Author Topic: Dark Souls  (Read 86225 times)

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Offline Aazealh

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Re: Dark Souls
« Reply #475 on: June 11, 2018, 07:30:21 AM »
The most interesting wrinkle though was the whole "you won't die easily" :ganishka: twist and how they'll incorporate that. Something akin to the death mechanic in Braid? Will you literally die twice? Whatever it is it was a neat switch to see you as the ressurecting "monster" and it'll either be a very cool mechanic or a very underwhelming non-factor and more a narrative device.

It gave me vibes from "Blade of the Immortal", actually. The idea that you face an enemy, get wiped out, but you rise again and this time you know its tricks... and can prevail.

Offline Bleac

Re: Dark Souls
« Reply #476 on: June 11, 2018, 09:52:41 AM »
I don't know, Blade of the Immortal is more like ingenious ways of having ingenious warriors butcher each other using ingenious weapons.

The idea that you face an enemy, get wiped out, but you rise again and this time you know its tricks... and can prevail.

This concept is already present in pretty much all the Souls games and also Bloodborne, so I wouldn't say that's really where Blade of the Immortal comes in, although the protagonist from Sekiro kinda resembles Manji. I like the primitive prosthetic augmentation/technology idea; I would say that and the setting are rather where the Blade of the Immortal vibes come from. In any case, I'm really looking forward to some feudal Japan action with a dark, grotesque FromSoftware touch to it.


Offline ryOtoha

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Re: Dark Souls
« Reply #477 on: June 11, 2018, 12:54:38 PM »
Very very happy about Sekiro. Also very reminiscent of Osamu Tezuka's Dororo and 2004 Sega PS2 adaptation :

Blood Will Tell (OLD TRAILER)





Hyakkimaru chara design in the game :




Offline Aazealh

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Re: Dark Souls
« Reply #478 on: June 11, 2018, 05:32:24 PM »
This concept is already present in pretty much all the Souls games and also Bloodborne

Not really. In the Souls games, when you die you respawn elsewhere and have to fight your way back and restart the battle from scratch. But in this trailer, the character is revived on the spot and is shown striking the big fat guy from behind as he walks away. Now it might just be clever editing and maybe it'll work differently in the game, but the name ("Shadows Die Twice") suggests otherwise, which is what Griffith was remarking on and is what prompted that comment of mine.

the protagonist from Sekiro kinda resembles Manji [...] the primitive prosthetic augmentation/technology idea [...] the setting [...]

Yeah sure, that also factors into it.

Offline Bleac

Re: Dark Souls
« Reply #479 on: June 11, 2018, 07:50:52 PM »
But in this trailer, the character is revived on the spot and is shown striking the big fat guy from behind as he walks away.
...which is what Griffith was remarking on and is what prompted that comment of mine.

I must've misunderstood you. Yeah, the revival on the spot, having to do with the shadow or something along those lines makes sense and represents the title pretty accurately. In that case yeah, it's not quite like Dark Souls or Bloodborne, and more towards Blade of the Immortal.

Very very happy about Sekiro. Also very reminiscent of Osamu Tezuka's Dororo and 2004 Sega PS2 adaptation

Wow, I had no idea there was a video game made after Dororo, but I guess I should've expected it. There's a plethora of samurai chronicles and stories they could've taken inspiration from when creating the game. Let's hope they did a good job at it.
« Last Edit: June 11, 2018, 08:11:04 PM by Bleac »

Offline ryOtoha

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Re: Dark Souls
« Reply #480 on: June 11, 2018, 11:35:29 PM »
Wow, I had no idea there was a video game made after Dororo, but I guess I should've expected it. There's a plethora of samurai chronicles and stories they could've taken inspiration from when creating the game. Let's hope they did a good job at it.

Of course, there's many influences from different medium. Dororo is so cool though :serpico:

Offline Griffith

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Re: Dark Souls
« Reply #481 on: June 12, 2018, 04:04:39 PM »
I know a lot of people are probably disappointed that it's not Bloodborne 2, but frankly, I'm relieved.

Agreed, but don't you think it's kinda weird they decided to do a sequel to Nioh instead? :troll:

Speaking of which...

maybe this isn't so great if they had plans for Nioh 2 in the not too distant future.

https://www.pcgamer.com/nioh-2-announced-at-sonys-e3-press-conference/

 :ganishka: :daiba:

Offline VladimirPutin

Re: Dark Souls
« Reply #482 on: June 14, 2018, 09:51:38 PM »
https://www.gamespot.com/articles/e3-2018-from-software-on-why-dark-souls-bloodborne/1100-6459827/

Miyazaki confirms that Sekiro won't have difficulty options. It's great news. No pause option and save for wish and I'll be in heaven.

Offline Griffith

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Re: Dark Souls
« Reply #483 on: June 15, 2018, 02:39:25 AM »
I'm much more interested in the details of this article:

https://www.gamespot.com/articles/e3-2018-from-softwares-sekiro-shadows-die-twice-in/1100-6459749/

Death is no longer a barrier which must be overcome. It's no longer simply a "learning experience." Death and immediate resurrection is now a mechanic. From Software says you can use death to your advantage--fooling your enemies into a false sense of security before coming back to life and sneaking up on them using the game's light stealth mechanics.
Quote
From is staying coy, however, on the exact mechanics of the resurrection ability. It says you'll only be able to use it a limited number of times, and that "in no way does [resurrection] make the game easy."

