Griffith
With the streak of a tear, Like morning dew
That's why I think "top" lists are so difficult to create, take seriously, use as actual data, etc. because of the fact that you either have to honor the legacy titles or the latest and greatest, and most sites choose legacy. I'm not sure which is right and which is wrong, or if there's a right way to do them at all.
There's another aspect to the legacy factor too, specifically that some games, like Tetris, are timeless, while others, like Pong, are completely of their time. We naturally tend to favor timelessness; after all, if we can appreciate something now somewhat like people did originally, it must be more transcendent than its peers, right? But it's not necessarily a demerit to "have had to have been there" because those games often completely leveraged the means of the times to the max and pushed things forward, progress which would ironically render them obsolete eventually. I think Metal Gear 2 is a great example because even though you can definitely feel the limitations it's pushing it's still incredibly, and objectively, impressive what they're pulling, basically Metal Gear Solid in 8-bit; it's just not as fun to play now as Mario Bros still is.
I still haven't finished that one. Even without the Elden Ring hammer which shattered all my interest in this game
I absolutely put this game in timeout as punishment for the lame devs blaspheming Elden Ring. I'm also secretly not speaking to Walter for the same reason because he said it was too long even though there's only like eleven required bosses (it's like complaining about too big an orgasm)! Read our correspondence in the recent Berserk threads or Better Call Saul and you'll notice I never actually address him directly...
Ok, that last part's obviously not true, but I bet he didn't finish it either! =)
it was already hard to stomach with its awful leading lady.
She's actually chilled out since spending some time in the Forbidden West; everyone's not putting up with her walks on water bullshit out there.
And yeah, those dialogue trees were insufferably long, weren't they?
And they get longer, and for less and less interesting characters! It's one thing when an AI God is giving you the skinny on the entire fucking world and even beyond, it's another thing when it's some dumbass that thinks the equivalent of digital billboards are magical visions. I guess it's not that far apart, really.
Actually I found a nice video that more or less echoes my sentiments toward this game. I doubt you'd have the time or desire to watch a video of this length, but in case you're interested:
Yeah, that's all I need, two more hours of Forbidden West talk! The game has more than enough of that already. Also, the first complaint in an almost two hour video is the game is bloated. =) Anyway, he's obviously right about the pace though because I already peace'd out on the plot to hunt robots, build armor and weapons, which has been fun and now I've got pretty optimal shit for every type of weapon and situation. Though after doing the giant super armor salvage quest(s) I may just stick with my previous set because I can boost its defense as needed with weaves and it has huge bonuses to both melee damage and evade. Not only can I dodge roll more with it but I also have like 250% melee damage with it equipped, it's crazy! I also hate that all the legendary gear is basically impossible to upgrade until you're basically already prepared to beat the game anyway. This is especially bad with heavy armor sets that include not only huge defense positive numbers but also some couple of major negative drawbacks until they're upgraded. You're better off maximizing a bunch of cheap shit.
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