Aazealh said:
I'd really like to see you back that up with details. The formula may not have evolved much over the years, but OoT is hardly just a 3D version of Zelda 3 and TP isn't just OoT with updated graphics either.
INCOMING WALL OF TEXT
Well, first let me say that I think I worded my post very poorly. It's for the best that most of the gameplay has been roughly similar in each game, and I don't think either of those games are JUST copies; OoT is probably my second favorite Zelda game, and added a lot of new things. I think what I should have said is that OoT and TP both borrow major Story and pacing elements from A Link to the Past. Let's see if I can break it down appropriately:
1. Link is nobody important (farmboy, son of a soldier, fairy boy) who is rather naive about the world.
2. Link is thrust into a situation and goes to three dungeons to gather three medallions.
3. He then acquires the Master Sword. OoT gets bonus points for having something new and cool, the Temple of Time. ALttP and TP however, have it in the Lost Woods.
4. A greater threat is revealed. In ALttP you find out Aghanim is a puppet to Ganon. Same thing for Zant in Twilight Princess.
5. Transformation of the World: ALttP - Link is in the same world, but its Dark Realm. OoT - Seven years in the future (but due to the events that have happened, everything is, well, "darker"). Twilight Princess - The Twilight Realm, obviously.
5. Link goes forth to about 5 dungeons, many of them related to elements such as Fire, Water, Shadow, Light, etc. In both ALttP and OoT he rescues Sages, so that their combined power can weaken or at least provide a path to Ganon.
6. Finally, you travel to where Hyrule Castle should be, which is now Ganon's Castle. This is present in all three games.
Now, to clarify my stance and reiterate what I said in the beginning, I don't dislike any of these games. Ocarina of Time was a fantastic 3D debut for the series and I have many fond memories. But I really believe that at its heart, it is a 3D port of A Link to the Past, albeit with a few new and well-executed gameplay mechanics. In a more disappointing vein, Twilight Princess takes most of what OoT did right (Z-targeting, hotkeying multiple weapons at a time), and I feel a lot of what makes TP a good game at all can be found in Ocarina. The new elements it boasts, such as the wolf form, Twilight Realm, and the wii controls, were just unenjoyable to me. At no point did I feel they made the game more fun, especially the Wii controls, though in all fairness that's more of a complaint that they ported the game when it should have stayed on the Gamecube. I think the only really new elements I loved were horseback combat and Midna instead of Navi.
One final point I'd like to make before anyone accuses me of being a masochistic Zelda fan

. More importantly than the repetition of the things I've listed above is Twilight Princess's failure to remove/correct a lot of Ocarina of Time's flaws. In OoT, there was something about Hyrule that bothered me: why does this incredibly important, supposedly vast land have three human settlements and a ranch? Spread amongst Hyrule Castle Town, Kakariko Village, and Kokiri Forest, I'd estimate there to be around a hundred characters in Hyrule max, many of which do not have more than one or two lines of dialogue. Now obviously this game had many hardware limitations, and I'm not asking for over a hundred fully fleshed out characters. What I AM asking for is at least a subtle implication that the world's at stake here, and that there are more than a dozen interesting people in Hyrule. By mimicking OoT's landscape, TP did nothing to change this feeling I got. Sure, the Castle Town had a lot more NPCs, but they were also just background characters going about their AI-patrol business. No interaction with them was possible.
Couldn't someone mention what lies beyond Hyrule's boundaries, or at least wonder what may lie there? And if there wasn't anything over the horizon, if this really is how large the world is....well, I've got to say that reduces the epicness of the tale a bit. Even discussion about interspecies relations is very minimal in Zelda games. Everyone just kind of....lives in their designated spot. I don't think this would bother me much if it weren't for the fact that Majora's Mask actually gave most NPCs a life: they had schedules, places they visited, errands and problems. It's disappointing to see that absent in Twilight Princess.
Sorry for the gigantic rant

Like I said, I've played and enjoyed nearly every Zelda game since the very first one, and if you disagree with any of those points (or think my complaints are ridiculous

), that's really fine by me. Perhaps I'm just beginning to grow weary of video game series that shun sequels in favor of reusing content. *cough* Final Fantasy* I kind of miss the fanboy I was when I was fifteen.