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Messages - Griffith

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Video Games / Re: What Are You Playing?
« on: October 29, 2018, 03:33:42 PM »
I am in the mood to getting back into Buffy: Chaos Bleeds (PS2 / XBOX) now that Halloween is just around the corner.

I couldn't get into that one, but the original Buffy game on XBOX was a pretty decent game and excellent adaptation of the show.

So, after a few days of Red Dead Redemption II I'm finally starting to get sucked in. Part of the slow start for me was there's just so much to learn/do that it feels like you're kind of stuck for a while (literally and figuratively in this case). It sure doesn't have the simple, instantly absorbing classic western action that begins RDR1. There's a lot of early tutorial missions and with good reason because there's so many contextual controls I still don't know what I'm doing half the time and need to rely on prompts from the game (it's basically been playing me =). This is frustrating because you literally can't move or run sometimes when you want, and they've crammed a keyboard's worth of control options into gaming's oldest living game pad design (this thing makes the control menus in MGS5 and BotW seem simple by comparison).

Now that I'm starting to get past that I'm beginning to enjoy the game much more. The standout mission so far was actually one where not much happens but you getting drunk with a buddy, but it's so immersive and unique it really shows you the narrative potential in this game despite still following the tired GTA mission framework (at least you can save without going to bed). It's very impressive all that they've crammed in here and how much depth there is to the interactions with the characters, animals, environments, etc. This game is designed for you to get lost and absorbed in over the long haul, but it's got such a steep learning curve I'm not sure that immersion will be fully successful (it doesn't help that I'm just sort of stuck doing community organizing stuff for the gang; it's a much more passive start than the forces driving Marston's mission). Right now I see incredible potential, but also the potential for diminishing returns on such meaty gameplay being put on a pretty old and relatively thin skeleton. We'll see how it goes; it's either going to be the best game ever or 10 pounds of shit in a 5 pound bag. :ganishka:

I have a feeling this will be a good year for New Englanders (in sports).  :guts:

Well, that's been the case for almost the last 20 years (Pats are always there but it's still a crapshoot, super Celts still probably won't beat the Warriors, etc). I remember rooting for the "underdog" '04 Red Sox, which I saw in person, like everyone else. That seems like 200 years ago (which is also seemingly how many bad losses worth of time the Dodgers have managed to fit into the last decade). This year wasn't even so bad, at least we got beat by a team that pretty soundly scored on us every game; last year we managed to lose a series where we arguably could/should have won 6 of 7 games but always found a way to lose.

Video Games / Re: Games to look forward to!
« on: October 29, 2018, 02:57:47 PM »
Battle Arena Toshinden
Cool Boarders 2
Destruction Derby
Final Fantasy VII
Grand Theft Auto
Intelligent Qube
Jumping Flash
Metal Gear Solid
Mr Driller
Oddworld: Abe’s Oddysee
Resident Evil Director’s Cut
Revelations: Persona
Ridge Racer Type 4
Super Puzzle Fighter II Turbo
Syphon Filter
Tekken 3
Tom Clancy’s Rainbow Six
Twisted Metal
Wild Arms

As inexplicable as I expected, maybe worse actually considering what's missing.

Go Sox!  :ubik:

On behalf of everyone not from the New England area: eww, gross, you're the worst, but congrats on your successful brand of frontrunning, I guess.

Anyway, go not picking up Dave Roberts' contract! Hated all his moves, and this isn't hindsight because I hated them all in real time too. Everyone was going nuts after Puig's homer yesterday, then Madson's up in the pen for some reason and they're pulling Hill for him, and after that goes predictably awful Jansen is back up for another shaky six out save after blowing one the day before, and that goes the same too, of course. This was all AFTER benching our best power hitters the first two games for some bullshit matchup reason.

Dave Roberts:

Not that it matters, the Sox proved they're the way better team and the players made Roberts look bad, but the Dodgers could have at least made it interesting by not being terrible and blowing every chance they get. Oh well. Go cleaning house on a two time WS loser; get dem bums outta here!

