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Messages - Griffith

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Video Games / Re: Bloodborne
« on: June 21, 2018, 02:37:15 PM »
:ubik: Congrats on killing the Bloodstarved Beast on your first try! I'm one of those poor bastards who still has nightmares of the first encounter with him, so hearing someone turn him into a bloody little bitch brings a smile to my face.

Thank you! :guts: Vicar Amelia and Darkbeast Paarl have been slaughtered as well. Amelia got me a few times but wasn't bad once I stopped fucking around trying to be cute with items and shit and just dodged and countered her to death, the exception to that being the use of Numbing Mists when she went for her big heal spell, which then became charge attack/visceral punishment time. For me it was one of those fights where after you've wasted all your resources and are probably gonna die you buckle down and actually "git gud" fighting them with nothing to lose and know you'll win next time.

Paarl was surprisingly fun for how scary it looked, I didn't even go back to buy Henryk's gear, because I realized early it was a "get under them" boss and Ludwig's was powerful enough to almost always stagger them before they could perform their lightning explosion to counter. I felt like a Hunter rather than the hunted for once because it's a boss that's actually trying to get away and create distance from you. :ganishka:

Actually, all these bosses are fun, even the hard and intense ones are a lot of fun. Bloodborne emphases the fun of Souls-style combat quite a bit. I also like some other subtle tweaks they make to the formula. Simple stuff like not making the Lamposts warp-anywhere devices and encouraging you to get around the world via through-ways and shortcuts. It definitely adds a level of immersion that hadn't been a feature since the first half of Dark Souls. Right now I'm exploring the Forbidden Woods and a little village of traps I found there (the first one on the bridge got me too, thought I'd make it =).

The Old Hunters doesn't change or add anything to the base game. All the new stuff is accessed via the new areas. You won't be losing or missing anything if you put off buying it for the time being. Well, technically, they did add a few new things to the base game when it was released (a new NPC, a new "covenant" of sorts, and a bunch of new phantoms to summon), but those were all implemented via a patch and can be used without the DLC.

Ah, good to know. I've done very little online besides Old Yharnam because I don't seem to get summoned with my bell elsewhere (which is annoying because the fucking message about it keeps perpetually appearing and taking up like 15% of the screen =), and I don't really want the help on my end, especially at the cost of Insight (so I don't get invaded either). Speaking of which and missing out, I know that things change partly based on events, like it got dark after I beat Amelia, and also depending on my Insight, which I've been keeping around 10 or so via the Insight Messenger shop. Should I just pump up my Insight and see what happens? I have like a dozen or so Madmen's Knowledge and I'd like to see whatever those black hole/beasts are that grab me in certain areas and don't know if I'm sparing myself unnecessary hardship or more fun sights to see/beasts to hunt? :carcus:

Video Games / Re: Bloodborne
« on: June 20, 2018, 02:58:09 PM »
I made the Bloodstarved Beast into a bloodspilling beyoch on the first try! :guts: Ok, full disclosure, while it technically was MY first try, I did scope him out a couple times as a phantom, just to get a peek (after hearing how scary he was and visiting Old Yharnam, I really didn't want to get bogged down fighting him over and over). It's not like I learned much that I used in my more methodical solo approach, anyway. My instincts were actually good in this fight for once: continually backing up gave me enough distance to keep him largely de-aggro'd so I could size him up, switch items and bomb him in the face with Molotovs (I even had to go into the proper menu because for all my prep I forgot oil jars on my quick select :puck:), and simply walking backwards was effective for avoiding many of his forward attacks, even when he went right past/through me. Once I got him down to about a third/quarter life I figured I'd blow it like always (I'm the best first try Souls player you've ever seen... at initially taking 75% of a bosses' life then regressing terribly in subsequent attempts =), but that's when I felt comfortable enough with his moves to switch to Blunderbuss parries and nailed him with a couple Visceral attacks to put him on his last legs. I even stayed disciplined when he was just one hit away; that's usually when I panic, go "Fuck it!," charge in to blindly attack and die, but this time I kept playing defensively and waited for the right opportunity and the deed was done. Good feeling!

