What Are You Playing?

I've been playing SKALD: Against the Black Priory for a few days. It's an indie fantasy game that looks like a C-RPG from the 1980s (CRT filters included) but has many of the modern conveniences and mechanics you'd find in a game like Baldur's Gate 3. And to top it off the setting is pure Lovecraftian fare. It's scratching just the right itch, I'm having a great time with it. I was even reminded of the Solitary Island segment from Berserk a few times.

 
Resident Evil Zero: Still not sure how I feel about this one. I liked the classic Resident Evil gameplay, but the plot wasn't all that great, and the new mechanics were hit and miss. The partner system had its moments, but at times it could be really frustrating. Same with the item drop system; sometimes it was really convenient, other times it left me wishing for my good old fashioned item box. I'm glad they changed the format after this one; I think it had run its course.

Resident Evil 4: Much like Half-Life 2, this was one of those games I was really looking forward to and it didn't disappoint. Some stuff didn't age well (Ashley) and some of the gameplay was annoying (Ashley), but overall it was pretty goddamn great. I honestly don't know what else I can say about it that hasn't been said over the years. The boss fights were really fun, the core gameplay was addictive, etc. Even when it was over, I just wanted to play more of it. I don't know much about Resident Evil 5 (I've heard a lot of bad things about 6), but if it's anything like 4, I can't wait.

Star Wars Knights of the Old Republic II: The Sith Lords: This one was tough. On the one hand, meeting the expectations generated by the previous game was always going to be next to impossible, but on the other hand, the whole thing felt rushed, disjointed and buggy. I played the PC version, which I heard fixed a lot of the bugs that plagued the X-Box version, but it was still glitchy. The pathfinding was off a lot and some of the in-game dialogue cinematics skipped themselves to the end in about half a second. Storywise, it was pretty interesting and Kreia was a great character, but I felt let-down by the end of the game. Parts of it were really fun, but most of the time it left me wanting to play the first game again.
 
Silent Hill 2: Just getting back to this. The Pyramid Head boss fight is great.
I just also played the remake. After that, I NEEDED to play the original again. It's a masterpiece. I love this game.

I like the original better because it feels more awkward and fucked up, it's shorter and the combat is ez. The remake also has its good things though: great acting, the easter eggs and the boss fights. Each is its own experience.

I cried. :'l
 
The first two Suikoden games have been re-released and I couldn't be happier. If you never got a chance to play this series now is the time! Pretty easy to get through (especially the first) with amazing characters and stories. And you can load your save from the first game into the second game to continue your story with extra quests, returning characters and hidden dialog (more than a decade before Mass Effect!). I highly recommend it!
 
Currently going through Blasphemous and then I found this: :judo:
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I recently upgraded my PC, so of course I went to install the latest game to test my rig. That’s why i’m now playing…. 2016’s DARK SOULS III.

Somewhere in the annals of this thread I’ve already said this, but when it came out I did give it a shot and I bounced right off it. It felt derivative, lesser than the other games. But as the years passed it stuck in my head as an unfinished title, so I did want to close the book on Souls.

I’ve returned. And my opinion is largely the same. It is derivative. It is tracing the series history and plucking the same chords you’re already heard over and over. And in a way that makes it feel very cozy. So that’s what I’m taking solace in as I trudge through to the end.

My guy’s ugly as shit, and he started as a pyromancer, but then he found Astora’s straight sword, so now he’s like a really BUFF pyromancer. I think it’s funny that by raising Faith I can effectively cast miracles AND pyromancies with equal effectiveness. Feels a little broken to me, but I’ve never leaned into casting in these games, which is why I chose this build.

So far it’s… fine! Absolutely inoffensive. I’m having fun with it, it’s just a very predictable experience at this point.
 
Yeah they added this to the game after he passed away.
Oh didn't know about that, I thought it was included in the initial release.

Anyway, it's a nice homage to the master, and the game itself is awesome.
I already finished it but I didn't collect everything (hence why I didn't see the item from the screenshot above) and did the worst ending, so I'm now going into New Game + to do the best ending.

The more I play it the more I like it.
It's very atmospheric, but is also a joy to play.
Really liking the way they've set up the level design and the versality of the Penitent One.

