TP is good, but it wasn't like the experience of OoT all over again even though it was blatantly trying to be that and everything else, even the given technological advancements, I still think OoT has better design, and minus the tedious portions of TP (BUG HUNT! WOLFIE WOOF WOOF!). Also, the plot in OoT actually centered on Zelda, Link, and Ganon. This was like Big Trouble in Little China; Link was really the sidekick. =)
Anyway, the dungeons weren't anymore well designed or challenging to me, just longer and more complicated, and the bosses might have actually been the easiest yet. You could basically feel confident with a heart going into any one of them (their difficulty was inversely proportional to their size it seemed). Link is basically a killing machine, and the later armored toughies (you fight like 6 total in the game, including the challenge dungeon) are really just systematic to kill. I haven't liked the targeting system since OoT (when it was better and more absorbing because you didn't have to hold the stupid button the whole time and could get into the battles, especially in Master Quest), but it doesn't even matter in TP, you can just mash buttons and you'll basically mow through everything without much trouble. They didn't even keep the battle advancements from WW, such as using enemy weapons. That stuff had promise if they actually incorporated it into the gameplay more than just for the fun of it.
But I don't mean to bash it, it's not at all bad and a real treat for Zelda nerds; TP pretty much incorporates and fuses all the plot elements of past Zeldas and more, as well as great fan service to the rest of the series overall (including an instance of brilliant fusion of OoT and LttP mythology). I really think they tried to make this the ultimate Zelda; so, it's still fun and full of awesome stuff, but judging it by that lofty goal, I'd say the
PERFECT Zelda experience since OoT still alludes us.
