Very likely, but even if that's the case, it wasn't the best impression to leave with players, given the scare caused by the Game Informer cover story, which talked about simplifying the game, making it more appealing. Which is why I think they tried to counterbalance the presentation by showing all the ways you can die in the game. That part came across as a little artificial to me.Gaahl said:Some concerns I heard from other people and why I think they are unjustified:
- enemies not tough enough: the character in the demo was obviously overpowered for presentation purposes
There's also the fact that when they were first showing off Dark Souls, called "Project Dark" at the time, they would demo the game at tradeshows using Solaire as the player character (Im serious), or the generic knight that could be seen on the cover of the original game, and who was ultimately found in the Undead Asylum. This however, again, is a problem of bad messaging and PR on From's behalf, by not being clear and up front that the customization abilities will be retained. There's little doubt in my mind you'll be able to make your own character, but From hasn't been clear on that yet.- lack of character customization: A lot of people see that so far, every time the player character is shown he looks pretty much like the one from the first trailer and they conclude that maybe you cannot customize your character anymore like you could in DS1. I don't think this is justified though, this is more likely done to not confuse new players about who they are going to be in the game
Try a naked playthrough. Pick "deprived", and don't use any armor at all the entire game.So I guess I will start a new Dark Souls Character soon, now that I'm hyped for this again... there has to be some kind of play style I haven't tried yet...
That's the older video. Released in December.TheBranded1 said:Announcement trailer http://youtu.be/U6uyuIQYlfY
Jaze1618 said:From the E3 thread, Hands on demo impressions: http://www.polygon.com/2013/6/11/4417986/dark-souls-2-e3-preview
...the changes to backstabs appear to be a move from the developer to reduce players' reliance on backstabs, which are easy to execute, carry little risk and yield high damage in the first Dark Souls.
Yes. Yes.From Software isn't shying away from sending increasing numbers of enemies at players in Dark Souls 2.
That sounds like an overstatement. The visual update alone is already a huge difference. Still, the sentiment here is reassuring. All that being said, I'm not one of these guys who's saying "MAKE DARK SOULS BUT WITH NEW AREAS AND WEAPONS." I want From to do what makes sense to them, and I'm sure they are.The differences between Dark Souls 2 and its predecessor appear to be less dramatic than that of the transition from Demon's Souls to Dark Souls
Very excited about the potential for these weather effects. Looked great in the trailer, and I'm glad to know that added atmosphere wasn't just a cheated detail made for the trailer.The Mirror Knight fights in what appears to be a rooftop arena — or at least some environment exposed to the elements, as a dramatic rainstorm soaks the scene.
Neat, thanks. It's nice to see some of their other character classes at work.Lukis said:E3 gameplay demo with commentary from director http://www.youtube.com/watch?v=CwcKVfhtMi0
Thanks. I didn't make the thread, but I've sort of taken it under my wing ever since I fell in love with the game about a year or so ago. Always glad to help. If you have any questions or get stuck, don't hesitate to ask. I could talk about Dark Souls for hours...Lukis said:,I just recently got Dark Souls so I'm noob at it ,but I really enjoy it so far and your Dark Souls thread is really helpful sometimes.
I'm sure we'll be able to do both, just depending on how you set your stats.Aazealh said:Dual Swordsman video looks the most fun, though I'm always partial to knights and 2 handed swords myself.
Walter said:I'm sure we'll be able to do both, just depending on how you set your stats.