After 6 years of playing and replaying the game, I got the platinum trophy on Dark Souls III. What a slog that was! It didn't just have many collectibles trophies, but missable ones too. One NPC was tied to at least 3 trophies and he happened to be the one that disappeared from my game because of reasons. Anyway, with this platinum, the only From Soft game (minus DS II) left without 100% for me is the original Dark Souls. Maybe one day, but I don't wanna look at another bonfire for a long time haha.
For whatever reason, I haven't gotten much PvP out of ER so far. I had a few fights at the Raya Lucaria academy, at the main gate where there seems to be a lot of duels, but that's about it.
This might be a hot take though, but I think PvP is the one thing From Soft just never got right. Sure it can be fun at times, but their mechanics just don't support multiplayer because of how exploitative they are. Invincibility while rolling, back-stabbing, and so on just makes most of these encounters insufferable. At least don't let invaders heal...
Curiously, I think Sekiro could have used an online "dueling" mode. I would definitely be curious to try that.
Agreed with the above, but I think the main problem is the world design, at least for me. It makes no sense at times, like when you take an elevator from the mountain sanctuary and you end up going down to the main village, which is situated under an open sky. I mean, wtf.
But the atmosphere, as Aaz said, and the unique bosses held it up for me. Some of those bosses are delightfully grim and disturbing, like that mummified bishop carried around by giant arms, or that huge blindfolded baby who rips your eyes out. Yikes!
All true and I'm looking forward to the new surprises. Just gotta curb my OCD at seeing everything upside down, all the time, haha.
Well that explains a lot of encounters I've had in my gaming life. A lot.
Aaz isn't the only sadist here, it seems!
Okay, but if I do it, you must do the same...at level 1
Yeah last time I tried Laurence (for about a dozen times) it was at NG+ 3 or 4. Just couldn't beat the bastard for whatever reason.
Not looking forward to soloing Friede...
So that is the God of the Abyss!
Yeah, there and Londo with all the Darkmoon Covenant activity are awesome, though with all the extreme enemies and environmental hazards in the Ringed City it always makes for a memorable, if frustrating, encounter. I've never had so much fun with Souls multiplayer than DS3, it was all just sort of perfect at the time, and then they even set up the arena matchmaking. I kind of missed it in Elden Ring because I never remembered to use those tongues or it wouldn't let me in the location I was in for some reason. Let there be invaders, I say; it's the ultimate wild card enemy.
For whatever reason, I haven't gotten much PvP out of ER so far. I had a few fights at the Raya Lucaria academy, at the main gate where there seems to be a lot of duels, but that's about it.
This might be a hot take though, but I think PvP is the one thing From Soft just never got right. Sure it can be fun at times, but their mechanics just don't support multiplayer because of how exploitative they are. Invincibility while rolling, back-stabbing, and so on just makes most of these encounters insufferable. At least don't let invaders heal...
Curiously, I think Sekiro could have used an online "dueling" mode. I would definitely be curious to try that.
Hollow Knight I have a lot of affection for, but Blasphemous still couldn't hold my attention for whatever reason.
I can understand why that would be. Blasphemous has got a great atmosphere and nice artwork, but the game design itself isn't exceptional.
Agreed with the above, but I think the main problem is the world design, at least for me. It makes no sense at times, like when you take an elevator from the mountain sanctuary and you end up going down to the main village, which is situated under an open sky. I mean, wtf.
But the atmosphere, as Aaz said, and the unique bosses held it up for me. Some of those bosses are delightfully grim and disturbing, like that mummified bishop carried around by giant arms, or that huge blindfolded baby who rips your eyes out. Yikes!
Well, I don't really think of it as the same given how the flipped map and different door, enemy, item and hazard placement basically make for a new environment. It's not like you're just exploring a mirror mode version of castle below, the game's still progressing with new pathways and bosses, so give it a try when you're ready to go back. It's the second half of the game, not just a bonus round.
All true and I'm looking forward to the new surprises. Just gotta curb my OCD at seeing everything upside down, all the time, haha.
It's like one those unfulfilling video game boss fights where they'd superimpose the image of the actual antagonist over a generic robot or monster so you'd know they were really controlling them. Or...
Well that explains a lot of encounters I've had in my gaming life. A lot.
Now you just need to beat him and Gael on the first try of a run, consecutively.
Aaz isn't the only sadist here, it seems!
Okay, but if I do it, you must do the same...at level 1
Finally beating Sister Friede was one of the most rewarding, or relieving, experiences in Souls. I think I called her an unkind word for a lady afterward. I didn't find Laurence too bad and kind of took him for granted until around NG+3 when his fire starts becoming an impossible problem. He might be the hardest boss of them all once you reach the high NGs.
Yeah last time I tried Laurence (for about a dozen times) it was at NG+ 3 or 4. Just couldn't beat the bastard for whatever reason.
Not looking forward to soloing Friede...
So that is the God of the Abyss!
Last edited: