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Video Games / Re: E3 2018 Reactions
« Last post by Bleac on June 15, 2018, 07:25:02 PM »
Death Stranding trailer from E3 is nothing less than amazing, but I wonder how gameplay will look beside walking. Kojima said that fighting in this game isn't priority. It is intriguing indeed and somewhat good, because there are already too many action games based on combat.

The trailer successfully grabbed my interest, but what I really wanna know more than what is up with Death Stranding is why Kojima hasn't dropped video games and picked up cinematography yet. I know, not the first one to suggest this, jokingly or not, but this new game coming from him really had me wanting this to be a film rather than a game. I don't know if he plans to revolutionize gameplay or what, but if it's gonna end up being more of a cinematic experience type of game (never liked those), then it might as well be a damn film.
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Video Games / Re: E3 2018 Reactions
« Last post by VladimirPutin on June 15, 2018, 01:51:59 PM »
Death Stranding trailer from E3 is nothing less than amazing, but I wonder how gameplay will look beside walking. Kojima said that fighting in this game isn't priority. It is intriguing indeed and somewhat good, because there are already too many action games based on combat.
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Video Games / Re: E3 2018 Reactions
« Last post by Griffith on June 15, 2018, 01:27:09 PM »
- Ghost of Tsushima :  Apparently Sucker Punch's vision is close to an Akira Kurosawa movie ?  sign me up again !

That game does look gorgeous, but whether it's "close to an Akira Kurosawa movie" remains to be seen. Pretty lofty expectation!

They are indeed throwing out more Fallout Scrolls stuff...in the form of endless Skyrim ports and another one of those lazy survival games that never get finished that's likely going to be made up of recycled Fallout 4 assets. I think on some level, Bethesda's aware they're in danger of falling into irrelevance. They used to be able to coast by with their big open worlds, but everyone makes those now, and they do so with better graphics, better animations, more onscreen characters, and considerably fewer loading screens. Bethesda's behind the times, relying on the same outdated technology and development techniques for almost 20 years that just won't cut it anymore, and if they want to do anything comparable to what Ubisoft shits out on a yearly basis, they pretty much have to start from zero. That's my theory for why Elder Scrolls VI: Fallout in Spaaaaaaace is taking so long, anyway.

Everything you say about their games and technique could be true, but Skyrim and Fallout 4 sold a gazillion units each, so I don't know that they're experiencing any consumer pressure other than, "Take our money again SOON!" Which they seem to be ready to do with this half-assed Fallout survival game ripoff.

Anyway, I finally got around to watching the Death Stranding trailer. That's a game that I've largely tuned out because the way the news has been drip-fed has been very eye-rolling. It was revealed...what? Two years ago? And we still barely know anything about it. Selling a game entirely on the basis that it's being made by Hideo Kojima always rubbed me the wrong way, and showing nothing but a bunch of pre-rendered "weird for the sake of weird" stuff didn't help matters. And while it's nice to finally see some actual gameplay footage, I can't say it looks all that captivating so far.

Tactical Ambulatory Operations! Cutting edge walking simulator; ooof, watch out for those loose toenails, gross! It does look like an upscale MGSV with all the enemies removed except for semi-invisible flying ones, apparently (BTW, it is a nasty twist to make the guys you're hiding from invisible =). I'm interested though, and don't mind them promoting it based on being a Kojima game alone because he's earned his reputation for better or worse (I mean, that last bit of the trailer with the flashing light on the embryonic space suit revealing the umbilical ghost monsters... you just don't see that every day =). I wish more game creators were regarded or carried themselves that way (basically like a film director or auteur, whether you buy what they're selling) and dared to be weird. Whatever Death Stranding is doing looks much more fresh and intriguing than another Samurai game. Anyway, there's something familiar about your acerbic grumbling... can't quite put my finger on it...

https://www.skullknight.net/forum/index.php?topic=15490.msg251356#msg251356

Oh yeah, you make me look like Mr. Brightside! :ganishka:
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Video Games / Re: E3 2018 Reactions
« Last post by Cyrus Jong on June 15, 2018, 11:15:03 AM »
They're certainly throwing everything at the wall, but it seems that includes all manner of Fallout Scrolls too, just no telling if they'll be any good.

They are indeed throwing out more Fallout Scrolls stuff...in the form of endless Skyrim ports and another one of those lazy survival games that never get finished that's likely going to be made up of recycled Fallout 4 assets. I think on some level, Bethesda's aware they're in danger of falling into irrelevance. They used to be able to coast by with their big open worlds, but everyone makes those now, and they do so with better graphics, better animations, more onscreen characters, and considerably fewer loading screens. Bethesda's behind the times, relying on the same outdated technology and development techniques for almost 20 years that just won't cut it anymore, and if they want to do anything comparable to what Ubisoft shits out on a yearly basis, they pretty much have to start from zero. That's my theory for why Elder Scrolls VI: Fallout in Spaaaaaaace is taking so long, anyway.

