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Messages - Cyrus Jong

Pages: [1] 2 3 4 5 6 ... 9
1
Video Games / Re: Fallout games
« on: December 14, 2018, 12:05:50 AM »
Heh, I did not expect to see these kind of results, even with this small sample size. I thought there would be a kind of even match between the older Fallouts and 3, with the old school fans split between the first two, and the newcomers mostly flocking to the third one. Where did these New Vegas fans come from?

Bethesda needs to make a remastered version of fallout 1 and 2 and not mess it up it.Could be in first person/third person but with the same choices,exploration and story it would be awesome hopefully.And definitely make the games more accessible. though there is the issues that it would take away from the classic experience.
And I am sure after reading my reasons why fallout brother hood of steel is the best game it would taken out of (0.the rest) category and be put at the number one spot where it belongs

Yeah, that's the problem: they would. Remakes are never one-to-one; things are always added, subtracted, rearranged, and twisted in ways that change the whole thing entirely, and not always for the better. And Bethesda have demonstrated time and time again that not only are their writers not good at all, but they can't or they're unwilling to keep a consistent canon with their franchises.

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Video Games / Re: Fallout games
« on: December 12, 2018, 08:05:05 PM »
New Vegas for sure. I loved all the ways you could tangle, twist, and branch the narrative and play the various factions against each other if you so chose. I liked the political landscape you got dumped in and how nuanced it was on every front. I liked how you could be a complete dick and murder everyone who gets in your way, and can still complete the game. In my mind, New Vegas represented the direction the Bethesda formula needed to evolve in...and which they unfortunately didn't, and never will. Which shouldn't be any surprise, since it wasn't developed by Bethesda.

Fallout 2 is second. I like how open it and its predecessor were. You have no "main quest" to proceed through in a linear fashion, just maybe a trail of loose leads to follow at your discretion. It helps you feel a bit more like a detective of sorts, though you're also free to just dick around if you so choose, which might allow you to stumble upon your goal by accident. I wish more RPGs adopted that kind of formula (you'd think that the explosion of open world games would encourage that, but NOOOOOOO!). Fallout 1 is the same, but 2 is just bigger all around, and easier to get lost in.

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Current Episodes / Re: Status of Berserk's Pre-publication
« on: December 12, 2018, 05:26:13 PM »
Damn. Guess Santa Griffith won't be giving us a present this year. We weren't evil enough! :judo:

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Video Games / Re: What Are You Playing?
« on: December 08, 2018, 09:05:50 PM »
Ugh, zombie apocalypse, THAT was why I avoided it! I love Romero's zombie classics, and Resident Evil, and personally zombies scared me more than anything when I was young, but man do I despise that over-saturated genre today to the point it's usually an automatic no. I'll still play The Last of Us on Wally's recommendation that it's transcendent, and I was pleasantly surprised by RDR: Undead Nightmare.

I have similar reservations about anything related to zombies. They're just way too numerous, and I always found them to be a rather boring and limited as far as monsters go. I only got into the last couple of zombie games I played (The Last of Us and Dying Light) because my brother-in-law made me check them out. Otherwise, I wouldn't have given them the time of day.

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I mostly ignored all the annoying shit in Nioh, gearing etc, just put on the most recent/highest level/most powerful shit and forget it and played it like Dark Souls and that maximized my enjoyment. Speaking of the custom loadouts, there's some spells and ninja skills that can really make the enemies, even bosses, a joke, like where you can knock them down at will. The DLC really is super annoying though, and I'm still a couple bosses short of completing it, but I think I'm going to pull a Wally on this one and leave it incomplete.

I meant the weapon abilities you buy with Samurai points. I have no complaints about the ninjutsu and Onmyo spells, those got stupid powerful. It was actually kind of refreshing that you could actually get new spells whenever and wherever you wanted, provided you had the points to spend. I'm always reluctant to play a mage or rely on any kind of magic whatsoever on first go through a typical Soulsborne game because you don't know where all the spells and vendors are the first time around, and depending on how you proceed, you might end up going long stretches without anything new, or missing them entirely, but Nioh really gives you freedom to experiment with them.

Anyway, I've personally never had any issues with Bloodborne's oft-criticized frame rate before, but after playing Nioh at 60fps, I decided to give it a go to see if I would notice anything now. Made a fresh new character, grabbed my trusty Hunter's Axe and Blunderbuss, went and fully explored Central Yharnam and the Aqueducts from top to bottom, killed the Cleric Beast, and...yeah, I can now see why a lot of people would be put off by it. Coming directly out of Nioh or anything else that runs as smoothly, it does feel considerably less fluid, particularly when you're panning the camera around. I can adjust, but I know that can be difficult for others.