I cannot wait enough to play the 2nd one.
 
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I recently upgraded my PC, so of course I went to install the latest game to test my rig. That’s why i’m now playing…. 2016’s DARK SOULS III.

Somewhere in the annals of this thread I’ve already said this, but when it came out I did give it a shot and I bounced right off it. It felt derivative, lesser than the other games. But as the years passed it stuck in my head as an unfinished title, so I did want to close the book on Souls.

I’ve returned. And my opinion is largely the same. It is derivative. It is tracing the series history and plucking the same chords you’re already heard over and over. And in a way that makes it feel very cozy. So that’s what I’m taking solace in as I trudge through to the end.

My guy’s ugly as shit, and he started as a pyromancer, but then he found Astora’s straight sword, so now he’s like a really BUFF pyromancer. I think it’s funny that by raising Faith I can effectively cast miracles AND pyromancies with equal effectiveness. Feels a little broken to me, but I’ve never leaned into casting in these games, which is why I chose this build.

So far it’s… fine! Absolutely inoffensive. I’m having fun with it, it’s just a very predictable experience at this point.
I'd argue Dark Souls 3 has much better bosses, more consistency in terms of level design and obviously a more polished game "feel". Dark Souls 1 wasn't the first souls game, but you can really tell with 3 that they knew extremely well the kind of game they were doing, and probably had more budget too, so it is a more complete product even if artistically it can be a rethread a lot of the time. SOME of the lore is really unique, but unfortunately underdeveloped (some stuff about angels and the deep). Soundtrack is great.

A melee+pyro build is probably the most engaging build you can make in DS3, I think the consensus is that magic was kinda stiff and boring and miracles are pretty limited until the DLCs (which honestly are the better part of the whole game).

This video got me into lore essays back in the day: https://youtu.be/baQEwYfOtL8?si=wn6_XVO812PfuERh
 
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I am playing Kingdom Come Deliverance 2 on PS5 and it is truly outstanding RPG game, combat is demanding, satisfying when perfected - I am still about 8 hours in tho. You need to eat, sleep and wash yourself, even make potions otherwise you’ll find yourself in a trouble. Your outfit has its limits too, especially when you travel a lot and fight quite good amount … Don’t worry tho, this game has you covered, even tho it is not holding your hand, the recipes for making through this are planted pretty much everywhere. Economics are pretty nice in this game, you can trade and increase skills in trading, you can negotiate the prices, or even do different bunch of stuff for npcs to get items.

Going back to combat, it is more difficult than I have thought it would be, wolves killed me easily at the beginning not to mention humans, this game is a constant grind to get your character necessary edge. Variety of skills come in to give exactly that.

A true walk in nature throughout the Slavic countryside landscapes is what describes the map perfectly, it is sprawling world in which you can fully immerse yourself as it is based on Czech Republic nature to the smallest details - flowers, certain plants, trees, the look of the roots, small rivers, lakes, swamps, animals living in that environment.

Alchemy and astrology aspects being magic that which brings out medieval esotericism and makes any high fantasy attempt unnecessary especially when you do have a rich imaginations.

It’s like a dream, like The Witcher but grounded, at the end of the day it is a product of my neighbors. Very much akin to games like Morrowind and Oblivion, especially the later, but better, well crafted experience.
 
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God of War: Been looking forward to this one for a while. This is another series I never played back in the day. I'm starting to realize how much time college, work and World of Warcraft took from me back in the day. God of War was a lot of fun. I haven't played a beat 'em up/hack and slash this much fun since Onimusha: Warlords. I don't naturally drift towards this genre, but I usually enjoy myself quite a bit whenever I play a game like this. Really looking forward to the next entry in the series.

Splinter Cell: Chaos Theory: I love these games. The missions are fun and pretty straightforward. I love the real-world scenarios and the voice acting is top-notch. Not much else to say except I can't wait to play the next one.

Doom 3: Resurrection of Evil: This was a disappointment. I had a great time playing Doom 3, but this expansion was so short and so lame that I felt pretty bummed out by the time it wrapped up. Oh, well. I did like the animation whenever you held the Artifact. Very creepy.