I've been watching the Dodger game since yesterday. :???:

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 26, 2018, 04:33:58 AM »
You should! It's one of his best (in the less horror ones he did) in my opinion (and one of my favorite, just behind In the mouth of Madness)

Good to hear, I remember being inexplicably into it as a kid for some reason, so wasn't sure if it would hold up as Chevy Chase goes from a boon to a possible liability with age. =)

You should also check (if not already) his 2 masters of horror movies. Wich I really liked.

I have them somewhere along with his feature length TV movies. They definitely had interesting premises. I'd even be up for The Ward although it's supposed to be a sour note to end on. John should finally make his big Western before riding off into the sunset; get Blumhouse to let him make a genre-bending horror western ala the original Westworld and it's Myers-inspiring unstoppable man in black.

Aaaand crap I've double posted.

Ps: thank you whoever has merged my posts! Sorry about that!  :slan:

Screw merging, I've come around on that; it's not your fault everyone else is too slow or lazy to reply something in the time you make two separate posts. :griffnotevil:

But I digress, we're talking about John Carpenter...

Halloween (2018)

Well done and good fun, but not as grand a return as promised. Some of the character choices were a little extreme, like Laurie was basically wrong for the past 40 years, to the point I don't even feel like Michael actually escaping validated her wasting her life in the meantime; it was actually a little too sad. Also, retconning all the additional movies made it weird that Laurie prepared so for a guy that's been incarcerated in a medium security asylum for 40 years as if she somehow knew he was the unstoppable Myers shown again and again in the sequels (H20 made more sense in this regard with Halloween II intact). Her daughter was annoyingly adamant as well, and the granddaughter and her friends were ok (but the babysat boy was best =). Also, this movie had The Wiz/Artie, the strongest man in the world featured prominently and I didn't even recognize him!

All that aside, they got Myers mostly right, I only had a few relatively minor quibbles; a bit too big, too plodding at times, and the lack of daytime stalking sure made it coincidental that every other person he killed was a friend of Laurie's granddaughter. I loved that they brought back his perverse or "playful" side a bit with the displays or tricks but I also feel the sexual element was lacking. Myers in 1 and 2 was kind of a creep, he stalked pretty young girls and grunted joyously while he sliced or strangled them. There was clearly a voyerism and sexual deviancy implied, starting with his obsession with his sister for some added incestuousness. This Myers was basically an asexual killing machine with no motivation, which gets it half right anyway (maybe it's the difference between 21 and 61 =). Oh yeah, speaking of which, while I appreciate them bringing back Nick Castle for a scene and the breathing, I would have preferred they kept the casting of Myers all original throughout: Castle as the Shape, Tony Moran unmasked. I know that would have made him shorter and stalkier and they'd need a stunt man for Castle anyway, but Myers was just an average looking guy in the first one, an everyman distinguished by the pure darkness inside, just the shape or vessel of evil, so I wouldn't mind him looking like an average 60 year old either. I think that could have even been creepier/scarier.

Anyway, it was as down to earth and well made as can be for movie eleven in a truly messy franchise, and an interesting take in its own right, but not the definitive bookend to the original it's purported to be. Halloween II, familial reveals aside, is still the best of the Halloween sequels due to its overall proximity to and continuity with the original; it was made a couple years later, takes place the same night creating one huge movie, and most importantly Carpenter was back writing and directing reshoots, and Debra Hill was still writing/producing, even if they regarded it as an unwanted stepchild. So, Halloween 2018 with it's polar opposite, decades later, fresh eyes approach will have to settle for being the second best Halloween 2 for now. Though I'd be interested in watching it again to see if I like it even more with subsequent viewings (I usually hate things the first time, so some light complaining is like praising it with faint bitching =); it's visually very pleasing with a great long tracking shot following Myers, Curtis is good, Carpenter's score is great, and it checks almost all the right boxes to be a worthy tribute to the classic Halloweens. One thing I might have done was use more names or characters from previous Halloweens but reinvented, like make Laurie's daughter still be named Jaime Lloyd, etc. Like a Marvel Ultimate Universe version of Halloween. :rakshas:

Video Games / Re: What Are You Playing?
« on: October 26, 2018, 01:50:30 AM »
Griff, your Last Guardian review has me even more determined to snag a PS4 one of these days  :carcus: Seriously with that and Red Dead 2 around the corner, I really need to pick up a used one pretty shortly.

