Dar_Klink
Last Guardian when? - CyberKlink 20XX before dying
One worry I have in that regard is that they're going to let their new "radiant story-telling" get in the way of those sorts of quests. They've said that as an assassin you'll get sort of randomized quests from any random npc to kill another one. While this sounds interesting, it's not something that should ever take the place of actual scripted and written out quests. I mean, why would that NPC want the other dead? What if it ends up making no sense like it being his number 1 customer, or being some random NPC 50 miles away? I guess you could say that it has to do with letting your imagination decide why and all that, but I loved the previous Elder Scrolls not for their shitty randomized content like the copy/pasted dungeons in Oblivion, but for the story of each faction/side quest however little the impact on the rest of the world was.Oburi said:One thing I really hope for in Skyrim is for the quests that are beyond the factions or main story to be just as good if not even more interesting than before. In oblivion there were quests that were suprisingly engaging even though they might have been short in the grand scope of things. Stuff like buying a house and it turns out to be haunted and has a secret passageway buried beneath. There was a a good amount of these types quests in the past games (and about the same of lesser ones) so I really Skyrim can deliver on that front.
They've even stated that they are going to be putting more emphasis on the main quest than before now, I'm hoping that means that they'll tie in a good amount of the sidequests into it in various subtle ways rather than they'll leave the sidequests up to radiant storytelling, which should just be a nice new feature, rather than replacing the traditional way of doing quests.