Okay, so if you could assemble your "Dream Team" for a game, what would it be and what kind of game would you have them produce? For the purpose of this thread, assume:
1. The end product will still be a coherent thing despite all the differing talents involved.
2. No budget or tech constraints.
For now, I'm thinking of a game made with the following talents:
Concept: Fumito Ueda (Shadow of the Colossus) - The conception of a hero going on a quest (murder spree actually) to defeat 16 giants being the basis to explore love, loss, and other themes was just sublime. I would have Ueda come up with the main concept for the dream game.
Plot: Toshihiro Nagoshi (Judgment, Yakuza) - Anyone who's played RGG's games will recognize their skill with plotting, especially in the Judgment series, which feels like a compulsive thriller each time; you can't put it down.
Characters: CDPR (Witcher 3) - I think CDPR pulled off a lot of memorable characters in W3, and not just the major ones. Even characters who show up in one or two quests can still leave an impression on you.
Setting: Ken Levine (Bioshock) - Rapture. I don't think I need to say more.
Lore: Hidetaka Miyazaki (Bloodborne) - FromSoft is famous for their intricate lore and world building, so this seems like a logical choice.
Writing: Obsidian (Fallout: New Vegas) - These guys have serious writing chops, from hilarious dialogue to general writing competence.
Music: Ko Otani (Shadow of the Colossus) - Till today the most sublime original sountrack for a video-game, in my humble opinion. So I would have Otani compose the game for that reason alone.
Art Direction: Team Cherry (Hollow Knight) - I love the gorgeous hand-drawn art style they pulled off in HK. A style like that would work for me any time.
General Gameplay: Nintendo EPD (Zelda BotW) - Zelda BotW is pure gaming joy. It makes you fall in love with gaming all over again.
Combat Design: Santa Monica Studios (God of War) - Despite the many issues the GoW games have, the combat is always fun.
Level Design: From Software (Dark Souls, Bloodborne) - Hardly needs explaining to those familiar with FromSoft's games.
World Design: Rockstar (Red Dead Redemption II) - After what they pulled off in RDR2, I think no one can do this part better.
Programming: Capcom (Modern RE) - Their games generally look gorgeous and run smoothly.
Hmm...that's what I got for now. I wanna know your selections. Go nuts!
1. The end product will still be a coherent thing despite all the differing talents involved.
2. No budget or tech constraints.
For now, I'm thinking of a game made with the following talents:
Concept: Fumito Ueda (Shadow of the Colossus) - The conception of a hero going on a quest (murder spree actually) to defeat 16 giants being the basis to explore love, loss, and other themes was just sublime. I would have Ueda come up with the main concept for the dream game.
Plot: Toshihiro Nagoshi (Judgment, Yakuza) - Anyone who's played RGG's games will recognize their skill with plotting, especially in the Judgment series, which feels like a compulsive thriller each time; you can't put it down.
Characters: CDPR (Witcher 3) - I think CDPR pulled off a lot of memorable characters in W3, and not just the major ones. Even characters who show up in one or two quests can still leave an impression on you.
Setting: Ken Levine (Bioshock) - Rapture. I don't think I need to say more.
Lore: Hidetaka Miyazaki (Bloodborne) - FromSoft is famous for their intricate lore and world building, so this seems like a logical choice.
Writing: Obsidian (Fallout: New Vegas) - These guys have serious writing chops, from hilarious dialogue to general writing competence.
Music: Ko Otani (Shadow of the Colossus) - Till today the most sublime original sountrack for a video-game, in my humble opinion. So I would have Otani compose the game for that reason alone.
Art Direction: Team Cherry (Hollow Knight) - I love the gorgeous hand-drawn art style they pulled off in HK. A style like that would work for me any time.
General Gameplay: Nintendo EPD (Zelda BotW) - Zelda BotW is pure gaming joy. It makes you fall in love with gaming all over again.
Combat Design: Santa Monica Studios (God of War) - Despite the many issues the GoW games have, the combat is always fun.
Level Design: From Software (Dark Souls, Bloodborne) - Hardly needs explaining to those familiar with FromSoft's games.
World Design: Rockstar (Red Dead Redemption II) - After what they pulled off in RDR2, I think no one can do this part better.
Programming: Capcom (Modern RE) - Their games generally look gorgeous and run smoothly.
Hmm...that's what I got for now. I wanna know your selections. Go nuts!