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Messages - Roderick

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Anime Asylum / Re: 2016 Berserk TV series: Episode 12
« on: September 17, 2016, 02:39:23 AM »
I'm insulted that there are viewers who think this is acceptable to watch. I'm insulted that this manga, which is so masterfully crafted in its storytelling, art and characterization, is dragged through the mud so horridly, while completely shitty shonens, moe fanservice and even hentai are given royal treatment. And that people are actually fine with this!

Not that it's much surprising, but now that this season is over, a deluge of fan reviews have surfaced today blasting this series.  Sure there are inexplicable defenders, but for every one of those there's at least five panning it.

Also more than a few giving this the "honor" of most disappointing anime of the year, which is hard to argue against.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 16, 2016, 10:55:14 PM »
Musou games (at least Dynasty Warrior) have never had big CGI cutscenes other than the opening cinematic right before you get to the main menus. All cutscenes in game are done with in-game models. I expect it to be the same here. The way they are using the trilogy footage makes me think they may substitute some in instead of having to render their own cutscenes. Not only is this just a bad idea, but there will be quite a bit of disconnect between the Golden Age, Conviction, and Millennium Falcon/Black Swordsman since all have different animation approaches or none at all.

Yeah, in game mostly.  FMV style is usually pretty rare, limited to the game-start and maybe one or two key moments in story mode including the ending.  Otherwise they use in-game graphic models, which is fine by me.  Just don't want long clips from the anime(s).

Anime Asylum / Re: 2017 Berserk TV Series (Season 2)
« on: September 16, 2016, 10:33:34 PM »
I was so happy it was coming to an end, where it could die and never be brought up again. But nope, there's going to be more of this nonsense. Dammit.

Same here.  I thought this was just going to end with a wimper, we could collectively bury the remains and forget this ever exited except as a hunting reminder of how badly this series can be botched.  But no, "Berserk 2016"  looks like it might overtake the '97 series in overall number of episodes and possibly ending up the better known incarnation.

And that's scary.  The series deserves much better than this.

Also looks like we won't get to any "Berserk season 0" that plugs up the plotholes that arose from omitting so much f from the Black Swordsman arc and pretty much everything since the immediate post-Eclipse to Guts fighting the Holy Iron Chain Knights.  While I wouldn't be looking forward to that either, it would at least be more welcome.

Anime Asylum / Re: 2017 Berserk TV Series (Season 2)
« on: September 16, 2016, 09:03:41 PM »
Based on the pacing of this first cour, and presuming the next one is 12 episodes as well, I'm guessing they'll just be adapting the Chapter of The Holy Demon War, and not the entirety of the Millennium Falcon Arc. Maybe the series will be like Sailor Moon Crystal we'll hopeful see some marginal improvement in the production/adaptation quality of the anime.

I agree.  It will pretty much end where the PS2 game ends, shortly after the fight with Grunbeld and as the depart the forest.

Now if there's a season 3 (please no), I'll be a bit at a loss as to where it ends.  Probably a case of them dragging out the Vrannitis material and war with Ganishka.  The beginning of the Fantasia arc is too good of a closure to pass up.

If (God forbid), they go even further, season 4 will end at the tail end of what we have last seen of Falconia where Rickert and Ericka leave with Silat.

Lastly, if by some horrible fate a fifth season is on the horizon, there may be enough content available to accomplish that too.  Which would end up happening sometime around 2018 or 2019.

Anime Asylum / Re: 2016 Berserk TV series: Episode 12
« on: September 16, 2016, 08:49:12 PM »
There was one thing that this series did better than it's predecessors--retain some of the goofball comedy that was sprinkled throughout the series.  The 1997 toned that down heavily and the movies nearly eradicated it.

A bit ironic that it was one of the few strengths of the 2016 series.

Biggest bummer:  Season 2.  My god...

So Griffith was spared a cg model, also Zodd looked terrible.

Silver lining there.  Let's hope Season 2 keeps this trend.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 16, 2016, 07:25:17 PM »
I am also worried about the cutscenes.  I was hoping for newly rendered material like their previous titles, but if they're just going to port over anime footage, I won't be happy.  I'm sure that the game-start cinematic will be CGI, but story mode may be another story.

Standard mobs tend to have low AI in these games, with the bosses being the only potential challenge and other higher tier enemies.  As such, they tend to overwhelm by sheer force of numbers as you occasionally leave your guard open, like during a pause between attacks or if one enemy does a cheap shot long range attack just off the camera.

