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Author Topic: Map of Midland  (Read 9888 times)
Konketsuji
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« Reply #50 on: July 28, 2010, 12:57:33 AM »

Miura needs to do a map of the Berserk World in the style of the Hyborian/European map from the old Conan paperbacks. guts

That would be awesome, but still, a chance of this happening... guts-sad
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Griffith
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« Reply #51 on: July 28, 2010, 05:32:52 AM »

That would be awesome, but still, a chance of this happening... guts-sad

I'll make your dreams come true! void



Ta da! troll


On a more serious note, looking through this thread and those excellent 305 posts again made me want to look more closely at the Berserk landscape myself. I made a couple of new comparative maps inspired by the ones posted by Walter and mysteltainn. Have a look:


Pretty intuitive, the red lines connect similar points of reference on Miura's Earth to the map of Western Europe, highlighting individual and overall similitude. Even knowing there was correlation ahead of time, I was pretty surprised how well so many things fit. It's not perfect of course, some points are more similar than others, and the distorted perspective of the landforms and map only add to the interpretation involved. There's also little relation to Eastern Europe, as it doesn't appear to exist on Miura's world. Maybe he wanted to do a manga so Western that nothing east of Turkey even exists. ganishka

Then there's this:



Forgive the crudity of this model.

More for fun and shock value than accuracy, it certainly gets the point across. Some parts I did better than others, though they may be opposite depending on your criteria (accuracy vs making things fit), but you can't have a real valid overlay without a 3D global map at the same angle as Miura's image.
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Konketsuji
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« Reply #52 on: July 28, 2010, 07:35:10 AM »

Looks cool. I hope there are going to be more epic events like that, so we could see a bigger picture. And someone like you could recreate the whole map.
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Aazealh
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« Reply #53 on: July 28, 2010, 02:19:24 PM »

Some parts I did better than others, though they may be opposite depending on your criteria (accuracy vs making things fit), but you can't have a real valid overlay without a 3D global map at the same angle as Miura's image.

Yeah, I think an important point is lost in those comparisons: the degree to which the landmasses actually differ. When the episode came out I tried to compare Miura's shots with various 3D global maps positioned as close to the angle he uses as I could, and I found that there was just no way to get a good match. They're deformed, but beyond that I believe the scale itself is wrong.

Even just comparing the two shots of the planet we see in the episode brings up divergences, like the fact the epicenter of the astral "explosion"  as seen from the moon is not where it would be in our world.
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Griffith
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« Reply #54 on: August 10, 2010, 01:43:58 AM »

Yeah, I think an important point is lost in those comparisons: the degree to which the landmasses actually differ. When the episode came out I tried to compare Miura's shots with various 3D global maps positioned as close to the angle he uses as I could, and I found that there was just no way to get a good match. They're deformed, but beyond that I believe the scale itself is wrong.

For a change of pace, instead of trying to make a map fit the angle of Miura's shot, I tried flattening Miura's shot into an overhead map, using the rudimentary method of flattening the white light emanating from Ganishka appear as a circle. It turned out better than I expected, and makes for easy comparison with a map of Europe provided inside the circle.


As similar as it is to Western Europe, one can see things become quite different the farther East you go, much of the landmass being replaced by ocean.

Even just comparing the two shots of the planet we see in the episode brings up divergences, like the fact the epicenter of the astral "explosion"  as seen from the moon is not where it would be in our world.

Yeah, that's strange, and difficult to determine whether the divergence is one with Miura's world as compared to the real world, or a divergence between the different shots of the light itself and it's progress covering the planet.
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