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Video Games / Re: What Are You Playing?
« on: December 07, 2018, 03:04:35 AM »
The game ends precisely where it should. Joel made the wrong choice, but it was really the only option that guy was going to take -- obviously. Marlene grossly misjudged him. She knew Joel's brother, and should have known about Sarah as a result. So that's all on her, as far as I'm concerned. I could feel no remorse over his decision, even though a vaccine could have been the thing that humanity rallied around and began to heal. At the same time, it wasn't as if Joel was going to let the world take another loved one away from him. Though I was genuinely surprised that none of the emotional punches in the game left much of an impact on me. I was more fascinated with the world and the craft of how the team constructed these scenes than the content of most of them, but I conclude that's a problem with me, not the game.

I personally wonder if it was really the "wrong choice" in the grand scheme of things. While Joel's intentions were selfish in and of themselves, I personally didn't trust the Fireflies for a second. From what we see of them over the course of the game, they come across as woefully incompetent, and by the time we catch up to them, they're dangerously desperate. And somehow, I'm supposed to buy that they've figured out how to harvest the supposed cure from Ellie after examining her for a few hours with what limited equipment and expertise they've got on hand? I dunno, they just seemed too eager to kill the goose that lays the golden eggs.

Welp, congrats on surviving that zombie apocalypse in any case. May the Good Blood guide you when you tackle the werewolf apocalypse.

Just finished Nioh. It was pretty good, and nice to see someone else take a stab at a Soulsborne-like game, put it in a new kind of setting, and even experiment with things From Software hasn't done before, even if a lot of those things didn't quite work out. I liked the different stances you could adopt, and I liked how you could learn different special attacks and even make your own custom loadout for them, but both ended up being so situational that they might as well have not even been there at all. I really could have done without the gear system and the way the inventory worked though. It's just not worth sorting through all that crap to see what's really better for your build, but even getting rid of it at the blacksmith is a boring and tedious affair that takes too much damn time. There is no way in hell I'm going to go the Diablo route of trying to grind for better gear in the post-game, I'm not feeling any urge to get the DLC, and even replaying Nioh seems like it could be a daunting task. I really hope Team Ninja addresses this in the sequel (hell, I'd prefer they just copy what From Software did), because if they don't, I might very well skip it.

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Berserk Miscellaneous / Re: Stuff that reminds you of BERSERK
« on: November 14, 2018, 04:34:07 AM »
Well, I appreciate their dedication to subtlety. :griffnotevil:

Hey, it's very subtle. You can't understand a damn thing that's being sung, and because they all sound the same, you'll never know what song you're actually listening to.

I'll never understand the appeal behind this kind of "music."

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Shootin' the Breeze / Re: Adventures in YouTube
« on: November 05, 2018, 09:56:09 PM »
https://www.youtube.com/watch?v=UomZmLSLj38

Woke up the other day to this video, and I was pretty intrigued. I found most of this to be pretty horrible analysis, but nonetheless I think everyone is entitled to their own opinion. Thus why I'm sharing it here, any thoughts?

Not clever, not funny, not intelligent. Just a lazy git ranting about a single episode of an anime made 20 years ago, and who can't be bothered to fully read the actual source material.

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Video Games / Re: What Are You Playing?
« on: November 03, 2018, 09:46:35 PM »
It's interesting to see you liked Salt and Sanctuary more than Nioh. The art style is original and the combat is smooth but the level design feels inadequate to me. It attempts the Dark Souls interconnected world which so many people praise, but because it's a 2D game, it's fundamentally linear and this combination becomes confusing. If I took a break from it and came back after a couple of days I'd have no idea where I am and where I'm supposed to go. Maybe that's just my faulty orientation, but that never happened to me in any souls game, because once I had gone through an area I knew exactly where it was, what was around it and the general direction of things in a 3 dimensional space. In Salt and Sanctuary your field of vision is limited, and because of the 2D side scrolling camera I couldn't get a grasp of the world's dimension and location. I found myself spending more time back tracking and fixing my in game compass than actually progressing. Maybe that's how it was intended and you're supposed to go through the game many times in order to become familiar with the world, which is true in the case of the Souls games as well, but not nearly to this extent. To me it was just confusing and frustrating. I should go back and at least finish it, because it's not a bad game, and I enjoyed the combat aspects, but I don't see myself replaying it religiously.

