Author Topic: Dark Souls  (Read 88981 times)

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Offline Walter

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Re: Dark Souls
« Reply #325 on: June 10, 2013, 06:46:38 PM »
New Dark Souls II Trailer premiered at E3: http://www.youtube.com/watch?feature=player_embedded&v=EHgUuhOsHoA

Embarrassing HYPE music, amazing on-screen action.


WHOOPS! Ignore this, go talk about Dark Souls II's latest trailer in the official thread.
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Offline Vampire_Hunter_Bob

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Re: Dark Souls
« Reply #326 on: June 10, 2013, 07:19:14 PM »
It's amazing to me how each successive boss in Dark Souls (with a few exceptions) seems like the toughest in the game. When really, it's just an illusion as you're still learning their patterns and movements.
What bosses would you say were the exceptions?

I remember playing through the first time and thinking how tough the Taurus Demon is but how easy the Bell Tower Gargoyles are (I beat them on my first try). Current play, those Bell Tower Gargoyles killed me about ten or more times.

I love how memorable the bosses are, which shows from just how tough they can be. You really get a feeling that you are fighting ancient warriors, demons, and gods.

New Dark Souls II Trailer premiered at E3: http://www.youtube.com/watch?feature=player_embedded&v=EHgUuhOsHoA

I'll check this out at home.  :ubik:

Offline Walter

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Re: Dark Souls
« Reply #327 on: June 10, 2013, 10:57:11 PM »
What bosses would you say were the exceptions?

I remember playing through the first time and thinking how tough the Taurus Demon is but how easy the Bell Tower Gargoyles are (I beat them on my first try). Current play, those Bell Tower Gargoyles killed me about ten or more times.
I think every boss felt like the toughest one yet except for Pinwheel (absurdly easy...), Iron Golem (even though he beat my ass, it was for a technicality!  :ganishka:), and Nito (who I still feel got a little ripped off in challenge, given how cool he seems in the opening sequence).

At the other end of the spectrum, some bosses that didn't get any buildup were really tricky... like the Taurus Capra Demon and Centipede Demon. Those guys come out of nowhere and kick your ass in seconds.
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Offline Jaze1618

Re: Dark Souls
« Reply #328 on: June 10, 2013, 11:18:29 PM »
I've thought long and hard about the catacombs and pinwheel, and the more I think about it, the more I'm convinced that Pinwheel and the catacombs are supposed to be taken on after the depths but before blighttown.

Offline Vampire_Hunter_Bob

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Re: Dark Souls
« Reply #329 on: June 13, 2013, 02:47:57 PM »
I think every boss felt like the toughest one yet except for Pinwheel (absurdly easy...), Iron Golem (even though he beat my ass, it was for a technicality!  :ganishka:), and Nito (who I still feel got a little ripped off in challenge, given how cool he seems in the opening sequence).

At the other end of the spectrum, some bosses that didn't get any buildup were really tricky... like the Taurus Capra Demon and Centipede Demon. Those guys come out of nowhere and kick your ass in seconds.

I haven't gotten that far yet, but you wouldn't be the first person to tell me that Pinwheel is "absurdly easy." You really think that Iron Golem is easy? I found the Gaping Dragon to be an easier boss (ignoring my previous post where I said otherwise), or maybe they are on par with easiness once you get over how tough they look.

At this second attempt of Dark Souls, I am on the verge of breaching Sen's Fortress, again! 

Offline Walter

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Re: Dark Souls
« Reply #330 on: June 13, 2013, 04:01:52 PM »
At this second attempt of Dark Souls, I am on the verge of breaching Sen's Fortress, again!
That's right where things get fun  :guts:

Iron Golem... yeah I think he's pretty easy.  Has an easily exploitable pattern, telegraphs all of his moves. The only challenge is in getting out of the way of his attacks, because they have a high knockback power (chews through your poise), and has a big range. Get over that, and it's a cakewalk.

