behind the backdrop of actual new situations, adventures or things we didn't see behind the scenes as opposed to rehashing the same Star Wars plot.

For example, you basically get to see Vader fulfilling his official duties for the Emperor and Empire balanced against, sometimes in very direct conflict, with running his own game behind the Emperor's back, and vice versa. It makes Vader more diabolical and dangerous since he's been allowed to be since Empire, which makes sense because that's the direction it's supposed to be going, and it's a good one.

Movies, TV, Books & Music / Re: Solo: A Star Wars Story
« on: February 05, 2018, 07:25:06 PM »
I really wonder if they can generate excitement for this one... For a spinoff, Han Solo seems like such a known quantity, versus fresh territory like Rogue One.

Yeah, it's akin to making a Luke Skywalker spinoff... isn't that already Star Wars, basically? Han Solo is a close second in that regard, eating up at least a third of the story and screentime. That's why I think the only reason this happened right away is because Kasdan said yes to writing it while they made TFA. Otherwise, it's not a great idea for a "spinoff" as you say. We'd be better off with the Boba Fett, Obi-Wan or X-Wing/Rogue Squadron movie, which everyone thought Rogue One would be until it was yet another uninspired assemble a crew for a heist story... hmmm, sounds familiar. =)

Really, the thing that made this different, interesting and promising was the involvement of Lord & Miller, and then they dumped them for Ron Howard in a move that can only make the movie more staid and vanilla. Speaking of which, some directors I'd actually like to see make Star Wars movies of some kind: Abrams (made the best two modern Star Wars movies: TFA and Star Trek 2009 =), Steven Spielberg (specifically RotJ as intended, if possible), Christopher Nolan, Joe Johnston (Boba Fett), Ridley Scott, Denis Villeneuve, Martin Scorsese (they should have had him take over Solo) and Ryan Coogler (maybe possible since he's already in the mouse house with a big hit coming).

Not interested: Colin Trevorrow, Josh Trank, Rian Johnson (hopefully he brings some fresh blood in for his trilogy), and Ron Howard.

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