If you want challenge, set up the difficulty higher.  Won't fix the AI much, but the damage you take if you are hit is much larger, forcing you to be somewhat more defensive

Anime Asylum / Re: 2016 Berserk TV series: Episode 11
« on: September 09, 2016, 04:11:55 PM »
I'm wondering now just how many fixes we'll see when these get to blu-ray.  Still seems like they're patching up the stupidest visual and audio mistakes even near the end of the series.  In addition, some claim that the blu-ray will include more "uncensored" material.

I mean, bald Azan is pretty funny and such a stupid mistake that there's no way these episodes have much of a QC department.  Either that or they are still scrambling to polish these days/hours before airtime.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 07, 2016, 05:06:51 PM »
Since I've never played any incarnation this team has put together and we get to play as all these characters, does this series have you pick a side or do you just randomly access different characters as the narrative moves along?

Outside of potential multi-player (which I have never played), you are assigned one particular faction to play as while completing whichever mission the game assigns for you.

You can only choose one character to play as per session while your allies are either scripted (usually story mode) or random (extra modes)

You will unlock different characters to play as either from completing the main story, unlocking extra modes, or completing other requirements for a few "secret" characters.  One of these may be getting a gold/platinum ranking on every story mode stage, for example.

If a character is an enemy NPC boss/enemy, there's a good chance it can be playable.

However some characters could also merely end up as "support" characters, meaning they will just appear and attack once then disappear after a separate gauge fills in the game.  I don't think it's been confirmed or denies as to whether this game will have support characters though.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: September 07, 2016, 07:08:37 AM »
Kinda sluggish for Zodd, but the big guys are usually made to be the slow ones in these games.  Sweet transformation, but the special is pretty lame.

Anime Asylum / Re: 2016 Berserk TV series: Episode 10
« on: September 02, 2016, 02:42:06 PM »
On the bright side, The Beherit Egg Apostle looked quite good in 3-D.  Sure, it's kind of hard to mess up an egg shape, but even still it moved around fairly lifelike and used additional touches when necessary.  Also the apostle pretty well handled.

I do agree that the anime kind of over-explained the ceremony.  Which makes some sense given that.  Also, the Crunchyroll translation here, as with many other series can be awkwardly phrased or translated, didn't help matters.

The decision to do the whole executioners' fight in 3-D however, really shows the limits in what they were able to achieve.  Much of it felt a bit lackluster, though it wasn't as bad as some of the earlier stuff in the show.  The music certainly didn't help here.

However, there seemed to be some pretty noticeable censorship, particularly between when the small one gets bombs thrown at him and the next shot of him getting impaled half the screen shaded off.   The earlier sequence also when Guts uses his cannon on the guy with the wheel seemed to crop quite a bit of the violence.

Worst part, though, is that the "3-D camera guy" absolutely ruined that bit with Isidiro on Mozgus' head, by having the camera jerk around so much that the expression on Mozgus' face had no time to register.  How did they mess that one up?

Anime Asylum / Re: 2016 Berserk TV series: Episode 9
« on: August 26, 2016, 10:44:32 PM »
Better, but I don't think it was their "best."

Big issue with how the mass of demons/spirits looked.  Looked way too much like "The Blob" right down to the strawberry jam appearance.  I would've hoped for a darker crimson color at least.

Though I think they put a bit more effort in some of the shading.  SK didn't look as badly chromed this time around.

Berserk Miscellaneous / Re: BERSERK Reunion (2017)
« on: August 19, 2016, 04:33:32 AM »
Going by the site, it seems that the guy is attempting to help launch a live-action TV series in the vein of Game of Thrones.  The project he is proposing is a "proof of concept", meaning a rough pilot that will be pitched to interested parties (i.e. HBO and Netflix) which will allegedly lead to an interested party that will finance a higher budget full season.

Only problem here is that Miura or whoever has live-action adaptation rights almost certainly have not given the greenlight for any sort of live-action TV series.  Well that and this project is entirely amateur--they'd need some sort of real connection to the industry to have any hope of a successful pitch outside of the bottomfeeding web  streaming crowd.

Anime Asylum / Re: 2016 Berserk TV series: Episode 7
« on: August 12, 2016, 07:24:41 PM »
Was better than last weeks' at least, in terms of pacing.  About on par with episode 5.

I mentioned once that Isidro and Puck are the best things in this adaptation and it seems more definite now.  Their VAs are among the few that seem like they are actually trying and the more comedic scenes play to the strengths of the series director.

The final scenes with Guts showing up were handled decently enough, and the possessed goat-man.

Though that scene of Guts running with Luca looked a lot funnier than it should have.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: August 11, 2016, 03:26:40 AM »
If anything, it suggests that the game will indeed have a primary focus on the Golden Age arc.

