Like, I get the "RPG Party" analogy well enough, but something about it bugs me, and it's not just because I shudder at trying to "game-ify" stories, but also because of the real world historical evolution of RPGs (and, thus, the very ontology of RPGs). In terms of the raw, abstract gameplay mechanics, video game RPGs descend from table top RPGs, such as D&D, which in turn descend from Prussian war games, which in turn descend from Chess. Chess got its start in India, under the name "Chaturanga", or "Four Divisions". Apparently, the game was devised by a military commander, in order to show his king what had just happened to their army. Or something like that.I think that really puts both on different roles now, Berserk is becoming more like a RPG after all.
My point: the diversification of classes and roles in RPGs is simply an extension of the diversification of different Chess pieces, which are simply representations of different types of military units.
So, rather than "Berserk is becoming more like a RPG", it might make more sense to say "Guts is inadvertently forming his own diverse and specialized military force". Which, when put like that, almost seems like a "rival" successor to the Band of the Falcon to whatever bastardization Femto's running around with.
If I remember correctly, didn't Guts mention just after the Eclipse that with Casca alive, the Band still lives on? Or have I smoked entirely too much reefer during the quarantine?