Psychonauts: Wasn't too enthused when I saw this next one on my list. I loved Tim Schafer's games back in the day, but I've kind of moved on from the point-and-click adventure genre. Didn't realize this was a platformer until I started reading the manual, and I was pleasantly surprised at how great it was when I started playing it. Still has the same old Schafer sense of humor, but with really fun platforming and adventure gaming thrown in. Really great level design, too. Was a little disapponted at the length, but I'm glad there's a sequel waiting out there.

Fable: The Lost Chapters: One of the few games I picked up for my X-Box back in college. Only played it for a few hours back then, so I was curious how it'd hold up today. While pretty simplistic, it was still fun, and it looks gorgeous even now. Didn't enjoy the lock-on mechanism, especially when Ocarina of Time got it right so early on in 3D games. Aside from that and its relatively short length, it was fun to play and I'm looking forward to the sequels. Fingers crossed that they improve on some of this one's flaws.

Shadow of the Colossus: Man. How to even talk about this one. I know just about everybody's played it and talked about it for decades. Maybe one of my favorite games of all time. Possibly top ten. Everything from the simplistic yet perfect controls, the visuals, the gameplay, the atmosphere, the music, the heartbreaking ending (with a little hope at the very end). It was absolutely incredible. I feel like showing this to anyone and everyone who thinks video games are a waste of time, not pieces of art, etc. and daring them to keep saying that after they've finished this masterpiece. Not sure what else to say except that I'll be playing this one again one day.

Neverwinter Nights: Got this from one of my Secret Shnoz's back in the day and finally reached it on my list. Having loved Baldur's Gate I and II and Planescape: Torment, I was eager to sink my teeth into another D&D game. This one just didn't seem to hit the spot for me, though. The graphics were a bit dated, but I'm used to that by now (obviously :serpico:), but the stories were the real problem for me. I just couldn't get in to them. Shadows of the Underdark was probably the campaign I enjoyed the most, but the others just didn't do it for me.

Rachet: Deadlocked: Another Ratchet & Clank game, but with less weapons and no playable Clank. It was still enjoyable and I love the series' sense of humor, animation, gameplay, etc. but it just wasn't as good as Up Your Arsenal. It felt like a step backward, so I hope the next game in the series takes a couple steps forward again. Even so, at the end of the day, they're just mindless fun.

Half-Life 2: Lost Coast: A tech demo, but a fun one. I still can't believe how gorgeous this game looks after all these years. Every now and again I suspect that Valve upgraded the graphics to modern standards, but then I check my settings or go up-close to a cliff wall texture, for example, and I realize that they're still from 2005. Pretty great. At only 20 minutes or so, it just whet my appetite for Episode 1. Soon... :guts:
 
Clair Obscur: Expedition 33 - a turn-based RPG that doesn't start slow. Who would have thought? I knew the premise going in - in fact that's what interested me in the game to begin with - but man the start was emotionally strong. By the time you launch said expedition, you're sufficiently motivated and ready to see the mission through.

The style is French Belle Époque, but the world is weird enough to be its own, fantastical setting. One of the early stages you explore is essentially an ocean floor with the accompanying aesthetics, but there's also an underwater mansion and you walk and talk and fight as if on normal ground...? It's weird and as of yet unexplained, but I like it a lot.

Gameplay is pretty engaging too - the parry and dodging within a turn-based system freshened it up for me. Each character has their unique style - so, unlike a lot of other games of this kind, they're not interchangeable and you need to figure out how to use each one. It's been fun so far.

Oh yeah, and the soundtrack is just awesome.

It's more modern and streamlined than the usual turn-based RPG: for example, you only get three items to use in battle (so far, at least) and that's it. These items replenish at checkpoints. There are skill trees, but nothing gigantic as the sphere grid in Final Fantasy X, as another example. And so on. But I don't mind that at all, as my patience for such mechanics isn't what it used to be. If you don't mind all that, go for it!
 
Clair Obscur: Expedition 33 - a turn-based RPG that doesn't start slow. Who would have thought? I knew the premise going in - in fact that's what interested me in the game to begin with - but man the start was emotionally strong. By the time you launch said expedition, you're sufficiently motivated and ready to see the mission through.
I remain very interested in that one. It’s beautiful (even if their heads look enormous). But I don’t have it in me to take on yet another new RPG at the moment.
 