Do you have Game of the Year Edition? DLC is great in this one. I highly recommend it, but only when you have high enough level ( 70 )
The Old Hunter's DLC is an fantastic addition to the main game, but I think it's cruel of FromSoft to allow the player to enter those areas at level 70; you should be at least around level 100 - 110, with a +9 weapon if you're to have a good shot of making it through them without your t.v ending up halfway out the window.   :mozgus:
It's not a bad idea to go into it early though, if only to suicide rush to all the new weapons and attires in the first area. Love me that Beasthunter Saif...and that Whirlgig Saw...and that Bowblade (though you have to be an asshole to get that particular item early). :slan:

I got the regular edition bundled with my used PS4 (along with Horizon Zero Dawn!), but I'm planning on just buying the DLC electronically. I wasn't quite sure when the right time or best opportunity to start the DLC was though. Obviously before I beat the game, but I don't know if I'm missing out on other changes along the way besides the new areas/items? From what you guys are saying the later the better, but I'm not potentially missing a window on some event or quest in the interim, right (I'd look it up but am trying to avoid spoilers)? I want to experience as much of the game as possible in this playthrough...

Which is why I semi-abandoned my pure Skill build to get enough strength to wield Ludwig's sword when I unexpectedly got his patch! Worth it though, my new main, the charge attack is a game changer, and I put it to +5 so the Threaded Cane +3 (4 when I get 1 more Twin Shard) is indeed my change of pace weapon now. Also happy to see that Ludwig's scaling is identical to the Saw Spear, so I really didn't have to break my build to use it effectively either. Skill is already at 25 so I'm going to focus on endurance again now that I need to swing that greatsword around.

Other odds and ends: I've been exploring the Unseen Village, which was pretty intimidating before I got Ludwig's Sword (it also didn't help that to get there I had to leave over 10,000 souls echos out in the wind), but may have seen all there is to see there for now. I discovered a couple of bosses I've got on the docket for tonight: Darksomething Paarl I think, and some praying woman that turned into sort of a white werewolf with antlers (I bought the damn handkerchief =) whose name I didn't even catch. It was late and I wasn't feeling it when I found them, and I was again running five figures in Blood Echoes, so I didn't want to try my luck.

Video Games / Re: Bloodborne
« on: June 19, 2018, 06:43:42 PM »
I love that cane\whip. It was my third favorite weapon, even in the Old Hunters dlc. Second was the Chikage paired with the Blades of Mercy which was my favorite weapon in the entire game.

Yeah, the Threaded Cane/Whip started out as my "change up" weapon for special situations but those situations expanded to the point it's my main and the Saw Spear is the one I pull out when I just need to back attack or bash someone. I've upgraded and scaled the cane to the point that it does as much damage as any weapon I have but faster, with more range, and using less stamina! It's perfect. I actually WANT to fight multiple enemies at once with it. :ganishka:

I did like the cleaver move set as well though, better than the spear's anyway save for the strong thrust, and the R1 horizontal swipe has it's uses, but it's just a tad bit slow for the return in damage. I'm looking forward to trying out the Blades of Mercy when I get them, maybe they'll be what I end up pairing with the whip and the description reminds me of the dual katanas I preferred in Nioh along with a greatsword.

What do you think of the level design so far ?

Already contending for best in the Souls series. Exploring Yharnam has that same feeling as Lordran, but it's more cohesive thus far. Gorgeous too, I'd be even more impressed by the Victorian architecture and art design if I hadn't already seen it recycled in DS3; the reputation of which is taking a big hit as I continue to play Bloodborne, which is what happened to DS1 when I finally played Demon's Souls and realized it wasn't a "precursor" at all but the finished product DS1 was a generic knockoff of. =)

Ludwig's Holy Blade coupled with the pistol. Simple, but worked for me.

Heard/read a ton about this one, to the point I thought maybe I shouldn't invest in Skill because I assume that's Strength-based being a greatsword? Anyway, I usually like the simple Souls approach as well, sword and roll baby, which is why Bloodborne cutting out all the other fat to specialize in and enhance that experience is so great ("Shields are good, unless they breed passivity" =).

