File Here: http://www.geocities.com/aconcernedmoonmage/Dragonslayer.zip (20k)
Lithrael, am I wasting too many polygons on the hilt/handle area? I was using Nurbs semicircles and lofting between them with polygons, mostly, around 100-300 range. The handle itself is just a cube, but in order to get the slightly curved look that it has in most of the comic images, I had to subdivide it.
Also, right now I'm missing the single chain-link that is on the side of the sword. The only way I could think of to make that object swing realistically when the Dragonslayer is in motion is to turn both into hard bodies, but I wasn't sure if that might have some unintended consequences if I ever wanted to place it into a scene with other particles/etc, so I haven't bothered messing with that yet. (Advice Lithrael? Heh.)
The scaling is kind of difficult, and I might need to work on that some more. Also, there's obviously no textures yet. I may put a textured version up eventually.