Duke Nukem Forever...

http://kotaku.com/5654527/retailers-list-duke-nukem-forever-for-feb-1-release

uke Nukem Forever's official website recently linked over to preorder pages on Amazon and Gamestop, and both say the game is due for release on Feb. 1, 2011.

The most recent information had Duke Nukem Forever releasing in early 2011. Feb. 1, 2011 is a Tuesday, the traditional release day for video games in North America; it is not the end of a financial quarter. It may be a placeholder date. I've emailed a Gearbox contact to ask for further comment.

Update: A Gearbox representative says any date out there is a placeholder only.
 
I'm only partially interested in this. I'm not particularly thrilled at a 2 weapon carry system. Or the sprint ability. I'll probably play the single player but unless the mp is incredible, I'll just stick to Quakelive.

I'm glad JSJ is still on for the voice though.
 

Oburi

All praise Grail
Ramen4never said:
I'm only partially interested in this.

Ramen4never said:
only partially interested.

Ramen4never said:
partially interested.


Aww man, remember when you use to be this games biggest supporter here? What happened to all that enthusiasm? Did it die when you realized the game was never going to come out, only to find out years later that it is coming out? It's like losing a lover in a plane crash and after some serious mourning and grief you pull yourself together and move on. Then years later, in turns out they didn't die, they were just stranded on an isolated island for years where the thought of you was key to their survival. But now that they're back and although it's nice to see them again your torn between sweet nostalgia and the fact that you buried that part of your life long ago. You gave them everything you could, they let you down, it doesn't matter anymore....


(is CM5 up yet?)
 

Walter

Administrator
Staff member
Oburi said:
Aww man, remember when you use to be this games biggest supporter here? What happened to all that enthusiasm? Did it die when you realized the game was never going to come out, only to find out years later that it is coming out? It's like losing a lover in a plane crash and after some serious mourning and grief you pull yourself together and move on. Then years later, in turns out they didn't die, they were just stranded on an isolated island for years where the thought of you was key to their survival. But now that they're back and although it's nice to see them again your torn between sweet nostalgia and the fact that you buried that part of your life long ago. You gave them everything you could, they let you down, it doesn't matter anymore....
Well done :ganishka: . I pretty much agree. Although, there was sure a lot of fanfare for the game at Pax this year, I kept wondering if a lot of that praise and excitement was due to a feeling of obligation, now that it's apparently on course for a release.

I was one of a few hundreds watching the live feed as it was shown by Gearbox employees, and the very first person they interviewed about their impressions of the demo was some guy who said: "graphics need some polish but... it's still pretty early."

Early huh? :carcus:

They also asked some kid who said he'd reserved DNF at Babbages back in 2000 where he was going to preorder it NOW. He replied: "Uhhh prolly bittorrent" and the interviewer quickly moved the camera.
 
Oburi said:
Aww man, remember when you use to be this games biggest supporter here? What happened to all that enthusiasm? Did it die when you realized the game was never going to come out, only to find out years later that it is coming out? It's like losing a lover in a plane crash and after some serious mourning and grief you pull yourself together and move on. Then years later, in turns out they didn't die, they were just stranded on an isolated island for years where the thought of you was key to their survival. But now that they're back and although it's nice to see them again your torn between sweet nostalgia and the fact that you buried that part of your life long ago. You gave them everything you could, they let you down, it doesn't matter anymore....


(is CM5 up yet?)

No. lol.
I was enthusiastic about playing a sequel to one of the first FPS games I ever played. My interest topped out at the time they released that teaser trailer. After that, things went downhill. Specifically that T2 lawsuit. At that point, I felt that the game would be dead for a very long time. Lawsuits can take years. And although the game was at like 80%+ complete at that point, whatever was done would be outdated by the time the lawsuit was over. Apparently one of the conditions in the lawsuit was that no development could be done until a resolution was met.

so at that time, it was pretty much a game that was stuck in limbo. No funds, no help from the publishers, halted for at least a year due to a lawsuit. Still, whatever.