BTW, at first I was annoyed they switched the "heal" button (I've accidentally consumed vials more than once trying to switch weapon stance via the triangle button =), but I do appreciate having it completely separate from other items because I tended to do that in DS anyway at the exclusion of those other items. This removes that penalty and opens up item use a bit more, at least for me.

Video Games / Re: Bloodborne
« on: June 19, 2018, 07:54:14 AM »
Actually, Bloodstarved Beast only MIGHT be the third boss you fight. The paths kind of diverge at this point in the game, and depending on where you go, you might fight something else instead.

Well, I'm in Old Yharnam, killed the obnoxious Hunters there, and have a feeling the Blood Starved Beast is one "wrong" turn away since this seems like a place a beast would be starving for new blood. I decided to save my 10,000 Blood Echoes to see if I can advance past the big gate without the Hunter Chief Symbol.

Also, I started leveling Skill and upgrading the Cane and Saw Spear to great effect; made Goscoigne much simpler and I can pretty much manage, if not melt, mobs with the whip already. Just as effective bitch smacking back big bads before they can get me in range.

Video Games / Re: Bloodborne
« on: June 19, 2018, 12:38:21 AM »
Hm, the game has a huge population still, so it's weird you were having trouble.

Hmmm, now you're making me think I might have set something too high in my online friend settings or something and it's blocking the other players. I'll look into it.

I can hop onto my new game and help you out if you need it.

Pffff, them's fighten' words; INVADE my game* and see how much help I need!

*Preferably in Dark Souls 3. =)

The next boss for you after FG is the Blood Starved Beast. It's the boss that made me almost quit the game out of frustration.

Sounds... infuriating! Here beasty beasty beasty, I'm coming! :guts: :chomp:

Video Games / Re: Bloodborne
« on: June 18, 2018, 05:20:28 PM »

It's worse; I tried summoning Gascoigne again to fight the Cleric Beast but was trying to protect his health on the way and got myself killed by the stupid giant wolves. Then when I went back I couldn't summon him anymore and realized it consumed Insight to do so! What a waste (of whatever)! :magni: So I think I'm done with that, though I still want to see how summoning/multiplayer works in the game. I haven't even been invaded yet (I wonder if anyone is on; I know it was like free to play a while back so I was expecting some activity).

BB is far more forgiving, but at the same time about the same level of challenge=)

Yeah, like I said I was kind of holding myself back trying to conserve resources I really didn't need to against the risk of getting ganked or boss combo'd to death at half life while holding 17 Blood Vials. :ganishka: Once I started cutting loose, as the game intends, things got better. Though trying to chase healing via aggressive attacking is sometimes like throwing good money after bad, and doubly so when you get in the mindset of doing it at the expense of traditional healing in general. I've already learned you're often better off just backing out and quickly using a vial while it still counts ON TOP of your latest damage, unless the enemy is a chump (sometimes that sucks too because they'll die before I can get much life back =). I'm sure the game is going to take more advantage of this later when the initial hit is just to entice you in for the real death blow. :zodd:

Speculation Nation / Re: Casca's Role in the Future
« on: June 18, 2018, 03:52:54 PM »
My guess is Casca is eventually going to be the straw that stirs the drink; a frontline fighter/leader, strategist, and matriarch for "the family." I mean, she was already the reason the gang was together in the first place, so this is all owed to her.

Yass...he's real cute too, Silat <3. It's just that she's always under her worst condition before a fight. Before his attack, Casca literally passed out from fatigue but she still managed to keep up a good fight. Im hoping for a really strong come back of her.

I do think it would be a cool moment for her to do well against him in a rematch, especially if it's the "friendly" sparring of allies. :daiba: But I doubt she could beat him handily as things stand just because he's already proven more than a match, and, though it was under bad circumstances for Casca, it's not like things are much better or she's had a chance to practice since then. Would be a great symbolic triumph to eventually show him what she can really do though. :casca:

I'm sure Guts would be a great coach/cheerleader too, "C'mon, you can beat that circus performer!" :guts:
You should check out our podcast. 100+ hours of Berserk chat  :badbone:

Maybe you've actually added the times (I wouldn't be surprised =), but by my crude estimation it's gotta be around 150 hours at least, if not 200, considering how long most of them are. And sure, there's some sub-60 minute ones in there, but also more than a few over two hours to compensate!