Now that they are advertising apostles and suggesting there's more beyond Zodd, I'm kinda hoping the game includes Wyald.  He's more humanoid, can wield a weapon, and his story sequence is very musou-friendly.  At least seems more likely than a playable snail count or any of the other tentacled freaks.

Also with a focus on the Band of the Hawk, it would seem that we might actually get all of the significant names as playable characters, including Rickert, Pippin, and Corkus/Carcas

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: August 10, 2016, 10:06:47 PM »
Pretty standard Koei gameplay, so it's not unexpected.

As with prior Koei games, the main appeal will be playing as certain characters other than the main one, the cutscenes, and the fanservicey banter between characters that would otherwise never interact in the main series.  Maps might be interesting though I don't think there will be that much of an improvement from the PS3 era ones.

I hope there is at least one comic relief character to play as such as Puck.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: August 08, 2016, 07:29:50 PM »
Koei has shown demos in the past that look nicer than the finished product (that or they were cutscenes).  They also don't normally like depicting dismemberment from the musou games I've played.  Maybe this game will change that.

I would also bet that each character has a single cinematic special attack.

Though the gamplay footage didn't seem to display a full moveset for Guts.  He should have at least twice as much as what was shown.

Berserk Miscellaneous / Re: Berserk Musou (PS3, PS4, PC)
« on: August 08, 2016, 01:24:40 AM »
Honestly, I think the lions' share of the game will be Golden Age content.  There will be Black Swordsman and Millennium Falcon content no doubt, but it likely will not be as much.

Reason being:  They may be withholding such content for the sequel.

Also, it will be interesting to see what the "ending" will be.  Quite possible that the last stage in mostly an entirely different scenario that has Guts fighting Griffith or something.

Anime Asylum / Re: 2016 Berserk TV series: Episode 6
« on: August 06, 2016, 07:08:36 PM »
Getting some flashbacks from The Terminator after seeing this.  Just so much "chrome" covering SK (really just artists to lazy to to bone texture) that he looked more like an android than an armored up skeleton.

And sure, that is pretty much what happens in the manga sequence, but in that version of events, the people speaking weren't being threatened with cattle prods to read their lines faster. The problem of this compression rears its head again during the orgy sequence. Props to them for hitting all the highlights of the scene, but it happens about 5x faster than it should have, or for anyone to be able to comprehend it. "Oh, the goddess of flame! A snake penis?! Oh no, Baby soup? A cliff AAAAAAAAAAAAAAAAAAAAAAAAA!"

THIS!  While this was apparent in earlier episodes, this one really took me out of the mood for the series because it seemed like they were trying to cram too much content into a single episode.  The orgy sequence is a prime example, some of it seeming like they were copying the panels without having a clear idea how to visually adapt it or perhaps even what the scenes were suppose to convey.  The hallucinatory sex scene between Joachim and Nana in particular was particularly butchered.

In addition to the healf-hearted SK scene, another moment is Farnese's dream sequence.  That just whipped by without getting any sense of immersion

Some scenes worked somewhat better.  Farnese in Mozgus' chambers was decent enough, as was the spectres attacking the rapists and Serpico's moment at the end.  But the rest felt like they were trying to "rush to the good parts"

And speaking of the orgy, they really should have done more creative censoring other than have the guys run around like Ken dolls, like deeper shadows, pixelation, something.  Between that and the CG, they really did look like plastic dolls on parade.

Anime Asylum / Re: 2016 Berserk TV series: Episode 5
« on: July 30, 2016, 12:43:40 AM »
The wheel zombies were indeed very poorly done.  Looked like they were unfinished,  untextured models that had a purple haze added to them to hide it (which failed).

I agree with the general consensus here:  show is actually getting kinda decent thanks to sticking to the manga content, but generally cheap and/or inept production values keep me from enjoying it very much.

On the bright side, I like Isidro's VA in this so at least I'll enjoy hte Isidro/Puck moments.  But yeah, this episode makes the whole bar scene into pointless because Isidro does not once mention seeing him at any earlier time

Am I the only one who thinks the animation was worse than last episode? Thats excluding the Bakiraka battle of course, which they - despite the usual very limited movement - manage to be somewhat smart about for once and came out almost "decent" regarding style, I'd say. But man, that scene in the tent, lingering WAAYYY too long and just totally unnecessary, like Aaz already said. And that particular shot with both the 2D and CG just glaringly weird. And OMG those wheels at the end....did they REALLY have to include them at all if it was gonna be THAT poorly done??? The torture chamber was initially more or less only as much of a disappointment as the rest of the significant scenes we've gotten and didnt really stand out, but of course that Mozgus face and little speech really put an exclamation point on it.