The reason I'm not enthusiastic about this, is because of a serious lack of info. And from what I know, there are actually more doubts than anything else at this point. Not about the release. That's bound to happen. I'm just not very excited about a sprint system. I'm used to running all the time in games. Like Quake. You don't walk unless you're sneaking up on someone or don't want to give away your position. You can also only carry two guns. I know it's for the console users. But I don't even own a console post n64. I apparently have to suffer a 2 weapon system because console controllers are inept and it's "uncomfortable" to navigate through a weapon selection menu while playing. Unless that means I get to shoot the fuck out of console players in multiplayer, while on my laptop, it's just the developers catering to consoles instead of pc. Smart business move, yeah sure. Does it benefit me? no. Does it make me less interested in playing this game multiplayer? absolutely. The blur effect on screen from moving is also lame. I'm not interested in that extra realism. I wanna be able to check my corners clearly without having to turn.

So I already have some concerns, and unfortunately there isn't much info out that would make me enthusiastic. It's Duke.. great. It's JSJ doing the voice. That's a plus. And the game is the version 3DR worked on, plus the dev team is mostly still the ex-3dr guys. That's also a plus, as it's going to be the game they wanted to make. There is a LOT of interactivity. That's going to be awesome. But I'd need a lot more info than that to decide whether I'm interested in this game or not.

The bottom line for me is that the multiplayer already sounds handicapped. Quakelive has everything I need and want from an FPS so why would I switch to one that most likely will offer less (to me). Single player campaign is so far my only interest in playing this. The worst part is that when I played Duke3d, I played the mp the most, because at the time it was far superior to DoomII or Quake.
 

Walter

Administrator
Staff member
Ramen4ever said:
Lawsuits can take years. And although the game was at like 80%+ complete at that point, whatever was done would be outdated by the time the lawsuit was over. Apparently one of the conditions in the lawsuit was that no development could be done until a resolution was met.
Except, the lawsuit got resolved quickly, and Gearbox got control of all Duke properties. Really, what happened was that 3DR dropped the goddamned ball. So the publisher did the right thing, imo, in seizing the property they've invested millions of dollars in, and put it in the hands of a developer who has promised them results. T2 also didn't necessarily prohibit ex-3DR people from working on the title, so it's almost the best-case-scenario.

What I'm getting at is, I don't really see what's to complain about here.

I'm just not very excited about a sprint system. I'm used to running all the time in games. Like Quake.
Well, modern games don't use that system anymore. The system of always moving at 50 mph was logical when the game worlds were big open spaces with no cover. That's not how modern FPS games are designed. And Duke Nukem Forever is a modern game. Also, if you've played any game in recent memory, you can often sprint for long distances, so much so that you don't really notice the limitation on it, especially since you often have to stop and pop a few enemies before progressing.

You don't walk unless you're sneaking up on someone or don't want to give away your position.
Running never gave away your position in games like Doom or Quake, not that stealth was ever a big factor in those kinds of games, anyway. Maybe you're thinking of something like Thief?

You can also only carry two guns. I know it's for the console users. But I don't even own a console post n64. I apparently have to suffer a 2 weapon system because console controllers are inept and it's "uncomfortable" to navigate through a weapon selection menu while playing.
No. It's a design decision, and again, something that modern games have been doing more often than not. Crysis did the same thing, and it's a pure PC game. You can't just dump this on consoles.

The bottom line for me is that the multiplayer already sounds handicapped. Quakelive has everything I need and want from an FPS so why would I switch to one that most likely will offer less (to me).
This is a completely ridiculous statement. Duke and Quake are completely different games in terms of multiplayer. What defines an FPS isn't feature sets ("oh they both have Deathmatch, it's like the same game!"). What makes each FPS unique are details like how the shooting mechanics work, the varying weapons that give players different options and how fast the combat is. In this sense, Duke and Quake aren't very similar at all, and would certainly play different in multiplayer.

Single player campaign is so far my only interest in playing this. The worst part is that when I played Duke3d, I played the mp the most, because at the time it was far superior to DoomII or Quake.
At the time, Quake wasn't even out, so that's kind of a bad comparison... And I wouldn't say Duke3d was FAR superior to Doom II in terms of multiplayer. Sure, it shared some of the same crowd because it was a small market at the time. But Doom actually had faster combat, and generally required more skill to dominate in. In Duke, the weapons often determined the outcome of a match, and the winner was usually the person who beat the rush to get the devastator and/or jetpack combo.
 

Aazealh

Administrator
Staff member
Ramen4ever said:
And although the game was at like 80%+ complete at that point

Yeah, riiight.