Sounds like a personal issue, because orienting myself was never a problem for me in the 2D format. Hilariously, this is more of an issue I suffer from in Nioh. The levels tend to get pretty maze-like in design, and they encourage you to explore them in detail in order to get the "collectibles" that are strewn about, like the Kodama or the Hiragumo Fragments in the Spider Nest Castle level. Which is fine, but when you're running around these places looking for those needles in the haystack after you've unlocked every shortcut and discovered every shrine, it's easy to get lost in and find your way back the way you came (and heaven forbid you die after you've collected a huge surplus of Amrita :magni:). And because of that, I don't ever have the guts to use the shrines because then I'll have trouble finding my way back to the one right next to the boss :femto:!

It doesn't help that a lot of the levels feel very samey; the second half of "The Spirit Stone Slumbers" in particular was a major offender of this. Whoever thought it was a good idea to set a mission inside an underground tomb consisting entirely of rectangular rooms connected by square hallways filled to the brim with the same Sentry statues everywhere, and where everything is drab grey-green in color needs to be shot. The lack of landmarks in this sea of monotony means it's nigh impossible to tell if you're covering new ground or accidentally backtracking, and it's just boring as hell to look at.

I played Nioh for 49 hours over the summer. I enjoyed it for a while despite its flaws, but I ended up dropping it at some point because it had just gotten boring. I feel like it's a very "grindy" type of game and that it doesn't have much substance behind the veneer of Japanese lore.

The Japanese lore feels awfully wasted to me. I was completely onboard with the premise. I mean, a historical fantasy story set in 17th Century Japan, where you kick spiritual ass and take names as one of the first European samurai? Sounds awesome! Except...everything feels so disconnected. There's no discernible reason for why anything is happening in the plot, characters just kind of come and go, and William has no real character or motivation that I can see. I think he's trying to rescue that guardian spirit of his who was kidnapped at the beginning, but I can't be sure...most of the time, he just seems to be looking indifferent to everything around him. He honestly could have just been your typical mute, blank slate RPG protagonist and it wouldn't have made a difference. Team Ninja were excited about making Dark Souls in a Shinto-colored package, I'll give them that; but it doesn't seem like they gave any real thought to it outside the aesthetics.

You don't HAVE to use the face buttons. :carcus: I basically went out of my way to make Nioh play like Dark Souls, and then Bloodborne, at the expense of what the game was trying to do and it paid major dividends for my instincts and overall enjoyment. Sure, switching stances is a little unintuitive when one is a directional arrow and another is a shoulder button, and the only item you have is healing assigned to the top button, and you have to press a face button to go up in a menu and the confirm and back buttons are reversed, but... worth it! :guts:

Thanks for the suggestion, but my muscle memory's adjusted, so I think I'll get by with the default control scheme. Now I just need to worry when I get back to Soulsborne, and start wondering why I'm munching grass, chugging Estus, or jamming a syringe into my leg when I should be chopping the enemy. :ganishka:

9
Video Games / Re: What Are You Playing?
« on: November 03, 2018, 05:45:46 AM »
Got off my lazy ass to get back on my lazy ass to start playing Nioh for the past week. I've been enjoying it so far. Had to unlearn everything Bloodborne taught me, though, 'cause that was tripping me up a lot. Like the fact that blocking is NOT for chumps, that I DON'T need a shield to block, attacking will NOT heal me, and that in many cases, sprinting is MUCH more preferable to dodging, especially since you can "strafe-sprint." Oh yeah, yeah, yeah, and that I now have to use the face buttons for everything, rather than the shoulder buttons.

Don't really care for the way equipment works, though. The game throws gear at you like it's on clearance, sifting through the dozens upon dozens of items you collect to to see what's better for you is tedious as hell and ends up slowing things down a lot when you want to get back to hunting Youkai, and frankly, the effects are so marginal on your performance that I really don't notice them. Doubt I'll replay this game as religiously as I did for the Soulsborne games (and Salt and Sanctuary), though I hope Team Ninja will fix this in the sequel.

10
Current Episodes / Re: Status of Berserk's Pre-publication
« on: October 12, 2018, 05:31:57 PM »
Well uh, if he's releasing a series, it's not really a break now is it.

Well, yeah. That's why I put "break" in quotation marks.

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Current Episodes / Re: Status of Berserk's Pre-publication
« on: October 11, 2018, 10:55:15 AM »
I'm guessing we're done for the year unless Santa Griffith has a big surprise for us.

