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Messages - Griffith

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Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 10, 2017, 04:40:21 PM »
I agree.

And to be fair, the movie does represent different POVs or aspects of science and humanity with Mann and Hathaway at opposite ends of the spectrum and Michael Caine and Coop somewhere in-between. Coop will earnestly make the hard choices, but he's altruistic, honest and not cruel. Him going after her at the end was a nice conclusion.

Do you have any recommandations?

My point was there aren't many like Interstellar and it should be more appreciated and elevated above the typical alien, cyborg, and time travel gimmick movies that come every year like Christmas and get a pass (they're basically just thrillers with a sci-fi twist). But, uh, Aliens and Star Trek? :guts:

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 10, 2017, 02:45:26 AM »
It's a sliding scale, not a binary. And Interstellar is like early 90s Nickelodeon: GAK'D!!!

It definitely plays up the emotion, but the guy did basically anandon his family if you're looking for the hard stuff. :carcus: I think the turning point is what's-her-name's clumsy love speech; the idea there could have been conveyed much better.

Nope Blade Runner transcends film as a medium, and the final words are "Cyber Rosebud."


I bet that would be a Leto line.

I also loved Interstellar! :schnoz:

Yeah, but it's much softer than all those other aspirational sci-fi movies about interstellar space travel, black holes, relatively, and humanity.

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: October 10, 2017, 02:24:40 AM »
Pretty cool, but the whole "raw powah!" thing is a bit overwrought, and of course it spoiled the whole movie. :ganishka:

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 09, 2017, 03:28:54 AM »
Whew, I didn't meant to kick a hornet's nest!

Gotta show I'm still hard even when I cry at the end of Interstellar!!  :ganishka:

Interstellar was by no means a bad movie. I just don't think its goopy quality has aged very well -- at least, for me. I went back and watched it again about a half-year ago. Didn't do much for me, and I felt a bit ashamed for praising it so highly at the time (2014).  :sad:

Hey, I liked your original post with the expanded points on it's depth or lack thereof, it's place in Nolan's repertoire, and that kind of purportedly multiple-viewing movie in general. Anyway, I think what you're saying is fair and accurate, but that's FINE. It doesn't need to be the best movie, it's still an excideingly ambitious and entertaining one, but I feel like that's the standard it's held to while lesser genre fair gets a pass and casually praised just for being cool or some shit. As for 'Stellar's (cooler already) rather simple answer to the meaning of it all, it's probably the most honest and acceptable: love, family, humanity, or, more scientifically, the specirs, and what preseving it and how really means. IDK, I don't feel like any of these movies are truly not goopy; it's not like actual geniuses on the cutting edge of human understanding are writing Hollywood screenplays that are changing the way we think or teaching us something new, unless... Blade Runner 2049? =)

And if you really want to kick the hornet's nest we'd bring up the P word, but I'm not gonna!

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 09, 2017, 01:03:21 AM »
That's generally true, but I also walked out of Interstellar thinking it was awesome, so I'm also sometimes just a complete ho bag.

Nothing to be ashamed of, Interstellar IS awesome. I have no idea why the usually slutty pop syfy fandem drew the line with its relative flaws, despite its strengths, yet falls for every other one trick pony that comes through the stable (Edge of Tomorrow OMG I'M CUMMING!!!!). I'm guessing it's cynicism for show because the movie dares to mix sci-fi with unabashed sentimentality. I guess Star Trek sucks too. *shrugs* Then again, I've gotten much softer in my middle age (pun NOT intended =).

I highly recommend this app, too:  :carcus:


I have a lot to say about Blade Runner, but I don't want to get too into it before anyone here has seen it, so I'll just hold onto my thoughts for later.

Looking forward to discussing it!

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 08, 2017, 09:23:37 PM »
Blade Runner was good.

Well, that's a relief, I know you're not an easy date either. I was kind of suppressing any feelings about it one way or another, so this is the closest I have to expectations (you also just confirmed to me it's out =).

Carve out 2h43m of your lives and go see it  :void:

Now that's the hard part... Maybe I'll leave work early this week and see it before I go home. Don't tell MY WIFE!

Video Games / Re: Dark Souls II
« on: October 08, 2017, 05:18:29 AM »
it's strange, I actually felt a little bit of resolution about my feelings for this game yesterday: you are a cursed soul in the game and in the experience itself. You must fight, and journey, and fight to the point of fatigue and beyond; never getting respite or the resounding sense of accomplishment you would get in other games.

Welcome to the DSII secret love/hate club!

The only bosses that stuck out to me was the Pursuer and the '3 bosses' boss in the Lost Bastille. I was able to catch a thrill when fighting those, because I was low level and they made me really fight for my life while fighting them.

Yeah, those are definitely ones that stay with you; those Ruin Sentinels could be quite a pain in the ass if you don't take care in dispatching them. I also want to give props to The Last Giant, not hard or anything by Souls standards, but on scale alone a fittingly impressive start to me for a game famous for its bosses. I thought it looked more like what should be the final boss than the first. =)

I don't disagree with everything being said about DS2, but there are a few great, memorable setpiece moments. In particular, one in the rain, and one in a tomb.

Looking Glass Knight and Velstadt & Vendrick (or the undead chariot)? I'd also add the proceeding areas, Aldia's Keep, Dragon Aerie, and Dragon Shrine, as pretty awe-inspiring. The DLCs are also massive and impressive and like separate game worlds unto themselves (they're much better than the vanilla game).

I thought the use of fog in the Shaded Woods was awesome, for a couple of reasons. It hadn't been done before, it added a new element to the mix, similar to DS1's Tomb of the Giants in that you didn't know what you were fighting or where they were. It shook things up from the norm of seeing enemies from the distance and planning your attack.

Agreed, and of course I saw it before the Tomb of the Giants and was all the more impressed/dismayed. Then I saw the Tomb of the Giants itself and it was no less... :magni:

Anyway, if I was going to write a defense of DS2 based on its virtues, besides its aforementioned unconquerable massiveness, it would be that it's ultimately very much "a player's game" specifically for DS nerds (why I keep coming back), and an attempt to make a fully customizble DS experience with tons of variability and options.
      The character creation and leveling is much less powerful (endurance and weight ratio separated; that carried over to 3 :mozgus:) and you essentially start out broken compared to DS1 or 3, but you can also tweak your character like never before, right down to the iframe or distance of rolls. There's also hundreds of weapons and playstyles, multiple ways to dual wield with powerstance (which DS3 is worse off for missing), yet they're all legitimately viable and relatively balanced without feeling like you're handicapped using, or not using, a specific weapon, weapon type, or style (I started as a dual wielding swordsman, tried being a hexer, and ultimately settled on being a smasher with great hammers or UGS).
      As for gameplay and combat, another unique wrinkle is enemies actually stop respawning if you kill them enough, so you can clear an area if you want, but you can also cancel that out and even disable summoning if you prefer by joining one of the many, actually consequential, covenants. Summoning and online play is also greatly expanded and improved (5 phantoms in regular DS2 is wild) and the unique combat variations give it life to this day (I'm still invaded or duel regularly with always entertaining results =).
      The fast travel system, while removing the harrowing survival-travel of the original, is probably the best in the series and ties into perhaps the coolest feature: Bonfire Ascetics, which can be burned not only to completely respawn an area, boss, items and all, but upgrade it to the next level of NG+! This is endlessly useful for replaying bosses, getting NG+ only items, farming, or playing NG+ ala carte without having to start over if you just want to play a certain area right away in your current game for whatever reason. And NG+ itself is better too with not only more powerful items and enemies but with areas redone with new, more challenging enemy placement and more NPC invaders, so it better lives up to the "New Game Plus" moniker.
      So, while it may be less than the sum of its parts and the worst Dark Souls, it somehow simultaneously has all the best unique features and innovations, ones the other games, even those that came after, are lacking.