My mistake at first in approaching him was trying to block his attacks. I kept flying off the side of the tower.  :mozgus:
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Offline Vampire_Hunter_Bob

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Re: Dark Souls
« Reply #331 on: June 13, 2013, 04:42:59 PM »
That's right where things get fun  :guts:
It's one of my favorite sections in the game, but mostly because of how many funny moments it has. Everywhere you turn there is a lizard man getting knocked off a bridge or getting run over by a bowlder. If there was more any evidence to back it up, I'd make the claim that this was inspired by Wile E. Coyote.  :schnoz:

Quote
Iron Golem... yeah I think he's pretty easy.  Has an easily exploitable pattern, telegraphs all of his moves. The only challenge is in getting out of the way of his attacks, because they have a high knockback power (chews through your poise), and has a big range. Get over that, and it's a cakewalk.
Much like the Gaping Dragon, he just looks tough. I remember thinking that a lot of the bosses were getting to be significantly easier, and then I met Smough and Ornstein. I am not looking forward to those guys.  :sad:

Offline Walter

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Re: Dark Souls
« Reply #332 on: June 13, 2013, 05:20:17 PM »
and then I met Smough and Ornstein. I am not looking forward to those guys.  :sad:
It's been a while since I fought them, but play extremely defensively until you've knocked one of them out (Ornstein first, if you want to play it safe). If they're both within range of hitting you, lock on to one and just keep backing up until you're only facing off with one of them. Then whittle them away a hit or two at a time. Each of their attacks has a long delay between them, so there are always opportunities to retreat and heal.

They're only really a pain when they gang up on you, so try to put yourself in a position where it's not possible for both of them to be within range of you.
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Offline Delta Phi

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Re: Dark Souls
« Reply #333 on: June 13, 2013, 07:09:05 PM »
then I met Smough and Ornstein. I am not looking forward to those guys.  :sad:
It really pays off to focus on one until they're dead. I don't know how much you know of the development of the battle, but splitting your damage between the two might throw a wrench in your strategy as the fight goes on. If you can summon a phantom it makes the fight a cake walk (as long as the phantom is competent and isn't one-shotted). I think the hardest part of the fight is just getting it down to one enemy.

Offline Aazealh

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Re: Dark Souls
« Reply #334 on: June 14, 2013, 08:15:24 AM »
I think the hardest part of the fight is just getting it down to one enemy.

That's interesting, because I never had problem killing the first one, it's offing the second that was a pain for me.

Offline Walter

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Re: Dark Souls
« Reply #335 on: June 14, 2013, 12:00:31 PM »
That's interesting, because I never had problem killing the first one, it's offing the second that was a pain for me.
Depends who you off first.
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Offline Aazealh

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Re: Dark Souls
« Reply #336 on: June 14, 2013, 12:07:20 PM »
Depends who you off first.

Yeah obviously.

Offline asic

Re: Dark Souls
« Reply #337 on: June 14, 2013, 04:25:58 PM »
Anyone playing PC version? I'd love to do some coop action or pvp  :SK:

Offline Walter

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Re: Dark Souls
« Reply #338 on: June 14, 2013, 07:03:02 PM »
Anyone playing PC version? I'd love to do some coop action or pvp  :SK:
I didn't even know co-op was a thing until Googling just now after your post. Neat!

I'd love to, but it would involve scheduling time to play with someone, and unless that's 1 a.m., it's unlikely I'd be able to do that with my current work/baby schedule.  :sad:
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Offline Jaze1618

Re: Dark Souls
« Reply #339 on: June 17, 2013, 07:54:49 PM »

Offline Walter

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Re: Dark Souls
« Reply #340 on: June 17, 2013, 08:06:46 PM »
Fun multiplayer experience
http://www.youtube.com/watch?v=CKSbj43xeKI
"Was that guy wearing pants before...?"  :ganishka:
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Offline Lenlo

Re: Dark Souls
« Reply #341 on: June 17, 2013, 09:19:26 PM »
The pants.... So funny.

