Sure, Dark souls 3 feels a bit more linear than other games and that is a minus to me. Even in Ds2, you had 2 routes to choose from at the beggining.In terms of DaS3, I feel like having some areas moved around would have benefit the game.
Specifically, there's no " great " area until you reach Irithyll.Lothric is an excellent beginning, the the rest is not as good until the later half portion of the game (especially for a few bosses)
I wish it was merged together with endurance like in first game.Also, Vitality is just awful this time around
Well, poise seems to work differently this time around. It actually stacks poise on top of your hyperarmour moveset, so stuff like weapon arts. I was recently using demon's greataxe and let me tell you, the weapon art is VERY hard to interrupt with stacked poise.Not to add salt to the wound, but poise isn't exactly "great" this time around either. I still really adore DaS3, but I feel like it may have needed more time spent in development.
Feeblecursedone said:To me its Demon Souls > Dark Souls > Dark souls 3 > Bloodborne > Dark Souls 2
Specifically, there's no " great " area until you reach Irithyll.
I think Cathedral of the deep is a beautifully crafted area. I like how there is only one bonfire, it added the fear of dying back to the souls games.
I really dislike the references and callbacks and old characters showing up every ten seconds. Personally I think Dark Souls 2 was a better sequel in terms of lore, at least it tried to build something kinda different instead of resorting to The Force Awakens type stuff. It did have that ladder salesman though...Lawliet said:I got the feeling that Dark Souls III is, while excellent, Miyazaki's weakest game. That's understandable though, since it builds upon it's predecessors (in lore at least) and therefore shouldn't be viewed on its own. It is, after all, the first sequel Miyazaki made.
Time is broken in the Souls' universe. That's explained in the DLC for DS1.Lawliet said:Agreed. I got the impression in Dark Souls II that hundreds, if not thousands, of years passed since the first game. And yet, we get all those characters from DS show up in DS III. Also, I still don't understand how Anor Londo fits in DSIII, how does that work?
That's actually the one DLC I didn't play, go figure.Walter said:Time is broken in the Souls' universe. That's explained in the DLC for DS1.
Seems like a pretty good explanation (I hadn't considered that Andre and some NPCs were resurrected too for some reason). I'm still kind of confused about the worlds converging. In DS, Anor Londo is up in the skies, so to speak. In III, it's in a valley. I think I need to go back and examine the lore again.Feeblecursedone said:The reason why we see Andre, Siegmayer ( fuck it im not gonna call him siegward ) and the rest of the characters is because they have been ressurected in order to link the fire. In short, unkindled ones are all those " chosen " who have failed to link it before and as such they were unfit to even become cinders.
They've been dead for a long time, so i assume they were unnaffected by the curse of hollowing. Of course, a major portion is also pandering to the fans as a final tribute for the end of the series, but that's my explanation as to why revive all those characters.
As for Anor Londo, we know that the worlds converge in Dark Souls 3. Anor Londo has always been there, and in Ds3 its a part of Irithyll. In dark souls games, kingdoms and countries rise and fall but they're all essentially in the same place.
Note that Irityhll is also considered a land of gods, and you can even see something similar mentioned in the character creation screen when you're choosing your origin.
Think DaS feels a good deal better after playing DaSIII. Then again this recent re-visit i've done is my first time playing with dsfix, so that might have something to do with it.Griffith said:I tried going back to DS1 but exited almost immediately (just wasn't the same from a couple months ago =)
I don't know how you played without it, that was a no go until Wally showed me the light. I actually think the games are quite similar and that 3 is sort of a more streamlined version of the DaS fight interface plus weapon arts, whereas DS2 is subtlety pretty different, particularly the rolling mechanic.Ressha said:Think DaS feels a good deal better after playing DaSIII. Then again this recent re-visit i've done is my first time playing with dsfix, so that might have something to do with it.
I wasn't reminded so much of Berserk as I was DaS, as it seemed to be sort of recreating it in a sense (the first two area are very much like bigger, more refined versions of the Undead Burg, and the parallels continue throughout), it didn't really start to stand out until the Cathedral. But yeah, Irithyll and it's offshoots are by far the most impressive (and the only one where the sky doesn't change after returning to Lothric; lore implications!? ...). I still think DaS has the best, and most unique, areas that could be dilapidated, scary, gorgeous, or all three at once. The world of DS3 feels a lot more consistent, let's say.Ressha said:As for III, after logging just over one hundred hours I had overcome whatever minor issues I had at the beginning, things like the fabric clipping and what not. None of it bothered me. The locations reminded me a lot of Berserk, specifically the Greatwood's courtyard, the Catacombs of Carthus, and Irathyll Dungeon.
I see what they were trying to go for with the way the game progresses in terms of location, but really don't like it much. As some others have said I wasn't blown away by any location until I got to Irathyll.
I also think that has something to do with it being the 3rd (or 5th) game in the series for many. I mean, just think how long it took you to ring both bells and get the lord vessel your first time playing, particularly if DaS was your first Souls game, versus how long it would take you to do it now. It's just not going to be the same experience even if the games were equal.Ressha said:The length was also a little short, my entire first run took 20 hrs without utilizing shortcuts and not lighting all bonfires; for comparison, when I was 20 hrs into my first DaS run I was just descending the elevator to blighttown's final bonfire(for those unaware, this is relatively 1/3 of the game).