RDR2 currently downloading for later tonight! :badbone:

And I appreciate my take helped rekindle your Last Guardian interest. Re-reading my review I was struck by the measured and tactful tone when addressing the game's purported  flaws... before going full FU mode in the follow up!  :ganishka:

Video Games / Re: The Last Guardian
« on: October 17, 2018, 06:31:01 AM »
Yeah... Same boat here.  I purchased Last Guardian when it came out, but actually played it a few months back.  My daughter became completely obsessed with Trico to the point of naming her new dog... Well... Trico.
Now my problem is that every time I turn my PS4 now I'll listen my daughter running through the stairs  screaming "Trico!"  I don't think I'll be playing other video games for the next few months  :puck:.


Well, I wouldn't mind my daughter getting so into my games, but if she takes at all after her mother she'll just scoff and tell me how lame it is. :slan:

The game is beautiful in all it's glory, but I'm still intrigued as into what changed from it's original draft.

Reputedly very little according to those that got to play the original PS3 versions, it was just that they couldn't get the damn thing to work well enough on PS3 and still barely got it optimized for PS4, even with the Sony PS4 team taking over the technical aspects! It's kind of crazy that Ueda left Sony and formed a new company only to have it be contracted to finish the game, like if Kojima got to finish MGS5 with Konami but with his new studio.

Anyway, if I may rant, I've since read some reviews comparing The Last Guardian unfavorably to the modern gaming environment basically, that it's emotional impact was lessened due to it's delayed release (because other games that convey emotions already came out? =), the controls aren't to today's standards, etc and I think most of it is pathetic. Some of these reviews clearly hadn't even completed or probably played most of the game (you'd know, they'd mention some things), and if you found the controls or puzzles that difficult you just suck at games. I didn't have much trouble and this sort of game isn't even my bag. Negatively comparing it to a bunch of modern mediocre-good derivative AAA junk food because of controls or delayed, and sadly diminished it seems, impact is stupid as hell since this game does stuff NONE of those games or any others even try or can approach. Those reviews should be shouting with joy from the mountaintops about that stuff, not making some largely irrelevant cookie cutter complaint. It's like complaining about the canvas quality of an original Rembrandt, "Eww, it looks so old and cracked!" GTFO. What's the point of even making or playing new shit if everything has to be bog standard? It's like the graphics debate all over again; it doesn't all have to be cutting edge modern to be perfect for a specific game. Especially since the controls in this game were clearly thought out specifically for it. It'd be like complaining that in SotC you trip over things and lose balance and fall off ledges, but that's the point! The controls in this game similarly have weight and purpose beyond easy results, most games' controls don't; that arguably makes these superior. I don't mean to hype them up though either since even I acknowledged they were a challenge in my impressions, but the fruit is so well worth the relatively minor effort (that's part of the point of a game too), and I want to emphasize how minuscule that is in the big picture. This game is so unique and on another level beyond comparing the play elements to every other generic action game as you would a bunch of nearly identical, disposable products to suss out which one basically did the same thing a little better. It's a highly unique, deeply satisfying and potentially moving experience and story told largely through gameplay (for all the traditional story elements, the heavy lifting of the bond between the boy/you and Trico is cleverly developed and supported in game in ways that put most relationship arcs in any media to shame), that will actually impact, resonant and stay with you after you've turned it off. That's what makes a good... anything, and not a lot of games, entertainment, or art can say that.

