In terms of DaS3, I feel like having some areas moved around would have benefit the game.
Lothric is an excellent beginning, the the rest is not as good until the later half portion of the game (especially for a few bosses)
Also, Vitality is just awful this time around
Not to add salt to the wound, but poise isn't exactly "great" this time around either. I still really adore DaS3, but I feel like it may have needed more time spent in development.
Feeblecursedone said:To me its Demon Souls > Dark Souls > Dark souls 3 > Bloodborne > Dark Souls 2
Specifically, there's no " great " area until you reach Irithyll.
I think Cathedral of the deep is a beautifully crafted area. I like how there is only one bonfire, it added the fear of dying back to the souls games.
Lawliet said:I got the feeling that Dark Souls III is, while excellent, Miyazaki's weakest game. That's understandable though, since it builds upon it's predecessors (in lore at least) and therefore shouldn't be viewed on its own. It is, after all, the first sequel Miyazaki made.
Lawliet said:Agreed. I got the impression in Dark Souls II that hundreds, if not thousands, of years passed since the first game. And yet, we get all those characters from DS show up in DS III. Also, I still don't understand how Anor Londo fits in DSIII, how does that work?
Walter said:Time is broken in the Souls' universe. That's explained in the DLC for DS1.
Feeblecursedone said:The reason why we see Andre, Siegmayer ( fuck it im not gonna call him siegward ) and the rest of the characters is because they have been ressurected in order to link the fire. In short, unkindled ones are all those " chosen " who have failed to link it before and as such they were unfit to even become cinders.
They've been dead for a long time, so i assume they were unnaffected by the curse of hollowing. Of course, a major portion is also pandering to the fans as a final tribute for the end of the series, but that's my explanation as to why revive all those characters.
As for Anor Londo, we know that the worlds converge in Dark Souls 3. Anor Londo has always been there, and in Ds3 its a part of Irithyll. In dark souls games, kingdoms and countries rise and fall but they're all essentially in the same place.
Note that Irityhll is also considered a land of gods, and you can even see something similar mentioned in the character creation screen when you're choosing your origin.
Think DaS feels a good deal better after playing DaSIII. Then again this recent re-visit i've done is my first time playing with dsfix, so that might have something to do with it.Griffith said:I tried going back to DS1 but exited almost immediately (just wasn't the same from a couple months ago =)
Ressha said:Think DaS feels a good deal better after playing DaSIII. Then again this recent re-visit i've done is my first time playing with dsfix, so that might have something to do with it.
Ressha said:As for III, after logging just over one hundred hours I had overcome whatever minor issues I had at the beginning, things like the fabric clipping and what not. None of it bothered me. The locations reminded me a lot of Berserk, specifically the Greatwood's courtyard, the Catacombs of Carthus, and Irathyll Dungeon.
I see what they were trying to go for with the way the game progresses in terms of location, but really don't like it much. As some others have said I wasn't blown away by any location until I got to Irathyll.
Ressha said:The length was also a little short, my entire first run took 20 hrs without utilizing shortcuts and not lighting all bonfires; for comparison, when I was 20 hrs into my first DaS run I was just descending the elevator to blighttown's final bonfire(for those unaware, this is relatively 1/3 of the game).