News & Not News / Re: News & Not News Megathread
« on: October 07, 2017, 05:20:55 AM »
Yeah man, it sure takes us back. And are we even really better off now?

Nope, and Walter pretty much hit it on the head with AIM's wacky "we don't know any better" uniqueness. I also think it was a formative time or place thing that we and future generations can't recapture; this was before facebook and texting was prevalent for God's sake! This was IT!

No, we aren't. The tech behind chat platforms has become more streamlined, but features have regressed. I know people really love certain platforms like Slack and Discord. I've used them both extensively, but they lack basic features that made AIM such a crazy, weird thing. With F12 you could record 10 seconds of whatever sound was running through your PC. It was nominally for recording short voice clips, like a conversation. But me and Griff made it into a fucking artform by finding abstract/hilarious combinations of music/sounds + images. Every other chat platform since has been a disappointment...

Yep... I think another perfect example of AIM's beautiful wild west weirdness is how one could also use a small .wav file as your "avatar." Not because AOL designed it that way because it's cool, but seemingly because they didn't bother designing it to not be that way! We were truly free back then. :ganishka:

Used to use AIM a lot in the early to mid 2000's alongside Yahoo Messenger. AIM was better than Yahoo or MSN back then. Remember ICQ? It was big for us my first year in college but the mania slowly died down. I haven't logged into AIM since 2009 and hearing this news, I kinda regret it. I moved to GChat ever since.

Oh man, MSN SUCKED! And you know, I never even made it off AIM really, I used gchat or facebook for a while, but it wasn't the same and I basically stopped chatting altogether within a few years of AIM becoming obsolete. I used to chat with Wally, Aaz, and friends on there every day for hours and even played D&D on AIM for a while when some of my friends moved away (#aimemories) , but I could never get with the shit and just sort of faded away maybe that's just me though. =)

Video Games / Re: Dark Souls II
« on: October 07, 2017, 05:08:46 AM »
I would have liked to have made more posts as I went along, but I've felt next to no motivation unfortunately.
I really wish I could make a post and just rant about the things I liked, but I'm really at a loss. Playing this game just feels like I'm going through the motions. Having instances of satisfaction while killing enemies is few and far between. I don't even feel good vanquishing the bosses, I almost feel dirty because of how easy they went down. But I digress.

Ah, someone's having fun! See, it's actually the most punishing Souls game ever, but this one won't test your skills, no, it's far worse, it attacks the mind! Forget being so mad that you had a bad beat against an insane boss and you broke your controller; Dark Souls II will cause you no less than an existential crisis where you question the meaning of it all! :guts:

Funny because my exact words were 'Discount Souls'. The only times the game is difficult for me is those treacherous i-frames acting a fool. Other than that, the only times I've died were from my own impatience or making a stupid mistake. The bosses are just plain simple. I guess you could factor in my playing Demon's Souls and Dark Souls before.

It's also a clear case of quantity over quality; Dark Souls II has a ton of environments and enemies, bosses, armors, weapons etc. but a lot of it is very forgettable; whereas Dark Souls I's and III's experiences have a much more crafted focus (for comparison Dark Souls II has like 40 bosses compared around half that in the other two games; so, there's some good ones in there, but they sure all ain't great). It's partly a matter of taste, sometimes I do like how big and open DSII is, especially compared to III, and there's no shortage of shit to do. Hell, despite my own bustin' on it here I'm also playing it right now! :ganishka:

Video Games / Re: What Are You Playing?
« on: October 07, 2017, 04:51:18 AM »
AND it's in a Wii-U only format that I doubt will be possible to recover through whatever free data recovery options are out there.