Video Games / Re: What Are You Playing?
« on: June 18, 2018, 02:30:14 PM »
Continuing my first Bloodborne run...

After getting lost a few times but eventually finding my way (Yharnam makes the Undead Burg seem like sensible city planning =), I beat the Cleric Beast on my second try. Then after some backtracking I took on Father Gascoigne, which was looking like a walk-in first try victory until he transformed and I was literally and figuratively out of bullets. Like the Beast, I'll see how he likes Motolov Cocktails to the face and some oil plus torch action (all of which I find WAAAY more effective than the firebombs from Souls ever were).

As for my build, I've put everything so far into Life and Stamina while I figure what weapon path(s) I'd like to go down. I've been maining the Saw Cleaver but I'm leaning towards a Skill build because it'll let me use the versatile Threaded Cane and the Saw Spear (a greatsword, really =) as a serrated, rangier and pokier Cleaver alternative while also leveling my Visceral attacks because they're clearly important as I learned with the Cleric Beast (hit the guy like a million times my first try and it all felt largely futile save for the Visceral counters). The most bang for my early game buck I figure, and I can diversify later when I hit the soft caps on the above stats. Mainly I need to know which weapons to upgrade since that's going to be my main mode of increasing DPS until I get my life and stamina bars where I want them. Already fun to obsess on this shit, and oh so nice not to worry about carry weight!

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: June 17, 2018, 09:30:49 PM »
I hope these movies start a new trend in horror by going back to the slow-burn, more mature themed movies like Rosemary's Baby or The Exorcist, skipping what the 80's did to the genre (even though kid me loved Freddy).

I think were largely already there the past few years with an uptick in more "prestige" high concept suspense/horror movies with more emphasis on dread/terror that baser scares. I mean, Get Out won an Oscar. It's now the trend, fortunately.

On the other hand, how about that Halloween requel!? Jaime Lee Solo will help the new generation take on Darth Myers! I'm just bitter they excised Halloween II, which was a worthy and influential sequel in its own right. It's certainly better than whatever they're going to be doing with the material now.

Some people find ghosts scary, others find monsters scary (that's me!), so having watched the film, I've been reading comments that either say it's great or it's a snooze fest.

I always question those loudly proclaiming how bored and unscared they were, suspecting they were actually the most uncomfortable with the proceedings. Anyway, agree with you on ghosts vs. monsters, monsters FTW because they're where you find them, and have a better balance of supernatural and natural elements.

Video Games / Re: Bloodborne
« on: June 17, 2018, 08:34:11 PM »
My contract was officialized and I'm finally a Hunter! :guts: (I'm a Lone Survivor with the saw and blunderbuss =)

First impressions:
It was a little awkward for me at first because of the ways it's different from Souls, even though I can clearly see how DS3's engine was retrofitted from it, but once I started getting used it I could see why people are so into it. Combat, done effectively, is faster but well nuanced, particularly how you manage the timing of attacks, gun blasts and stamina. You can't play defensive, but you have to constantly engage and withdraw effectively. If you just try to R1 them to death you're going to end up a sitting duck (removing this fearure from DS3 was a step back that made it easier). Basically, it looks like this game is the evolution people that only had the opportunity to play DS3 were looking for.

Yharnam is great do far too, I haven't even fought a boss yet but I've been up and down the city and it reminds of the exploration previously unique to DS1, that trapped behind enemy lines feeling where you feel surrounded and really have to decide when it's better to push forward or fall back. I've already lost thousands of Blood Echos because of the different mode of retrieval, having to clear the area of enemies or even a particular enemy that posseses them (no smash and grab cheating =).

