That's what I've been hearing Walter. I haven't played it myself yet, but why is this? Is it just made crappy, or unfair?
It's a boss battle against Femto, so of course, the odds are going to be stacked against you. But I mean...
coooome on. Given the ridiculous scenario they've concocted, it should have gone something like this: Oh, getting to Femto is virtually impossible? Fair enough, I'll just try and land a hit. Nope can't do that, oh shit, I'm about to die.
**Forced game over state, Skull Knight intervenes, stage ends**. But no, no — they actually want you to break through his insane defenses and land three successive hits to end the stage. Why?
Musou!When the level starts, there's a special effect: Your movements and attacks are slowed by about 2-3x when you're within range of these stupid Beherit stone piles, which you can smash to break free of the effect. The location of these changes throughout the stage, so most of the time you're walking around and attacking in slow-motion. Always a recipe for fun.
Hitting Femto is easy enough at first. Get up close and wail on him. Then he squats down and suddenly Guts is pulled into the ground (wtf), and you're respawned further away from him. Do this twice, and on round three things get real. The beherit stone pile things only spawn next to Femto now.
And he'll begin constantly projecting spinning whirlwinds that surround him in a huge radius. Get hit by those, and you're sent flying away. Get back up and walk in slow-mo back to where you were. You can try to block the tornados and walk slowly toward Femto, but just one of them will break through your defense, leaving you prone, and then the second or third will hit you for sure.
So your only real strategy is to "dash" your way past the whirlwinds, which, you know, is pretty frustrating to do when you're slowed by the effect of the stone pile, which you can't get to because of the whirlwinds, which you can't get past because of the stone pile, which you can't get to because of the whirlwinds. Having fun yet? Even if you manage to get through an opening in the whirlwinds, his other special attacks (translucent bubbles slowly advancing toward you) force you to go prone, so then the whirlwinds will certainly get you.
It becomes a cycle of walking toward him slowly, getting blown away, trying again, getting blown away, trying again, getting a little further, forced prone, then getting blown away. The way I finally broke through was with one of Guts' stupid frenzy attacks, the kind you're never really sure of the range of. So basically, stabbing in the dark, missing, building up the meter again by, you know, "killing" hundreds of surrounding apostles (2 character models for these, btw), and trying over and over blindly until it hits.
This game fucking sucks.