Guilty Gear Strive - After trying the witch with a guitar at my daughter's urging and then and the black cyborg vampire samurai, both of which were cool for various reasons, I think I've found my dude: Ky Kiske, who is basically the Ken of this series and even plays like a shoto (he has Akuma's air fireballs!), but with a sword and super attack named after a Metallica song. Works for me! After going through arcade mode a couple times with him I tried online, placed in the 6th level tower and immediately got upgraded to 7th (I should have tanked my placement match to pad my record on the way up =), but then the game froze up while updating my placement and I quit. This game is fun and GORGEOUS, the netcode in-match seems good, but otherwise the server connection times starting up and going online are fucking horrible. Like literally you're waiting 5 minutes, which is even more insane on a system that's emphasis is on no load times. Hope they fix that or this is just going to be a be a time killer/palette cleanser for me rather than something I really get into.
I'm currently playing HADES. It's my first roguelike, and I thought I'd like it a lot less than I do (the concept of roguelike doesn't appeal to me tbh). But this game's pretty good so far. Love the gorgeous art style and the sharp writing. The game's enjoyable every escape attempt, despite the repetition. I'm a huge Greek Myth nerd, so that's a huge bonus for the game; I love coming across and recognizing certain references to the classical stories. The cycle of dying and repeating also feels surprisingly natural. As in, it's used to tell branching storylines without feeling forced.
Agreed, this might be my favorite Rogue-like, which isn't saying much because I generally don't like them and only beat the first phase of Hades himself once (but I don't even have half the power ups, so it must have been PURE SKILL =). I should get back into this one because it was fun and felt less repetitive than most of these (more than I can say for
Returnal, which is cool but hard and kind of unfulfilling, so maybe coming to an eBay listing near you...). One problem is I'm super forward progress/goal oriented in my gaming, obsessively so, so it's hard for me to keep up my interest when progress is more of a process or cycle than a journey, if that makes sense. Like, I tried putting Demon's Souls back on for NG+3 to go for the Penetrator set and I might as well have been trying to play Super Mario Bros 1 for the umpteenth time. Just no drive to continue, and a couple days ago it was all I could think about. Ironically, I'm chomping at the bit to get back into Diablo II.
Yeah, I was asking about Metroidvanias as I just got into the genre thanks to Hollow Knight.
Following up on Aaz' recommendations, my #1 is still Castlevania: Symphony of the Night because of the RPG elements and... maybe the best game "secret" ever. It and Super Metroid are basically the two games the term is derived from.
I go back and forth on it. I mean, it's the perfect chance to experience what I missed out on, but on the other hand ME1 (or the whole series for that matter) might not have aged too well. I also don't wanna dish out all that cash on a trilogy I've played two-thirds of already anyway, even if it runs at 60 fps with higher res.
I may be tempted, but these up-res'd, 60fps remasters are basically worthless to me. They look and play almost identically to their original counterparts when not side-by-side, except they actually look relatively much worse now because they're years old, no matter how much you spit shine them. I would check out ME3 if I were you though, I'm curious how you'd receive the plot removed from both the urgency and expectations of the time it was released. Was it actually better than it was received, or was it only relevant at all because we wanted to see how it ended? I still defend it, especially from ME2 fans that bashed it, because although the plot wasn't great like ME1 at least it was a course correction.
It also does a great job of capturing what a “love craft” style game should be IMO. Eat your heart out Bloodborne
I use that term “love craft” well after playing it. 16 years ago I had no idea what that was.
Has anyone tried this title?
Never got a chance to play it when I had a GC/Wii, but I remember Aaz praising it before. And hey, maybe Bloodborne was hampered in what they could do with Insight level by Nintendo's Sanity Meter patent. =)
I don't know though, those Amygdala's appearing on all the buildings and the baby crying is still pretty effective, at least for a game that's not explicitly about psychological horror (because it's ALL REAL IF YOU HAVE EYES ON THE INSIDE OF YOUR HEAD!!).
I’ll never forget that around Too Human’s launch, a game journalist from 1UP asked Dyack what his favorite class was, and he said it was one from the second game.
That’s a life lesson, folks.
Oof. Yeah, and nobody likes it when you're clearly trying to do some pop-up "franchise IP" with innumerable disposable entries. Just focus on making the greatest game you can, don't save your best ideas for the sequels, otherwise there won't be any.