I also summoned another Hunter to help and it was a relief to take on some patrols with backup. Despite my previous Souls experience I'm still probably overly intimidated bybthe bigger enemies. I'm also not healing enough because blood vials seem plentiful, so I think I'll hit my stride once I unlearn some of my ingrained Souls tactics and adapt more to what's efficient in Bloodborne. I already bellowed, "No, NO! It's not faaaair!!" once today, so that's a good sign the game is working as intended. :ganishka:

Video Games / Re: Dark Souls
« on: June 17, 2018, 08:01:36 PM »
And it's highly possible that Nioh 2 is actually going for the same era, the exact same characters :ganishka:

Really? I did get the impression from the trailer that you'd maybe be a new character with some Oni powers of their own, which would be a good addition. William didn't do much for me anyway. It'd be hilarious if Sekiro and Nioh ended up featuring the same main character.

Video Games / Re: Dark Souls
« on: June 17, 2018, 04:14:53 AM »
So after some readings... if it's set during the late 1500, during Sengoku, this Shinobi could be a interpretation of Hattori Oni Hanzo. With or whitout even naming him basically.

Talking about Tokugawa Ieyasu :

So Sekiro is actually a prequel to Nioh. :carcus:

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: June 16, 2018, 12:41:35 PM »
Hereditary was a trip. A cinema experience like I haven't had in ages. Go watch it. It deserves the hype. I can't wait to go back.

People love or hate this one, so sounds pretty good! I've heard favorable comparisons to The VVitch.

Video Games / Re: E3 2018 Reactions
« on: June 16, 2018, 12:33:46 PM »
ryOtoha, the point, at least mine, is that Sucker Punch studio is not necessarily to game making what Akira Kurasawa is to film making, therefore such comparisons are largely meaningless or superficial at best (and hugely favorable to Ghost of Tsushima of course =). They could be directly adapting Seven Samurai into a video game and it wouldn't mean the game is of the quality of Seven Samurai or Akira Kurasawa. So while these homages are cool, it doesn't really tell me if the game will ultimately do them justice.

Video Games / Re: E3 2018 Reactions
« on: June 16, 2018, 03:55:11 AM »
For those looking for more RE2, here's some in-game footage:

Man that takes me back. It's crazy because unlike most games of its time that one's background environments were iconic and detailed enough to still be recognizable here, but it's relatively like they've come to life and you're really there... I don't know if I like that, or if I'll be able to play this with the lights off. :griffnotevil:

If they recreate this moment to that effect I'll jump out the window:

Video Games / Re: E3 2018 Reactions
« on: June 15, 2018, 01:27:09 PM »
- Ghost of Tsushima :  Apparently Sucker Punch's vision is close to an Akira Kurosawa movie ?  sign me up again !

That game does look gorgeous, but whether it's "close to an Akira Kurosawa movie" remains to be seen. Pretty lofty expectation!

They are indeed throwing out more Fallout Scrolls the form of endless Skyrim ports and another one of those lazy survival games that never get finished that's likely going to be made up of recycled Fallout 4 assets. I think on some level, Bethesda's aware they're in danger of falling into irrelevance. They used to be able to coast by with their big open worlds, but everyone makes those now, and they do so with better graphics, better animations, more onscreen characters, and considerably fewer loading screens. Bethesda's behind the times, relying on the same outdated technology and development techniques for almost 20 years that just won't cut it anymore, and if they want to do anything comparable to what Ubisoft shits out on a yearly basis, they pretty much have to start from zero. That's my theory for why Elder Scrolls VI: Fallout in Spaaaaaaace is taking so long, anyway.

Everything you say about their games and technique could be true, but Skyrim and Fallout 4 sold a gazillion units each, so I don't know that they're experiencing any consumer pressure other than, "Take our money again SOON!" Which they seem to be ready to do with this half-assed Fallout survival game ripoff.

Anyway, I finally got around to watching the Death Stranding trailer. That's a game that I've largely tuned out because the way the news has been drip-fed has been very eye-rolling. It was revealed...what? Two years ago? And we still barely know anything about it. Selling a game entirely on the basis that it's being made by Hideo Kojima always rubbed me the wrong way, and showing nothing but a bunch of pre-rendered "weird for the sake of weird" stuff didn't help matters. And while it's nice to finally see some actual gameplay footage, I can't say it looks all that captivating so far.