Got a local computer store or access to a real IT department? I've gotten tons of PC/data issues fixed for free just by bugging Walter asking the right dude with the knack. Plus, I say if you have to, and it's possible, be willing to invest at least $5-10 bucks into the recovery effort. That's a cheap lunch, and if you value your time a bargain to get back the equivalent of a 60 hour work week.

In any case, I can't decide if I will force myself to continue from somewhat near the beginning of the game and do stuff in a different order this time, or try to dull the pain by playing a new game like Cuphead or Ruiner(guess in the end I really might stop playing Zelda for it :)

If you can't get it fixed after putting some energy into that, I like Aaz's suggestion of jumping right back on Epona, and I'll add this wrinkle to make it more equivalent to his experience: try speed running Hyrule Castle and Ganon late one night, like just make a beeline for it after getting off the plateau. You might not be successful, but it's a different and exciting way of going at the game. That's what I did the first time I played it and it was pretty invigorating, especially because I got tantalizingly close to the end, and just that I even could (hint: take the heart to avoid 1 shots without decent arnor). It'll also get you stocked on late game food and weapons (and experience in my case)! Then, like you said, just try the areas you hadn't explored yet anyway until you get your groove back and it won't matter anynore; you'll want to play that shit forever anyway.  :ganishka:

News & Not News / AIM Going Offline
« on: October 06, 2017, 06:35:44 PM »


Like everyone else, I haven't used it in years, but do have a lot of fond memories communicating with everyone from my buds in high school, Wally and Aaz, to my wife. Going to miss those old "Direct Connect Wars" with Wally most of all (Barret: "My name is Albert Wesker." *ominous strings*)

Video Games / Re: What Are You Playing?
« on: October 04, 2017, 03:53:09 AM »
He really doesn't care for Mario Kart.


His coordination isn't quite there yet. He just runs into walls and gets frustrated.

Well, he is only 5, I guess I shouldn't expect him to drive yet. =) Plus, some of those Mario Kart games, especially the later ones, are just disorientingly busy. And the 2D ones on SNES and GBA are definitely frustrating to learn. Has he played Mario Kart 64 (Dr. Gamer over here looking for the right prescription =).

But yeah, I'm really counting on Nintendo releasing 3D World on the Switch, because I've been dying to play it.

It's no 3D Land, I can tell you that, but it pretty much allows you to carry anyone along on co-op.

Speaking of which, I'm relieved that he prefers Super Mario World to Super Mario Bros. 3. Just like dad!   :slan:

Correct answer. But serious question: IS there a better game than Super Mario World? No joke, there's literally hundreds if not thousands of "best game" contenders, accounting for taste, advances, etc, each arguably transcendently equal in their own right (many among Mario games alone), but from a pure gameplay standpoint is there anything above SMW? Without thinking about it I say no. =) Super Mario World: primus inter pares.

Awesome, I didn't even know there was a co-op mode in that. I played it on 3DS, but maybe I'll get it for Switch if he's interested.

Check it out:

Mega Mana. I can personally vouch for it as I played it through with an old buddy I used to go on all night Mega Man and beer binges with (wild and crazy guys). It actually worked quite well, though a word of warning: if he can't yet hold his own solo at that level of difficulty its co-op is not nearly as forgiving as Mario.

Video Games / Re: What Are You Playing?
« on: October 03, 2017, 04:04:51 AM »
I've got a few of those ... There is something about Dark Souls II that is captivating. Maybe it's that ever-present sense of: "It'll get good in the next zone, for sure."  :void:

I think that's definitely part of it, like it's all just going to click if I put a little more into it... And sometimes it does, like right now I took down the King's Pets and Alonne and am ready for NG+ in good conscience, which will be at least my 4th playthrough actually, though this the first to completion. Anyway, even that, vacuous and frustruating as you aptly describe it, slog has a certain kind of appeal, like the game is trying to be more Dark Souls somehow, or the embodiment of the original's reputation as a dark, dreary, and punishing game. Except DS1 actually had a pretty rousing and even romantic mythology, and though things had gone to shit or were winding down, you were on the precipace, if not the driving force, of an exciting revival. In DS2 everything sucks and has gone to shit as well, which you hear again, and again, and again, and again, but this time you're just kind if stuck in it for the duration. It has its own charm I guess. =)

Played a few games on the SNES Classic with my son (almost 5 years old) over the weekend. During Secret of Mana: "This is fun, Dada. Why don't more games let us play together like this?"

