Griffith
With the streak of a tear, Like morning dew
He did the same thing for me with Mass Effect. He’s two for two, far as I’m concerned.
Did the same for me with SotC and MGS3 as well, including letting me borrow a PS2, plus he and Aaz turned me on to Infinite Space, and of course the big one, after much effort he got me into Souls, the series of the decade for me (wish I could have returned the favor with Bloodborne =). What a mensch.
I used my inside voice, but yeah, pretty much.
Wasn't much different for me; getting the N64 was a big deal. I remember playing Mario 64 at Toys R Us and getting the blue and yellow pre-order slip... speaking of feeling old. =)
Anyway, to the games...
Vader Immortal Episode III was definitely the best bang for your buck with all the Imperial action you could want, though the first episode was probably the most polished and immersive. The main drawback to this experience, aside from the length, parts and price, is they get in their own way too much with locking you in place to view story-driven moments and in combat. It's counterintuitive and counterproductive to the immersion. There's really no reason to put such artificial constraints on you when you could simply use natural logistics to guide the experience like any other game.
I'm waiting for the Oculus Summer Sale to grab Lone Echo, Stormland, Asgard's Wrath and maybe Phantom: Covert Ops. In the meantime, since they're dirt cheap, I picked up Doom VFR, The Mage's Tale, In Death and Rick & Morty: Virtual Rick-ality.
The Mage's Tale controls weird, has an quirky sense of humor, but looks promising so far.
Virtual Rick-ality makes me think I need a bigger play space since it's so movement based (of course Rick will make me walk through a wall =). It seems endlessly inventive, but not sure what the point is yet other than doin' stuff in VR.
Doom VFR was better than expected given it's reputation! I turned on smooth locomotion, high speed, and smooth turning and was rockin' out blasting imps... until I got nauseous. Maybe normal speed and snap turning with continuous locomotion will be good enough, plus you can strafe/dash, shades of Doom Eternal and impressive since going in I thought the controls were going to be a turn off. But seriously, with the music and everything going, I was pumped!
Sadly it was so late by the time I finished with Doom, I didn't have time to try In Death, purportedly the closest thing to Souls in VR, but hopefully will tonight. Oh yeah, and still playing...
Mortal Kombat 11, where I feel like I've plateaued in growth and enthusiasm; sometimes I don't know how I ever felt so confident in my mediocre Shang Tsung abilities. =) I'm kind of stuck because offline is too boring at this point and online is increasingly frustrating. I'm now just knowledgeable enough to recognize how deficient I am, there's the fact that players in Kombat League will totally kill their internet to screw you out of a hard fought win, and I think I even ran into a guy with a lag switch or something, which is always fun. I wish there was just a way to play online matches to practice or have fun without it counting against your record so you could experiment or just fuck around without worrying about your win/loss ratio. "Kasual" isn't really casual when you're keeping score, it affects your stats across the board, and there's a leaderboard, etc. I mean, the stakes of the Kombat League are basically no less made up (oooh, that one has made up titles, which is actually even more meaningless), so if you want a just-for-fun mode that doesn't count then make it not count, except for maybe towards your total matches played or something. I hear SFV online has a much better system where instead of keeping score like that it moves you up or down into tiers based on your performance and matches you up with similar performers for really competitive fights.
Update: And after a great night of Kombat, including causing multiple Quitalities and an ongoing 19 game winning steak... I'M BACK, BABY!!
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