Tactical Ambulatory Operations! Cutting edge walking simulator; ooof, watch out for those loose toenails, gross! It does look like an upscale MGSV with all the enemies removed except for semi-invisible flying ones, apparently (BTW, it is a nasty twist to make the guys you're hiding from invisible =). I'm interested though, and don't mind them promoting it based on being a Kojima game alone because he's earned his reputation for better or worse (I mean, that last bit of the trailer with the flashing light on the embryonic space suit revealing the umbilical ghost monsters... you just don't see that every day =). I wish more game creators were regarded or carried themselves that way (basically like a film director or auteur, whether you buy what they're selling) and dared to be weird. Whatever Death Stranding is doing looks much more fresh and intriguing than another Samurai game. Anyway, there's something familiar about your acerbic grumbling... can't quite put my finger on it...

Oh yeah, you make me look like Mr. Brightside! :ganishka:

Video Games / Re: Dark Souls
« on: June 15, 2018, 02:39:25 AM »
I'm much more interested in the details of this article:

Death is no longer a barrier which must be overcome. It's no longer simply a "learning experience." Death and immediate resurrection is now a mechanic. From Software says you can use death to your advantage--fooling your enemies into a false sense of security before coming back to life and sneaking up on them using the game's light stealth mechanics.
From is staying coy, however, on the exact mechanics of the resurrection ability. It says you'll only be able to use it a limited number of times, and that "in no way does [resurrection] make the game easy."

So now we have a better idea how that will work. I wonder if it will use a similar mechanic to being human/embered vs. phantom/hollow/unkindled to determine if you can come back or not. Perhaps more intriguing is this:

Miyazaki, the game's director, says he wanted the theme of Sekiro to be "a clashing of swords," and that clash is featured prominently in the game's reveal trailer. It's more than just a cool visual effect however: successfully parry your opponent's attack and you'll reduce what From is currently calling their Posture. Reduce your enemy's Posture enough and you'll open them up to a Shinobi Death Blow, which can deal huge amounts of damage. If they block enough of your attacks on the other hand, and they can deal critical hits to you.

It's a good point that the "swordplay" in Souls is largely a trading and exchange of successful or unsuccessful full body attacks, which you can dodge, block or parry, but not so much a real clashing of weapons. You either hit them or not or vice versa, and parrying is basically decisive, either ending that exchange or the encounter altogether. I mean, when you kill a player and especially an enemy in a Souls game you're more the first to hack them to death than having a proper swordfight. So, if that's the distinction in the combat, and they pull it off and it's more fun than frustrating, this could be really cool!

Video Games / Re: What Are You Playing?
« on: June 14, 2018, 05:46:42 AM »
Great answers on Fortnite, and very constructive given I wasn't exactly being open minded. Sounds like it's indeed not for me though because I don't like multiplayer like that much at all. I think the last thing remotely like that I enjoyed was the ME3 multiplayer. The Souls series passive aggressive approach has really grown on me though, too bad Sekiro is apparently scrapping it.

Bit the bullet and bought the deluxe edition of Dark Souls 3 on PSN for $20(my physical copy was destroyed the day after I started it), so now I'm working my way through it (again). Clunkier than Bloodborne, but way beefier.

Welcome back to the ultimate Souls game! The epic and comprehensive finale of Miyazaki's Souls trilogy, preceded by equal prequels Dark Souls 2, Dark Souls, Demon's Souls, and made in the Bloodborne engine. I'm going to write a manifesto about it on here someday (I already half have to Aaz =).

Video Games / Re: E3 2018 Reactions
« on: June 14, 2018, 05:10:16 AM »
Aaz liked everything!

Seems to me like they're at their best when creating new things, but there's a prevalent phobia of change out there on the Internet. People seem to like stuff that already works and they're already comfortable with. . .nod to Griffith.
Overall, from the trailer it looked like they tried to swerve from the Souls formula and add new dimensions to this title. I have high hopes for it.