Kid has a good point... The quick drop-in/out multiplayer in Secret of Mana is fucking fantastic. There are certainly co-op experiences these days, but nothing quite like Secret of Mana comes to mind. That game is more than 20 years old, and it's incredible to me how they nailed a single/multiplayer RPG, seemingly on the first pass.

The irony is the Wii U probably did this better than anything; I hope they port over the co-op Mario platformers to Switch to go with Mario Kart (and did they NOT port Smash?) for you and the boy. Those are perfect co-op for gamers of all ages and skills.

Also, my son is super into Mega Man, and really loves Mega Man X so far. But I don't know what I'm going to tell him when I get to Sigma and absolutely can't beat him...

That's a lad with good taste, and if you want to save face, and put him to the test, tell him you've done enough and he has to do it and see if the kid reflexes take over. :ganishka:

BTW, a reminder that you gotta try Shovel Knight co-op with him if you haven't already. It's Mega Man meets Mana!

Movies, TV, Books & Music / Re: The Horror Movie Thread
« on: October 03, 2017, 02:43:12 AM »
My wife and I recently watched the 1990 IT miniseries and the new movie. Her on IT via the 90s version, "It was less scary parts than I thought and more about nostalgia." I told her she basically just nailed Stephen King. The new one had kind of an awkward first half but came together well enough in the second. It was ok, nothing embarassing, but I don't really see what the box office fuss is about either. I kind of thought the cheesy 90's version was better, at least its rendition of the kids' story. They actually seemed like kids in that one while here Bill, Bev, and Richie are already like adult characters, and the rest of the kids are marginalized, Eddie and Ben aren't critical (despite Ben basically getting Mike's role too), and Mike and Stan might as well have not been in the movie. Anyway, Tim Curry was also a better Pennywise obviously, like an actual scary child predator, wheras Skarsgard's version is over the top and a bit cliche with all the frantic quavering and warbling. I didn't buy those kids overcoming him either; the 90's version cheese scares, yes, but this version is so big and bad it would be like pretending not to be scared of a real monster, or like an attacking bear. Those kids would be pissing their pants, and it actually seemed more physical than anything, like seven kids is all it takes just to physically kick Pennywise's ass.

We also saw Get Out, which actually lived up to the hype because it had all the sharp social satire as advertised but at its heart a horror premise and twist that would work in any scenario, and it was elegantly constructed to present and deconstruct both simultaneously. Very cool.

Video Games / Re: What Are You Playing?
« on: October 02, 2017, 02:37:10 PM »
I like the idea of Ghouls n Ghosts. But two decades removed from its inception, it's punishingly difficult and not very much fun.

I distinctly remember how funny it was when you get knocked down to your underoos halfway through the first level, but unfortunately that's also about as far as I got. =)

Playing... a reinstalled Dark Souls II until 3am before a tough day at work! Noooooooo! :judo: I did beat the third DLC boss and am now taking care of loose ends (the optional "pets" in the Frigid Outskirts and then Sir Alonne). Had the pets on the ropes last night until one jumped seemingly halfway across the arena to kill me mid-Estus (and it was such a pain to get there)! I'M PLAYING DSII AGAIN AND I HATE THIS GAME! :mozgus:

Video Games / Re: Games to look forward to!
« on: October 02, 2017, 02:22:59 PM »

Nioh is coming to PC! Previously a popular Dark Souls evolutionary derivative I couldn't care less about (hmmph!)... that suddenly think I might maybe definitely play! Funny how that works. :carcus:

Character Cove / Re: The Beast & Dog/Wolf Themes in Berserk
« on: October 01, 2017, 07:12:02 PM »
Indeed, the big question with the beast to this day is whether or not it can be tamed. Can Guts keep this side of him under control (a proposition made especially tricky by the Berserk's armor)?