So now we have a better idea how that will work. I wonder if it will use a similar mechanic to being human/embered vs. phantom/hollow/unkindled to determine if you can come back or not. Perhaps more intriguing is this:

Miyazaki, the game's director, says he wanted the theme of Sekiro to be "a clashing of swords," and that clash is featured prominently in the game's reveal trailer. It's more than just a cool visual effect however: successfully parry your opponent's attack and you'll reduce what From is currently calling their Posture. Reduce your enemy's Posture enough and you'll open them up to a Shinobi Death Blow, which can deal huge amounts of damage. If they block enough of your attacks on the other hand, and they can deal critical hits to you.

It's a good point that the "swordplay" in Souls is largely a trading and exchange of successful or unsuccessful full body attacks, which you can dodge, block or parry, but not so much a real clashing of weapons. You either hit them or not or vice versa, and parrying is basically decisive, either ending that exchange or the encounter altogether. I mean, when you kill a player and especially an enemy in a Souls game you're more the first to hack them to death than having a proper swordfight. So, if that's the distinction in the combat, and they pull it off and it's more fun than frustrating, this could be really cool!
« Last Edit: June 15, 2018, 01:10:36 PM by Griffith »

Offline Aazealh

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Re: Dark Souls
« Reply #484 on: June 15, 2018, 06:34:12 AM »
I'm much more interested in the details of this article:

https://www.gamespot.com/articles/e3-2018-from-softwares-sekiro-shadows-die-twice-in/1100-6459749/

Oh, very nice. That does indeed look like a very promising evolution of the Souls series' relatively "rough" gameplay (because it was inspired by Monster Hunter's, where the core mechanic is dodging attacks and going for big hits on weak spots :iva:). I'm quite eager to get my hands on it.

Offline ryOtoha

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Re: Dark Souls
« Reply #485 on: June 16, 2018, 08:18:35 PM »
Miyazaki interview with usgamer and famitsu.

In a IGN live interview, the producer and translator introduced the hero by saying exactly :We're calling him the Shinobi, for now. He's sworn to protect a character we call the Young Lord. He's about a 10 years old boy and there is something really special about that boy.

So after some readings... if it's set during the late 1500, during Sengoku, this Shinobi could be a interpretation of Hattori Oni Hanzo. With or whitout even naming him basically.

Quote from: Wikipedia
Hattori Hanzō (服部 半蔵, ~1542[1] November 4, 1596), also known as Hattori Masanari or Hattori Masashige (服部 正成), was a famous samurai of the Sengoku era, credited with saving the life of Tokugawa Ieyasu and then helping him to become the ruler of united Japan.Today, he is often a subject of varied portrayal in modern popular culture.

Talking about Tokugawa Ieyasu :

Quote from: Wikipedia
He was said to have a close friendship with his vassal Hattori Hanzō.
« Last Edit: June 16, 2018, 08:39:16 PM by ryOtoha »

Offline Griffith

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Re: Dark Souls
« Reply #486 on: June 17, 2018, 04:14:53 AM »
So after some readings... if it's set during the late 1500, during Sengoku, this Shinobi could be a interpretation of Hattori Oni Hanzo. With or whitout even naming him basically.

Talking about Tokugawa Ieyasu :

So Sekiro is actually a prequel to Nioh. :carcus:

Offline ryOtoha

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Re: Dark Souls
« Reply #487 on: June 17, 2018, 11:06:27 AM »
So Sekiro is actually a prequel to Nioh. :carcus:

And it's highly possible that Nioh 2 is actually going for the same era, the exact same characters :ganishka:

Offline Griffith

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Re: Dark Souls
« Reply #488 on: June 17, 2018, 08:01:36 PM »
And it's highly possible that Nioh 2 is actually going for the same era, the exact same characters :ganishka:

Really? I did get the impression from the trailer that you'd maybe be a new character with some Oni powers of their own, which would be a good addition. William didn't do much for me anyway. It'd be hilarious if Sekiro and Nioh ended up featuring the same main character.

Offline ryOtoha

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Re: Dark Souls
« Reply #489 on: June 17, 2018, 09:32:16 PM »
Really? I did get the impression from the trailer that you'd maybe be a new character with some Oni powers of their own, which would be a good addition. William didn't do much for me anyway.

Actually, it is now official that players will make their own character in Nioh 2. That being said, our protagonist can still have that name or be an interpretation of him. And ...there's that funny fact :

Quote from:  Wikipedia
Hattori Hanzō would later earn the nickname Oni no Hanzō (鬼の半蔵, Demon Hanzō:void:


It'd be hilarious if Sekiro and Nioh ended up featuring the same main character.

Simply because, well, logically, a lot us us assume that Fromsoft would easily win... i would like to see that duel :beast: :ubik:

In any case, players are the real winners  :serpico:
« Last Edit: June 17, 2018, 09:59:18 PM by ryOtoha »