that was fun to watch.
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Offline Walter

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Re: Dark Souls
« Reply #342 on: June 27, 2013, 03:50:50 PM »
Soul level 132 now, just started my third playthrough. Game still has its hooks into me, and ive been playing it pretty much for a year now.  :daiba:
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Offline NightCrawler

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Re: Dark Souls
« Reply #343 on: June 27, 2013, 04:33:00 PM »
Soul level 132 now, just started my third playthrough. Game still has its hooks into me, and ive been playing it pretty much for a year now.  :daiba:

Wow. You'll regret it on your deathbed.
Berserk isn't really "dark fantasy" either. It's plain fantasy
Miura has been very protective of Berserk

Offline Walter

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Re: Dark Souls
« Reply #344 on: June 27, 2013, 04:58:20 PM »
Wow. You'll regret it on your deathbed.
More than the 12,000 posts I've made here..?

Hey, almost 13,000!  :void:
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Offline Vampire_Hunter_Bob

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Re: Dark Souls
« Reply #345 on: June 27, 2013, 05:15:55 PM »
Soul level 132 now, just started my third playthrough. Game still has its hooks into me, and ive been playing it pretty much for a year now.  :daiba:

Wow. You'll regret it on your deathbed.

Dying last words: "I regret nothing!"

2nd playthrough news: Smough and Ornstein.

Offline Lenlo

Re: Dark Souls
« Reply #346 on: June 27, 2013, 09:31:23 PM »
Just beat Artorias in the DLC. Man how I missed running into a fight blind and learning by just fighting him over and over and over again.
All that we see or seem
Is but a dream within a dream. - Poe

Offline Walter

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Re: Dark Souls
« Reply #347 on: July 01, 2013, 04:44:17 AM »
Ornstein and Smough on New Game++. Was down to one more hit on Ornstein (second form, of course), and he could do me in with one hit as well... Put some distance and a column between us, went to heal, and BOOM, he used an attack that crossed nearly the entire arena in the amount of time it took me to initiate an estus, Must have hit juuust above the blocking range of the column too. STAB. YOU DIED. :mozgus: I just laughed though.  :ganishka:

This little episode aside, the game's way too easy at this point. I only die when I'm careless. Can kill most normals in 1-2 hits. Bosses are a cakewalk. It actually felt pretty bad putting Sif down without any trouble whatsoever... This is not me bragging. This is me lamenting one of the core tenets of the game being lost to replays. While enemy health and boss health does scale up in New Game+ mode, the challenge just isn't the same. THe only point in replaying is to catch all the stuff you missed the first( or second) time through.
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Offline Delta Phi

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Re: Dark Souls
« Reply #348 on: July 02, 2013, 05:23:24 PM »
STAB. YOU DIED.
Sounds familiar...Ornstein, you bastard!

This is me lamenting one of the core tenets of the game being lost to replays.
I've read it only gets worse with each replay. The difficulty scaling has diminishing returns until something like replay#11 at which point it just stops.

I've never gotten through a NG+ because I'm always wanting to try new builds. Almost finished a Simon Belmont run using nothing but whips, throwing knives, and holy water (fire bombs)! :ganishka:

Offline Walter

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Re: Dark Souls
« Reply #349 on: July 02, 2013, 07:18:24 PM »
Almost finished a Simon Belmont run using nothing but whips, throwing knives, and holy water (fire bombs)! :ganishka:
Holy shit! That sounds awesome, but also super challenging. Whips are really underpowered, as are the throwing knives. I can't imagine taking on something with a lot of HP like Iron Golem with it. Still... I'm intrigued!

I've made different builds too, but I've found that I'm not strict enough to force myself into a playstyle that doesn't suit my tendencies. So I've ditched my spellcaster because I found ranged attacks boring, and I've ditched my Guts build because I missed my fast weapons. My favorite playstyle involves a lot of dexterity supplemented with strength.
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