Video Games / Re: The Last Guardian
« on: October 15, 2018, 01:00:32 AM »
*Last reply on December 22, 2011*

All the anticipation in this thread and nobody actually got to talk about playing the game in it... and it's great! :ganishka:

I'll start with the "bad," but I don't even know if that's fair because it's at least in part by design and if not effective otherwise inconsequential unless you want the complete opposite out of gaming what this one presents, and in this case that's controls that have weight and require effort. You're going to feel the movement in this game, its not going to be crisp, easy or completely fluid, but its also fair and not any more a hindrance than any movement that requires a little effort (at least for me). To me this helped add to the "realism" of the game the same way the controls in SotC did, which is probably a fair frame of reference. If you didn't have a problem with the those, you won't with these. If you feel like scaling cliff faces should be as easy as pushing a button, maybe not for you. Worse to me was the disorienting way the camera would cut to black and seemingly reset when you hit or "went inside" a wall, even getting stuck for a bit once or twice. In any case, I've seen lots of complaints on these fronts, even those claiming they were game-breaking, but I never had such troubles as they either worked for didn't really bother me and were minor in the face of the games moment to moment benefits, fun, whimsy, and ultimate emotional buildup and payoffs. Let's get to that.

First and foremost, the practical gameplay and plot-centric relationship between the boy (and the player) and Trico is unlike any I've experienced in a game. For one, Trico is a marvelous creation that looks and acts like a real animal (another source of frustration for some players that I won't even dignify with a response =). For another thing, as an AI, NPC, or whatever, he's also pretty unique, and the effort between you is truly cooperative. There's certain things only you can do. Certain things only Trcio can do, but because you never directly control Trico, you have to either wait for him to figure out his end or figure out how to effectively communicate to him what to do. Anybody that's ever had a pet can imagine the frustrations and rewards, which in my opinion go much deeper here than any "support" character I've encountered. That's probably because Trico isn't a support character, he's really the game, the room puzzles are just scenery that's an excuse to play with him in various imaginative ways. You're both escaping a place together, but the interactions with Trico are the point. As for those interactions, despite the rocky relationship to start you'll of course like him from the beginning because he's a big cool animal you get to climb around on, much like the aforementioned SotC. Trico is basically a dog or cat crossed with a dinosaur (he literally roars like the T-Rex from Jurassic Park, among other things).

To make a long story short, he is by design and through his help and your cooperative relationship like a loyal pet and naturally very endearing. This sets up a simple but very effective emotional arc for you and Trico as he continually helps and rescues you vice versa and you learn more about him, where you are, and how you came to be together there. The growing affection between the two main characters tinges every success, near-miss and rescue with emotional resonance (the music punctuates every moment effectively as well). I knew this would be the case with Trico, but his reciprocation and caring when the boy was in trouble was no less poignant. I had my fears about how easily this could be ultimately be exploited for cheap effect, and while the game definitely effectively pulls the heartstrings, it does so in creative situations that explore the depth of the characters devotion for each other in ways that are both emotional and yet respectful to the characters and audience. Let's just say it continued being very dusty in the game room throughout the end, and I think my wife was chopping onions and something got in my eye (I was literally mashing the buttons, as you're actually trained to do in certain portions of the game, during a climatic moment to try and change the outcome).

Of course, your mileage may vary, in the last year I lost a beloved family pet and experienced the birth of my first born, so maybe I'm an easy mark these days (and I'm more likely to get choked up at the movies than say, my wedding or the aforementioned birth =). If you don't think you'd be receptive to this sort of thing, or even find it silly, well, then maybe the game wouldn't do its job for you, and you'd be left with a clever though not terribly difficult action puzzle game with iffy controls. I say give it a chance though, because if it grabs you it's a potentially transcendent gaming experience unlike any of the thousands of uninspired choices out there with familiar and perfectly adequate gameplay and controls.

Current Episodes / Re: Episode 354
« on: October 14, 2018, 10:44:45 PM »
Yeah, it's impossible to unsee it once you make the connection, especially with the artwork (Guts-Dog is visually knight and horse in one =).

