Since a hard disk failure which wiped out a bunch of my old projects I started a series of new and better ones.
I have a lot in the works, many Berserk related, but its hard to find time to color them or polish them up. I might just start posting lineart if anyone is interested in trying their hand at coloring it. Here is one of the ones I completed. Bob made some suggestions on the lineart for this one so I figured I would post it here.
EDIT:
added a small demo of the game I am working on. So far I only have about a week that I've put into this specifically so there isn't much as far as content. I still need to expand the dialogue, combat, and inventory systems, which are all very tedious tasks, before I bother with making more sprites or improving what is there. I basically just slapped the graphics together.
Probably within a couple weeks I will improve the map generation system so that I can make a tool others can use to build their own levels and whatnot if people are interested. When I finish all that I will work on improving the combat system to be more engaging. I've considered going pure RPG style with it but I'm not sure. Its coded with C++ if anyone is interested. I am still an amatuer with game specific stuff but I am learning as I go. It should be fairly solid in a couple months.
you can DL the demo here
http://www.ninetenths.org/Berserk_demo.zip
the password to the .zip is skullknight
the basic controls are, arrow keys, space to attack, T to talk, I for inventory. Like I said not a lot there atm, but any suggestions or bug reports if it runs funny are welcome.
screenshot
Update : 6/24
some of my older artwork I revised
I have a lot in the works, many Berserk related, but its hard to find time to color them or polish them up. I might just start posting lineart if anyone is interested in trying their hand at coloring it. Here is one of the ones I completed. Bob made some suggestions on the lineart for this one so I figured I would post it here.
EDIT:
added a small demo of the game I am working on. So far I only have about a week that I've put into this specifically so there isn't much as far as content. I still need to expand the dialogue, combat, and inventory systems, which are all very tedious tasks, before I bother with making more sprites or improving what is there. I basically just slapped the graphics together.
Probably within a couple weeks I will improve the map generation system so that I can make a tool others can use to build their own levels and whatnot if people are interested. When I finish all that I will work on improving the combat system to be more engaging. I've considered going pure RPG style with it but I'm not sure. Its coded with C++ if anyone is interested. I am still an amatuer with game specific stuff but I am learning as I go. It should be fairly solid in a couple months.
you can DL the demo here
http://www.ninetenths.org/Berserk_demo.zip
the password to the .zip is skullknight
the basic controls are, arrow keys, space to attack, T to talk, I for inventory. Like I said not a lot there atm, but any suggestions or bug reports if it runs funny are welcome.
screenshot
Update : 6/24
some of my older artwork I revised