This is pretty irritating cause I thought the last episode would be kind of indicative that it'd keep that (albeit still low) standard. On the other hand, that episode barely had any "fighting" scenes, so that might explain that.

The only other scene that looked decent to me would be the one with Casca and Nina, which of course barely had any movement (surprise surprise!)

Perhaps this is just needlessly stating the obvious at this point, but no matter how much they seemingly try to follow the manga in their own little way here and there, and the sheer fact its done a lot less significantly, everything just comes off as either pretentious or cheesy when taken out of the manga's more serious and ominous context.

Took the words right out of my mouth.  This material isn't as easy to adapt as one might think.  Without the right overall tone and direction, it can easily come across as campy.

Anime Asylum / Re: 2016 Berserk TV series: Episode 4
« on: July 23, 2016, 03:46:11 AM »
Anyway, this felt passable enough because they stuck to the manga, but it's still a radically impoverished version of the story. Less content, badly edited, badly delivered, and with terrible visuals. I know this is nothing new, and I guess it can't get any better than it was in this episode... But I just can't be satisfied with that. At its best, it's still bad.

Yes, I think this episode might end up being the best quality this series is capable of delivering.

Anime Asylum / Re: 2016 Berserk TV series: Episode 4
« on: July 23, 2016, 03:29:20 AM »
This is certainly the best effort in that they screwed up the story the least here, but the serious flaws in the overall production hang over it.  Aside from the generally unappealing visuals, the voice-acting really drags this down. 

The Guts VA is most certainly phoning in his entire performance, killing much of the gravity of the delivering regarding in his spiritual & mental state.  The animation and art in the cave tried to compensate for it, but it is too little to truly offset the dull acting.

Mozgus is also a bit of a disappointment in this regard.  He sounds suspiciously like the narrator and has very limited range in his voice.  Too much of a boom in his voice as he his portraying his saintly side, so his shift he his violently zealous side isn't as shocking or impressive as it should be.

Also some inconsistent violence censorship as Mozgus' executors go to town on the "heretics."  Pretty likely it's as Aazealh stated earlier in it's probably a budget or technical issue where they can't directly show the more elaborate turtures.  Although considering how poor much of the animation is, it's probably better it is left to the imagination.

Best clip may have been the moment where the short guy plucks out the eyeballs of that one poor sod and deftly runs off with his peepers.  Horrific moment, but well executed I thought

Or, hey, tell me if I'm wrong and should give it a second chance. I see that it's gotten "better" according to many here, but to the level it's genuinely watchable and not just out of fealty to Berserk? I mean, I want to like Berserk anime! I really like the '97 series (especially now), probably more than most.

It still pretty bad.  This one is only "better" because the previous episodes have been such raging dumpster fires.  The script and the rare moments of competence are the only real silver lining here. 

I suppose it's potentially enjoyable if one is willing to overlook its major flaws.  The moments I kinda enjoy here and there are mostly propelled by nostalgia and even then the execution more often than not ruins it.

Podcast / Re: SPECIAL: Berserk (2016) Anime Impressions - Episode 3
« on: July 17, 2016, 04:22:58 PM »
Boy, I can relate to your apathy in watching these.  Was in no hurry to see this one and I will most likely forget these exist for a while.

I can also relate in the strange feeling of still being let down by this new series yet not nearly as disappointed as the film trilogy.  This one is objectively worse by a large margin on both a technical and structural sense.  At least the films had some quality hand drawn animation for what was there and it was generally a consistent style.

This one has different 2-D animated sequences farmed out to several outfits and the majority are noticeably third rate with the only real quality efforts lasting a few seconds.  It's like this series was funded by the pocket change found under the theater seats from the first film.  Unless you are dealing with an animator or company that excels at subtler limited animation techniques, often times, it's just not worth it such heavy sacrifices a series like this.

While I personally liked these chronicles on your withering thoughts and expectations on this series as it goes on, it's easy to understand why you don't feel these to be necessary any longer now that is seems like this series is unable to fill a role as a quality or even passable Berserk adaptation.

Anime Asylum / Re: 2016 Berserk TV series: Episode 3
« on: July 17, 2016, 03:21:14 PM »
Even ignoring the DS actually sounding like it is penetrating flesh instead of a parry sound effect, really one of the few instances where the CLAAAANG wound have been appropriate, that clip just shows that the technical and animation crew had some idea in what they were doing.