Video Games / Re: What Are You Playing?
« on: October 13, 2018, 03:49:48 AM »
Yeah that game is pretty monotonous except for boss fights and metroid battles. Even then the metroid battles get stale pretty quickly. I really think AM2R did better with the design of it's boss arenas.

It's got some good, fun streamlining of the formula, particularly the controls, and I'm still chugging along before bed, but... everywhere looks and sounds the same, the metroid battles are too derivative, and even the music arrangement is so completely dull, quiet and unmemorable I can hardly recall hearing it! Gimme the Gameboy versions any day.

The Last Guardian - The game continues to escalate both the frustration, diving/swimming is the worst and the camera during some escape moments is the real monster, and impressiveness, going beyond the awe-inspiring moments of grandeur with the beast to tug at the heart strings. It's okay Trico, I'm fine, it's just a little dusty in here. :judo:

Ico - Got to the 2nd bench and the outside terrace, then got my first game over when I was attacked by bird shadows, tried to take out a small one first, letting a big one grab the girl, and then getting knocked over by a weird tentacled shadow before I could get her out of the hole. Sad. Back to The Last Guardian.

Video Games / Re: Nintendo Switch
« on: October 13, 2018, 03:37:57 AM »
Those aren't enough for everyone, myself included. It's been a long while since I regularly played my Switch.

This was my main source of trepidation with Switch other than it being an outright flop and/or Wii U 2.0; after Zelda, which I could already play, and Mario what was next for me? At the time I hadn't even played the Galaxies yet so Mario wasn't exactly a must have for me anymore either, and so far nothing else has been released or even announced that I really care to play. It's basically Odyssey or bust if I ever get a Switch, so I might as well keep waiting and going through the PC and PS4 games I have or want.

Yeah my sister is the only one who plays my switch rn. But once smash rolls around i will be obsessed with it.

I mean, isn't it just going to be Smash 4 Deluxe with a bigger roster? As a Zelda/Mega Man/Souls fiend I'm a total hypocrite for saying so, but get over it, Smash fans! You're just going to conclude it's not as good as Melee anyway. :carcus:

Speculation Nation / Re: Death
« on: October 10, 2018, 02:34:33 PM »
I voted DS to the face, or at least death despite the poetry of Griffith being trapped inside some mundane existence or whatever. I think it's too late for that.

I think they'll find a way to separate Femto from the body. After that, the Vortex seems appropriate to me.

Ah, this has it both ways! BUT, will there still be a vortex, or that iteration of it, in the end (and what will that ultimately mean for Guts and Casca)? I suppose de-branding them somehow is a simpler solution if we want to see Griff get the Count treatment and really turn the BS arc into the dumbshow preview for the whole series (will he also be contrite and/or redeemed? =).

Video Games / Re: What Are You Playing?
« on: October 10, 2018, 02:16:27 PM »
In order of current progress/playtime/interest:

The Last Guardian - This game is half frustrating and half amazing. The frustrating part is some of the control tics, but man it just thinks differently than most games even though it's essentially just room puzzles, etc. Reminds me of Breath of the Wild in that thinking outside the box of normal video gamey solutions will actually work and pleasantly surprise you, "Oh, he actually WILL do that, that's so... logicol but cool!" The Last Guardian: Logicool. :badbone:

Shadow of the Colossus (PS4 remake) - Gorgeous opening but somehow less impressive and of course stale as it goes along. I wasn't able to hack the modern controls at all so immediately switched to classic and felt at home. Messed a lot with the filters and brightness to better capture the look of the original, but might just stick with the default since this iteration was designed with it in mind. Anyway, games have come a long way because despite the modern makeover the awe doesn't quite translate. Though I still made sure to play until I could fly on the 5th guardian COLOSSI (unintentional =) because that's always a thrill.

Metroid: Samus Returns - I can see why Aaz got bored, it's good but kind of the same throughout so far, and I've taken out like a third to half the metroids.

