RaffoBaffo
Ex-Newser of the late Berserk Chronicles
How nostalgic not having the Recommended Settings for playing Quake!
Damn man, you're really pushing me here! The only Zelda game you've ever played was Phantom Hourglass?! I mean, wow. You really ought to play the classic games in that franchise. Same thing than above: they defined entire genres, if not the medium of video games itself.
Been really enjoying Returnal after getting it as a bday gift and having a kinda "oh yeah heard this was okay..." reaction.
I've gotten to points where I'm just really frustrated/angry from the difficulty mixed with the roguelite mechanics, which I'm not usually a huge fan of, but I think running through the levels with reckless abandon ended up helping me get through it more than trying to think about what I was doing and ended up beating 3 bosses yesterday after sort of hitting a wall after finishing the first boss/area.
I'm gonna pick this one during the week-end:
Quake - Official Trailer (2021)
Experience the authentic, updated, and visually enhanced version of the original dark fantasy first-person shooter that inspires today’s retro-style FPS game...youtu.be
I don't remember how many times I did the original version of Quake but this is really cool, good news.
Plus it contains the expansions AND most importantly, the original soundtrack made by Trent Reznor/Nine Inch Nails.
Forgot to comment before, but I would go as far as to say that Ocarina of Time has become as influential to the "modern" era of third person gaming as Super Mario Bros was to side scrollers back in the day. Every AAA game that's not an FPS or sports title is fucking Ocarina of Time.
Some points that made the game a bit easier that you may or may not know (I watched some dumb clickbait 10 THINGS YOU WISH YOU KNEW ABOUT RETURNAL to make sure I wasn't missing any major mechanics so some of these are from those some are from my own observations)Yeah, I'm still hitting that wall, hoping to have a breakthrough; I too am becoming more reckless and just running through because other than grabbing health or a weapon upgrade I can really only lose ground before a boss or mandatory fight. If it doesn't happen for me soon though I'm going to refund this motherfucker on Amazon (returnal indeed =) and maybe wait for it to go on sale later if I'm interested in trying again. I do enjoy the nature of just jumping in and doing a run, but it's also ultimately kind of futile feeling and I'm not I love with the gameplay yet either.
Agreed! Didn't want to add too much to it, but OoT (along with Mario 64) basically defined 3D games and established principles that are still followed to this day.
You probably figured a lot of this out already but the game is kinda vague in some ways that are annoying.
I've actually been taking a break because I had a really nice long run with great items get ruined by a really bullshit enemy that shoots auto-tracking projectiles that cause malfunctions(gives you a negative that you have to complete a task to get rid of) and has way too much HP AND can fly around above you/around obstacles. Kinda soured it after how much I had upgraded...
Returnal - Pretty fun game with great sound design and a wonderful score. Gets a bit tiresome, though.
Mass Effect Legendary Edition - Finally getting around to this. A few hours into ME1 and I can just tell I'm going to enjoy all of the games.
Glad they helped a bit, I understand the overall feeling though, after losing out on that good run I haven't picked it back up againThose hints were helpful, particularly the sight and auto-sprint, which I immediately got used to. I tried moving dash as you suggested but liked keeping it in the "roll spot" ala Souls, then realized to that end I could move the melee attack to R1! I'm still hitting circle sometimes but when I remember I get some great dash and slash going from muscle memory. I think the constant and consensus with this game is its more tiresome than fun though. Maybe I'll get that Soulsy sense of accomplishment if I go on a major run, but I should probably be enjoying the process and journey along the way more. I don't know how much is really there to this yet, but it's feeling like a AA game being marketed as a AAA title because PS5 doesn't have a lot more to offer at the moment. I've been having more fun playing the Diablo II beta and SotC remake (which is still gorgeous, by the way).
