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Messages - Walter

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76
Berserk Miscellaneous / Re: Berserk: The Flame Dragon Knight novel
« on: September 26, 2018, 11:22:50 PM »
On topic, is anyone springing for this?
...
the original artwork by Miura being the only unassailable part.

I buy everything that has Miura's name on it, and the artwork still gives me a small window into his intent with the story. So I appreciate it for that, if nothing else.

77
Shootin' the Breeze / Re: Returning old member
« on: September 26, 2018, 12:24:14 AM »
I wouldn't say I was a dick. I just used expressions and replied to things that in hindsight are cringy or sounded off about shit that I literally could not give two fucks about now.

It's hard for me to look back at older threads, for sure. But I can still remember the excitement of those times, so I can't say I REGRET any of my particular stances. Usually I just chuckle  :void: and sometimes I surprise myself for being clear-thinking even when I was just a kid. So it's not all bad.

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Manga Mausoleum / Re: Dark Horse Releases "Deluxe" Berserk Edition
« on: September 26, 2018, 12:20:10 AM »
Some new info is available on Dark Horse's site: https://www.darkhorse.com/Books/3002-722/Berserk-Deluxe-Volume-1-HC

But it indicates that it won't have a re-translation, because the translator is listed as Jason DeAngelis, the original translator of Volume 1-3, who they haven't used ever since.

Also, it has a firm date ( :ganishka: ) of Feb 27.

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Manga Mausoleum / Re: Volume 40 release
« on: September 26, 2018, 12:12:33 AM »
On average, what's the time between the Japanese release and a translated, Dark Horse release in English?

Around one year, normally.

80
Video Games / Re: What Are You Playing?
« on: September 25, 2018, 02:34:48 AM »
Countertheory: You are too old, but bad voice acting isn't the problem; on the contrary, no matter how well localized, and perhaps even because of it, the translation/dub is going to be an issue to us because most of those games are YA stories now, if they ever weren't, and no longer to our taste. It didn't always seem that way, and maybe it wasn't in simpler times when you basically had middle aged programmers writing their own games and the translations were literal at best (which imbued them with a kind of stilted, almost proverbial seriousness). Now, between exponentially improved sound, graphics and production values, it's impossible to escape the fact these games are largely about and for teenagers, which also wasn't so bad when WE were teenagers. =)

It's a given that I'm too old to fully engage with most of those stories, but a well written adolescent story would still interest me. And hindrances like bad localization and voice acting can be insurmountable hurdles when it's already an uphill climb.

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Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: September 23, 2018, 08:32:05 PM »
I value anything Miura has to say, and I know he goes into some good shit there too, but those are not awesome topics. :griffnotevil: Makes me wish you, Aaz, puella and the community could do another correspondence with him. Now THAT was awesome. :casca:

Well I just picked the two that I know people tend to ask about a lot. But it's 16 pages so there's a LOT.

82
Video Games / Re: What Are You Playing?
« on: September 23, 2018, 03:42:20 PM »
I could get over the voice acting for the most part, but even aside from that the game is quite lengthy, especially if you want to get all the dialogue from each village and NPC populated area. I can see how people might have dropped it at some point for one of these reasons.

This is mostly on me. Grandia is a great game, but the localization bothered me. I think I'm just too old for JRPGs these days, even though they were very influential for me growing up. Small quirks like lazy/bad voice acting will ruin the experience. Length certainly doesn't bother me, since Xenogears is one of my favorite RPGs.

83
Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: September 23, 2018, 03:17:29 PM »
I thought they added some stuff like that in, because it looks so out of place. I guess Hakusensha is not an exception when it comes to bad marketing decisions (at least from my perspective, maybe Japanese people love knowing exactly how sociable and emotionally stable Guts is).

For comparison, here's that page from the Japanese edition (2016, welcome to the party guys  :griffnotevil: ).

And while yes, most of the content in this dumb book isn't of much use to fans, let's not all shit our pants. Don't forget that it has a sizable (16 pg), recent interview with Miura, touching on things like his message to fans about the breaks, he and his staff's reaction to the anime (slim, but it's there), along with a variety of other awesome topics. That alone is well worth the price of admission. Number of times US fans have had an official translation of a Miura interview prior to this: One.

84
Video Games / Re: What Are You Playing?
« on: September 23, 2018, 11:49:21 AM »
Grandia has one of my favorite combat systems in an RPG, but the grating voice acting ruined it for me, and I never finished it.

85
Shootin' the Breeze / Re: The New Picture Thread
« on: September 23, 2018, 01:07:14 AM »
Well obviously! Nothing says "I am a man of wealth and taste" like carrying around the bust of an emperor in public.

86
Video Games / Re: Games to look forward to!
« on: September 22, 2018, 05:36:38 PM »
I think I still like Metroid Fusion better because it has a little story tension going on and more lore to explore

Boy, if you're looking for lore and tension in a Metroid game, Nintendo has got you covered!
.