C'mon, Santa Griffith! Give us a present! I assure you, we've all been very, very evil this year! :griffnotevil:

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I haven't been a Berserk fan long enough to go through the really long indefinite hiatuses. That must have been rough. But this new schedule seems pretty regular. More Berserk would be better but I can live with 6 releases a year.

I used to think we Berserk fans had it rough. But to be honest, compared to the likes of, say, Hunter x Hunter or Black Lagoon, which have hiatuses that last for years on end, we don't really have it that bad. Berserk's release schedule might be slow, but it's steady, especially in recent years. And those other manga don't exactly boast the art quality or story complexity that Berserk does, so I have no idea what their excuses are.

And Miura still threw us a bone in the form of Gigantomakhia during that one lengthy year-long "break," so it's not like he left us starving during the worst periods.

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After Berserk, Nausicaa of the Valley of the Wind is my number 2, and Akira is my number 3. Currently, there's only one other manga I follow besides Berserk, and that's No Matter How I Look At It, It's You Guys' Fault I'm Not Popular (or just Watamote for short).

13
Speculation Nation / Re: Death
« on: October 10, 2018, 02:28:44 PM »
I think Griffith will die, one way or another. Maybe not by Guts' hand, but the Dragon Slayer will most certainly have something to do with it.

As for what will become of the child, it's possible he'll somehow be separated from Griffith as Walter says, but I think it's also possible he might get the more bittersweet treatment, and sacrifice himself at the decisive moment leading to Griffith's defeat.

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Berserk Miscellaneous / Re: Berserk: The Flame Dragon Knight novel
« on: September 27, 2018, 06:03:39 AM »
Nope, not buying it at all. Don't want any more trash like this to be made (better yet, I want it definitively stricken from the canon), and the best way to ensure that is to not support it. Whatever money spent on it would be better spent just buying additional copies of the manga. Same reason I didn't buy the DVDs for the most recent anime (hell, I didn't even watch the second cour).

15
Video Games / Re: What Are You Playing?
« on: September 23, 2018, 09:47:07 PM »
Grandia has one of my favorite combat systems in an RPG, but the grating voice acting ruined it for me, and I never finished it.

I was able to complete it (back when I was a young whippersnapper), but you're right about that voice acting. There were a number of moves I just couldn't use because they were grating to hear and embarrassing to watch, like Sue's "Rah-Rah! Cheer."

I'm going to buy Grandia 2 on Steam and I hope it's just as good as the original.

Grandia 2 is good (at least, I remember it was good when I played eons ago on the Dreamcast), but it's considerably more streamlined, which may or may not be a good thing depending on what you liked about the first game. The combat system is the same, but the leveling, skill, and magic systems were tweaked that on one hand reduce the grind, but on the other make things more simplistic. It's also a shorter game that'll take you about 30-40 hours to beat, as opposed to the original's 70-80 hours, though that's in part because it's a more tightly-paced narrative, whereas the first one sprinkles a lot of hilarious misadventures along the way that don't really contribute to the plot.

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Manga Mausoleum / Re: Volume 40 release
« on: September 13, 2018, 07:40:35 AM »
The 40th volume of Kentarô MIURA's Berserk manga will be released on September 28. On this occasion, there will be one (or more?) project around this outing. More information will be provided in the 19th issue of the Young Animal (Hakusensha), which will also be released on September 28.

https://okachi.fr/projet-autour-de-la-sortie-du-40e-volume-relie-de-berserk/

I think a big fat apology for the anime, the Musou game, and the light novel would be a worthy Berserk project in and of itself. As would an assurance that the people responsible for greenlighting them have been sacked, but I guess I can't get too greedy.

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Current Episodes / Re: Episode 357
« on: August 22, 2018, 03:28:59 PM »
Hmmm...according to Puck in v17, these Stonehenge-like structures served as shrines of sorts to the Elves (according to Dark Horse's translation, anyway), and Guts even used it to take refuge from the spectres and incubi. So to see Griffith, a God Hand, appropriate it for his own purposes is...kind of unnerving me. Not only can his army launch an invasion seemingly anywhere in the world, which is already a scary proposition, but it's like nothing is sacred anymore.

18
Creation Station / Re: Kelpie Coloring
« on: August 17, 2018, 07:40:42 PM »
Very cool! Most coloring jobs just kind of fill in the space between the lines, which tends to make liquids, gasses, or anything that doesn't have a defined outline look weird, but you blended it all together in a way that looks like this page was always meant to be in color.

