I just finished playing Skyrim for 209th time with mods tbh, now I wanna try it with different mods, but before that i want to download lord of the rings games for my PS2 and Harry potter too
It's like you took the words out of my own head. I feel the same about the series. XII is the last great FF we've seen (and my personal favorite), and everything after that has incrementally left cracks on my love for the series.I'm not too excited about FF XVI. The games that came out after XII have been so mediocre to outright bad that it's quite clear that the Final Fantasy franchise is in a steep decline. FF XIV is an exception, but I cannot devote myself to playing MMOs anymore.
Just curious—ever played Minish Cap? I believe it's from the same team. Might want to add it to the list, otherwise. It's decent in a Zelda fan fiction sort of way.Up next are The Legend of Zelda: Oracle of the Seasons and Oracle of the Ages! Been looking forward to these for quite some time.![]()
Just curious—ever played Minish Cap? I believe it's from the same team. Might want to add it to the list, otherwise. It's decent in a Zelda fan fiction sort of way.
I'm still working my way through Elden Ring whenever I play games. But I've also been playing Nuclear Throne again. Along with Spelunky, this has been one of the most consistent pick-up-and-play games I've gone back to over the past decade or so. Soundtrack is great too.
Just curious—ever played Minish Cap? I believe it's from the same team. Might want to add it to the list, otherwise. It's decent in a Zelda fan fiction sort of way.
I am currently replaying Doom 2016 and Final Fantasy IV. I'm not too excited about FF XVI. The games that came out after XII have been so mediocre to outright bad that it's quite clear that the Final Fantasy franchise is in a steep decline. FF XIV is an exception, but I cannot devote myself to playing MMOs anymore.
After XIII and XV I understand the hesitation to be excited but XVI has probably the best producer Square Enix has on it, director/writers who proved themselves with a very good expansion for XIV and combat director of DMCV.It's like you took the words out of my own head. I feel the same about the series. XII is the last great FF we've seen (and my personal favorite), and everything after that has incrementally left cracks on my love for the series.
XIII was an embarrassment for the series, XV was mediocre and not worth waiting a decade for, and VIIR was decent but marred by filler and uninspired side-content (that train yard chapter was disgusting).
It's partly why I didn't even bother posting the XVI trailer in the "Games to look forward to!" thread. I wish it will end up surprising us, but I'm not holding my breath.
After XIII and XV I understand the hesitation to be excited but XVI has probably the best producer Square Enix has on it, director/writers who proved themselves with a very good expansion for XIV and combat director of DMCV.
Naoki Yoshida is a very practical and intelligent producer who knows how to pace development/hype around a game. He said he wouldn't even announce XVI until they had gameplay to show. He's also very good at recognizing talent and getting writers/developers into positions they kill it in. Example being Natsuko Ishikawa who wrote Shadowbringers and Endwalker which both have stories on par or better than the best FF games of the past. He also talked about Berserk's influence on the story/writing of XIV :Y that's always a bonus.
Even then I understand the caution lol, not everybody has the time to play 400 hours of an MMO to see this stuff but I'm glad that we'll get XIV (expansion) level quality for a single player game that doesn't have MMO barrier of entry. They are basically making the game doable as a single player game (kinda) by having "trust NPCS" you can take to story dungeons with you in the early parts of the game(and blah blah funny meme about free trial that goes up til the end of the second expansion)
Well I'll at least say that the person Yoshida is most influenced by and admires in Square is Matsuno who directed most of XII, FF Tactics, Tactics Ogre, Vagrant Story, etc. He even had Matsuno as a guest writer do an epilogue to FFT in XIV as a raid series and characters/lore from XII are incorporated in another segment of the story he wrote that integrates into the world of XIV(basically Ivalice being a place within the XIV world and alternate versions of Basch and Fran being involved in the game). It also has a section of the game that's based on Palace of the Dead from Tactics Ogre. What influences XIV the most seems to be FF1, FF3, FF4, FF6, and FF9 moreso than the others.I want the series to go back to the ambition it had in XII. Maybe this is just my past impressions talking here, but I was blown away by the scale and scope and attention to detail of that game when I played it as a teenager. The world felt alive, like an actual place, and I've yet to play another game that provides me with this feeling again (again, maybe this is just because I've grown up since then and hence became more cynical and harder to impress. Ahh, aging). XIII, XV, and VIIR on the other hand felt so...gamey.
I liked it a lot on PS4, I liked how the story unfolded where it was more learning about it as it goes along rather than sort of being able to guess the twists from the early sections. The best parts were the stage with the song playing(you know the one) and the final stage with that great remix of the opening theme. I wish the tactical parts were a bit more in-depth but I did enjoy them a lot.After that, I played through 13 sentinels on the Switch. It's split between a visual novel with light interactivity and a tactical fighting game where you control giant mechs. It felt rather low budget to me, with few animations for the characters, essentially no cutscenes, and simple graphics for the combat part of the game. Still, I had a lot of fun with the combat system, and while it's not the greatest story ever, I enjoyed it a fair bit.
I liked it a lot on PS4, I liked how the story unfolded where it was more learning about it as it goes along rather than sort of being able to guess the twists from the early sections. The best parts were the stage with the song playing(you know the one) and the final stage with that great remix of the opening theme. I wish the tactical parts were a bit more in-depth but I did enjoy them a lot.
I was looking at this just the other day! Wanted something new to play and I was browsing around on my girlfriends switch but didn't end up pulling the trigger on anything. Sounds good though, I'll be playing this for sure!After Elden Ring I played though Triangle Strategy, a T-RPG from Square Enix. I had a good time with it, and it's the most notable game in the genre of the past 20 years to me. The game mechanics are especially good. Best part of the game by a mile. I really loved the Skill Points system for using special abilities, which I think is kind of a revolution in doing away with the traditional HP / MP system. The abilities were interesting as well, although I found the leveling choices to be too limited for my taste.
Thanks for this, Aaz. I enjoyed watching it and I'm more enticed to play the game myself. I like the added dimension of having to protect places as opposed to only defending your own troops like in some of the other tactical games I tried before.Into the Breach is getting a big update tomorrow, so I launched the game this morning for what has got to be the first time in a few years. Since there was some interest in the chat yesterday I recorded my play session to show what the game's all about.
@Rhombaad if you don't mind me asking: I'm wondering why you focus on older titles. I've noticed the theme in your posts and my curiosity can't take it anymore![]()