Parkus
Keep pushing no matter what
Careful, soon enough you'll get around to blaming your supports for all the losses.started playing marvel rivals

Careful, soon enough you'll get around to blaming your supports for all the losses.started playing marvel rivals
I just also played the remake. After that, I NEEDED to play the original again. It's a masterpiece. I love this game.Silent Hill 2: Just getting back to this. The Pyramid Head boss fight is great.
Currently going through Blasphemous and then I found this:![]()
Oh didn't know about that, I thought it was included in the initial release.Yeah they added this to the game after he passed away.
I'd argue Dark Souls 3 has much better bosses, more consistency in terms of level design and obviously a more polished game "feel". Dark Souls 1 wasn't the first souls game, but you can really tell with 3 that they knew extremely well the kind of game they were doing, and probably had more budget too, so it is a more complete product even if artistically it can be a rethread a lot of the time. SOME of the lore is really unique, but unfortunately underdeveloped (some stuff about angels and the deep). Soundtrack is great.I recently upgraded my PC, so of course I went to install the latest game to test my rig. That’s why i’m now playing…. 2016’s DARK SOULS III.
Somewhere in the annals of this thread I’ve already said this, but when it came out I did give it a shot and I bounced right off it. It felt derivative, lesser than the other games. But as the years passed it stuck in my head as an unfinished title, so I did want to close the book on Souls.
I’ve returned. And my opinion is largely the same. It is derivative. It is tracing the series history and plucking the same chords you’re already heard over and over. And in a way that makes it feel very cozy. So that’s what I’m taking solace in as I trudge through to the end.
My guy’s ugly as shit, and he started as a pyromancer, but then he found Astora’s straight sword, so now he’s like a really BUFF pyromancer. I think it’s funny that by raising Faith I can effectively cast miracles AND pyromancies with equal effectiveness. Feels a little broken to me, but I’ve never leaned into casting in these games, which is why I chose this build.
So far it’s… fine! Absolutely inoffensive. I’m having fun with it, it’s just a very predictable experience at this point.
I remain very interested in that one. It’s beautiful (even if their heads look enormous). But I don’t have it in me to take on yet another new RPG at the moment.Clair Obscur: Expedition 33 - a turn-based RPG that doesn't start slow. Who would have thought? I knew the premise going in - in fact that's what interested me in the game to begin with - but man the start was emotionally strong. By the time you launch said expedition, you're sufficiently motivated and ready to see the mission through.
If it helps, the game has no yapping. The dialogue parts are pretty lean so far, especially compared to something like Metaphor ReFantazio. No endless tutorials either. Like I said above, it's more streamlined and fast-paced than the usual game of its kind.I remain very interested in that one. It’s beautiful (even if their heads look enormous). But I don’t have it in me to take on yet another new RPG at the moment.
Thank god...The dialogue parts are pretty lean so far, especially compared to something like Metaphor ReFantazio
As a Large Headed person, their heads do in fact look big.I remain very interested in that one. It’s beautiful (even if their heads look enormous). But I don’t have it in me to take on yet another new RPG at the moment.
Man, I’ve been really wanting to play that game and the Oblivion remaster, but my time is much more limited now since starting medical school. When my next break comes up I’ll probably be glued to the couch playing these.I finished Clair Obscur: Expedition 33.
Please don't sleep on this game, guys. It's truly special: people will be citing this game for years as an example of games as works of art, in the same vein as games like Shadow of the Colossus (and there's no higher praise as far as I can give, as the latter is my top game of all time). The game is making waves in the gaming world right now, and for good reason.
I rarely use the word 'profound' when describing a video-game. Not because of the art form itself - I'm not a snob lmao - but because the number of games that fit that description is as yet low in number, which is natural since this medium is still young. But this game is one of those few. This isn't a lighthearted romp by any means - it's a harrowing, dark, and heartbreaking tale. I mentioned above that the intro sequence was emotionally powerful, and it doesn't get less impactful as you go. The intro alone stung my eyes and almost made tear up (almost not because it wasn't strong enough, but that's just how I function - I'm a mostly bottle-it-in kind of guy and rarely express such emotion outwardly). From beginning to end, there wasn't a moment where I didn't care; I was always feeling something. That's not to say the game is all doom-and-gloom, though. It's also quite funny, and some of the character interactions you get to witness are hilarious. In one part, you're tasked with retrieving an object from a monster that is described as one that "shakes the whole earth". Sounds intimidating, eh? Except, it's then revealed that this monster's name is...Francois! That had me in stitches. This game is, to use a cliche metaphor, a rollercoaster ride through and through. And that ending...people will be discussing it for years. (Although a general narrative among players seems to have formed around the ending that, seems to me at least, to be incorrect and filled with non-sequiturs that don't follow from the what the game has given us. Not surprising, as great works of art tend to be misunderstood. But that's a discussion for another day.) Anyway, this game is the kind of story that stays with you.
I also love how unapologetically French this game is - it radiates Frenchness all over. Those developers - 12 of whom were previously being stifled in Ubisoft - really got to express themselves here. I never thought I'd hear so much French in a soundtrack, for example. I also never thought a boss fight with people singing in French in the background would be so epic...but they've done it here, and not just once!
Speaking of the soundtrack, it was just out of this world. Lorien Testard is the composer - yes, I memorized his name and so should you - hit homerun after homerun with this game's rich OST. Hardly any tracks were recycled. Even in normal enemy encounters, you'd hear a new track. And each boss has had its own unique song too. I think the soundtrack amounts to 8 hours of music. My God, what an effort that was. Here's an example of a boss fight soundtrack. Wow.
The gameplay delivered too. The addition of parrying and dodging more or less eliminates the need to be tactical, which may be a turn-off for some people, but I didn't mind it at all. Developing and mastering each character was satisfying, and so was watching the synergy between them as you build up your team. The animations were very well done too and added to the feel of the attacks, even though you're just giving commands. The number of usable items remained at 3 since I mentioned it last time - health, energy, and revival - and the game doesn't bog you down with statistics and all the shit that tends to turn people away from this genre. It was refreshing to play.
I could go on, but I'll leave it at that for now and for you to discover if you pick this game up. Please give it a try at least. You owe it to yourself.
It's not like I'm sleeping on it. I'd like to play it!I finished Clair Obscur: Expedition 33.
Please don't sleep on this game, guys. It's truly special: people will be citing this game for years as an example of games as works of art, in the same vein as games like Shadow of the Colossus (and there's no higher praise as far as I can give, as the latter is my top game of all time). The game is making waves in the gaming world right now, and for good reason.
Med school! As someone from a family of doctors, I sympathize hehe.Man, I’ve been really wanting to play that game and the Oblivion remaster, but my time is much more limited now since starting medical school. When my next break comes up I’ll probably be glued to the couch playing these.
I forgot to mention that it took me 47 hours overall before the credits rolled, and that's with me doing, I assume, most side-quests. I think the main quest is around 30 hours long. Not short, but not the 100 hours that these games usually take. I think the lack of incessant dialogue helped with that too.It's not like I'm sleeping on it. I'd like to play it!
But my biggest gaming oversight in recent years is in assuming that I can tackle new RPGs. I can't. I can convince myself that I can, and then I buy them and get 2-3 hours into them before dropping. My schedule really just doesn't accommodate long, mechanically dense RPGs, unfortunately.
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