19
Video Games / Re: Your Top Games of the Last Decade
« on: August 16, 2018, 07:10:13 PM »
I guess my Top 10 games of the decade would be, in no particular order...

Fallout: New Vegas
Dark Souls
The Witcher 3: Wild Hunt
Trine 2
XCOM 2
Dishonored
Salt and Sanctuary
Papers, Please
Shadowrun: Dragonfall
Grand Theft Auto V

This may not necessarily be the most honest list though. With how much I played and enjoyed Demon's Souls, Dark Souls, and Bloodborne in comparison to most everything else, they probably should ALL be on this list, but that would make things feel a tad repetitive. Games like Monster Hunter World, Horizon: Zero Dawn, and Nier Automata could qualify, but they still need some time to sink in; they were great when I played them, but are they really great enough to qualify as games of the decade? Only time will tell. And I have mixed feelings about putting GTAV up on the list; I loved the game a lot, but I hate GTA Online and the effect it's since had on Rockstar and the rest of the industry. Well, when push comes to shove, I can always kick it to the curb in the event that I decide to incorporate the other games I have in consideration.

And just for fun, I decided to do what Griffith did, and post my top 3 games for every year of the last decade.

2008: Fallout 3, Valkyria Chronicles, Metal Gear Solid 4
2009: Demon’s Souls, Dragon Age: Origins, Trine
2010: Fallout: New Vegas, Amnesia: The Dark Descent, Limbo
2011: Dark Souls, The Witcher 2, Trine 2
2012: Giana Sisters: Twisted Dreams, Dishonored, XCOM: Enemy Unknown
2013: Papers Please, Grand Theft Auto V, The Last of Us
2014: Shadowrun: Dragonfall, Dark Souls 2, Deception IV
2015: Bloodborne, The Witcher 3, Shadowrun: Hong Kong
2016: Dishonored 2, XCOM 2, Salt and Sanctuary (with an honorable mention from The Witcher 3: Blood and Wine, which was an expansion pack that frankly could have qualified as its own game)
2017: Nier: Automata, Horizon: Zero Dawn, Persona 5
2018: Monster Hunter World

I have Nioh, but haven't played it yet, so 2017 is liable to change. Monster Hunter World is the only game of 2018 I've actually played through, so that list will remain incomplete for quite some time.

21
Video Games / Re: Bloodborne
« on: July 26, 2018, 04:07:05 AM »
I think it's just as well that the multiplayer in Bloodborne is rubbish. The blood gems force you to grind in the Chalice dungeons just to stay competitive.  That, and because I ain't spending money just to do something that I can easily get for free on PC.

The Beast Claw seems like it could be a cool weapon to use, especially in conjunction with the Beast Rune. Unfortunately, you won't catch me dead wielding it because that constant hissing sound it emits is absolutely infuriating.

Anything else I should consider? I've heard good things and enjoyed playing around with the Burial Blades, Church Pick, Chikage/Rakuyo, basically all blood weapons, etc. Of course, there's also guns to consider, which is why I'm still holding onto my rocks, so to speak. Of course, I'll be able to grab a bunch more soon in NG+3.
You heard correctly, they're all fantastic weapons for Skill-based builds (well, Skill+Blood for the Chikage). Burial Blade has great range, the best rally in the game, and it's a fricken scythe, and the Rakuyo has a ridiculously flexible moveset that makes it useful in every situation. As for guns, Evelyn is pretty much all you need if you've pumped up your Bloodtinge, but the Cannon can be wicked fun if you like to see huge numbers, and the Piercing Rifle has its uses when you're facing large groups.

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Video Games / Re: Bloodborne
« on: July 21, 2018, 12:02:48 AM »
I'm kinda bored with Arcane now at 79, like I don't really use it and how much better can it get, versus boosting and messing with bloodtinge on an upgraded Evelyn, the repeater or other blood weapons. Ultimately, I'm just a simple hack n' slash kinda guy though.

Arcane tools continue scaling. In fact, a good chunk of them (like Blacksky Eye, Auger of Ebrietas, Executioner's Gloves, and Accursed Brew) scale better from 80-99 than they did from 50-79, so they'll see a much sharper increase in damage from here on out. However, if you don't like slinging spells around now, I doubt you'll change your mind when you get up to 99 Arcane. Bloodtinge will be a lot more fun for a hack n' slash guy like you. Means you can now use guns to complement your hacking and slacking damage, you can use the very powerful Bloodletter and Chikage for some high-risk-high-reward melee, or Simon's Blowblade if you want to add archery to the mix. Though like all stats, they hit their biggest soft caps at 50 and scale poorly from there.