Walter said:
And I wouldn't say Duke3d was FAR superior to Doom II in terms of multiplayer. Sure, it shared some of the same crowd because it was a small market at the time. But Doom actually had faster combat, and generally required more skill to dominate in. In Duke, the weapons often determined the outcome of a match, and the winner was usually the person who beat the rush to get the devastator and/or jetpack combo.

Duke Nukem 3D was a fun game, but DooM was serious business. I know I spent far more time on the various DooM iterations than on Duke3D personally.
 

Griffith

With the streak of a tear, Like morning dew
Ramen4ever said:
I know it's for the console users. But I don't even own a console post n64. I apparently have to suffer a 2 weapon system because console controllers are inept and it's "uncomfortable" to navigate through a weapon selection menu while playing. Unless that means I get to shoot the fuck out of console players in multiplayer, while on my laptop, it's just the developers catering to consoles instead of pc. Smart business move, yeah sure. Does it benefit me? no.

Speaking of smart moves, it might be time to move on from the "consoles vs. PC" mentality, particularly the "consoles drool" aspect of it. It's been a long time since N64, a lot has changed. =)
 
Walter said:
Except, the lawsuit got resolved quickly, and Gearbox got control of all Duke properties. Really, what happened was that 3DR dropped the goddamned ball. So the publisher did the right thing, imo, in seizing the property they've invested millions of dollars in, and put it in the hands of a developer who has promised them results. T2 also didn't necessarily prohibit ex-3DR people from working on the title, so it's almost the best-case-scenario.

Except that T2 didn't invest more than 2.5 in DNF. Most of the money came from 3dr itself, in fact over $20 mil. They were paying for development of their own ip. T2 had nothing beyond publishing rights. It wasn't ex-3dr that were prohibited from working on the title. It's just development as a whole that wasn't allowed during the lawsuit. Plus during that lawsuit, 3DR had a grand total of like 3 employees. lol

Walter said:
What I'm getting at is, I don't really see what's to complain about here.
Well, modern games don't use that system anymore. The system of always moving at 50 mph was logical when the game worlds were big open spaces with no cover. That's not how modern FPS games are designed. And Duke Nukem Forever is a modern game. Also, if you've played any game in recent memory, you can often sprint for long distances, so much so that you don't really notice the limitation on it, especially since you often have to stop and pop a few enemies before progressing.

Unfortunately the most "recent" games I've played were games like Far cry, RTCW (enemy territories), Counter Strike source. I haven't played anything like MW 2, Bad company, Crisis 2, etc.
I don't care about its limitation in single player. In multiplayer, it's a factor for me. I literally rocket jump and blast my way through levels in Quakelive, it's very fast paced. And that's the way I like it.
In single player, it doesn't matter to me. I'll play with whatever effects, pacing and abilities the dev's produce.

Walter said:
Running never gave away your position in games like Doom or Quake, not that stealth was ever a big factor in those kinds of games, anyway. Maybe you're thinking of something like Thief?

Please do yourself a favor Walter, don't ever play Quakelive or arena. you'd get destroyed. lol. In a duel, even picking up an armor shard will reveal your position on the level to the opponent. And that can mean the difference between winning or losing.

Walter said:
No. It's a design decision, and again, something that modern games have been doing more often than not. Crysis did the same thing, and it's a pure PC game. You can't just dump this on consoles.

In an interview they said their reason for the 2 weapon system was because it was too difficult to remember weapon numbers. =_=;
Do you feel better about that explanation?
I think smoother combat on console controllers is just far too obvious. I'm not blaming consoles. I don't care about them, one way or another. I just see little reason to have it on pc's as well. Unless, pc and console players get to play against each other in mp. I see no reason why they shouldn't.

Walter said:
This is a completely ridiculous statement. Duke and Quake are completely different games in terms of multiplayer. What defines an FPS isn't feature sets ("oh they both have Deathmatch, it's like the same game!"). What makes each FPS unique are details like how the shooting mechanics work, the varying weapons that give players different options and how fast the combat is. In this sense, Duke and Quake aren't very similar at all, and would certainly play different in multiplayer.