Ico (HD) - I'm doing the Team Ico hat trick this week! Finally got around to this one after Walter first implored me to play it over a decade ago. I only got to the first save bench, which was a bit of an adventure in itself because I didn't bring the girl with me and when I went back inside she was being gobbled up by another shadow dude (I didn't know I literally had to hold her hand)! Anyway, I can already see where the other half of the Last Guardian DNA came from.

Mega Man 11 - I didn't even know it was out already until I saw the fucking Honest Trailer! Only tried a couple of levels late last night but it seems hard as shit. It looks and plays well enough, though I've got some reservations with the style and the time wrinkle, plus the whole endeavor at this point. We'll see, maybe I'm a delusional Inafune loyalist at heart "(Mighty No. 9 is better!" :ganishka:) I still shelled out the bucks, no questions asked, despite already having plenty to play, obviously.

Berserk Miscellaneous / Re: Dark Horse Releasing Berserk Guidebook
« on: October 08, 2018, 01:57:09 AM »
I'm reading through the whole guidebook now, which is just surreal. One thing I'm curious about: they spelled it as "Tudor" instead of their translation of "Chuder." I'm curious if they're correcting that error, or if they just didn't coordinate the translation with previous releases.

Why not both? :carcus: It would be nice if they made that and other corrections consistent across the deluxe releases, though.

But if they ARE correcting it, how could they still call him "Knight of Skeleton"?  :SK:

Sadly, that's an officially mandated translation from Japan (it's in the volume glosseries, on statues, etc) , so they don't have much choice, though I wouldn't mind them going rogue in this case. =)

We've got it covered either way though:


Video Games / Re: Nintendo Switch
« on: October 07, 2018, 12:00:57 AM »

If they want to get ambitious aside from beefing up the capabilities somehow, and really change it up, I say make the undocked version more pocket portable or even foldable like a 3DS so it functions just as well as that on the go (would probably make it official 3DS is done). I mean, I don't know if that's going to adversely affect all you guys playing two player on roof tops, at the park or on the subway, but it's another way to go. =)

Video Games / Re: What Are You Playing?
« on: October 06, 2018, 09:36:49 PM »
I have three weeks to kill before Red Dead Redemption 2 and hoped to be playing Mario Odyssey this weekend and until then, but since my boss would only let me borrow his 3DS XL and not his Switch (I offered to buy/rent both for one price, but I think he just forgot the Switch =), so I picked up Metroid: Samus Returns and How to Train your Colossi The Last Guardian.

Samus Returns was interesting in that it felt kind of new and kind of dated, like the translation of 2D Metroid into 3D made sense, but it also shows the age of the system because I think a pure modern 2D sidescroller might have been more impressive than the sharp edged polygons of Samus Returns (I think Zero Mission had more natural looking landforms, this one looks more like Might No. 9 =). So far it plays well enough which is the most important thing, and I don't mind the melee counter either, might even learn to love it, just gotta perfect the timing. I've only just gotten the morph ball and charge shot but am going to enjoy this one at bedtime and see what else they can do with the 3D graphics to draw me in.

The Last Guardian was striking from the beginning, really dug the credits and music (reminded me of SotC and Evey Reborn), which brought me back to that Team Ico atmosphere right away. Then what brought me back to it was how the controls, even of your main character, feel more like suggestions. =) I literally feel like I'm sort of pushing him and the camera around in the direction I want them to go but they don't necessarily agree or are reluctant (the jump button being up sucks too), and Trico is a whole other matter where I'm just guessing and hoping he goes where he needs to. I'm not saying this is a bad thing either, because it does give the movement and action more weight, life, and dynamics when compared to a traditional controls like in Samus Returns. Aside from the engine, graphics and high concept, the game is otherwise bare bones when it comes to presentation and options so far. I'd like to find a way to make the control prompts go away or be less ridiculously obtrusive (it's a PS4 exclusive, does it need to show me the whole controller to tell which button to press, and put that in a giant box? =). The narration giving you clues is clever and Trico feels endearingly like a real animal for better or worse. Looking forward to more.