I guess you fall onto a different side of the Metroid argument than me, because I look at Fusion and just see everything they did absolutely wrong. The backtracking and monotony of the world design makes it feels needlessly long. They took all the wrong turns for conveying mood, atmosphere and story (those 2 moments with SA-X were nice -- what else? Fixing the A/C unit?). They violated one of the coolest aspects of Super Metroid by having a robot tell you exactly where to go, and breaking the mood with mindless chit-chat.

Now because of the order in which you played these games, that might not be much of a factor for you. But try to imagine Dark Souls, where every time you changed zones, a ghost told you about what was ahead, and instead of a silent protagonist you had regular inner monologues about how you felt about this ghost. Also the ghost reminded you to save your game, level up, how the humanity system worked, and served up waypoints for every morsel of progress in the game. Also, remove zone names and give them numbers.

I have a lot of feelings about Metroid Fusion.

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, but maybe now I'll check out some of the remakes I haven't tried like Zero Mission and Samus Returns. I have some fond and not so fond memories of Metroid II on my GameBoy, which was one of the first two, and only for the longest time, games I had for it (though I could still play the original; my GB still works and I spliced together a couple of AC adapter wires to make a custom plug block for it =).

Zero Mission is incredible, even though it DOES do the waypoint thing above, it is wordless, and incredibly dense. Every little moment is well planned and laid out in the game.

87
Berserk Miscellaneous / Re: Berserk: The Flame Dragon Knight novel
« on: September 21, 2018, 02:17:05 PM »
Release date: April 3, 2019    :magni:

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Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: September 21, 2018, 02:16:35 PM »
The guidebook from Dark Horse has been spotted on store shelves in the US, and will be shipped to Amazon pre-orders in early Oct.

89
Manga Mausoleum / Re: Dark Horse Releases "Deluxe" Berserk Edition
« on: September 21, 2018, 02:15:20 PM »
Some more specific language straight from Dark Horse: https://www.darkhorse.com/Blog/2783/behemoth-manga-berserk-receive-deluxe-editions-dar

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Berserk Deluxe Edition Volume 1 HC goes on sale February 27, 2019 and is available for pre-order at Amazon, Barnes & Noble, and your local comic shop.

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Video Games / Re: Video Game Soundtracks
« on: September 21, 2018, 03:56:32 AM »
Franz is probably talking about SPCs.

91
Manga Mausoleum / Re: Dark Horse Releases "Deluxe" Berserk Edition
« on: September 19, 2018, 04:50:37 PM »
Regarding a retranslation, or at the very least a re-edit ("Fuck you to you!"), There's a recent precedent. DH has gone back and revised their name for the Sovereign from the half-translated "King Hanafubuku" to "Flower Storm Monarch." So if they're going to do that, why not dig deeper and fix (some of) the older stuff too?

92
Video Games / Re: Games to look forward to!
« on: September 19, 2018, 04:10:37 PM »
If it continues the ratio of two good games in five it will accurately represent the PS1 experience.

Hey, Wild Arms was ... acceptable. A perfectly acceptable appetizer for everyone who was impatient for FF7!

93
Manga Mausoleum / Re: Dark Horse Releases "Deluxe" Berserk Edition
« on: September 19, 2018, 03:36:26 PM »
Deluxe Editions coming February 2019

http://www.crunchyroll.com/anime-news/2018/09/19-1/dark-horse-announces-berserk-deluxe-and-berserk-the-flame-dragon-knight

That's excellent news. Prior to this, Dark Horse said they weren't interested in a deluxe edition.

10x7 is great, but I really wonder about the page quality, which is one of the worst offenders of DH's adaptation of the series. Also, the cover, I hope that's just a placeholder because it seems a real missed opportunity given the great art of the series.

94
Video Games / Re: Games to look forward to!
« on: September 19, 2018, 11:35:01 AM »
https://blog.us.playstation.com/2018/09/18/introducing-playstation-classic-with-20-pre-loaded-games/

Looking forward to JUMPING FLASH. :schnoz:

Sure I'm on board for that. Smart game picks already. I wonder what the rest of the lineup will look like.

95
Speculation Nation / Re: What would happen if a Godhand member where to die
« on: September 18, 2018, 04:49:17 PM »
So is the IOE close to the vortex of souls or is it on  a way deeper level in the astral world? Cause I always thought it was apart of the IOE in some way.

Vortex of Souls
(Abyss)
Idea of Evil

They are closely related, but different things. The Idea of Evil is a being that dwells in the abyss, at the bottom of the astral world. It is shown manipulating the Vortex of Souls in Ep 83. The Vortex is the dark side of an ocean of souls of tormented humans. The text for the scene in question is here: http://skullknight.net/idea

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Speculation Nation / Re: What would happen if a Godhand member where to die
« on: September 15, 2018, 06:22:05 PM »
My theory is that they would just revert to their former self's and become one with the Ioe just like the apostles

Aaz did a good job with the full reply, but I wanted to note that The Idea of Evil is not synonymous with the Vortex of Souls.

97
Shootin' the Breeze / Re: Returning old member
« on: September 14, 2018, 04:45:35 PM »
I should have clarified As long as there's some general end in sight, or rough outline planned, I'm okay with breaks. I typically dislike it when authors, showrunners, etc just mindlessly wander and cash in on the hype. A general plotline shows that you've taken consideration in making your stories count. I have the same worries with The Walking Dead graphic novels too. I'm glad to hear that Miura's possibly got it set up for conclusion.