I remain very interested in that one. It’s beautiful (even if their heads look enormous). But I don’t have it in me to take on yet another new RPG at the moment.
If it helps, the game has no yapping. The dialogue parts are pretty lean so far, especially compared to something like Metaphor ReFantazio. No endless tutorials either. Like I said above, it's more streamlined and fast-paced than the usual game of its kind.
 
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I finished Clair Obscur: Expedition 33.

Please don't sleep on this game, guys. It's truly special: people will be citing this game for years as an example of games as works of art, in the same vein as games like Shadow of the Colossus (and there's no higher praise as far as I can give, as the latter is my top game of all time). The game is making waves in the gaming world right now, and for good reason.

I rarely use the word 'profound' when describing a video-game. Not because of the art form itself - I'm not a snob lmao - but because the number of games that fit that description is as yet low in number, which is natural since this medium is still young. But this game is one of those few. This isn't a lighthearted romp by any means - it's a harrowing, dark, and heartbreaking tale. I mentioned above that the intro sequence was emotionally powerful, and it doesn't get less impactful as you go. The intro alone stung my eyes and almost made tear up (almost not because it wasn't strong enough, but that's just how I function - I'm a mostly bottle-it-in kind of guy and rarely express such emotion outwardly). From beginning to end, there wasn't a moment where I didn't care; I was always feeling something. That's not to say the game is all doom-and-gloom, though. It's also quite funny, and some of the character interactions you get to witness are hilarious. In one part, you're tasked with retrieving an object from a monster that is described as one that "shakes the whole earth". Sounds intimidating, eh? Except, it's then revealed that this monster's name is...Francois! That had me in stitches. This game is, to use a cliche metaphor, a rollercoaster ride through and through. And that ending...people will be discussing it for years. (Although a general narrative among players seems to have formed around the ending that, seems to me at least, to be incorrect and filled with non-sequiturs that don't follow from the what the game has given us. Not surprising, as great works of art tend to be misunderstood. But that's a discussion for another day.) Anyway, this game is the kind of story that stays with you.

I also love how unapologetically French this game is - it radiates Frenchness all over. Those developers - 12 of whom were previously being stifled in Ubisoft - really got to express themselves here. I never thought I'd hear so much French in a soundtrack, for example. I also never thought a boss fight with people singing in French in the background would be so epic...but they've done it here, and not just once!

Speaking of the soundtrack, it was just out of this world. Lorien Testard is the composer - yes, I memorized his name and so should you - hit homerun after homerun with this game's rich OST. Hardly any tracks were recycled. Even in normal enemy encounters, you'd hear a new track. And each boss has had its own unique song too. I think the soundtrack amounts to 8 hours of music (154 tracks). My God, what an effort that was. Here's an example of a boss fight soundtrack. Wow.

The gameplay delivered too. The addition of parrying and dodging more or less eliminates the need to be tactical, which may be a turn-off for some people, but I didn't mind it at all. Developing and mastering each character was satisfying, and so was watching the synergy between them as you build up your team. The animations were very well done too and added to the feel of the attacks, even though you're just giving commands. The number of usable items remained at 3 since I mentioned it last time - health, energy, and revival - and the game doesn't bog you down with statistics and all the shit that tends to turn people away from this genre. It was refreshing to play.

I could go on, but I'll leave it at that for now and for you to discover if you pick this game up. Please give it a try at least. You owe it to yourself.
 
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I finished Clair Obscur: Expedition 33.

Please don't sleep on this game, guys. It's truly special: people will be citing this game for years as an example of games as works of art, in the same vein as games like Shadow of the Colossus (and there's no higher praise as far as I can give, as the latter is my top game of all time). The game is making waves in the gaming world right now, and for good reason.