My initial reaction was a big negatory but that's not actually what we've seen as it did, albeit ominously, come to something of a truce with Guts for a while with the promise to go wild later (clever beast =).

Now that's a good question. I think they were reading his mind. We know they can do that and it would uncharacteristic for them to be able to implant a thought within his mind (they're not that powerful). Regardless, it's interesting that Miura chose to introduce the character through these guys.

Well, that also touches on the production side of the question: did Miura plan it from the start or was it just a cool concept he introduced there and liked so much he brought it back and continued to run with it until it became something of a defining character(istic)? I think that evil personification was an easier way for him to display, and separate, Guts' dark side after Lost Children so he didn't have to go back and forth dirtying and redeeming him to maintain such a complicated balance, while also making it easier to show that struggle with a tangeable adversary.

The keen observer will immediately know that it is a helmet, for it has rivets. :badbone:

A geunine bone helmet made from his own skull!? :isidro: :troll:

Character Cove / Re: The Beast & Dog/Wolf Themes in Berserk
« on: October 01, 2017, 07:36:58 AM »
This debate sure has gotten dogmatic, huh boy?

My two cents is that the Beast obviously, though not exclusively, plays on the appearance of dogs and wolves (duh, right? well I said "obviously"), which can have a number of general meanings, like it being almost the proverbial "beast" and the one with the closest relation to man as a friend and foe, as well as ones specific to Guts (uh, he's encountered some dogs before and been called a dog on at least one occasion =). So, I don't think there's any harm in paying attention to such imagery throughout the series, even if that's all it is. It could potentially be allusury or subtextual (even retroactively), but it's not the text, and trying to codify it is where it falls apart because if Miura wanted it to be connected to Gambino's dog or something Guts would simply make that connection (and perhaps he will). In any case, given the appearances of the Beast as well as the lack of information we have connecting it to much else in particular, it's a little silly to furiously debate whether or not it looks like or is in fact a dog and how significant that is. I mean, look at all these pictures (and the one above), and I can't believe there aren't any already in a thread discussing the appearance of the Beast, and tell me what it all means:


Uh, yeah, it looks like a dog, but also definitely not (and the meaning and function of its appearance seems more related to representing how wild and dangerous or relatively "domesticated" the beast is behaving than anything else to do with dogs in the series). Frankly, I'm still more interested in how it manifests externally in its first appearance yet is part of Guts' psyche (did those ghosts in volume 16 read his mind or Incept him? =).

Next debate: is Skull Knight a skeleton or is that even a real skull, and are the skulls in the series a reference to him!? :SK:

Movies, TV, Books & Music / Re: Game of Thrones TV [spoilers]
« on: September 30, 2017, 06:34:43 PM »
I agree the show went downhill after it's season 4 peak (and now without a luxurious safety net of source material to fall back on as in the early seasons), but I don't think the problem is that there's too much fan service or that it's not being deferential enough to the source material, critiques that lie heavily on the perceptions of fans, it's just that the show hasn't been good in and of itself since it got boring in 5, crazy in 6, and frantic in in 7. It's not going to be the same as the books, and I don't put the books on a pedestal anyway (they omitted something from the book: oh now it can't be a good!), it's that the show stopped following it's own internal logic and has suffered accordingly. Make it completely different from the books for all I care, but make it good, and not so pat, with every good guy getting their triumphant revenge and every villain their just deserts, as you say.

