Griffith
With the streak of a tear, Like morning dew
Walter said:Guts as a raccoon, from the makers of Just Cause: https://www.youtube.com/watch?v=R5Zcrc8x5mg
Looks even better than your description, like BotW with mechs.
Walter said:Guts as a raccoon, from the makers of Just Cause: https://www.youtube.com/watch?v=R5Zcrc8x5mg
Griffith said:https://twitter.com/koeitecmoeurope/status/914848449463496704
Nioh is coming to PC! Previously a popular Dark Souls evolutionary derivative I couldn't care less about (hmmph!)... that suddenly think I might maybe definitely play! Funny how that works.
Griffith said:Nioh is coming to PC!
buttonmasher said:Man, kids are hilarious. The concept of time is completely lost on them. I busted out my Wii to play with my 4 year old daughter. It is softmodded with a bajillion games so, of course, she picks Babysitting Mama. Apparently there is a doll that comes with the game that has a slot for a wiimote. Obviously, I dont have this doll so we had to hollow out a baby doll and stuff a Wiimote into the thing. I think we had more fun trying to get the controller into the doll than playing the game. I don't think she's gonna be much of a gamer but oh well at least I tried.
Walter said:my kid is certainly excited. I showed him the trailer this morning saying it would be out next year, and after school, his first question to me was "is Mega Man 11 out yet?" It's going to be a long year.
Walter said:His other feedback from the trailer: "Oh no, moving platforms again?" (this kid gets it).
VladimirPutin said:https://www.youtube.com/watch?v=iWFgvbf_Zu8
Bloodborne II? Probably not. It looks like new Tenchu, or perhaps completely new IP. I already have Nioh Complete Edition on my sight and I don't know if I want two samurai souls-like games. Whatever, it already looks good! ... as a sneak peek, but still xD
Let’s not beat around the bush: Metal Gear Survive is the story of a loyal soldier left behind by their boss and tossed into a hellscape of reused Phantom Pain assets where they must build some type of meaningful existence out of the accumulated debris.
BACK OF THE BOX QUOTE
"Why are we still here? Just to suffer?"
Metal Gear Survive comes off as a cry for help. Its team is comprised of series veterans as well as key artists and designers from other abandoned Konami franchises. The game’s distinctive zombies were created by Silent Hill creature designer Masahiro Ito, famed for his design of the iconic Pyramid Head. Ito’s designs feel wasted in Metal Gear Survive. Producer Yuji Korekado has worked on the series since Metal Gear Solid and pushed back against Kojima during the production of Metal Gear Solid 4: Guns of the Patriots. An easter egg in the game seemingly refers to him as “Cunning Yuji.” Metal Gear Survive feels fractured, a product of disparate minds forced to cobble together a Metal Gear game that will capture players in an unceasing spiral of grinding and toil. It is a torture device that not even Hieronymus Bosch could have conceived of.
As angry as this game may make Metal Gear fans, the game itself seems even angrier. This is illustrated by how Survive uses a key piece of series iconography: the Metal Gear. Throughout the series, Metal Gear units fulfill a variety of narrative and thematic functions. Metal Gear Solid, the third game in the series, introduced Metal Gear REX, a walking battle tank that used a railgun to launch undetectable nukes. Much as the move to PlayStation marked the series’ transition into the “solid” realm of 3D, REX marked a paradigm shift within Metal Gear’s world fiction where weapons and technology supplant flesh and blood soldiers. Metal Gear Solid 2’s Metal Gear RAY was designed to destroying derivative Metal Gear units based on Metal Gear REX. That game was all about deconstructing Metal Gear Solid, and RAY was a manifestation of that destructive, subversive impulse. Metal Gear units are always more than just giant mechs—they are symbols intimately tied to each game’s thematic goals.
In Metal Gear Survive, the only Metal Gear the player encounters is the ruined corpse of Metal Gear Solid V: The Phantom Pain’s Metal Gear Sahelanthropus. The flagship mech of Kojima’s final directorial hurrah is broken and gathering dust. It is the job of the player, the job of one of the remaining Mother Base soldiers, to revive Sahelanthropus for a climactic battle against the Lord of Dust, the massive nano-tech giant controlling the game’s zombies. Through reviving one of the last remnants of Kojima’s final stand, loyal players annihilate an icon of mindless consumption hell bent on ruining the Metal Gear universe. Survive’s endgame has been devoted to preventing the Lord of Dust from carrying out a perpetual cycle that destroys everything the player has ever known. When the player takes aim using Sahelanthropus’ restored rail cannon, the Lord of Dust’s weak point might as well be a glowing Konami logo.
Aazealh said:The RE2 remake looks pretty neat. Scratching that nostalgic itch.
Dar Klink said:Aaz will be happy to see what the new Smash Bros video whipped up.
Dar Klink said:Aaz will be happy to see what the new Smash Bros video whipped up.
Sareth said:So who will fans complain about not being in Smash next?
Sareth said:So who will fans complain about not being in Smash next?
Walter said:"Simon and Richter but no Axe Armor?!, no Flea Man!?" (actually with his bounciness, Flea Man would be perfect for Smash )