I rarely use the word 'profound' when describing a video-game. Not because of the art form itself - I'm not a snob lmao - but because the number of games that fit that description is as yet low in number, which is natural since this medium is still young. But this game is one of those few. This isn't a lighthearted romp by any means - it's a harrowing, dark, and heartbreaking tale. I mentioned above that the intro sequence was emotionally powerful, and it doesn't get less impactful as you go. The intro alone stung my eyes and almost made tear up (almost not because it wasn't strong enough, but that's just how I function - I'm a mostly bottle-it-in kind of guy and rarely express such emotion outwardly). From beginning to end, there wasn't a moment where I didn't care; I was always feeling something. That's not to say the game is all doom-and-gloom, though. It's also quite funny, and some of the character interactions you get to witness are hilarious. In one part, you're tasked with retrieving an object from a monster that is described as one that "shakes the whole earth". Sounds intimidating, eh? Except, it's then revealed that this monster's name is...Francois! That had me in stitches. This game is, to use a cliche metaphor, a rollercoaster ride through and through. And that ending...people will be discussing it for years. (Although a general narrative among players seems to have formed around the ending that, seems to me at least, to be incorrect and filled with non-sequiturs that don't follow from the what the game has given us. Not surprising, as great works of art tend to be misunderstood. But that's a discussion for another day.) Anyway, this game is the kind of story that stays with you.

I also love how unapologetically French this game is - it radiates Frenchness all over. Those developers - 12 of whom were previously being stifled in Ubisoft - really got to express themselves here. I never thought I'd hear so much French in a soundtrack, for example. I also never thought a boss fight with people singing in French in the background would be so epic...but they've done it here, and not just once!

Speaking of the soundtrack, it was just out of this world. Lorien Testard is the composer - yes, I memorized his name and so should you - hit homerun after homerun with this game's rich OST. Hardly any tracks were recycled. Even in normal enemy encounters, you'd hear a new track. And each boss has had its own unique song too. I think the soundtrack amounts to 8 hours of music. My God, what an effort that was. Here's an example of a boss fight soundtrack. Wow.

The gameplay delivered too. The addition of parrying and dodging more or less eliminates the need to be tactical, which may be a turn-off for some people, but I didn't mind it at all. Developing and mastering each character was satisfying, and so was watching the synergy between them as you build up your team. The animations were very well done too and added to the feel of the attacks, even though you're just giving commands. The number of usable items remained at 3 since I mentioned it last time - health, energy, and revival - and the game doesn't bog you down with statistics and all the shit that tends to turn people away from this genre. It was refreshing to play.

I could go on, but I'll leave it at that for now and for you to discover if you pick this game up. Please give it a try at least. You owe it to yourself.
Man, I’ve been really wanting to play that game and the Oblivion remaster, but my time is much more limited now since starting medical school. When my next break comes up I’ll probably be glued to the couch playing these.
 
I finished Clair Obscur: Expedition 33.

Please don't sleep on this game, guys. It's truly special: people will be citing this game for years as an example of games as works of art, in the same vein as games like Shadow of the Colossus (and there's no higher praise as far as I can give, as the latter is my top game of all time). The game is making waves in the gaming world right now, and for good reason.
It's not like I'm sleeping on it. I'd like to play it!

But my biggest gaming oversight in recent years is in assuming that I can tackle new RPGs. I can't. I can convince myself that I can, and then I buy them and get 2-3 hours into them before dropping. My schedule really just doesn't accommodate long, mechanically dense RPGs, unfortunately.
- :flora:
 
Man, I’ve been really wanting to play that game and the Oblivion remaster, but my time is much more limited now since starting medical school. When my next break comes up I’ll probably be glued to the couch playing these.
Med school! As someone from a family of doctors, I sympathize hehe.

Regarding Oblivion, I'm still on the fence about it. I'm always down for remasters, but I don't know if this one in particular aged very well. Bethesda games age like milk. Got great memories with the original though.

Anyway, I hope you enjoy both games when you pick them up!
It's not like I'm sleeping on it. I'd like to play it!

But my biggest gaming oversight in recent years is in assuming that I can tackle new RPGs. I can't. I can convince myself that I can, and then I buy them and get 2-3 hours into them before dropping. My schedule really just doesn't accommodate long, mechanically dense RPGs, unfortunately.
- :flora:
I forgot to mention that it took me 47 hours overall before the credits rolled, and that's with me doing, I assume, most side-quests. I think the main quest is around 30 hours long. Not short, but not the 100 hours that these games usually take. I think the lack of incessant dialogue helped with that too. :ganishka:

But yeah, I hear you. It's always a time and money investment with these games. The latter though can be avoided with rentals or borrowing them from a library, so you can always return any game you drop.
 
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