Video Games / Re: Dark Souls II
« on: September 30, 2017, 04:55:09 AM »
I didn't realize it at the time, but Dark Souls 2 sunk nearly all of my goodwill towards that series, and I absolutely loved DS1. It's just a vacuous, frustrating experience compared to what came before. The most fun I had in that game was rolling around with a group of 3-4 random people near when the game launched, just mowing through enemies (beating the Pursuer during his little cameo appearance, too).

I know that Dark Souls 3 put the series back on track (right in time for it to be over!), and I've put ~8h into it at this point, but it hasn't recaptured the same passion as the first game, which had me completely entranced.

Yeah, and I think your love of the first game might also be a factor, ironically. You spent so much time playing and appreciating it that not only did you probably get more than your fill, but an experience impossible to match. DSII is probably a lot easier to swallow if one played and merely liked Souls than being "entranced" by it for 200+ hours. That's probably alsp part of the reason 3 never got much traction with you either; you pretty much already did Dark Souls to the hilt years ago, you already didn't need any more and II ran it into the ground. Back to your point, if DS3 had directly followed DS1 you might have played the shit out of it instead of so much more of the original Dark Souls.

Personally, despite a rocky start, I ultimately had a much more balanced experience with the three games, playing them relatively close together and giving each plenty of time, or more than enough in the case of DS2. My Dark Souls play hours:

Dark Souls II: 105 hours (roughly half before and half after DS1)
Dark Souls: 130 hours
Dark Souls II SotFS: 113 hours (Jesus, did I leave it on while I feel asleep or something, 200+ hours of DS2? -_-)
Dark Souls III: 200 hours

So, technically, I played DS1 for the LEAST amount of time, but I can confirm it was the best quality of time and leaves the strongest impression if not the "fondest" memories: the introduction, discovering and defeating the hydra, wandering the Duke's Archives and descending into the Crystal Cave, just magical stuff, and of course there's New Londo, Blightown, and the Tomb of Giants! :magni: So, these numbers are a bit deceptive, Dark Souls is a game I ultimately stopped playing because I was wholly satisfied and could move on before I actually diminished the experience; I didn't get tired of it, and I didn't want to, I wanted to have that experience again. Whereas Dark Souls II is a game I kept playing because I couldn't get satisfaction, desperately trying to have that experience again only to be left wanting (sounds a bit like the plot, actually =). Dark Souls III on the other hand, that was just what I was looking for to scratch that itch and so I played the hell out of it until I *DID* get tired of it, which is fine. I'm done and uninstalled them all because after 548 hours of Dark Souls I've died enough... well, unless I ever want to finish those last DS2 DLCs and try it's NG+, or Demon's Souls, or Bloodborne... I just don't know if I have the 200+ hours these days.

Oh, and because I never tire of the irony of this: "Wally, you should really play Dark Souls (III)!" Also, you'll have to forgive me for not watching Sneakers yet, because if history is any indicator I'm eventually going to watch it approximately 250 times and/or spend 15 years of my life posting at

Video Games / Re: Dark Souls II
« on: September 29, 2017, 01:34:10 AM »
Starting Dark Souls II up for the first time, I could immediately tell going from Dark Souls I to Dark Souls II was an extremely bad idea.
Dark Souls II, in my opinion, made a lot of missteps, and the introduction was only the first among them.

DSII is like some officially branded but licensed generic version of Dark Souls; it's trying to copy it, but it doesn't directly, everything is sorta different, yet it's frustratingly trying to parallel, connect, or at least bend toward some continuity that isn't really there (it's like they tried to make it fit with Dark Souls after the fact when they were really doing something else from the start). It also doesn't have the weird lore or the fascinating, interconnected world and environments to fill you with the same dread and whimsy (it's more like any generic fantasy game). On the other hand, it's actually got it's own thing going on and trying something a little different, plus it's HUGE, it's like Dark Souls ad infinitum and you can summon so many people it's ridiculous: Dark Souls the MMO. :ganishka:

From the gate, character movement seems so.. off.
If you think rolling feels off when you do it in a vacuum, wait 'til you actually try to seriously use it to dodge enemies.