Glad they helped a bit, I understand the overall feeling though, after losing out on that good run I haven't picked it back up again
It being a bday gift helped push me into it more probably since I didn't want to bounce off of an expensive game somebody else bought me and I did end up enjoying it more over time but 3-5 hours of good upgrades being lost in the blink of an eye sucked.
Next in the list are Neo TWEWY and Aliens : FireTeam Elite (damn...what a silly name.. geez).
And so on...until the promised time comes 01/21/22 , Elden Ring , Ooohhhh Elden Ring.
Either way, I enjoyed it but feel like 40 bucks would have been a fairer price for it lol
Well while you guys were playing the latest PS5 titles
I was beating 2019's best seller Control, which I enjoyed a lot. Somehow this picture perfectly sums up the game:
Yeah, I'm much the same with my gaming. But I think you should go back to it. It's worth it imo. You only need 10 successful runs for the credits to roll. I stopped then. To get the epilogue, you apparently have to play dozens more times, and I just didn't feel the need to go through that. Still, the game was worth it. I'd say give it a go.Agreed, this might be my favorite Rogue-like, which isn't saying much because I generally don't like them and only beat the first phase of Hades himself once (but I don't even have half the power ups, so it must have been PURE SKILL =). I should get back into this one because it was fun and felt less repetitive than most of these (more than I can say for Returnal, which is cool but hard and kind of unfulfilling, so maybe coming to an eBay listing near you...). One problem is I'm super forward progress/goal oriented in my gaming, obsessively so, so it's hard for me to keep up my interest when progress is more of a process or cycle than a journey, if that makes sense. Like, I tried putting Demon's Souls back on for NG+3 to go for the Penetrator set and I might as well have been trying to play Super Mario Bros 1 for the umpteenth time. Just no drive to continue, and a couple days ago it was all I could think about. Ironically, I'm chomping at the bit to get back into Diablo II.
Yeah, I'm much the same with my gaming. But I think you should go back to it. It's worth it imo. You only need 10 successful runs for the credits to roll. I stopped then. To get the epilogue, you apparently have to play dozens more times, and I just didn't feel the need to go through that. Still, the game was worth it. I'd say give it a go.
So I've been really busy with a massive move, so the only thing I could play was The Legend of Zelda: Breath of the Wild (thank God for the switch). Guys...I'm in love. This game is too damn good. I don't want it to end! Those crazies at Nintendo thought of everything. I've never felt so immersed in such a long time. You guys already know the ins and outs of this game and why it works, so I won't bother enumerating its merits here. But damn, what a delightful experience. If the other Zelda titles are as good then this might quickly climb up to be my favorite series.
The only downside I have is the weapon degradation. It's just dumb. I mean, every blacksmith in Hyrule needs to be fired. These weapons made of paper or something? They break too damn fast. A repair mechanic would have been appreciated.
I beat the game but had to make it my main focus because of what you said (and also because in the process of moving I packed all my games except the disc in my PS5 :).Well, I didn't Returnal it to Amazon, but I probably should have because between finishing up Nioh 2 Remastered, which I'm not sure I even want to stop playing, and Diablo II Resurrected coming next week I just don't know when I'll have time. The lack of a mid-run save is a factor too. It was great at first to fire it up casually for a quick run and see where it goes, I'd totally due that between other game sessions, but that's the thing... successful runs hold your system hostage until completion one way or another. Is there a way around it yet, like the regeneration machine? I haven't tested, but they REALLY should allow you to leave and open other games mid-run without losing your progress. And you thought the Souls series' lack of pausing was unforgiving, at least you could turn it off! This is practically like an NES game. Do I have to take a Polaroid of the victory screen? =)