Personally, the Souls brand of epic dark fantasy just works especially well for me in general, familarity with the specifics aside (I'm writing this on the preeminent Berserk board after all =). So it's not just comfort other than I'm very comfortable with that genre. Of course, I also love Japanese storytelling in general and especially Samurai stories of course. But those to my liking tend to be more grounded in history with dramatic license. I guess the distinction is I have a predilection for Western fantasy but Eastern history, so Sekiro looks to occupy a strange place for me. Nioh kind of did both because it had actual historical figures as well as monsters based on established mythology and folklore, which is what made it work for me on a story level (the other story elements, plot, dialogue etc are otherwise terrible =). I guess I should have more faith From will create an effective and engrossing fantasy world, even if it's a kind I'm not usually into.

I think they're throwing everything they have at the wall and seeing what sticks in the hope that it'll distract everyone from realizing it'll be a long time before they see another Fall Elder Out Scrolls.

They're certainly throwing everything at the wall, but it seems that includes all manner of Fallout Scrolls too, just no telling if they'll be any good. I couldn't get into Skyrim, and though I played a lot of Fallout 4 little of it has stuck with me, so I'm not itching for more of those.

Speaking of which, Witcher 3, no matter how good it is, was just too much virtual talky talk at this point in my life. I'm done with that.

Video Games / Re: E3 2018 Reactions
« on: June 13, 2018, 05:36:24 PM »
-Sekiro Finally, From Soft seems to be peeking their heads out of the coffin of Souls games where they've been hibernating for about a decade

Are they, though? I feel like it's both promising to be sort of different but not TOO different, "We're not just making a new Dark Souls... *psssst* this is the new Dark Souls!"

-Doom Eternal Spiritual sequel to Doom 2: hell on earth? Sign me up. Too bad they already played the Super Shotgun card though...

Random complaint: If you're going to use a random word generator placeholder subtitle to differentiate a sequel, just call it part 2. Might as well be Doom Subtitle or Doom Password. HELL ON EARTH, baby!

Rage 2

I feel like Bethesda is publishing new games under every IP they own, even the relatively unpopular ones nobody asked for.

-Nioh 2 Bottom of the list for a reason. I'm excited! But ... it's a very quick turnaround. Nioh was just last year, right? And it's honestly hard to get too excited for this since I still haven't finished the first one (that first boss obliterated my confidence in my abilities).

Don't feel bad, if you'd stuck with it you'd find them easier over time until that guy is like a dude that just springs up like the Asylum or Taurus Demons. In my estimation Nioh's bosses require more wash, rinse, repeat memorization than Souls bosses (and the game is counting on you to use your Guardian Spirit to do a lot of the work, which I didn't figure how to use until the end of the game =). For the most part you can't just "git gud" and react and be successful, you have to KNOW their moves and tells already and play accordingly or you'll get one shotted (I don't think this is better BTW, because it's fun going toe to toe and figuring bosses out in real time, thinking on your feet). You could also try switching to DS controls and let your instincts work for you. At least that worked for me.

I made the mistake of pausing from Nioh on the final DLC stage and when I tried going back this week the controls felt like going to an alien planet with different physics.

Video Games / E3 2018 Reactions
« on: June 13, 2018, 03:52:40 PM »
I'll definitely play:

Sekiro: Shadows Die Twice

Though I'm not as crazy about it as I might be (if it was DeS2, DS4, or BB2 because I'm a tool of established branding =). I'm just not that into the setting or aesthetic, though that may change. If it's that fun to play it won't matter anyway and will likely GET me into it. I'm glad it's not PS4 exclusive too, though I just bought one for Bloodborne and Bloodborne 2. :ganishka:

I'll likely also play:

Nioh 2
Doom Eternal

But maybe not, or right away. I guess Super Smash Bros Ultimate is exciting for Smash fans, but will Melee players actually stop swearing by Melee for it!? My guess is NO. NEVER! "THEY JUST CAN'T GET THE SPICES RIGHT!"

And the reason I really started this thread was to ask WTF is up with Death Stranding? It actually looks to me like MGSV but completely untethered from anything resembling the real world. Which may not be a bad thing! It's probably the game I'm most intrigued by after Sekiro, whether or not that interest translates into me buying and playing it.

