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Video Games / Re: Sekiro: Shadows Die Twice
« Last post by Griffith on March 23, 2019, 07:47:50 PM »
That all sounds good to me. The videos I've seen make it look like a Souls game with a lot more maneuverability

Yes and no, for all the jumping and grappling, which is very cool moving around the world, when you get down to it with the big boys I'm still just circling, dodging, blocking, parrying, attacking. I'm still feeling that old, familiar frustration, but even moreso really because I haven't yet adjusted to the changes. It's early though, I'm definitely not used to the controls and still find myself doing counter-intuitive things, so we'll see how it feels when I get used to it. Bloodborne was less of a learning curve.

and more importantly, where the objective isn't to just nip the heels of every big enemy, but instead be forced to actively engage them.

Again, Bloodborne; how's that going? :carcus:

That's an improvement after 3 straight games of rolling between buff dudes' ankles.

Well, it's three straight if the Dark Souls games is specifically what you've been playing (in my mind the series' line of succession is DeS, DS, BB, and now Sekiro). Also, that's only one way to play those games, and my concern with Sekiro is that in trying to eliminate that they may have streamlined and limited other forms of engagement TOO much in the process. We'll see though, my guess is still that there's a lot more layers to this onion and I'll hopefully be in frustrated awe by the end.

I should also disclose that I'm getting my ass kicked pretty bad by enemies like The Chained Ogre (hold dodge to run around him and make beating him much easier; might just be the way to play in general). Same Souls process where you get better, regress, master, win. But right now I HATE it sometimes! :mozgus: :ganishka:
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Anime Asylum / Re: Castlevania showrunner wants to animate Berserk
« Last post by Skullgrin140 on March 23, 2019, 06:53:10 PM »
I'm of the opinion that Berserk is radioactive.  Each adaptation has created problems for any possible successor.  Short sighted writing has left giant holes in the story and continuity.  A huge chunk of Berserk has been done poorly. 

A faithful adaptation requires ignoring everything that has come before but that must seem insane to investors.  At this point it would take a miracle to put together an adaptation that doesn't suck regardless of who is at the helm.

I think it's gotten to that point where that might be the case, Berserk no matter who is behind it always seems to fall short of being anything but perfect when it comes to adaptation to anime.
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Video Games / Re: Sekiro: Shadows Die Twice
« Last post by Walter on March 23, 2019, 12:52:10 PM »
That all sounds good to me. The videos I've seen make it look like a Souls game with a lot more maneuverability, and more importantly, where the objective isn't to just nip the heels of every big enemy, but instead be forced to actively engage them. That's an improvement after 3 straight games of rolling between buff dudes' ankles.
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Video Games / Re: Sekiro: Shadows Die Twice
« Last post by Griffith on March 22, 2019, 05:07:25 PM »
So I got a PS4 copy (and an HDMI to DVI converter for my monitor) but really only played the tutorial area last night, think Undead Asylum. It obviously didn't grab me yet that I was able to quit so soon but it had a lot of potential. Like Bloodborne when it came to speed and offensive aggression, this is basically Souls boiled down more to strategy, technique and execution. Weaklings you can still bumrush and attack spam to death, that's actually what you SHOULD do rather than give them an opening, but it's going to be harder to cheat the big boys. I got frustrated and killed several times by the first tough enemy, and of course had to keep killing the 7 enemies before him each time I lost. I actually had a terrible run up to him, got hit several times and had to waste my healing potion, on my ultimately victorious attempt. It was either a case of bad rehearsal, great show or I just really had to focus without the flask, er, gourd. My favorite part of the experience was how I moved from relaxed in my recliner to sitting on the floor directly in front of the TV by the time I beat the guy. Haven't had to get serious like that in a while. :guts:

What I didn't like was some of the modern window dressing, storytelling, prompts, or yellow markings to show where you can climb, etc. It's the kind of stuff you see in every big game these days, which if not part of the ascetic charm of the Souls games was at least representative of it. I'm sure everyone will blame Activision for taking the soul out of Souls despite these practical additions merely beeing the norm among major developers these days; SOULD OUT! =)
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Creation Station / Re: Schierke and Farnese panel coloring (Episode 286)
« Last post by Death May Die on March 22, 2019, 05:59:06 AM »
Both of your works thus far are amazing!  :ubik:
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Just wanted to mention I saw Metallica live when they came through Kansas City a few weeks ago. Reason I wanted to bring this up is that I'm 32 and been a fan since I was 12. I feel like I waited my whole to see them and it was a amazing experience for me. They sounded amazing and they were very humble. I want to just keep this simple and say it was a big thing to knock off my bucket list. I recommend catching them, even from the cheap seats!

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Shootin' the Breeze / Re: New on this forum
« Last post by Aazealh on March 21, 2019, 10:39:36 PM »
Thanks Mr. Aazealh!
(that was one hell of a quiz right there :o)

Haha, you should keep going at it until you win! :guts:
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Anime Asylum / Re: Castlevania showrunner wants to animate Berserk
« Last post by Walter on March 21, 2019, 06:58:43 PM »
Miura has been notorious for working on other projects during his manga writing.

Notorious...? Give me a break. Spanning 20 years he's undertaken 6 projects of varying time commitments:

1) Supervised the script for the '97 anime (1996)

2) was executive producer on the Dreamcast game (1999)

3) contributed original art for the TCG series (2003-5)

4) wrote a scenario for the PS2 game (2004)

5) created and published Gigantomakhia in 2013-14 (his one solace from Berserk in 20 years)

6) scripted one episode for the 2016 series.
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Anime Asylum / Re: Castlevania showrunner wants to animate Berserk
« Last post by Zenki on March 21, 2019, 06:40:36 PM »
The idea of an anime exclusive side story doesn't sound half bad, as long as it's written and guided by Miura and there's a seasoned team of animators and directors to execute it, with a comfortable budget or at least a lot of collective passion and dedication to compensate. These are all such idealistic circumstances that I don't see it happening though; however, if the right conditions were met, I'd be among the supporters.
As of right now, I'd rather Miura focus on the manga strictly versus pointless anime fillers. Miura has been notorious for working on other projects during his manga writing. I'm not saying any of these would be bad,but the true essence of Miura shouldn't be diverted any more than it already is.
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Movies, TV, Books & Music / Re: What are you listening to? (general music thread)
« Last post by vampira on March 21, 2019, 05:25:01 PM »
Here's what's been running through my head this week: https://tarpitdoom.bandcamp.com/album/tomb-of-doom

Wow this is pretty nice, that's quite a cool recommendation!

I keep finding myself coming back to some Rush https://www.youtube.com/watch?v=AZm1_jtY1SQ
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