Yeah and to be clear, I ended up somewhat disappointed by their RE2 remake in the first place, as they cut corners on the B scenarios and made changes to the later game that I don't think were for the best.
Yeah, it goes to show how unique and special the original really was because they basically had the mission statement of making a bigger, better version but ended up having to curtail and streamline their efforts in the end. I still really like the result though, being a remake aside, they really figured out how to do that over the shoulder "shooter" perspective without completely deminishing the survival horror aspect and making even the lowliest enemies a threat (the variance in damage zombies could take made them a problem). And those flooded areas with the power out in the police station...
They also took the Nemesis mechanic to the next level, and a lot of other nice touches if you're a classic RE fan. Oh yeah, they actually did the drama in a way the was still like a b horror movie, but not a
bad horror movie. Anyway, it's not classic RE2 done right, but I believe it does it justice for being a really good game in its own right, while still reaffirming the primacy of the original in a weird way.
BTW, my mind is even more blown by the 1998 gas prices now!
It's the problem with these remakes, and something that FF7 also shows: when the original title had a huge scope and was an enormous effort by that period's standards, remaking it with the same scope and quality but with modern technology can be extremely difficult.
What's funny is it shows this via two opposite approaches, or reactions, to this reality: Capcom essentially cut their losses halfway through and said, "fuck it, uh, addition by subtraction, we're simplifying this shit!" And Square can't seem to help expanding and adding things, to the point they made the first 15% of the game feel as big as the original, and even like it could be wading into new, parallel or even sequel territory, begging the question how they'll reasonably do the rest in this style at all, if they haven't already spun out of control. I think the answer is they're either going to be releasing half a dozen of these over a decade or more, or they're going to seriously compromise whatever the big crazy idea was and hem closer to the original, or, worst case scenario, go the Capcom route and cut it down into something else entirely ala RE3make. Which, not coincidentally, came out a year after the original and it's looking like Capcom will have RE4 out too before the next FF7R installment.
Great point! Why remake things that were already perfect or close when you could instead fix things that fell short of it?
Especially because there's no shortage of things we got hyped for but we're disappointed, which could easily be fixed and made into what we thought they could be with hindsight.
I definitely would be more interested in getting an alternate take on CV than I am with RE4.
Case in point, and it's like giving us the opposite of anticipation: we're actually scared of being disappointed with something we already love!
Oh yeah, I didn't even mean specifically like Dead Space, it's just that there's been 500 zombies shooters coming out per year for 15 years in a row, so it really does feel like a "paint by numbers" thing at this point. And frankly the story elements revealed in the trailer already seem less intriguing than the ones from Dead Space.
Yeah, and I remember being really impressed with how fleshed out Dead Space was upon release. It may have just been good marketing but it felt like they immediately had supplementary videos and media with backstory, lore, etc. I just saw it all at a friend's house and was like, "where'd all this come from?" And the game was great and warranted it!
Anyway, know what I'm looking forward to? STRAY! Hope it's good. No kidding it's the first time I'll be booting my PS4 in years.
Wow, it's the futuristic stray cat simulator I didn't know I needed!? Save me some room on the bandwagon.