Haha, I can see how that would be really annoying. I'll avoid Returnal for the time being, then. If I recall correctly, I think Hades does allow you to quit midway and carry on when you're back. I think I did that in one run, it put me back right where I stopped. Not that I have much experience with roguelikes, but I heard from people who are that Hades is one of the more forgiving ones in terms of stuff like that.Well, I didn't Returnal it to Amazon, but I probably should have because between finishing up Nioh 2 Remastered, which I'm not sure I even want to stop playing, and Diablo II Resurrected coming next week I just don't know when I'll have time. The lack of a mid-run save is a factor too. It was great at first to fire it up casually for a quick run and see where it goes, I'd totally due that between other game sessions, but that's the thing... successful runs hold your system hostage until completion one way or another. Is there a way around it yet, like the regeneration machine? I haven't tested, but they REALLY should allow you to leave and open other games mid-run without losing your progress. And you thought the Souls series' lack of pausing was unforgiving, at least you could turn it off! This is practically like an NES game. Do I have to take a Polaroid of the victory screen? =)
Don't get me started on Monster Hunter World. That one was full of annoying crap like that. I mean, they had that stupid countdown at the end of your runs that will forcefully return you to the base when it hit zero. Like...why, Capcom? Why kick me in the balls like that? I missed my share of looting thanks to that stupid "feature".Actually, I find Monster Hunter World is the worst offender of this type. I wanted to like that game but you can't skip the numerous lengthy and tepid cutscenes and it won't even let me QUIT THE GAME during missions! Like, not just lose progress without saving, but "No, you can't turn me off, Dave." Talk about holding the player hostage, it's kind of unbelievable. Completely turned me off though, and it's otherwise supposed to be one of the greats, unfortunately.
Oh, I'm ready to dig into all of these. The only problem is getting my hands on them. Maybe I can get them at the Nintendo Online Store? I'll check it out.The good and bad news is BotW pretty much stands apart as its own unique experience, BUT, so would a lot of the other transcendent Zeldas if they weren't so imitated! I would most highly recommend Ocarina of Time, A Link to the Past, and The Wind Waker. Those and BotW are pretty solidly in the top 5 with the original Zelda, but it's of course also the most dated despite being so far ahead of its time. There's plenty of other favorites beyond that, Majora's Mask, Link's Awakening, Twilight Princess, etc but the ones above are the major milestone games.
Yeah I could see how it works well for the game, but I wish it were just a bit more forgiving. A sword shouldn't break after 10ish swings! Part of me dies every time one of those beautiful Royal Broadswords breaks and I end up with an ugly Bokogoblin ClubI'm one of few that actually liked that mechanic because it bolstered the survivalist vibe and forced me to use a variety of weapons for a change. Use whatever you got!
For a game that didn't really blow my mind I find myself talking about it a lot lol, it was fun and the story was interesting (even if a bit up its own ass in some ways).
I'm not waiting for Death Stranding Director's Cut to restart and beat that game since it's out in like 10 days
Haha, I can see how that would be really annoying. I'll avoid Returnal for the time being, then. If I recall correctly, I think Hades does allow you to quit midway and carry on when you're back. I think I did that in one run, it put me back right where I stopped. Not that I have much experience with roguelikes, but I heard from people who are that Hades is one of the more forgiving ones in terms of stuff like that.
Don't get me started on Monster Hunter World. That one was full of annoying crap like that. I mean, they had that stupid countdown at the end of your runs that will forcefully return you to the base when it hit zero. Like...why, Capcom? Why kick me in the balls like that? I missed my share of looting thanks to that stupid "feature".
The only issue I may have is how they hold up today. I mean, I wouldn't want to play a game just because it's "historically important"; it still has to be great even now. Ocarina of Time is famous enough that everyone knows how acclaimed it was, so I hope this one in particular will live up to its stellar reputation.
Yeah I could see how it works well for the game, but I wish it were just a bit more forgiving. A sword shouldn't break after 10ish swings! Part of me dies every time one of those beautiful Royal Broadswords breaks and I end up with an ugly Bokogoblin Club
If they had blacksmiths for repairing weapons at least...
I wonder how this feature will carry over to the next one, as it seems the most controversial as far as I'm aware.