Of course they're completely different games in terms of multiplayer. I never said anything about game types like DM, CTF, etc. It's precisely some of the unique details which don't really interest me in DNF. It's going to be slower and heavier paced than what I'm used to with Quake or even Duke3d. The screen will have a blur effect while you're running. The weapons will certainly be interesting. Especially pipe bombs and laser trip mines. It means "traps" and there's a lot of potential for tactics and strategy. That's one of the biggest incentives for me with the currently available info. Switching from Quakelive to Duke would be a very big change for me. Duke has no rocket jumping, as an rpg would just turn you into gibs if you shot a floor PB. It's going to be slow paced, and I'm not really a fan of slow paced fps action. I'd need more info on how many players are in what game types. What weapons are in what category (what weapons can you carry at the same time), will it be possible to carry an rpg and a devastator on switch? Stuff like that. The most important thing for me will be the maps themselves. duke3d was fun because of the great maps like Hotel Hell, L.A. Rumble, Spin cycle. I can only hope that DNF will also have fun and interesting environments to play in. Vegas casino sounds quite interesting. Hoover Dam... not so much. Maybe they'll bring back some classic maps.

Walter said:
At the time, Quake wasn't even out, so that's kind of a bad comparison... And I wouldn't say Duke3d was FAR superior to Doom II in terms of multiplayer. Sure, it shared some of the same crowd because it was a small market at the time. But Doom actually had faster combat, and generally required more skill to dominate in. In Duke, the weapons often determined the outcome of a match, and it was often a rush to get the devastator and/or jetpack combo.

Doom II had one weakness
YOU CAN"T JUMP.
lol
Seriously, I think Duke3d was far superior, the environments were nonlinear. The weapons were more diverse and some offered very fun gameplay. Plus the levels in Doom II were always very headache inducing for me. Red skies with screaming faces. A wall of skin and guts. etc. Duke3d was just easier on the eyes.

Aazealh said:
Yeah, riiight.

You're right, my mistake, 85%.
http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html
-------
http://kotaku.com/5630192/how-duke-nukem-forever-was-brought-back-to-life
http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/

(Sorry but I'm not posting any more sources or info. I'm not here to supply info on DNF and I'm not overly excited about the game based on the bits and pieces of info that's available. At least not at this moment. )

Griffith said:
Speaking of smart moves, it might be time to move on from the "consoles vs. PC" mentality, particularly the "consoles drool" aspect of it. It's been a long time since N64, a lot has changed. =)

What mentality? I'm not a console vs pc person. I was simply stating what I think is a fact. The 2 weapon system is far more comfortable on a console controller than flipping through a hard to use nav-menu. Especially while moving or in combat. It doesn't benefit the pc version any.

It may not be "the" reason for the 2 weapon system but I suspect it is. I'm hard pressed to believe bs like "it's too hard to remember the key numbers", there are binds for most games. It's not that hard.
 

Walter

Administrator
Staff member
Ramen4ever said:
Except that T2 didn't invest more than 2.5 in DNF. Most of the money came from 3dr itself, in fact over $20 mil. They were paying for development of their own ip. T2 had nothing beyond publishing rights. It wasn't ex-3dr that were prohibited from working on the title. It's just development as a whole that wasn't allowed during the lawsuit. Plus during that lawsuit, 3DR had a grand total of like 3 employees. lol
Oh, so you'd rather it went back to how it was over at 3DR, with no finish line in sight? lol.

Ramen4ever said:
I don't care about its limitation in single player. In multiplayer, it's a factor for me. I literally rocket jump and blast my way through levels in Quakelive, it's very fast paced. And that's the way I like it.
You could run faster in Doom 2 than in QuakeLive. Technically it's a faster game. Just sayin. lol.

Please do yourself a favor Walter, don't ever play Quakelive or arena. you'd get destroyed. lol.
Wow, really? You're throwing down the Internet Tough Guy gauntlet? Keep your gloating comments to yourself when they're this far off topic... lol.

In a duel, even picking up an armor shard will reveal your position on the level to the opponent. And that can mean the difference between winning or losing.
We weren't talking about "picking up an armor shard" dude. The topic of discussion was the walk/run dynamic in older FPS games, and how it was never a factor in how you played. I also must have missed where we jumped from the Doom 2 and Quake 1 era to Quake 3. But I guess you just couldn't resist tossing in a snide comment about how AWSUM you are at QuakeLive and how much i'd get PWNd if I tried. lol.

In an interview they said their reason for the 2 weapon system was because it was too difficult to remember weapon numbers. =_=;
Do you feel better about that explanation?
Not really. Your previous source was a blog post. Not the best source. I'd rather see the actual interview instead of taking you at your word.