Movies, TV, Books & Music / Re: Movies to look forward to
« on: October 06, 2018, 07:11:21 PM »
It's the mannerisms that are impressive. He's shrunken down Bale and blown up this old man.

He had the fucking shape of the eyes right when he smiled, and even does the trademark facial snarl when Rumsfeld asks if he's even more ruthless. BTW, Steve Carrel's Rumsfeld might seem the weakest resemblance at first, but a lot of his shots are the young Rumsfeld we're not accustomed to. There's one shot in the first montage that really conveys the essence of the man we knew from the early 2000's. It's strange to look back at these old, semi-competent war criminals fondly. The inevitable Trump movies might be the first case where a President plays himself in his own biopic.

As for Bateman, now I can't unsee it. After all, Patrick was a VP (so was everybody else  in that company). "Well George ... I'm a vice president of a large company. Im into Murders and Executions."  :ganishka:

True story, Christian Bale was so dedicated in his preparation for the role that he really worked at a fortune 500 company in the 80s and surreptitiously murdered several co-workers, hobos and prostitutes. Get a goddamned job... Al.

Movies, TV, Books & Music / Re: Movies to look forward to
« on: October 06, 2018, 05:13:29 PM »
Yeah I saw the trailer a few days ago and was really impressed by Bate-man. I saw it first without sound (Twitter feed) and wondered who the fuck this Costanza-looking guy was. Then I heard the voice and knew -- no way!  :isidro:

My wife asked half way through where Christian Bale was and who he'd be playing. :ganishka: Also, you just made me realize it IS the Bateman voice. Old, more genuinely confident, no less sociopathic, Bateman. I bet Cheney's business cards are impeccable. =)

Movies, TV, Books & Music / Re: Movies to look forward to
« on: October 06, 2018, 06:36:27 AM »

Bate-Man does it again (is he basically going to replace Daniel Day‑Lewis?) and everyone else just kinda works for their parts too, especially Rockwell's version of W, though he's pretty heavy on the aww shucks shit. Still, looks like the Cheneys are definitely the stars here so the rest just need to memorably embody their parts.

I wonder how these performances will compare to their counterparts in W.

Dreyfus is effective, but he's playing more the idea of Cheney like an SNL skit. Scott Glenn is just being himself, Thandie Newton is great as Condi Rice, but man Jeffrey Wright seems painfully too young there for Colin Powell, though (he sounds like someone imitating their dad or something). I'll let you discover who's playing him in this one. =)

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 04, 2018, 04:51:09 AM »
I love The Fog! Carpenter's synonymous with The Thing and Escape From New York and it stops there, considering a general viewing (casual) audience.

Ahem, someone would like a word with you... :daiba:

So whenever it comes up, I get excited. The colors, imagery is just awesome.

Yeah, it's amazing what Carpenter can do with no money (literally, just look at Dark Star) and still make fucking classics. I've been comparing him to Spielberg lately and how if The Thing hadn't have been so disastrously received, Universal bought out his multi-picture deal(!), what could have been. That might sound crazy but their earlier work especially is more similar than one might think. Duel is very Carpenter-esque, and even Jaws or Close Encounters, but Carpenter never had a breakout studio hit to make films on that level. Nowadays after Assault on Prescint 13 he'd get a fucking Star Wars franchise of his own. Probably better the way it turned out considering what he and Debra Hill did on their own, though I wish he'd gotten to do more and better in the late 90's and 2000's. On that note, it's nice to see he's had such an influence on so many auteurs that have managed to break through in ways he was never able, and hopefully this new Halloween film and his accompanying score will be a renaissance of sorts for his career.

It's cool you're going on a Carpenterian journey with her. What's next after Escape From New York? Just essentials or all 18-20ish films? Looking at the list of movies he's directed, I haven't watched The Ward and Body Bags.