Or, at least it could have been DS Online, except as you both say, the controls don't feel like Dark Souls either. I've still never gotten used to it, no matter how high I level my iframes, and it was the first Souls game I started (so if you think it's relative coming from 1 I actually went from 2 to 1 =)! DS1's and 3's rolls and hitboxes are far more fair/forgiving depending on how you look at it, and I've read a lot of people saying that DS2 is actually the easiest one but that hasn't been my experience at all no matter how I tried to exploit the benchmarks. It just never feels comfortable, like my character is wearing weights or underwater or something.

Movies, TV, Books & Music / Re: Twin Peaks Returns
« on: September 24, 2017, 05:44:55 AM »

This came out better than his previous "experiments:"

 :ganishka: :magni:

And since it was a hot topic of conversation among us here's an interview with Lynch on the music & sound design of The Return including Bowie's voice and what his tea kettle form was supposed to be.

Update: God damn link didn't paste.

Video Games / Re: Dark Souls
« on: September 24, 2017, 05:03:55 AM »
I played Demon's Souls years after Dark Souls and was surprised with how much I loved it. Ended up being one of my favorite games of all time.


But yeah, try DS2 and DS3 out, they're both inferior to the original, but worth giving a shot if you've got the time. I actually thought DS2 was okay, and played through it a bunch of times, but really didn't like 3.

Interesting, DS2 was my first and I have a real love/hate relationship with it to this day; I want to love it and always end up sort of hating it. DS1 was an on again/off again experience until I finally found my groove and then it was really ON, just an all-time classic that lives up to the legend. That enthusiasm carried over to DS3 for me in a big way and I played the hell of it from every angle, numerous NG+'s, all the DLC, even elements I usually rather avoid like the various forms of multiplayer were embraced. Though, as definitive as it tries to be I realize it's ultimately just as derivative. And strangely, I've put the most time into 2 (over 200 hours between the original and SOTFS) even though it's my least favorite, the one I'm least adept at, and I've yet to complete its final DLC or try its more comprehensive and intriguing NG+. I guess that's why it's the one I still fire up every once in a while; unfinished business, and I'm still looking for something I think is there but haven't quite found. I never quite mastered it and never quite figured out if it was worth it.

Video Games / Re: Dark Souls
« on: September 23, 2017, 08:48:27 PM »
I'd also recommend Dark Souls III if you get tired of replaying NG+; unlike DS2 it's a true sequel and very much a love letter to the original Dark Souls, and I'm told Demon's Souls as well.

As for DS1 I had issues with NG+ because I used a fully upgraded Divine Claymore in my initial run and it was just too weak against most NG+ bosses for my taste. But then upgrading weapons to +10 can be a pain in the ass so I didn't want to be screwing around experimenting to find what I liked, so I just tried the Black Knight weapons and they're ridiculously powerful and relatively easy to upgrade to their +5 max with twinkling titanite. The axe does crazy damage, but halberd isn't far behind and is much faster with an better moveset. I think I read later it's possibly the best weapon in the game (and technically you can get it from a random drop in the first 10 minutes).

As for Seath, if I recall the Paladon armor should still work... or you can just cheese him to death with arrows. =)

Movies, TV, Books & Music / Re: Twin Peaks Returns
« on: September 16, 2017, 03:20:09 AM »
Without the anxiety of wanting to know where this is all going, people will finally be able to fully embrace Jacoby painting shovels, Steven mumbling in the woods, etc.

Well, I don't know if I'll embrace all those scenes (I never minded Jacoby though =), but true enough that the urge to see what happens next and for satisfaction can taint the moment and cause any digression, however interesting, to feel like a delay.

edit: :sad:

Ah man, conversations about the series with my dad naturally gravitated toward his presence; old as hell, but still the same Harry Dean Stanton!

This was fast:

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