But it doesn't change anything I said. And I think you're missing the point, honestly. The two-weapon loadout is a design decision that comes with some pretty obvious perks. It forces you to actually think strategically about how you want to play. Instead of being a walking armory, you'll have offensive limitations based on what you chose to bring with you to the battle. I think that's pretty cool, personally. lol.

Unless, pc and console players get to play against each other in mp. I see no reason why they shouldn't.
Really, no reason at all? Are you qualified to make that kind of assessment? You know all about netcode and how the game should be designed to compensate for the accuracy and reflex increase a mouse/keyboard gamer would have over a console gamer? Otherwise, if you just tossed both audiences together, it'd be a real one-sided mess. lol.

There's a reason only one FPS in recent history has attempted (and failed) at joining the two competitive communities -- Shadowrun. And it failed hard. lol.

Vegas casino sounds quite interesting. Hoover Dam... not so much.
Setting has utterly nothing to do with a quality multiplayer map. The setting is a superficial backdrop. The level design is everything. lol.

Doom II had one weakness
YOU CAN"T JUMP.
lol
What would you have liked to jumped over or on that would have made the game better? The lack of jumping wasn't a hindrance to it being an awesome game. lol.
 

Aazealh

Administrator
Staff member
Ramen4ever said:
Unfortunately the most "recent" games I've played were games like Far cry, RTCW (enemy territories), Counter Strike source. I haven't played anything like MW 2, Bad company, Crisis 2, etc.

Crysis 2's not even out yet, and Far Cry already had a two weapons system. Just sayin'.

Ramen4ever said:
You're right, my mistake, 85%.
http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html

Oh, that dude who's clearly unbiased and doesn't have strong feelings about it said so on his blog, well it must be accurate then. Sorry dude but I'm not buying it. Nothing against you personally, but if it had been "damn near completion if not completed when Gearbox got it" to quote that guy, then it'd be out already.

Besides, the guy specifically says "85% of the work you see coming out of PAX". That doesn't mean 85% of the game, just 85% of the demo version that's like the first level or something.
 
Walter said:
Oh, so you'd rather it went back to how it was over at 3DR, with no finish line in sight? lol.

No I don't care which publisher or developer. I just saw you post that T2 had "invested millions of dollars" and I felt like pointing out that they didn't really invest a whole lot in the game compared to 3dr. Gearbox got the game from 3DR, I don't think it was "handed" to them by T2. Randy convinced T2 to go forward with DNF with Gearbox finishing development. They had a history with borderlands.

I'm not sure were you got the idea I would like anything in relation to DNF development/publishing rights.

Walter said:
You could run faster in Doom 2 than in QuakeLive. Technically it's a faster game. Just sayin. lol.
But could you rocket jump in Doom II? :iva: The fast paced action in quakelive is in rocket jumping and using rocket blasts to speed up your movement.

Walter said:
Wow, really? You're throwing down the Internet Tough Guy gauntlet? Keep your gloating comments to yourself when they're this far off topic... lol.

No, I'm no internet Tough Guy. lol I think you're misunderstanding me. I'm no pro, I don't even duel very often. I'm quite exclusive to Clan Arena where I can't kill myself by rocket jumping. I was just concerned that if you played a duel in Quakelive, you would not have a fun experience. As thinking one can stomp around the level just because its an fps would get you killed quite often. It's just the way the game is played. The player with more power ups will hunt for the player that didn't pick up the power ups. They won't care too much about their noise as their aim is to check the areas around the map for their opponent as quickly as possible. The player in the weaker position will (if they're smart) sneak around building up enough extra armor and health to pick at the dominant player. If they pick up a weapon or health or armor while trying to get behind the player, they'll have given up on a chance to surprise the opponent.

Most people play without music, just so they can better hear the enemies movements. Everytime someone jumps in quakelive, their character has a "grunt" sound. It might not be a big part of other games but it's pretty important in QL.
-if you ever find yourself playing the game, just keep it in mind so you're not at a disadvantage, thinking "oh they probably can't hear me jumping this ledge"

Walter said:
We weren't talking about "picking up an armor shard" dude. The topic of discussion was the walk/run dynamic in older FPS games, and how it was never a factor in how you played. I also must have missed where we jumped from the Doom 2 and Quake 1 era to Quake 3. But I guess you just couldn't resist tossing in a snide comment about how AWSUM you are at QuakeLive and how much i'd get PWNd if I tried. lol.
Not really. [Your previous source was a blog post. Not the best source. I'd rather see the actual interview instead of taking you at your word.

