frankencowx said:Exactly. It makes me wonder what constitutes a Playstation All-Star..
These lamers will be missing the point until Robbit is announced.
frankencowx said:Exactly. It makes me wonder what constitutes a Playstation All-Star..
Aazealh said:These lamers will be missing the point until Robbit is announced.
MrWeatherby said:Giantbomb did a Quick Look of this not too long ago. This thing looks like the most unintuitive mess, with the fact that there's no real consequence for taking damage being the most damning factor for me. A good effort as always, Sony!
MrWeatherby said:Giantbomb did a Quick Look of this not too long ago. This thing looks like the most unintuitive mess, with the fact that there's no real consequence for taking damage being the most damning factor for me. A good effort as always, Sony!
frankencowx said:The consequence is others are gaining supers and you're not..
MrWeatherby said:That's not a consequence of damage, that's a consequence of them hitting you. There is nothing that affects you directly, which is why it's so comical to include level hazards.
Dar Klink said:So, uh... where's Wander and/or Ico?
frankencowx said:Getting hit and getting damaged in this game are essentially the same thing. You lose some of your super if you get hit(damaged) by hazards. It spills out in the form of AP orbs for others to grab. Also if opponents hit(damage) you enough you spill out orbs. I think you're wishing for the smash damage floaty system. Its ok, I won't hold it against you.
MrWeatherby said:edit: since you obviously know more about this game than what I've gleaned from lackluster gameplay demos, can you confirm/deny if levels include ring-outs?