Also let's not go into Guts apparently showing mercy on an apostle by willfully giving it a "clean death" simply by admitting it didn't know how to reach the God Hand.  Doesn't help that the episode shies away from Guts' brief arrow torture session to the point that I didn't even notice it until watching it a second time.

As is, it was a pretty lame apostle fight especially given that Guts was in ass-kicking mode up to that point.  Why he's unable to blast him with his cannon is a bit of a mystery as well.  (no ammo?)

Anime Asylum / Re: 2016 Berserk TV series: Episode 3
« on: July 17, 2016, 08:18:28 AM »
The idea of using that hideous houndsman apostle as a stand-in for the Snail Count was a decent one.  Sure, I'd have preferred if they just did those volumes instead of this compromise, but it could have been done well.

But this was just bad.  Yes, we do get some idea on what an apostle is and that guts is seeking them (takes 3 episode to get to that point vs. the first 3 pages in Vol 1) but the essence of the Beherit and how it is used to make sacrifices is completely up in the air and an abstract mystery here.   Instead, we get the monster going on and on about meat and how different humans taste.

It does not help that the supposed sacrifice, the lady who is nice to the houndsman, is killed yet somehow has her shoulderline up perfectly preserved when we know for damn certain that sacrifices rarely have such large "scraps" left over let alone one that can be made into a trophy.  And to mount her, one would assume the hald at lead the entire top half of her body to work with

Also regarding Guts' crushed leg, even that could have been excused if they used that as an opportunity to introduce Puck's healing powers, but this series still hasn't established he can do that.  Which is just as well because this series is horrible in depicting serious injury which tends to disappear in the next few sequences with no visible weakness.  Almost getting Wile E Coyote at this point

I actually found the traditional animation to be an improvement in some respect, but the technical limitations are still very present.

On a bit of a bright side, this series isn't quite as bowdlerized as I suspected.  That horse rape sequence was still present as was the Farnese possession.  I was expecting the entire goat idol orgy to be cut out along with the prostitutes, but it looks like they may stay faithful to their presence after all.

Oh, and can I say that this has to be the most boring adaptation of Guts in any of the series.  He's voiced like a boring veteran samurai cliche and mostly acts like it.  It was bad during Episode one where he should have been at the edge of madness, and in this episode he should have taken almost ecstatic joy in killing the apostle here, especially since it (supposedly) was at the Eclipse and seriously wounded him.  But no, he's just a bland stoic badass wannabe. 

He also doesn't seem that disappointed that the apostle here couldn't help him, given in this patchwork retelling, he should still believe that he can locate and kill Femto as he did in Vol 3.

Lastly, I agree that Farnese was out of character in these new portions.  She should have demanded that the trollish houndsman untie her at once or face the wrath of the Holy See.  Instead she's already humbled despite escaping Guts.

Anime Asylum / Re: 2016 Berserk TV series: Episode 2
« on: July 10, 2016, 11:56:36 PM »
This series brought me back to the forums after the GA movies ground my hopes and dreams into dust.

Yet here it is, 2016, and this TV series looks like it debuted in 1999.  The CGI is just so inadequate here in expressing emotion, giving everyone an eternal botox look.  The cel shading is the only visible improvement, and even that is widely uneven as some scenes have the characters looking like they are made out of porcelain or gummy creatures.  This sort of proto-3D animation dates so horribly compared to traditional animation, I'm surprised it's still being used.  The movies at least had the gimmick of watching these in 3-D using glasses, which partially excused it.  I doubt the TV series is offering that luxury.

The music, one of those things that even the lowest budget indie projects can excel at, is a major misfire here.  When I'm not tempted to look away from the screen, I am otherwise tempted to hit the mute button.  The music is often inappropriate regarding what is happening off-screen and when it it could be, it's easily forgettable.  This episode in particular had some poor mixing where the music overwhelmed the dialogue in some instances.

I also haven't noticed any real notable direction over these two episodes.  Sometimes they just have rough cut or tech demo quality.  At best, they do little more than mimic the manga panels.

The saving graces here are that some of the voice-acting is pretty good--oft the silver lining of any bargain basement program--and the script is more or less faithful to the manga.  That and we are at least getting uncharted territory

There is a bit of improvements, but I still can't bear this 3D... during the whole episode, my main thought was: "Why haven't they done the whole thing in 2D ?".
Anyway, it was watchable.

Believe me, I thought I'd be over this by now.  But the stubborn insistence to use substandard 3-D models in 90% of these episodes just continues to nag considering economy hand-drawn animation could have accomplished this better.  Has there been an artist/animator strike in Japan that I'm not aware of?

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