The blog source was from one of the guys that worked at 3dr on DNF. It may be on a blog but the guy wasn't an outsider in DNF dev.
I started taking about the armor shard, after the sprint system. I said I only walk in fps games when I don't want to be heard. Like if I'm about to knife someone. I only mentioned that the sound your character makes is important, because you dismissed it as if it's irrelevant in FPS games like quake. You may have meant quake 1, but I meant Quake3=quakelive. Where it's actually a factor in gameplay.
And I'm not "AWSUM" at QL. I do think you might get tossed around a bit in your first week if you tried playing it though. It happens to everyone.

Walter said:
But it doesn't change anything I said. And I think you're missing the point, honestly. The two-weapon loadout is a design decision that comes with some pretty obvious perks. It forces you to actually think strategically about how you want to play. Instead of being a walking armory, you'll have offensive limitations based on what you chose to bring with you to the battle. I think that's pretty cool, personally. lol.

Are you saying, you didn't have to think strategically about how you want to play, in say Duke3d where you were a walking armory? You may have had more weapons, so you didn't run out of ammo completely. But you could still run out of RPG and devastator ammo. There was strategy involved. Do you use up most of your rpg ammo on a large number of protector drones? The shotgun isn't very effective against them, they're like immune to the shrinker. And the chaingun takes too long, you might get shrunk by then. If you use up your rpg ammo, you will have to use up your devastator ammo on the battlelords or on an assault commander. It doesn't leave you with much for the boss.
I think there's strategy involved in both systems. Most of the strategy will be in MP though. What if there's only one railgun spawn point? If someone camps it, you'll be spending the rest of the match trying to get him out of there and of course, you won't have the railgun to snipe him with. It'll be interesting to try out, that's for sure.

Walter said:
There's a reason only one FPS in recent history has attempted (and failed) at joining the two competitive communities -- Shadowrun. And it failed hard. lol.

Never played it. If it can't be done then it can't be done. Whatever.

Walter said:
Setting has utterly nothing to do with a quality multiplayer map. The setting is a superficial backdrop. The level design is everything. lol.
maybe. I think the setting predetermines, at least to some degree, what the level design will be.
One wouldn't expect a Vegas casino to not have multiple floors, lots of rooms, and objects like slot machines to hide behind.

Walter said:
What would you have liked to jumped over or on that would have made the game better? The lack of jumping wasn't a hindrance to it being an awesome game. lol.

It wasn't a hindrance to DoomII being an awesome game, no. But it did make Duke3d more interesting. As being able to move whether by jumping or jet pack, in a vertical direction, allowed you to access areas in different ways.
Go in through the front entrance? or jet pack up to the third floor for a short cut. It allowed for greater variety.
It's something I liked about the game.

Aazealh said:
Crysis 2's not even out yet, and Far Cry already had a two weapons system. Just sayin'.

Interestingly enough, I hated Far Cry. It was one of the worst games I ever played. I wouldn't know much about Crysis 2, I haven't even played Crysis 1.

Aazealh said:
Oh, that dude who's clearly unbiased and doesn't have strong feelings about it said so on his blog, well it must be accurate then. Sorry dude but I'm not buying it. Nothing against you personally, but if it had been "damn near completion if not completed when Gearbox got it" to quote that guy, then it'd be out already.

Besides, the guy specifically says "85% of the work you see coming out of PAX". That doesn't mean 85% of the game, just 85% of the demo version that's like the first level or something.

Yet when he mentions that 10% and the 5% for Gearbox, the context is how much of the game was complete when Gearbox took over.
Apparently it was almost complete. Which is the only thing I wanted to mention. I'm probably wrong on the 80%, the ex-3dr dev's 85% certainly implies that. But I don't think I'm wrong about the game being almost done by the time Gearbox took over.

If there's a source that states that Gearbox had to do most of the work, then by all means, someone post it.
 

Aazealh

Administrator
Staff member
Ramen4ever said:
No, I'm no internet Tough Guy. lol I think you're misunderstanding me. I'm no pro, I don't even duel very often. I'm quite exclusive to Clan Arena where I can't kill myself by rocket jumping. I was just concerned that if you played a duel in Quakelive, you would not have a fun experience.

Dude, you're cute, but we've all played Quake 3 Arena long before it was reborn as Quake Live. Walter here might be taking the humble road but he's played so many more FPSs (multi or single player) than you have that it's not even funny. Please stop pretending to have any sort of special insight about the game because frankly it's embarrassing.