We're of the same mind. Once a show diverts its natural trajectory because it suddenly experiences a season 2-3 ratings bump (LOST), it's all downhill from there. I've never gotten the sense Berserk did that though. Walking Dead, I was way into the comics until around 100 or so. Don't give 2 shits about the show (I don't like their version of Rick). I just lost interest when it became pretty clear to me that the writer seemed attached at the hip to the show, and the writing for the comic seems to have suffered since then.

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When I wiki'd the past release schedule it looked rather grim,

For reference, I maintain a release schedule for the past 20 years. It's simple, and not pretty, but it's easy to digest the whole history of the series' breaks at a glance: http://www.skullknight.net/release

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never mind the note about how one of his big inspirations ran 100+ volumes.

I tend to think Berserk's Guin Saga inspiration comes from its fantasy stylings (it's a western-fantasy written by an easterner), not necessarily the series' sheer length. Also, Guin Saga is first and foremost a novel, not a manga, so there's not a good 1:1 between it and Berserk in regards to length.

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I thought I'd check out the SK podcast as I struggled w/my account info the other day, but tapped out about 3/4 through for fear of any big spoilers. Glad to see you and SK are going strong.

Thanks! Yeah we dont hold back on spoilers, so you may as well catch up and then plow through.

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Well, I'll put it this way: I struggled through Episode 2, never purchased Episode 3. Years later, I'm almost finally through selling my complete Xenogears (which I still love) and Xenosaga merchandise collection. What a waste of money in hindsight! Never even blinked at Xenoblade, though Intangir from Zenosaga.com I believe played through those which he generally liked. I'd be happy to drone on in a PM, haha.

HA! You think you can escape a public conversation about Xenogears on my forum?!  :ganishka: Xenogears is still my favorite story in a game. There are things that game does that few if any have ever attempted (a story spanning thousands of years, and for central characters, centuries). I was excited about Xenosaga's release, but by the time I had a chance to play it, I really didn't enjoy it. I dropped out halfway through 2, and based on that experience skipped everything until Xenosaga Chronicles 2, after I read some good things. That game is alright. It has more in common with Monster Hunter than Xenogears ... but it's alright! 

Forgive an old man dwelling on the past, (run along, young'uns!) ... but to this day, I maintain that Xenogears should have been a manga or an anime, because the story is what carries the game. It'd have reached a more appropriate audience, had staying power (it's tough to convince people to play a 100h+ PS1 game these days), and the gameplay always held that game back rather than lifted it up. I would bet that Takahashi made it a game because that was the professional medium he worked within, so that's where his story ideas would naturally be realized.  Also, Square was riding a wave back then post FF7 and seemed to greenlight everything, whether it made sense or not   :ubik:

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Berserk Miscellaneous / Re: Dark Horse/ Berserk Manga Sale
« on: September 14, 2018, 02:22:02 AM »
All volumes on sale at Comixology for $5 each: https://www.comixology.com/Berserk/comics-series/1401

Sale ends 9/17

99
Shootin' the Breeze / Re: Returning old member
« on: September 14, 2018, 01:36:58 AM »
That avatar, I'll never forget.  :ubik:

The breaks definitely aren't for everyone, but I've long since made my peace with them. The only somewhat annoying element to me as a fan is the "not knowing" factor. I understand that breaks need to happen for Miura to create the series as the pace he prefers, but I'd prefer a more predictable schedule, even if it's comparably slim (9 releases a year / 1 volume a year). Maybe we'll get there soon enough.

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I've only seen clips of the 2016 anime and understand why it's considered shitty, but I'm still curious to see how the manga is interpreted.

If you mean how the manga is perceived, I think those of us who remain are pretty psyched about where the series is and will shortly be headed. The past 3 years have included Miura delivering some of the longest running promises. And as we pass those milestones, the future is ripe with possibilities. He's likely setting the stage for the foundation of the series conclusion. So yeah, it's a pretty exciting time to be a Berserk fan, I think.

BTW: What did you think of how Xenosaga ended up, and did you ever jump into Xenoblade Chronicles 2?

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Movies, TV, Books & Music / Re: Movies to dread
« on: September 13, 2018, 05:21:12 PM »
UPDATE: Looks like we're switching gears to some better bad press, "Hey, did you hear Arnold turned down a part in the movie!?"

But... you wrote the movie, Shane, so if you knew that why not offer him a bigger part, like as an expert at the Predator lab or something? He'd have a lot in common with the Holbrook character and could play sage to the new group hunting the Predator, as has become common in these projects (it's called a formula, like bringing in the bigger, badder Predator =). Did you really need more Sterling K. Brown punchlines or *gulp* Olivia Munn? Maybe he originally offered Arnold the part of the sex offender; it all could have gone so differently! :ganishka:

So weird! This is exactly what I said when I was trying to make a B-movie in today's market. In reality, my producer spit in my face after I relayed Arnold's asking price to be involved in my terrible movie.

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