Holy ... After many hours of fighting I've beat Ludwig. This was really exhausting, I think I fought him more than 40 times. Now it's gonna be easier for me and I have "only" 4 bosses to beat in DLC and 2 in base game.

 :ubik: Congratulations! He's one of the toughest bastards in the game, so you scored a major victory. The two bosses left in the base game are nothing in comparison to him, so you should be able to smack them around once you get around to it. As for the rest of the DLC, well...

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Video Games / Re: Bloodborne
« on: July 19, 2018, 11:25:43 PM »
I don't know where the reply went to my comment, about the difficulty of the Boletrian Palace, that mentioned the giant flying Storm Beasts that spear you and how they and the Amygdalas make you feel so small and insignificant in an uncaring world, but I liked it and wanted to add that the Boletrian Palace dragons were like that for me as well, and fittingly enough the Amygdalas are basically filling that "dragon on a castle wall" role relative to Bloodborne, particularly the one's that will actually grab, laser or interact with you. It's too bad you couldn't otherwise hit or fight them like the dragons (maybe if you had enough Insight =).

I deleted it because I suddenly realized Dark Souls II had something similar with the Dragon Aerie, so the Storm Beasts in Demon's Souls weren't quite the one-off thing I originally thought they were. That and because I didn't think you managed to read my post before then, but you're more sneaky than I thought :rakshas:. Sorry. I won't do that again, I'll just edit in my correction in future posts.

Would have been cool if you could shoot the Amygdalas in any case. Even if you couldn't kill them, it'd be neat if it made them switch from being passive observers (usually) to swatting you like the annoying bug you're being. Kinda like the wyverns in Dragon Aerie when you mess with their eggs.

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Video Games / Re: Bloodborne
« on: July 18, 2018, 05:16:52 AM »
Sorry to bring this back up so late, but I've been thinking about this since playing through the game and I pretty much agree, except part of me wishes they WOULD go all in on the weirder, Lovecraftian elements in a sequel and do it justice, like basically make it as off the wall, weird and surreal as possible from the get go and all the way through. Unfortunately, based on From/Miayazaki's history with sequels, I don't think it's likely they would, so you're right.

If they wanted to go all crazy with the Lovecraftian goodness, FROM would probably do much better making a new IP entirely. Though, I suppose they could do a decent sequel if it was more like something that took place in the same universe as Bloodborne, rather than a direct continuation of its themes, like what Dark Souls' sequels tried to do to disappointing effect IMO. A kind of "stealth sequel" as the case would be. In the days leading up to its release, there was some speculation that Bloodborne might in fact have taken place in the Demon's Souls world, thanks to a line Father Gascoigne uttered in an alpha build, but which was ultimately cut.



I think the implications would have been pretty neat if that were indeed canon.

I'm struggling ( for real ) now with Logarius and Gehrman. I was about to finish Logarius 10 times and I died every time :(  I was really scared about safety of my PS4 controller. Something similar is happening right now with Gehrman. I can already tell that Logarius and Gehrman are doable for me but I will need more perfection in my attempts. Especially at the very end of boss fights, because I'm getting too greedy when their HP is getting low.

A good, if cheesy, tactic, to use on bosses once they're low on health is to go all-out with your guns (Cannon if you've got the strength to hold it, Repeating Pistol if you don't). Bone Marrow Ash makes your shots very powerful, even if you're Bloodtinge is low. Though if you failed to disrupt Logy's ritual, that likely won't help.

James Gun director of guardians of the Galaxy teased a image on twitter from maybe Bloodborne. Maybe it has something to do with a Bloodborne movie or even Bloodborne 2. Sony also had a panel that day. I don't want to buy into all of this but being a huge fan it's hard not to.

https://screenrant.com/bloodborne-movie-james-gunn/amp/

I wouldn't buy it myself. The Caryll Runes in Bloodborne draw a lot of inspiration from the Germanic runes of yore, which in turn are very common in horror stories. People are speculating that a Berserk film may be in the works for the exact same reason, and I'm even more skeptical of that.

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Video Games / Re: What Are You Playing?
« on: July 08, 2018, 08:18:51 PM »
Got bored with DS3, so now I'm venturing into Persona 5 territory!

I beat that not too long ago. If you want a classic ass-kicking, tear-drinking Atlus experience, play on hard mode, 'cause normal was way too easy for me.

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