Ramen4ever said:
Most people play without music, just so they can better hear the enemies movements. Everytime someone jumps in quakelive, their character has a "grunt" sound. It might not be a big part of other games but it's pretty important in QL. [...] I started taking about the armor shard, after the sprint system. I said I only walk in fps games when I don't want to be heard.

Are you joking or something? You were talking about Doom 2 and Quake, comparing them to Duke Nukem 3D. When you say "Quake" it doesn't mean Q3A. Especially not in the context. It means Quake 1. And you were talking about running, not jumping or grabbing items. Stop pretending man, it's not working.

Ramen4ever said:
It wasn't a hindrance to DoomII being an awesome game, no. But it did make Duke3d more interesting. As being able to move whether by jumping or jet pack, in a vertical direction, allowed you to access areas in different ways.
Go in through the front entrance? or jet pack up to the third floor for a short cut. It allowed for greater variety.

DooM's incredible levels and much more balanced gameplay more than made up for it IMHO. Like I said, Duke Nukem 3D was super fun and very innovative, but it was never as well put together to me. Just a matter of taste I guess. I do think Duke3D did incredible things for the time.

Ramen4ever said:
If there's a source that states that Gearbox had to do most of the work, then by all means, someone post it.

Well what do you think that guy was replying to on his blog? To the statement that 3D Realms had done a lot of things, but that Gearbox had to pick it up and make it into something cohesive. After which Randy Pitchford said that "it's a Gearbox game". And that's coming from the dude who took risks to save the game, who had worked at 3D Realms back in the day, and who has lunch with Broussard regularly. Talking to journalists at a big event, with a demo of the game behind him. Not being bitter on a blog called "Talkin' Real At Ya'".
 

Walter

Administrator
Staff member
http://www.giantbomb.com/news/buy-borderlands-goty-get-duke-nukem-forever-demo/2609/

DNF demo will come with Borderlands: Game of the Year edition, which includes all 4 DLC packs for the game.

Kind of a bummer, since I already own Borderlands and all DLC. Oh well.
 

turkitage

ターク
@Ramen4ever
@Walter

:ubik: Good show. Who won? and what game were we talking about again? :slan:

But that's really crappy that the demo comes with borderlands GOTY as oppose to a new game.
 

MrWeatherby

What's up, ketchup?
I still refuse to believe this game is happening. I won't be sold on the idea that Duke Nukem Forever will be released in my lifetime until I see it sitting on a shelf in a store with a price tag.

Never bet on the Duke.
 

Aphasia

ALL MYSTERIES MUST BE SOLVED
Duke Nukem Forever has an official release date! May 3rd. Served alongside a complimentary release trailer.

http://www.youtube.com/watch?feature=player_embedded&v=1-b78TKZIyw

This is looking to be exactly what I hoped. The epitome of couch games.

I'm happy for the employee's who created most of the assets - their game saw the light of day after all. : )
 
That trailer definitely keeps my hopes high.
Though it does make me question if those modern shooter design decisions (sprinting, 2 weapons) really make sense in this game.
But oh well, this has been discussed enough here, until I've played the game I will just assume it does.
 

Aazealh

Administrator
Staff member
After watching that trailer a couple days ago I realized that against my better judgment I might actually buy this game once it's on sale if it gets good reviews.
 

Walter

Administrator
Staff member
That new trailer actually made me LESS convinced to buy the game. But, who am I kidding, this is a day one purchase for me. Even if it sucks. :void:
 

Griffith

With the streak of a tear, Like morning dew
Walter said:
That new trailer actually made me LESS convinced to buy the game. But, who am I kidding, this is a day one purchase for me. Even if it sucks. :void:

I had a similar reaction, Duke and the game come off about as cool as Poochie, or The Simpsons these days for that matter, but that really has little effect on whether I'll play the game or not. It's the last of the V8 Interceptors, "a piece of history."
 

Aphasia

ALL MYSTERIES MUST BE SOLVED
two-thumbs-up.jpg


Walter said:
That new trailer actually made me LESS convinced to buy the game. But, who am I kidding, this is a day one purchase for me. Even if it sucks. :void:

I don't know about you, but I'm buying this solely so I can look over and see it on my shelf. :badbone:

and because I'm gonna love every minute of it.
 
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