Anyway, I finally got around to watching the Death Stranding trailer. That's a game that I've largely tuned out because the way the news has been drip-fed has been very eye-rolling. It was revealed...what? Two years ago? And we still barely know anything about it. Selling a game entirely on the basis that it's being made by Hideo Kojima always rubbed me the wrong way, and showing nothing but a bunch of pre-rendered "weird for the sake of weird" stuff didn't help matters. And while it's nice to finally see some actual gameplay footage, I can't say it looks all that captivating so far.

- Mutant Year Zero: Road to Eden : A tactical adventure game with turn-based combat, story, exploration, stealth in a post apocalyptic world, it sounds really good to me.

Oooooh, that looks really cool. Definitely putting that on my radar.
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Video Games / Re: E3 2018 Reactions
« Last post by B- on June 15, 2018, 11:00:17 AM »
Hi  :farnese:! it's my first post, nice to meet you all

The games i'm most interested in :

- Sekiro : Fromsoftware trying something else ? sign me up !

- Mutant Year Zero: Road to Eden : A tactical adventure game with turn-based combat, story, exploration, stealth in a post apocalyptic world, it sounds really good to me.

- Ghost of Tsushima :  Apparently Sucker Punch's vision is close to an Akira Kurosawa movie ?  sign me up again !

- Cyberpunk 2077 : I really liked TW3 and i'm curious to see what they are going to do with this series.

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Video Games / Re: E3 2018 Reactions
« Last post by Bleac on June 15, 2018, 08:16:10 AM »
Bleac, I'd prefer not to make this thread about new and upcoming games into a thread litigating the merits of Geralt. So check your PMs where I've sent you a lengthy reply.

You're right, I got a bit carried away, sorry. I'll keep it relevant to E3 games over here.
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Video Games / Re: What Are You Playing?
« Last post by Aazealh on June 15, 2018, 06:35:39 AM »
Playing Killer7 finally. It's such an insane and cool looking game. It took a bit to get used to the controls but I'm really enjoying it. I should have checked it out waaay earlier since I loved No More Heroes 1 and 2.

Yeah Killer7 is Sudo51's masterpiece, not sure he'll ever top it.
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Video Games / Re: Dark Souls
« Last post by Aazealh on June 15, 2018, 06:34:12 AM »
I'm much more interested in the details of this article:

https://www.gamespot.com/articles/e3-2018-from-softwares-sekiro-shadows-die-twice-in/1100-6459749/

Oh, very nice. That does indeed look like a very promising evolution of the Souls series' relatively "rough" gameplay (because it was inspired by Monster Hunter's, where the core mechanic is dodging attacks and going for big hits on weak spots :iva:). I'm quite eager to get my hands on it.
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Video Games / Re: What Are You Playing?
« Last post by Dar Klink on June 15, 2018, 03:03:55 AM »
Playing Killer7 finally. It's such an insane and cool looking game. It took a bit to get used to the controls but I'm really enjoying it. I should have checked it out waaay earlier since I loved No More Heroes 1 and 2.

Also got back into the pit of FFXIV  :farnese:

It's pretty fun though and the music is amazing, especially the cool FF6 remixes for the Kefka, Warring Triad, and Phantom Train fights.

https://www.youtube.com/watch?v=Mma9d7MY2cU


https://www.youtube.com/watch?v=KFRhYuB93qk


https://www.youtube.com/watch?v=25WOf5s-SU0
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Video Games / Re: Dark Souls
« Last post by Griffith on June 15, 2018, 02:39:25 AM »
I'm much more interested in the details of this article:

https://www.gamespot.com/articles/e3-2018-from-softwares-sekiro-shadows-die-twice-in/1100-6459749/

Death is no longer a barrier which must be overcome. It's no longer simply a "learning experience." Death and immediate resurrection is now a mechanic. From Software says you can use death to your advantage--fooling your enemies into a false sense of security before coming back to life and sneaking up on them using the game's light stealth mechanics.
Quote
From is staying coy, however, on the exact mechanics of the resurrection ability. It says you'll only be able to use it a limited number of times, and that "in no way does [resurrection] make the game easy."

So now we have a better idea how that will work. I wonder if it will use a similar mechanic to being human/embered vs. phantom/hollow/unkindled to determine if you can come back or not. Perhaps more intriguing is this:

Miyazaki, the game's director, says he wanted the theme of Sekiro to be "a clashing of swords," and that clash is featured prominently in the game's reveal trailer. It's more than just a cool visual effect however: successfully parry your opponent's attack and you'll reduce what From is currently calling their Posture. Reduce your enemy's Posture enough and you'll open them up to a Shinobi Death Blow, which can deal huge amounts of damage. If they block enough of your attacks on the other hand, and they can deal critical hits to you.

It's a good point that the "swordplay" in Souls is largely a trading and exchange of successful or unsuccessful full body attacks, which you can dodge, block or parry, but not so much a real clashing of weapons. You either hit them or not or vice versa, and parrying is basically decisive, either ending that exchange or the encounter altogether. I mean, when you kill a player and especially an enemy in a Souls game you're more the first to hack them to death than having a proper swordfight. So, if that's the distinction in the combat, and they pull it off and it's more fun than frustrating, this could be really cool!
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