Proj2501 said:(Sp?)
I didn't think it was that easy. My palms were sweating by the end of each fight, which is more than I can say for most games. Though, I'll concede that the challenge is in strategy, not the execution. Each colossus had a strategy, and the execution of it was logical once you chose the correct course of action.CnC said:correct!
I'm on 13 now (I hardly ever get time to sit down and play video games nowadays), and I agree its extremely cool looking. Sure, I agree its relaxing, but at the cost of it still not being all that challenging. Sure, I've died about twice now and the greatest amount of time it takes to defeat a colossi is spent figuring out how to mount him in the first place. But aside from that there still isn't too much challenge.
Are the last 3 just friggin' impossible or something?
Look for the large trees in various parts of the map. There's fruit growing on them. Tasty Fruit. For the stamina bar, I hear that white-tailed lizards enjoy hanging around the save temples. That white tail would look mighty fine on your belt, wouldn't it?Proj2501 said:ONE QUESTION. How do u raise ur health bar up?! Haven't tried to really figure out yet (not much time cuz of work) So help would be appreciated! Thanks SK
That's one of the more frustrating ones for sure... he can pin you so you keep getting tackled. What's he do when you wave the torch in front of him?Proj2501 said:Thanx walter....after posting my question I went and discovered the fruit and the white tail temple lizards.....SO, feel free to smack me.... Im currently facing the 'Bull' Colossus who's afraid of fire....hes pissing me off!
Walter said:Btw, SLOW THE FUCK DOWN. Youre already at the 14th colossi, in one day?! Take your time dude. These guys only make one game every 4 years.
Yet at the same time, you move to fast through something, you miss the finer details.Aazealh said:Well it's not the fault of the people playing if the game is so short... I understand what you mean of course, but you can't blame the player for spending time on it and progressing quickly.
Proj2501 said:Thanx walter....after posting my question I went and discovered the fruit and the white tail temple lizards.....SO, feel free to smack me.... Im currently facing the 'Bull' Colossus who's afraid of fire....hes pissing me off!
Proj2501 said:Now...my next game to get is God of War....
Get your God of War out of my thread.fuxberg said:God of War is very cool i already played it to the end and the ending is awesome
Glad you liked the game. Beating it in one day? Ouch... Even as much as I praise the game, I think it would have gotten boring doing it all at once. Nevertheless, now that you've beaten it you must... climb the tower.Wereallmad said:Wise from your grave.
So, I just got this game, and beat it in like a day, unfortunately. Despite its length it really is something wonderful. I dunno if it lives up to the hype it's generated (not sure if any game could), but I consider it a worthwhile purchase, and am definately going to buy Ico when I get some more cash.
I happened to stumble across info that the european version of this game came with an additional disc with artwork and stuff. Anyone have any more information on that? Also, apparently there was a making of sotc video as well? I'm not sure if that is the 'special NICO DVD' that I see on japanese P2p networks or not.
The menu is stylistically similar to the inlay in that it features an etched/worn out backdrop which fits in with the ICO/Nico/Colossus aesthetic.
The first part presents all the trailers that have been produced for the game, across three main territories (Japan, America, Europe). Most of you will have probably already seen many of these but since I stayed away from media on Colossus until its release, these were new to me. It was intriguing to watch the changes slowly progress from the early trailers to the later ones. For example... Mono having short hair (I presume they either changed this because she resembled Yorda too closely, or they intended to add extra hair at a later stage - I remember Ueda mentioning in an interview a while ago that they had trouble implementing long hair for Yorda). Anyway, the differences between the 2004 trailers and the later 2005 trailers are quite marked.
The second part of the disc contains the main attraction in the form of the internal pilot video used to present the conceptual vision for project Nico (which as we all know became Shadow of the Colossus). Put simply, it looks absolutely amazing, and uses many of the same sunlight effects that were implemented to convey the sky to the player in ICO, and to be honest, the sky in Nico's video is wonderfully vast. In some ways it appears (aesthetically) better than Colossus (the clouds, sunlight, open-plan environment), in others (such as animation/colossi skin/character detail) it looks worse. As for what happens... well it involves a bunch of horned riders (who look like the kin of ICO) that ambush a monster similar to the second colossi in Shadow, and bring it down in a desert that stretches on for miles. In many ways, it possesses a slightly different art style to the final game, and in certain aspects probably couldn't be properly realised on the PS2 - though it has upped my anticipation further for what the team are going to do with the extra power afforded to them with the PS3.
As well as this pilot video, there is another video featuring a collage of internal screenings which reveals the development of Colossus beyond its conceptual stages and into something that would resemble the final product. Numerous HUD/colossi changes are shown, as well as environments that were either altered or cut. Again, it's fascinating to see the constant level of refinement that the game went under all the way until release. The production looks like an organic process from beginning to end - planning appears to have been continually re-integrated while development progressed.
The third part of the disc contains high resolution artwork of the final release, focusing mostly on the environment and the colossi. As you would expect, a lot of the artwork shows off the game from a number of acute angles. Along with this are a separate set of pictures which present concept drawings and storyboards outlining character design/monster design/level design and specific cutscenes.
The last part of the disc is dedicated to ICO and features two Japanese TV trailers and one final special video.
Yeah, I found out the powerups by luck, and milked the shit out of them. You actually get a stamina boost for every Colossi you defeat, that includes multiple playthroughs. So, after beating the game twice, and eating several lizards, your stamina bar is off the screen. The point? Climing the tower.Wereallmad said:Apparently there were a ton of things I missed, such as every single powerup, a good portion of the controlls that aren't in the manual, as well as the secret garden.
It's a testament to American advertisers being clueless how to handle such a unique game. The japanese cover is indeed, perfect in my opinion.BTW, howcome the US version of Ico has such faggy boxart compared to the original?
Vaxillus said:Damn, this, Soulcalibur 3, Castlevania, and me without my PS2. At least it's saving my grades and my wallet some grief.
Walter said:Between the 13th and 14th Colossi, I probably spent a good 8 hours just riding around exploring, for the pure fun of it. The environment has a lot of areas that don't necessarily coorelate to the gameplay, but are there just for exploration. Gorgeous stuff. Check out the coasts.
From the very start of this game, it's evident that the storyline is key to understanding your character's purpose and objective. It's important that one pays attention to the first few segments of dialogue between the lone warrior and the gods that guard the realm of the dead. Everything is spoken in a strange language and subtitled in English, grabbing your attention and holding fast. The game progresses after your character and the gods decide on a wager. Obviously the objective is to win the wager because at the end of it, the gods promise to return the soul of the dead maiden and therefore, bring her back to the land of the living. But to do this, you must risk everything to defeat 16 idols.