What Are You Playing?

Finally got around to Dark Souls 2. The revisionism is hilarious, I’ve never had less fun playing a game in my life.
Speaking as someone who got every single trophy, yeah, it's still bad to this day. I really don't understand why people try to defend such a poor product. It's a game that went through development hell, and it shows, and now everybody knows it.
Also, Scholar of the First Sin is an even worst version.
 
Speaking as someone who got every single trophy, yeah, it's still bad to this day. I really don't understand why people try to defend such a poor product. It's a game that went through development hell, and it shows, and now everybody knows it.
Also, Scholar of the First Sin is an even worst version.
Well the Majula music does a lot of work for the game.
 
Far Cry: One of the more unique FPSs I've played. I couldn't believe how well the graphics held up (it must've been a nightmare to run this game at high performance back in the day) and I thought the jungle island setting was really cool. It was an interesting mix of stealth and run-and-gun, and it managed to toe that line almost perfectly. Then things got weird when the trigens showed up. Still, it was a lot of fun to play. The only criticisms I have are some cringey cutscenes and the lack of a better-integrated quick-save system.

Splinter Cell: Pandora Tomorrow: I love these games. The graphics are still amazing and the gameplay is really fun. I didn't mind what felt like a more linear approach in this sequel, because it was still so much fun to play. Apparently, people were upset at the time because Dennis Haysbert replaced Don Jordan as Irving Lambert (for just this game), but I could listen to that guy talk for hours. And Michael Ironside?! Even better. :badbone:

Hitman: Contracts: I know folks were disappointed with this one when it came out, since it was a retread of the first game, Agent 47, but I didn't play that game, so it was new to me! I love the sandbox approach and trial-and-error system of advancing through the levels, but I would love an unlimited quick-save feature. I could understand limited saves being added to higher-difficulty levels, but on normal gameplay it seemed a little antiquated. That being said, the mission designs were a lot of fun, especially the one in the meat factory.

The Legend of Zelda: Four Swords Adventures: I didn't know what to think going into this one. It was clearly designed for multiple players and normally the one-player version of those types of games isn't that great. However, I really had fun with this game. I thought the one-player version was well thought out and it ended up being quite addictive. I would've loved to be able to save like I could in older 2D Zelda titles (man, I'm really harping on save systems in this post), but the levels were just short enough not to make the save system too big of an issue. Despite some criticism I read online, I liked the combination of high-quality 2D graphics with effects from Wind Waker. All-in-all, a fun little romp through Hyrule.

Doom 3: People didn't like this when it came out? Too different from the previous two Dooms on PC and Doom 64? Well, I thought it was amazing. I didn't even mind the flashlight mechanic, even though I really thought I would. It was a long game, but not long enough for me. I could hardly tear myself away from it. Amazing graphics for the time, tight gameplay, legitimately tough encounters and lots of hidden extras. Can't wait to play the expansion.

Paper Mario: The Thousand-Year Door: I loved the first Paper Mario and this sequel didn't disappoint. It took everything I enjoyed about the first game and added good stuff to it. I really liked the additions to the combat system, which was already pretty perfect, and the dialogue was terrific (those localizers deserve an award). My only criticism centers around the Princess Peach sections. I thought those sequences were more fun in the original Paper Mario, although the final one in Thousand-Year Door was surprisingly moving (even though it was undone during the game's ending; boooooo!). Also, that final boss fight. So cool!
 
Just finished the Silent Hill 2 Remake this morning. I've never played the original (or any of the games for that matter), so I went in blind on this.

Afterwards, I felt the need to play with some puppies or kitties just to make myself feel less depressed. I don't think I've ever played a game that really delved into psychological horror on this level. Definitely a one-and-done for me.

  • Poor Angela--I just wish she could have forgiven herself for what she did (it was 100% justified), but she just didn't have anyone who could support her.
  • Maria was annoying.
  • Eddie was a piece of shit.
  • James was, by far, the most unlikeable, character in gaming I've ever played as
  • The puzzles became tedious after a while, but were still kind of cool (I was playing on max puzzle difficulty, which I think was a mistake)
  • I kept getting headaches having to squint to see anything. I turned up the contrast and it was a little better, but too high and it was worse (could this by the AvP: Requiem of gaming?)
  • I only went for one ending as I don't feel like playing it again, and I'm fine with that.
 
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