We finished New York tonight, and that aside this is more his less famous works since I've shown her all the biggies already (Halloween I & II, Elvis, Christine and They Live are probably her "favorites" =). So, next on our viewing list are Assault on Precinct 13, Starman (which I've never seen) and Big Trouble in Little China and then I'll see where we go from there. I don't know if I want to touch Memoirs of an Invisible Man and Someone's Watching Me! and Dark Star might be too much to ask. We'll definitely do Escape from L.A. at some point, a better movie than it's cripplingly bad CGI effects portray. Did you know Ghosts of Mars was originally Escape from Mars? Too bad... or maybe not.

Prince of Darkness should obviously be on the list.

Of course, and his last real great, In the Mouth of Madness, to complete The Apocalypse Trilogy! :zodd:

I don't know though, that might be apocalypse for my marriage. :ganishka:

Video Games / Re: What Are You Playing?
« on: October 04, 2018, 04:08:01 AM »
That'd be quite generous for the company that's re-selling 4-year-old WiiU games for $50  :ganishka:

I'm still waiting for the price to drop on any first party Wii U game (like Mario Maker :sad:). Man, I shouldn't give Nintendo another dollar for one of their systems after this crap. I'm getting that used 3DS. =)

(you know, I actually bought Tropical Freeze for my son, who really didn't like it -- and neither did I -- so we returned it).

Me too, except the return part, sadly. I can't remember if I even finished the first one on 3DS, but yeah they were really unfun and counter-intuitive DKC games all told.

Again, I like the service model idea. I just don't think they'll ever be able to cook up an enticing enough package for me or ... really anyone who cared enough about those old games to seek out the NES/SNES Classics.

Well, they did already get many to buy those, so if they actually ponied up on their complete first party back catalog plus some big licenses that'd be pretty enticing. The thing is they'd have to really commit to the concept and platform, like even adding some new and/or exclusive games to it, for it to take off and be worth adding 3rd party lineups, "Capcom is coming to Nintendo Prime!" but I just don't see Nintendo going balls out with something so different from a model that's worked well enough for them so far. Maybe it just doesn't make sense for them and would be a disaster, but the potential is enticing.

Movies, TV, Books & Music / Re: Movies you've recently watched
« on: October 03, 2018, 04:25:02 PM »
Showed my wife John Carpenter's The Fog (and hoping to review most of his deep cuts with her), which actually scared her pretty good, specifically the first kills, but unfortunately it kind of never tops that sequence and doesn't really live up to the ultimate potential of the concept because they put a cap on the kills and therefore the tension (even though the conspirator thing is a cool idea!). It just could have had more payoff considering how much went into the setup, but too many people survive, you already know they will 2/3rds of the way through, and presumably everyone else in town is a-ok too (it's like that lack of suspense when a movie is down to its final hero, but with a whole ensemble cast =). Anyway, still a pretty cool chiller for an old indie on a small budget, and it certainly doesn't look like it because it's visuals are pretty nice and most of the effects still convincing enough. Not the best Carpenter, but not a bad one either.

We got a quarter of the way through Escape From New York, which she also hadn't seen or couldn't remember, but baby made it untenable viewing at that point. :puck:

Movies, TV, Books & Music / Re: Solo: A Star Wars Story
« on: October 03, 2018, 03:34:48 PM »
Actually saw the movie yesterday and it wasn't as bad as I'd feared. Might be because I really didn't care.

Care or not, this faint criticism amounts to pretty high praise considering the source... Hmmmm hmmmmmmmm (this is a reference
 to what you might think =).

Video Games / Re: What Are You Playing?
« on: October 03, 2018, 03:31:54 PM »
Now that I'm through the second dungeon, gotta say the puzzle design of those areas is pretty great. Reminded me of Zelda 3 and Lufia 2 puzzles.

Just when I thought I was out... :guts:

I genuinely don't care about it. Because I have already the games I actually care about in my back pocket, and I don't even play them that often.

Well, there you go, everybody already has the Nintendo games they want and they're better off just reselling those to us on new platforms. BUT, what if I sweeten the pot with every N64, Gamecube, and Wii game you don't want to play!? :carcus:

Yeah, nevermind...

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