Video Games / Re: What Are You Playing?
« on: June 13, 2018, 02:42:49 PM »
Is Fortnite any really that good, or is it just addictive and the "it" game in the mainstream right now? I'm always suspicious when everyone, including non-gamers, is playing something and it's available on your phone, etc.

Video Games / Re: Dark Souls
« on: June 12, 2018, 04:04:39 PM »
I know a lot of people are probably disappointed that it's not Bloodborne 2, but frankly, I'm relieved.

Agreed, but don't you think it's kinda weird they decided to do a sequel to Nioh instead? :troll:

Speaking of which...

maybe this isn't so great if they had plans for Nioh 2 in the not too distant future.

 :ganishka: :daiba:

Video Games / Re: Games to look forward to!
« on: June 12, 2018, 01:50:35 PM »
I'm impressed how much it reminded me of the old RE2 cinematography, the matte blacks and drab background colors mixed with vibrant clothing and light sources, with modern graphical design, facial animation, etc. Basically, it looks legit and like they nailed the aesthetic of the original (how you remember it rather than how it was). Leon also looked appropriately like an in over his head rookie, and my only complaint is Claire looked and sounded a little off (where's my beloved Jubilee? :judo:). Very cool teases of those side characters too; Ada Wong silhouetted in the shadows with a snubnosed revolver! :daiba:

Video Games / Re: Dark Souls
« on: June 11, 2018, 02:42:00 AM »
Here's the trailer for Sekiro: Shadows Die Twice, the new From Software game:

No joke, earlier today before I saw that you had kindly sent me the trailer link I'd already locally ordered an E3 discounted PS4 to play Bloodborne tonight and presumably it's follow up next year, and I thought, "But what if it's not Bloodborne 2 or even for PS4, it is just a rumor after all..." :ganishka:

Anyway, so was that PS4 as it turned out because they didn't actually have it available for in-store pickup today, so fuck it, I'm probably canceling that order and Bloodborne will retain #1 contender status on my backlog. Maybe I'll just wait for my brother-in-law to give me his PS4 like I did with the PS3/Demon's Souls. There's gotta be a better way than dropping hundreds of dollars to play one damn game (I'd play lots of others if I got one, but Bloodborne is why I want one at all).

Sekiro looks damn good. Would it make more sense to merge this with the Ni-Oh thread though?  :troll:
Haha, I hesitated between this and the Bloodborne thread actually, because the gameplay looks like it's even more dynamic than Bloodborne's (a good thing if you ask me). But yeah, they must have been pissed when Ni-Oh was announced, it kinda stole their thunder. I've yet to play it, so maybe I'll do them back to back to compare. :iva:

Yeah, Nioh is a real winner here, this will put it back in the spotlight and they go from looking derivative to the derived from (even though it's more complicated than that both ways). It was already the consensus #1 Soulsborne clone, but now it's practically a naturalized member of the series! :guts: Then again, maybe this isn't so great if they had plans for Nioh 2 in the not too distant future. Anyway, I agree Sekiro looks great, I'm happy that it looks to retain the Souls-like combat but the overall action looks to have more dynamics and variety with sneaking, a hookshot, etc. Made me think of MGSV crossed with Souls, which would be fine with me! The most interesting wrinkle though was the whole "you won't die easily" :ganishka: twist and how they'll incorporate that. Something akin to the death mechanic in Braid? Will you literally die twice? Whatever it is it was a neat switch to see you as the ressurecting "monster" and it'll either be a very cool mechanic or a very underwhelming non-factor and more a narrative device. Speaking of which, and also like Nioh, it looks like it has a dedicated protagonist character and plot (wonder what that means for character/weapon customization, if at all), though that could just be an example for the trailer, but I doubt it.

Gameplay is looking great and I'm really looking forward to it. But I completely don't dig the atmosphere. Maybe I'll change my mind after new footage of game.

Well, if you love Bloodborne's style this is definitely a 180 as far as art direction goes. The thing I like about it besides the bright colors etc is the environments looked a bit more natural, so despite still having giant monsters etc it could also feel a lot more like wandering a real world enviroment than Soulsborne's more fantastical areas.

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